Difference between revisions of "Minor Angel Annex"

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On warping in, the following message appears: ''Previous explorers have commented that one of the gates requires a passkey. Alternatively, it can be bypassed by convincing the commander to unlock it. The overseer guards the drug farm vigorously.''
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{{CMBSiteInfo
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|name=Minor Angel Annex
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|type=unrated
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|rating=Unrated
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|location=Low
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|ship limit=Unknown
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|faction=Angels
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|signature strength=5% in Low
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}}
 +
'''Minor Angel Annex''' is an unrated Complex occupied by the [[Angel Cartel]] pirate faction. It can be found by probing in Lowsec. Its signal strength is 10%, making it moderately easy to scan down.
  
=Locating & Difficulty=
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The site is accessed through an acceleration gate. While a well fit battlecruiser can solo the first part, it would be difficult if not impossible to do so for the second part. This complex is unrated and is of a difficulty similar to a 5 or 6/10 DED Rated Complexes
An unrated Complex occupied by the Angel Cartel pirate faction. It can be found by probing in Lowsec. Its signal strength is 10%, making it moderately easy to scan down.
 
  
The site is accessed through an acceleration gate. While a well fit battlecruiser can solo the first part, it would be difficult if not impossible to do so for the second part. This complex is unrated and is of a difficulty similar to a 5 or 6/10 DED Rated Complexes
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==Walkthrough==
 +
 
 +
{{MessageBox
 +
|Warpin message:
 +
|Previous explorers have commented that one of the gates requires a passkey. Alternatively, it can be bypassed by convincing the commander to unlock it. The overseer guards the drug farm vigorously.
 +
}}
  
=Part I=
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===First room===
  
==First room==
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More defenders appear as the communications officers are agressed. The militant commander appears in last wave. The destruction of militant commander unlocks the acceleration gate.
===Initial wave===
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The wave information here is inaccurate and should be considered as a rough view of the site.
In three group from 10 to 90 km from the warp in point
 
*3 x Elite Frigates (Arch Gistii Rogue, Hunter and Ambusher)
 
*2 x Elite Cruisers (Arch Gistum Liquidator and Marauder)
 
*4 * Battleships (Gist Warlord and Communication Officers)
 
Attacking the Communication officer trigger the next wave
 
  
===Second wave===
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{{NPCTableHead|Initial defenders}}
Spawns in three groups within 30 km around the gate
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{{NPCTableRow|Destroyer|6| Gistior Haunter/...}}
*1 x Elite Frigates (Arch Gistii Raider)
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{{NPCTableRow|Battleship|3|Gist General/War General}}
*4 x Elite Cruisers (Arch Gistum Liquidator, Marauder, Defeater and Communication Officer)
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{{NPCTableRow|Battleship|1|Gist Communication Officer | trigger = Attackign triggers next wave}}
*2 x Battlecruisers (Gistatis Legatus and Praefectus)
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|}
*3 * Battleships (Gist Warlord and Saint)
 
Attacking the Communication officer trigger the next wave
 
  
===Third wave===
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{{NPCTableHead|Second wave}}
Spawns in one group around the gate
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{{NPCTableRow|Elite Frigate|4|Arch Gistii Hunter/... }}
*1 x Destroyer (Gistior Thrasher)
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{{NPCTableRow|Elite Cruiser|3|Arch Gistum Liquidator }}
*1 x Elite Cruiser (Arch Gistum Communication Officer)
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{{NPCTableRow|Battleship|2|Gist War Lord}}
*4 * Battleships (Gist General and Commander)
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{{NPCTableRow|Battleship|1|Gist Communication Officer | trigger = Attackign triggers next wave}}
Attacking the Communication officer trigger the next wave  
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|}
  
===Fourth wave===
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{{NPCTableHead|Second wave}}
Spawns about 50 km from the gate
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{{NPCTableRow|Elite Frigate|4|Arch Gistii Hunter/... }}
*4 x Elite Frigates (Arch Gistii Outlaw and Thug)
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{{NPCTableRow|Elite Cruiser|3|Arch Gistum Liquidator }}
*4 x Battlecruisers (Gistatis Tribunus)
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{{NPCTableRow|Battleship|2|Gist War Lord}}
*1 * Battleship (Gist Militant Commander)
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{{NPCTableRow|Battleship|1|Gist Communication Officer | trigger = Attackign triggers next wave}}
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|}
  
==Second room==
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{{NPCTableHead|Third wave}}
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{{NPCTableRow|Destroyer|2|Gistior Thrasher }}
 +
{{NPCTableRow|Elite Cruiser|3|Arch Gistum Liquidator }}
 +
{{NPCTableRow|Elite Cruiser|1|Arch Gistum Communications Officer | trigger = Attackign triggers next wave}}
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{{NPCTableRow|Battleship|4|Gist General/Commander}}
 +
|}
  
===First Wave===
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{{NPCTableHead|Fourth wave}}
Group 1, 23 km from warp in
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{{NPCTableRow|Destroyer|1|Gistor Seizer }}
*1 x Gistum Missile Battery
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{{NPCTableRow|Elite Cruiser|1|Arch Gistum Communications Officer | trigger = Attackign triggers next wave}}
*1 x 1 Destroyer (Gistior Trasher)
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{{NPCTableRow|Battleship|5|Gist War Lord}}
*2 x Battleships (Gist Nephilim and War General)
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|}
  
Group 2, 50 km from warp in
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{{NPCTableHead|Fifth wave}}
*2 x Gistum Missile Batteries
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{{NPCTableRow|Elite Frigate|4|Arch Gistii Hunter/... | ewar = Web | point = yes }}
*1 x Gistum Heavy Missile Battery
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{{NPCTableRow|Battleship|4|Gist War Lord}}
*2 x Elite Frigates (Arch Gistii Outlaw and Ruffian)
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{{NPCTableRow|Battleship|1|Gist Militant Commanderd | trigger = Killing unlocks the acceleration gate}}
*1 x Destroyer (Gistior Seizer)
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|}
*2 x Cruisers (Gistum Phalanx and Centurion)
 
*2 x Battleships (Gist Warlord and War General)
 
  
 +
===Second room===
  
Group 3, 80 km from warp in
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The information of waves in second room is even worse than for first room.
*1 x Gistum Missile Battery
 
*1 x Elite Frigate (Arch Gistii Impaler)
 
*2 x Elite Cruisers (Arch Gistum Marauders)
 
  
===Second wave===
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The second wave seems to be triggered by sentries. Supervisor is triggered by attacking the drug factory. Attacking the drug factory may trigger all other waves too if they have not been triggered before engaging the station. Commander is triggered by killing the supervisor. Other triggers are unknown.
Trigger unclear
 
(Less accurate data available for this wave)
 
*1 x Gistum Missile Battery
 
*2 x Gistum Heavy Missile Batteries
 
*1 x Elite Cruiser (Arch Gistum Marauder)
 
*2 x Battlecruisers (Gistatis Tribunii and Praefectus)
 
  
===Third wave===
 
Trigger unclear
 
(Less accurate data available for this wave)
 
*Lots of smaller stuff and
 
*6 x Battleships (Gist Throne, Warlord and General)
 
  
===Fourth wave===
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{{NPCTableHead|Initial defenders}}
Trigger unclear
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<!-- Group 1 -->
(Less accurate data available for this wave)
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{{NPCTableSeparator|Group 1, 20 km from warpin}}
*Lots of smaller stuff including missile batteries and
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{{NPCTableRow|Destroyer|2|Gistior Trasher}}
*2 x Battleships
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{{NPCTableRow|Battleship|1|Gist Saint | ewar = TP}}
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{{NPCTableRow|Sentry|2|Gistum Missile Battery}}
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<!-- Group 2 -->
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{{NPCTableSeparator|Group 2, 50 km from warpin}}
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{{NPCTableRow|Elite Frigate|2|Arch Gistii Outlaw}}
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{{NPCTableRow|Elite Frigate|2|Arch Gistii Ruffian | ewar = TP}}
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{{NPCTableRow|Destroyer|2|Gistior Seizer}}
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{{NPCTableRow|Cruiser|1|Gistum Centurion}}
 +
{{NPCTableRow|Battleship|2|Gist Warlord}}
 +
{{NPCTableRow|Sentry|1|Gistum Heavy Missile Battery}}
 +
{{NPCTableRow|Sentry|2|Gistum Missile Battery}}
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<!-- Group 3 -->
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{{NPCTableSeparator|Group 3, 80 km from warpin}}
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{{NPCTableRow|Elite Frigate|1|Arch Raider}}
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{{NPCTableRow|Elite Cruiser|1|Arch Gistum Marauder}}
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{{NPCTableRow|Sentry|1|Gistum Missile Battery}}
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|}
  
===Fifth wave===
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{{NPCTableHead|Second wave}}
Trigger unclear
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{{NPCTableRow|Elite Cruiser|5|Arch Gistum Smasher/Marauder | ewar = TP}}
*6 x Battleships (Gist Throne and War General
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{{NPCTableRow|Battlecruiser|2|Gistatis Tribuni}}
 +
{{NPCTableRow|Battleship|3|Gist General/War General}}
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{{NPCTableRow|Sentry|2|Gistum Missile Battery}}
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{{NPCTableRow|Sentry|3|Gistum Heavy Missile Battery}}
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|}
  
===Sixth wave===
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{{NPCTableHead|Third wave}}
Triggered by attacking the Gist Drug Farm
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{{NPCTableRow|Destroyer|2?|Gistior Trasher}}
*5 x Cruisers (Gistum Supervisor's Protector)
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{{NPCTableRow|Elite Cruiser|3?|Arch Gistum}}
*1 x Battleship (Gist Militant Supervisor) (trigger for next wave)
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{{NPCTableRow|Battleship|9?|Gist}}
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{{NPCTableRow|Sentry|0?|Gistum}}
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|}
  
===Seventh wave===
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{{NPCTableHead|Fourth wave}}
*1 x Battlecruiser (Domination Legionnaire/Primus)
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{{NPCTableRow|Battleship|?|Gist Saint}}
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{{NPCTableRow|Sentry|2?|Gistum}}
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|}
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To engage next wawe hit the drug farm
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{{NPCTableHead|Supervisor wave}}
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{{NPCTableRow|Battlecruiser|6|Gistum Supervisor's Protector}}
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{{NPCTableRow|Battleship|1|Gist Militant Supervisor | trigger = destruction triggers commander wave}}
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|}
  
 +
{{NPCTableHead|Commander wave}}
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{{NPCTableRow|Commander Battlecruiser|0-1|Domination | cargo = Can drop faction module, implant or BPC.}}
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|}
  
 +
==Loot==
  
=Loot=
 
 
*Bounty: Approx 7 M ISK in the first room, 10 M ISK in the second room
 
*Bounty: Approx 7 M ISK in the first room, 10 M ISK in the second room
 
*Loot and Salvage: Approx 6 - 8 M ISK in the first room, 6 - 8 M ISK in the second rooom
 
*Loot and Salvage: Approx 6 - 8 M ISK in the first room, 6 - 8 M ISK in the second rooom
 
*The Domination ship has a chance to drop faction or Gist mods.
 
*The Domination ship has a chance to drop faction or Gist mods.
  
This site may escalate to Angel Owned Station
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==Escalation==
  
 +
This site may escalate to [[Angel Owned Station]].
  
[[Category:Exploration]]
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[[Category:Unrated Complexes]]
[[Category:Exploration Complex]]
 

Latest revision as of 10:34, 4 July 2020

Site Details
Minor Angel Annex
Type Unrated Complex
Rating Unrated
Found in Low
Max ship size Unknown
Faction Angel Cartel
Best damage to deal Explosive damage ExKinetic damage Kin
Damage to resist Explosive damage ExKinetic damage Kin
Sig. strength 5% in Low

Minor Angel Annex is an unrated Complex occupied by the Angel Cartel pirate faction. It can be found by probing in Lowsec. Its signal strength is 10%, making it moderately easy to scan down.

The site is accessed through an acceleration gate. While a well fit battlecruiser can solo the first part, it would be difficult if not impossible to do so for the second part. This complex is unrated and is of a difficulty similar to a 5 or 6/10 DED Rated Complexes

Walkthrough

Warpin message:
Previous explorers have commented that one of the gates requires a passkey. Alternatively, it can be bypassed by convincing the commander to unlock it. The overseer guards the drug farm vigorously.

First room

More defenders appear as the communications officers are agressed. The militant commander appears in last wave. The destruction of militant commander unlocks the acceleration gate. The wave information here is inaccurate and should be considered as a rough view of the site.


Initial defenders
WD EWAR L


Destroyer 6 x Destroyer Gistior Haunter/...
Battleship 3 x Battleship Gist General/War General
Battleship 1 x Battleship Gist Communication Officer Attackign triggers next wave


Second wave
WD EWAR L


Elite Frigate 4 x Elite Frigate Arch Gistii Hunter/...
Elite Cruiser 3 x Elite Cruiser Arch Gistum Liquidator
Battleship 2 x Battleship Gist War Lord
Battleship 1 x Battleship Gist Communication Officer Attackign triggers next wave


Second wave
WD EWAR L


Elite Frigate 4 x Elite Frigate Arch Gistii Hunter/...
Elite Cruiser 3 x Elite Cruiser Arch Gistum Liquidator
Battleship 2 x Battleship Gist War Lord
Battleship 1 x Battleship Gist Communication Officer Attackign triggers next wave


Third wave
WD EWAR L


Destroyer 2 x Destroyer Gistior Thrasher
Elite Cruiser 3 x Elite Cruiser Arch Gistum Liquidator
Elite Cruiser 1 x Elite Cruiser Arch Gistum Communications Officer Attackign triggers next wave
Battleship 4 x Battleship Gist General/Commander


Fourth wave
WD EWAR L


Destroyer 1 x Destroyer Gistor Seizer
Elite Cruiser 1 x Elite Cruiser Arch Gistum Communications Officer Attackign triggers next wave
Battleship 5 x Battleship Gist War Lord


Fifth wave
WD EWAR L


Elite Frigate 4 x Elite Frigate Arch Gistii Hunter/... Warp Disruptor Stasis Webifier
Battleship 4 x Battleship Gist War Lord
Battleship 1 x Battleship Gist Militant Commanderd Killing unlocks the acceleration gate

Second room

The information of waves in second room is even worse than for first room.

The second wave seems to be triggered by sentries. Supervisor is triggered by attacking the drug factory. Attacking the drug factory may trigger all other waves too if they have not been triggered before engaging the station. Commander is triggered by killing the supervisor. Other triggers are unknown.


Initial defenders
WD EWAR L
Group 1, 20 km from warpin
Destroyer 2 x Destroyer Gistior Trasher
Battleship 1 x Battleship Gist Saint Target Painter
Sentry 2 x Sentry Gistum Missile Battery
Group 2, 50 km from warpin
Elite Frigate 2 x Elite Frigate Arch Gistii Outlaw
Elite Frigate 2 x Elite Frigate Arch Gistii Ruffian Target Painter
Destroyer 2 x Destroyer Gistior Seizer
Cruiser 1 x Cruiser Gistum Centurion
Battleship 2 x Battleship Gist Warlord
Sentry 1 x Sentry Gistum Heavy Missile Battery
Sentry 2 x Sentry Gistum Missile Battery
Group 3, 80 km from warpin
Elite Frigate 1 x Elite Frigate Arch Raider
Elite Cruiser 1 x Elite Cruiser Arch Gistum Marauder
Sentry 1 x Sentry Gistum Missile Battery


Second wave
WD EWAR L


Elite Cruiser 5 x Elite Cruiser Arch Gistum Smasher/Marauder Target Painter
Battlecruiser 2 x Battlecruiser Gistatis Tribuni
Battleship 3 x Battleship Gist General/War General
Sentry 2 x Sentry Gistum Missile Battery
Sentry 3 x Sentry Gistum Heavy Missile Battery


Third wave
WD EWAR L


Destroyer 2? x Destroyer Gistior Trasher
Elite Cruiser 3? x Elite Cruiser Arch Gistum
Battleship 9? x Battleship Gist
Sentry 0? x Sentry Gistum


Fourth wave
WD EWAR L


Battleship ? x Battleship Gist Saint
Sentry 2? x Sentry Gistum

To engage next wawe hit the drug farm

Supervisor wave
WD EWAR L


Battlecruiser 6 x Battlecruiser Gistum Supervisor's Protector
Battleship 1 x Battleship Gist Militant Supervisor destruction triggers commander wave


Commander wave
WD EWAR L


Commander Battlecruiser 0-1 x Commander Battlecruiser Domination Can drop faction module, implant or BPC.

Loot

  • Bounty: Approx 7 M ISK in the first room, 10 M ISK in the second room
  • Loot and Salvage: Approx 6 - 8 M ISK in the first room, 6 - 8 M ISK in the second rooom
  • The Domination ship has a chance to drop faction or Gist mods.

Escalation

This site may escalate to Angel Owned Station.