Difference between revisions of "Planetary Industry Video Guide"

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[[Category:Planetary Interaction]]
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[[Category:Planetary Industry]]
  
This page is meant to hold a quick outline for an instructional video on [[Planetary Interaction]]
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This page is meant to hold a quick outline for an instructional video on [[Planetary Industry]]
  
  
= Prep =
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== Prep ==
  
 
Stuff to do before recording
 
Stuff to do before recording
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= Script =
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== Script ==
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Welcome to the EVE University video guide on Planetary Industry
  
Step-by-step video creation! Though unsure if this may go over 5 minutes...
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In this guide we will show you the basics of Planetary Industry. For more detailed information visit our website.
  
* Introduce EVE Uni and Tyrannis briefly
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First, you will choose a planet to work on. Select a planet and go into Planet Mode.  
* Show target planet visually and in the overview
 
* Show market menu and the location of command centers, show the prepared cake already in the cargo hold of the ship
 
* Show the planetary Skills in the market (just the unique category, maybe remark others are under science)
 
* Show how planet mode can both be entered by right clicking the planet or by hitting the icon for the selected item (enter planet view here)
 
* Show the scan tab, overall resource abundance bars, and mention that Remote Sensing allows you to scan at x range but otherwise you can work with planets in any range
 
* Select a resource to show the heat map, demo the contrast bar briefly, show two other resources and highlight a good spot near three hot spots
 
* Switch to the build tab, drop the command center, submit, and open the command center window to show cpu/power stats and launch button
 
* Place an extractor for the currently highlighted resource and demo the deposits survey function, explaining fast and brief vs long and steady deposits. Pick a 5 minute deposit and install it. Note how submit is ''not'' needed for every action
 
* Switch scan and place one more extractor, install 5 min deposit. Use the double-click Extractor shortcut
 
* Explain links, the ctrl-click shortcut, and create links from the extractors to the CC.
 
* Route the extractor output to the CC and explain how it is best to "buffer" in storage, even though you can't route to processor until you've done one cycle
 
* Fast-forward 5 minutes, cut chunk out of video, add baking joke
 
* Create a processor matching the one resource, pick schematic, create route from CC to processor, route output back to CC
 
* Create second processor, link it, pick schematic, but don't worry about routing
 
* Create an advanced processor, pick the P2 schematic that'll display using both P1s, don't bother linking or routing anything
 
* Show how with the second resource produced (that you didn't route, so it'll still be in the CC!) you can launch it into orbit - do so
 
* Open journal, show that rocket launch payload shows up there, warp to it, pick it up
 
* Open overview settings, add Customs Office, point out how one doesn't exist by your planet (maybe order overview by distance)
 
* Enter planet view, place a Launchpad, no need to link or route anything
 
* Show that a Customs office just appeared, warp to it, mention that only one exists per planet and will certainly be a dangerous spot outside hisec
 
* Access customs office, import the item you just picked up back down to your launchpad, explaining that's the only way to add stuff you don't have on the planet
 
* Open science + industry, show that the planet shows up there and how you can use multiple planets - all these worlds are yours!
 
  
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Go into Scan View, and scan the abundance of resources on the planet. You will need the skill 'Remote Sensing' to do this.
  
= Post-production =
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You can change the visibility of the resource abundance map by sliding the resource visibility slider. This will help you identify areas on the planet with the most resources.
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After you have selected a planet, buy the appropriate command center from the market. More advanced command centers will offer more CPU, powergrid and storage space.
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With the command center in your cargohold, undock and go into Planet Mode. In the Build View, select your Command Center. Place it on the planet and click the Submit button.
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Now that you have a command center, place a few Extractors. Make sure they are the right type for your resource. Remember to hit submit after you have placed them.
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Survey for a deposit with each extractor. This will cause them to start gathering resources.
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To use the resources you will build a processor. Place a Basic Industry Facility near your extractors. Select the schematic that takes the resource you're gathering and turns it into a Processed Material.
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To transport the resources to your processor, you will need to set up links and routes. To create a link, select Create Link from the build menu, select the facility you want to link FROM and connect it with the facility you want to link TO. Link the extractors to the processor and the processor to the command center.
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To set up a route that transports the resources over a link, select the Extractor and open its products overview. Select the product you want to route and click Create Route. Now select the facility you want to route it to: the processor.
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After routing your extractors to your processor, route the product from your processor to your command center. Keep in mind you can only create routes between facilities that are linked.
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After your processor has received enough resources to process it will create its product and send it to your command center. From there you can launch it into space and retrieve your items.
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Congratulations, you have just built your first colony!
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== Post-production ==
  
 
* Edit out any needed pauses waiting for extractors
 
* Edit out any needed pauses waiting for extractors

Latest revision as of 06:51, 6 July 2023


This page is meant to hold a quick outline for an instructional video on Planetary Industry


Prep

Stuff to do before recording

  • Get on SiSi
  • Find a nice system containing both planets with and without Customs Offices (to briefly remark later that they're created with the first Launchpad on the planet)
  • Find a pretty planet (low pixellation, good visibility, contrast) like a Temperate or Oceanic without too much cloud cover and at least three solid resources (some planets have zero deposits of some resources)
  • Load up a good-sized Command Center into a ship and sit around in orbit
  • Maybe familiarize yourself with the heat map of the planet to find an unusually handy location to put the CC central to two rich resource spots whose P1s will form a P2


Script

Welcome to the EVE University video guide on Planetary Industry

In this guide we will show you the basics of Planetary Industry. For more detailed information visit our website.

First, you will choose a planet to work on. Select a planet and go into Planet Mode.

Go into Scan View, and scan the abundance of resources on the planet. You will need the skill 'Remote Sensing' to do this.

You can change the visibility of the resource abundance map by sliding the resource visibility slider. This will help you identify areas on the planet with the most resources.

After you have selected a planet, buy the appropriate command center from the market. More advanced command centers will offer more CPU, powergrid and storage space.

With the command center in your cargohold, undock and go into Planet Mode. In the Build View, select your Command Center. Place it on the planet and click the Submit button.

Now that you have a command center, place a few Extractors. Make sure they are the right type for your resource. Remember to hit submit after you have placed them.

Survey for a deposit with each extractor. This will cause them to start gathering resources.

To use the resources you will build a processor. Place a Basic Industry Facility near your extractors. Select the schematic that takes the resource you're gathering and turns it into a Processed Material.

To transport the resources to your processor, you will need to set up links and routes. To create a link, select Create Link from the build menu, select the facility you want to link FROM and connect it with the facility you want to link TO. Link the extractors to the processor and the processor to the command center.

To set up a route that transports the resources over a link, select the Extractor and open its products overview. Select the product you want to route and click Create Route. Now select the facility you want to route it to: the processor.

After routing your extractors to your processor, route the product from your processor to your command center. Keep in mind you can only create routes between facilities that are linked.

After your processor has received enough resources to process it will create its product and send it to your command center. From there you can launch it into space and retrieve your items.

Congratulations, you have just built your first colony!

Post-production

  • Edit out any needed pauses waiting for extractors
  • For bonus points, maybe add a mild background soundtrack
  • Read up on the youtube posting guidelines
  • See about uploading it!