Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Dread Guristas Fleet Staging Point 2

From EVE University Wiki
Site Details
Dread Guristas Fleet Staging Point 2
Type Expedition
Rating Unrated
Found in Null
Max ship size Unrestricted
Faction Guristas
Best damage to deal Kinetic damage KinThermal damage Th
Damage to resist Kinetic damage KinThermal damage Th
Sig. strength Escalates from Dread Guristas Fleet Staging Point

Dread Guristas Fleet Staging Point 2 is an Expedition that can escalate from Dread Guristas Fleet Staging Point.

Walkthrough

The site is considerably harder than the unrated complex due to heavy neuting and webbing, as well as high DPS. Again, a fleet of T2, T3 or Faction Cruisers or a small group of Battleships is recommended for this site.

Warp-in

You land on a beacon.

Initial defenders
WD EWAR L


  2 x Destroyer Pithior Guerilla/Renegade
  3 x Battlecruiser Pithatis Enforcer/Executor
  4 x Battleship Pith Usurper/Massacrer  

Wave 2 triggers when the penultimate battleship in initial spawn is attacked.

Wave 2
WD EWAR L


  2 x Sentry Guristas Energy Neutralizing Sentry II  
  3 x Sentry Guristas Cruise Missile Batteries

Wave 3 triggers when the last battleship in initial spawn is attacked.

Wave 3 (20 km from acceleration gate)
WD EWAR L


  2 x Elite Frigate Dire Pithi Destructor/Demolisher  
  3 x Destroyer Pithior Guerilla/Renegade
  4 x Battleship Pith Conquistador/Destroyer

The Guristas Scout Commander does not have significant tank, like a regular Overseer Cruiser. Its wreck may produce T2 salvage materials, though.

Wave 4
WD EWAR L


  3 x Destroyer Pithior Supremacist/Terrorist
  1 x Overseer Cruiser Guristas Scout Commander    
  3 x Battlecruiser Pithatis Assassin/Assaulter
  2 x Battleship Pith Massacrer

Destroying the commander (and possibly, failing that, all ships) will trigger an escalation to Dread Guristas Fleet Staging Point 3. To blitz, then, kill battleships until the elite frigates spawn, then kill the Overseer cruiser.

Escalation trigger
The last Guristas Battleship sends out a distress signal before it goes down. Luckily your com systems have managed to decrypt the message and follow it to it's final destination.

The acceleration gate to the first pocket does not have to be used; the first pocket is optional, and only worth doing for extra bounties/salvage.

WD EWAR L


  1 x Acceleration Gate  

First Pocket

Only go in here if you want bounties/salvage. No escalation is triggered here.

Highly recommend destroying the stasis tower and neuting sentry first; they add a lot of difficulty to this room.

Initial defenders
WD EWAR L


  1 x Sentry Guristas Energy Neutralizer Sentry III    
  5 x Sentry Guristas Cruise Missile Batteries
  2 x Sentry Guristas Point Defense Battery
  1 x Sentry Guristas Stasis Tower  
  3 x Elite Frigate Dire Pithi Destructor/Demolisher
  4 x Battlecruiser Pithatis Assassin/Assaulter
  5 x Battleship Pith Usurper/Massacrer  
Wave 2
WD EWAR L


  3 x Elite Frigate Dire Pithi Destructor/Demolisher
  5 x Elite Cruiser Dire Pithum Annihilator/Killer/Nullifier  
  5 x Battleship Pith Usurper/Massacrer

Loot

Commander and other valuable loot
Item Name Est. Value Note
12th Tier Overseer's Personal Effects 9.9M ISK From Guristas Scout Commander
Dread Guristas faction modules From Guristas Scout Commander