Location Location (Amarr)

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name=Location, Location, Level 5 Template:Survival copy

Part 1 of 5

Faction: Amarr
Mission type: Encounter
Space type: Deadspace with Gate
Web/Scramble: All Frigates
Extras: Amarr Energy Neutralizer Sentry IIIs, NOS, Tracking Disrupter
Damage dealt: EM 58% / Therm 42%
Recommended damage dealing: EM/Therm
Recommended ships: (1) Maelstrom w/ Passive Tank and (1) Maelstrom w/ Shield Transporters but recommend more DPS

Acceleration Gate into Deadspace

Single Pocket

Initial Group:
Contact’s ship is present at Warp-In at 15km away. But 20 seconds later you are notified in Local that, Oh sh--, “It’s a Trap!” The Contact's ship vanishes and instead an Amarr Fleet uncloaks near the same spot. Ships are 25-40km to the right of Warp-In

Template:Image url="http://i609.photobucket.com/albums/tt174/climb22033/LocationLocation5-1.jpg" title="Your position at warp-in" alt="Your position at warp-in"

3 x Frigates (Divine Imperial Bahir) orbits at 10km, Web/Scramble, 25% Tracking Disrupter, --Trigger 1-- 3 x Cruisers (Divine Imperial Ambrose/Basil) orbits at 7-19km, NOS 12 x Battleships (Imperial Templar Dominator*/Torah/Martyr^^) orbits of 17-49km, *Trigger 2, ^^Trigger 3 5 x Amarr Cruise Missile Batteries --Each is a Trigger-- 1 x Amarr Stasis Tower 3 x Amarr Energy Neutralizer Sentry IIIs

- Spawn 1:

3 x Frigates (Divine Imperial Imran) orbits at 4km, Web/Scramble

- Spawn 2:

2 x Battleships (Imperial Templar Dominator/Martyr) orbits at 17-49km

- Spawn 3:

3 x Battleships (Imperial Templar Martyr) orbits at 49km

Each Missile Battery is a Trigger:
Triggered ships spawn at the Warp-In Beacon when the following Batteries are destroyed

Template:Image url="http://i609.photobucket.com/albums/tt174/climb22033/LocationLocation5-2.jpg" title="View of Batteries from warp-in beacon" alt="View of Batteries from warp-in beacon"

Destroying:

Battery 1 (Top) - Spawns:

5 x Battleships (Imperial Templar Ultara/Dominator) orbits of 17-49km

Battery 2 (Left) - Spawns:

3 x Battleships (Imperial Templar Judgment) orbits at 49km, Trigger

    • - Spawn 2a**

6 x Battlecruisers (Imperial Templar Phalanx) orbits at 22km, Trigger

    • - Spawn 2b**

5 x Battleships (Imperial Templar Judgment) orbits at 49km **Objective Complete**

Battery 3 (Middle) - Spawns:

3 x Battleships (Imperial Templar Diviner) orbits at 21km, NOS, 10% Tracking Disrupter

Battery 4 (Right) - Spawns:

5 x Battlecruisers (Imperial Champion/Templar Justicar) orbits at 9-22km

Battery 5 (Bottom) - Spawns:

5 x Battlecruisers (Imperial Equalizer/Avenger) orbits of 9-22km

Tips:
- Use a Passive Tank or plan a capacitor that receives an additional 120 units/s
- Maximum damage dealing of initial group is 1814 hp/s (EM 58%, Therm 42%)
- Do __not__ shoot Missile Batteries first (unless you can tank over 4000 hp/s...)
- Mission totals 33 Battleships, 16 Battlecruisers, 3 Cruisers, 6 Frigates
- Mission flagged complete when all "Battery 2 (Left)" spawns are destroyed

Part 2 of 5

See HardWay5am The Hard Way (2 of 5)