Difference between revisions of "Cargo Delivery (Serpentis) (Level 4)"

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m (Djavin novienta moved page Cargo Delivery (Serpentis) (level 4) to Cargo Delivery (Serpentis) (Level 4) without leaving a redirect)
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name=Cargo Delivery, Level 4
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__NOTOC__{{NPCTableCSS}}
__NOTOC__{{survival copy}}
 
 
{{Missiondetails
 
{{Missiondetails
 
|Level=4
 
|Level=4
 
|Type=Encounter
 
|Type=Encounter
|Objective=
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|Objective= Retrieve 10x Quafe Ultra (1 m3)
|Faction=Serpentis
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|Faction1= Serpentis
|Faction1=Serpentis
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|DamageToDeal=
|DamageToDeal=Kinetic (best), Thermal (secondary)
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|DamageToResist=
|DamageToResist=Kinetic/ Thermal
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|WebPoint=Elite frigates
|WebPoint=Frigates
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|EWAR= Strong sensor dampening
|EWAR=
 
 
|ShipSizeLimit=
 
|ShipSizeLimit=
|ShipSuggestion=Battleship, Command Ship, Battlecruiser, HAC, Faction Cruiser, T3 Cruiser (Blitz:T3 Destroyer or simply fit an MWD)
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|ShipSuggestion=
 
|Rewards=
 
|Rewards=
|Extra=Heavy sensor dampening, heavy cap neutralizing and '''scramble''' from multiple Frigates or Cruisers
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|Extra=
 
}}
 
}}
  
  
Space type: Deadspace without a gate, MWD works.<br>
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Single ungated pocket. You land 40 km away from the warehouse that contains the item so an afterburner or MWD is recommended.
The task is to "deliver" 10 units of Quafe Ultra to your agent.
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You arrive 40 km away from the warehouse that contains the item so an afterburner or MWD is recommended.
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''' Blitz:''' Fly to the pickup point, loot and warp away. Nothing needs to be killed so a fast ship works.
===Single Pocket===
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Initial Group (Auto-aggro) (25-55km):<br>
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{{NPCTableHead|Initial defenders (25-55 km)}}
2x Battleship (Core Port/Rear Admiral)<br>
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{{NPCTableRow|Elite Cruiser|1|Corelum Chief Infantry}}
1x Cruiser (Corelum Chief Infantry)<br>
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{{NPCTableRow|Battleship|2|Core Port/Rear Admiral}}
Warehouse Spawn:<br>
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|}
2x Battlecruiser (Corelatis High Captain)<br>
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1x Crusier (Corelum Guardian Chief Guard) '''Sensor Dampening'''<br>
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Warehouse wave is triggered when you access the warehouse.
1x Battleship (Core Rear Admiral)<br>
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{{NPCTableHead|Warehouse wave}}
1x Frigate (Coreli Guardian Watchmen) '''Sensor Dampening'''<br>
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{{NPCTableRow|Elite Frigate|1|Coreli Guardian Watchmen|ewar=Damp}}
Additional Spawns (Needs confirmation):<br>
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{{NPCTableRow|Cruiser|2|Corelum Guardian Chief Guard|ewar = Damp}}
1st Spawn:<br>
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{{NPCTableRow|Battlecruiser|1|Corelatis High Captain}}
3x Battleship (Core Port Admiral) <br>
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{{NPCTableRow|Battleship|2|Core Rear Admiral}}
2x Frigate (Corelum Chief Sentinel)**Trigger**<br>
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|}
2nd Spawn:<br>
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4x Cruiser (Corelum Guardian Chief Defender/Protector)<br>
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Reinforcements arrive once triggered. Killing the elite cruiser from initial defenders is one trigger. May be other triggers.
3x Battleship (Core Port Admiral/ Rear Admiral/ Dune Conal)<br>
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{{NPCTableHead|Warehouse wave}}
''' Blitz:'''<br>
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{{NPCTableRow|Elite Cruiser|14|Corelum Guardian Chief Defender/Protector|ewar = Damp}}
- Fly to the pickup point, loot and warp. The Warehouse spawn is triggered on picking up the cargo.<br>
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{{NPCTableRow|Battleship|3|Core Port Admiral}}
- Mission is complete when the Quafe Ultra is delivered to your agent.<br>
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|}
'''Mining:'''<br>
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==Mining==
 
- 2,270,238 Unit Veldspar.<br>
 
- 2,270,238 Unit Veldspar.<br>
- 60 Asteroids, average of 35k each.<br>
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- 60 Asteroids, average of 35k each. Belt is a ring ~30km across.<br>
- Belt is a ring ~30km across.<br>
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'''Loot & Bounty:'''<br>
 
Loot + Salvage: ~ 6,470,000.<br>
 
Bounty: ~ 5,938,126<br>
 
 
[[Category:Mission reports]]
 
[[Category:Mission reports]]

Revision as of 20:50, 21 December 2017


Level 4
Type Encounter
Objective Retrieve 10x Quafe Ultra (1 m3)
Faction Serpentis
Best damage to deal Kinetic damage KinThermal damage Th
Damage to resist Thermal damage ThKinetic damage Kin
Warp disruption Elite frigates
EWAR Strong sensor dampening


Single ungated pocket. You land 40 km away from the warehouse that contains the item so an afterburner or MWD is recommended.

Blitz: Fly to the pickup point, loot and warp away. Nothing needs to be killed so a fast ship works.


Initial defenders (25-55 km)
WD EWAR L


Elite Cruiser 1 x Elite Cruiser Corelum Chief Infantry
Battleship 2 x Battleship Core Port/Rear Admiral

Warehouse wave is triggered when you access the warehouse.

Warehouse wave
WD EWAR L


Elite Frigate 1 x Elite Frigate Coreli Guardian Watchmen Remote Sensor Dampener
Cruiser 2 x Cruiser Corelum Guardian Chief Guard Remote Sensor Dampener
Battlecruiser 1 x Battlecruiser Corelatis High Captain
Battleship 2 x Battleship Core Rear Admiral

Reinforcements arrive once triggered. Killing the elite cruiser from initial defenders is one trigger. May be other triggers.

Warehouse wave
WD EWAR L


Elite Cruiser 14 x Elite Cruiser Corelum Guardian Chief Defender/Protector Remote Sensor Dampener
Battleship 3 x Battleship Core Port Admiral

Mining

- 2,270,238 Unit Veldspar.
- 60 Asteroids, average of 35k each. Belt is a ring ~30km across.