Difference between revisions of "Industrialist (Producer)"
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== Making Mountains of Molehills (6 of 10) == | == Making Mountains of Molehills (6 of 10) == | ||
− | '''{{co|#9ef37c|Objective:}}''' Manufacture (or otherwise acquire) 20 | + | '''{{co|#9ef37c|Objective:}}''' Manufacture (or otherwise acquire) 20 units of Cap Booster 25. |
'''{{co|#9ef37c|Granted when accepted:}}''' Cap Booster 25 BPC. | '''{{co|#9ef37c|Granted when accepted:}}''' Cap Booster 25 BPC. | ||
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* Fit up your Venture and find the nearest 0.9 (or below - but don't go into [[lowsec]]) system, then go from [[Asteroids and Ore|asteroid belt]] to asteroid belt looking for the right kind of ore. | * Fit up your Venture and find the nearest 0.9 (or below - but don't go into [[lowsec]]) system, then go from [[Asteroids and Ore|asteroid belt]] to asteroid belt looking for the right kind of ore. | ||
* Once you have mined enough of the right kind(s) of ore, return to your station, reprocess the ore into minerals (note that as before, ores can be only reprocessed in increments of 100), and start the manufacturing process. | * Once you have mined enough of the right kind(s) of ore, return to your station, reprocess the ore into minerals (note that as before, ores can be only reprocessed in increments of 100), and start the manufacturing process. | ||
+ | * Cap Booster 25 item is manufactured in increments of 10, and therefore you need to run two production cycles to acquire the amount required. | ||
+ | |||
Alternatively, you can just buy either the minerals or the Cap Boosters from the market; they are usually not particularly expensive. However it's may still be worth going through the steps above in order to get a better understanding of the thought process behind manufacturing. | Alternatively, you can just buy either the minerals or the Cap Boosters from the market; they are usually not particularly expensive. However it's may still be worth going through the steps above in order to get a better understanding of the thought process behind manufacturing. |
Revision as of 00:18, 10 November 2020
The Industry Career Agent is one of the five career agents in the game, which show new players different types of PvE activities in EVE. The industry career agent missions teach you about mining, reprocessing, manufacturing, and hauling. In total these missions pay about 1.5M ISK in rewards.
Making Mountains of Molehills (1 of 10)
Objective: Mine 1,000 units of Veldspar ore.
Granted when accepted: A Miner I module.
Your agent gives you a Miner I module, which has a better yield but takes longer for one cycle to finish compared to the Civilian Miner module that comes with your corvette by default. Fit it to a Venture mining frigate if you have one from the tutorial or the Business Agent missions. If not, any other ship will do, although exploration frigates may be preferred due to their large cargo capacity. Since this mission does not have any scripted combat, you may want to unfit your weapons and mount as many miner modules as your ship allows to expedite the process. Note that you may get a warning about "insufficient cargo space" if you're flying a Venture - you can safely ignore it, as the game somehow "forgot" that your Venture has a special ore bay which can hold many times more ore than you need to mine for this mission.
The mission has created a "private" deadspace pocket for you with a single Veldspar asteroid; warp to it (to warp to the deadspace location, right-click in space or on the drop-down menu from the Info Panel). Once you're there, target the asteroid and activate your mining lasers. It shouldn't take more than a few minutes for you to mine the required 1,000 units of Veldspar. Since there are other missions that require quite a bit of Tritanium that can be reprocessed from Veldspar, however, it is recommended that you keep mining for a few more minutes and get a little more, as it will save you a few trips later (about 6,000 would be sufficient to cover this mission and subsequent ones without having to buy minerals on the market). Once you're done, return to the agent's station and start a conversation with the agent to complete the mission.
The mission states that it will not accept Veldspar mined from other locations, and the game enforces this rule by inserting a checkpoint that you can pass by starting to mine in the mission location. Once you pass the checkpoint and receive a message box from your agent, the source of the Veldspar does not matter as long as you have at least 1,000 units at the time of turn-in.
Making Mountains of Molehills (2 of 10)
Objective: Reprocess Veldspar into at least 150 units of Tritanium minerals.
The actual objective is to turn in 150 units of Tritanium to the agent - therefore, if you want, you could just buy the Tritanium off the market (or, if you did the Tutorial, use some of the Tritanium you received as a reward). The price of Tritanium on the local market will fluctuate based on supply and demand, but will usually be around 5-6 ISK per unit (so 150 units will cost you around 1,000 ISK, which is a negligible amount of money).
If you want to do this mission the "normal" way, take some of the Veldspar you almost certainly have left over from doing mission 1, right-click on it in your Item Hangar, and select "Reprocess". Veldspar (like any other ore) can only be reprocessed in stacks of 100 (don't worry about getting the stack size exactly right; any excess will simply not be reprocessed); 100 Veldspar reprocess into 415 units of Tritanium (you can find this out by either looking at the reprocessing table on the wiki, or by right-clicking on the Veldspar in-game, selecting "Show Info", and looking at the "Industry" tab) under ideal conditions (100% reprocessing yield). As a beginner character you will typically have around 50% reprocessing yield (which can be improved by training skills), so you will need to reprocess about 300 units of Veldspar in order to get the required 150 Tritanium. Note that you can divide a stack of Veldspar (or any other item) by pressing shift and drag-and-dropping it. Reprocessing is instantaneous, but you do pay a small fee.
Reward: A Venture mining frigate.
Making Mountains of Molehills (3 of 10)
Objective: Manufacture (or otherwise acquire) two 1MN Civilian Afterburner modules.
Granted when accepted: 1MN Civilian Afterburner BPC.
This mission introduces you to basic manufacturing. Your agent gives you a Blueprint Copy (BPC) for 1MN Civilian Afterburner modules.
If you want to complete the mission as intended (recommended if you do not have any prior experience with production), right-click on the BPC and select "Use Blueprint". This will open the Industry window, showing you what materials you need to manufacture the module and how long it takes. Since you want to manufacture 2 modules, increase the "number of runs" to 2 to get an updated quote. Note that you cannot produce more than two modules from the BPC you were given - BPCs (unlike Blueprint Originals (BPOs)) can only be used a limited number of times (in this case, 2). You should have enough Veldspar left over from previous missions to reprocess into the required amount of Tritanium, which in this case is 128. If not, you can always buy more on the market. Once you have enough Tritanium, start the manufacturing jobs (as the two jobs run sequentially, this takes about ten minutes in total). Once they are completed, open the Industry window, select the "Jobs" tab, and click on "Deliver".
As in several other missions, you can simply buy the required modules off the market and turn them in instead. In addition, you can also use the "corvette trick". Take out the 1MN Civilian Afterburner module from your corvette, trash the ship, and click "Board my Corvette" button on the station menu - a new one with all the default modules will be produced, allowing you to take out another afterburner module.
Reward: An Expanded Cargohold I module (increases the size of your ship's cargo bay at the expense of reduced structure hitpoints and maximum velocity).
Making Mountains of Molehills (4 of 10)
Objective: Destroy hostile NPCs and mine enough Veldspar to reprocess into 7,000 units of Tritanium.
First, you have to destroy two rogue drone NPCs (rats) at the deadspace location - these are very weak and can be handled by any combat ship (even a corvette). Fit up a combat ship with at least one weapon, warp to the deadspace area, and destroy the rats.
Then you have a choice: you can go back to the deadspace location in a mining ship (the rats will not respawn) and mine enough Veldspar (about 3,500 units) to refine into 7,000 units of Tritanium, or you can buy the Tritanium from the market. Alternatively, you may well have enough Veldspar and/or Tritanium left over from previous missions to complete the mission without any additional mining or market purchase.
Reward: A Miner I module.
Making Mountains of Molehills (5 of 10)
Objective: Transport a small amount of cargo (40 m³) to another station in a nearby star system.
Granted when accepted: A 1MN Afterburner module.
When you accept the mission your agent gives you an Afterburner module; you can fit it to your ship if you like, although it's not really relevant to completing this mission.
Don't forget to put the quest item, Crates of Electronic Parts, into your ship's cargo hold before you undock (you can use any ship you like). Click the "set a destination" button (from the Info Panel drop-down menu) to plot a course to the station where you have to drop off the item; the next stargate/station on your route will be highlighted in yellow on your overview. Don't get into the habit of using the Autopilot to actually fly your ship - the trip will be much faster if you manually warp from gate to gate.
Once you get to the destination station, you can start a conversation with your agent remotely (either through the Station Services panel or through the Info Panel drop-down) to complete the mission, but you must return to him/her to start the next mission. If you're not sure where to return to, you can look up any agents you have previously interacted with in your address book (accessible through the "People & Places" button on the NeoCom).
Reward: Another Expanded Cargohold I module.
Making Mountains of Molehills (6 of 10)
Objective: Manufacture (or otherwise acquire) 20 units of Cap Booster 25.
Granted when accepted: Cap Booster 25 BPC.
A step up from mission 3, manufacturing the required amount of Cap Boosters (from a BPC given by the agent) is a little more involved.
- It needs three different kinds of minerals to manufacture (329 Tritanium, 80 Pyerite, and 25 Mexallon - you can find this out by plugging the BPC into the Industry window and checking the inputs).
- Then, in turn, right-click on the three input minerals and check their "Show Info" windows to determine what ores they are reprocessed from (or you can look at the ore table on the wiki.
- You will discover that all three minerals can be reprocessed from Pyroxeres or Plagioclase ore, which can be found in systems with a security status of 0.9 and below.
- Fit up your Venture and find the nearest 0.9 (or below - but don't go into lowsec) system, then go from asteroid belt to asteroid belt looking for the right kind of ore.
- Once you have mined enough of the right kind(s) of ore, return to your station, reprocess the ore into minerals (note that as before, ores can be only reprocessed in increments of 100), and start the manufacturing process.
- Cap Booster 25 item is manufactured in increments of 10, and therefore you need to run two production cycles to acquire the amount required.
Alternatively, you can just buy either the minerals or the Cap Boosters from the market; they are usually not particularly expensive. However it's may still be worth going through the steps above in order to get a better understanding of the thought process behind manufacturing.
Making Mountains of Molehills (7 of 10)
Objective: Transport a small item (20 m³) to another station.
This is another very simple courier mission (like mission 5 that makes you deliver the Cap Boosters you acquired earlier to another station in a nearby star system. Note that this mission (amongst others) requires you to put up a small sum of ISK as "collateral", which is returned to you after you complete the mission. While the amount is trivial, the principle of collateral for hauling is heavily used for hauling contracts between players (to deter the hauler from just stealing the goods they were meant to be hauling).
Reward: A Overdrive Injector System I module (increases your ship's max velocity at the expense of reduced cargo capacity).
Making Mountains of Molehills (8 of 10)
Objective: Manufacture a Civilian Shuttle.
Granted when accepted: Faction-appropriate Civilian Shuttle BPC.
While manufacturing a ship sounds more daunting than manufacturing ammunition and modules (which is what you've been doing so far), it works exactly the same way. View the BPC (for manufacturing a Shuttle) your agent gives you in the Industry window to see that it requires 2,640 units of Tritanium minerals - by now you should have no problems acquiring (mining, reprocessing, or buying) the necessary materials. The actual manufacturing is fairly rapid too - around 5 minutes.
Unfortunately you can't circumvent the manufacturing by buying the shuttle off the market this time - your agent wants a specific kind of Civilian Shuttle which isn't available on the market.
Making Mountains of Molehills (9 of 10)
Objective: Mine some ore and destroy the rat that appears.
Fit up a ship with both a weapon and a mining laser (your Corvette does the job just fine), undock, and warp to the deadspace location (sometimes it's in an adjacent star system). Inside the deadspace pocket there will be several asteroids, start mining them with your mining laser. After a minute or so a single weak rat shows up - destroy it. It drops a cargo container when destroyed; loot it, and return to your agent. While you're flying back, right-click and select "Show Info" on the "Production Assistant" you just "rescued", noting with amusement both the description and that it falls under the "Livestock" item category. Capsuleers in EVE can have a dark sense of humour.
Making Mountains of Molehills (10 of 10)
Objective: Acquire a Frigate.
Your agent gives you a BPC for a Frigate (probably the same one you received in the second exploration career mission) and asks you to manufacture it. You're probably very familiar with the process by now (from, amongst other things, mission 6), but manufacturing a proper combat Frigate will take a few more kinds of minerals, which you can either reprocess from ore or buy from other players. Since you'll be needing non-trivial amounts (from a new player perspective) of minerals, it probably makes sense to check the prices (if you are buying some/all the materials) in nearby stations to avoid paying far above their market value. It will probably take a bit of flying around to bring all the minerals to your agent's station.
Of course, you can go the "easy" route and buy a finished Frigate off the market - or even turn in the Frigate you received from the second exploration career mission. To do the latter, unfit all the modules (you can do this quickly by right-clicking on the ship in the Ship Hangar and selecting "Strip Fitting"), then repackage the Frigate.
This mission nicely illustrates that, in EVE manufacturing, time can be exchanged for money and vice-versa. Keep this in mind should you go deeper into manufacturing - you can try to acquire all the necessary materials yourself, or you can pay someone else to do it for you (by buying their ore, minerals, or modules/ships via the market - remember, in EVE, almost everything has been manufactured by players), and it's up to you to find the right balance and make the most of both your time and (in-game) money.
Reward: Your race's Fast Industrial ship. These ships are very weak in combat, but can carry large amounts of cargo.