Difference between revisions of "Planetary Interaction"

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[[Category:Guides]]
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#REDIRECT [[Planetary Industry]]
[[Category:Industry]]
 
[[Category:Planetary Interaction]]
 
== Overview ==
 
 
 
* What can you do with PI
 
* What Can't you do with PI
 
** You cannot attack another player's on-planet assets.
 
* What do you get out of investing time in PI
 
 
 
== Skills ==
 
 
 
* Planetology - int/mem 3x -  The understanding of planet evolution and the fundamentals of resource extraction.
 
* Advanced Planetology - int/mem 5x - Advanced understanding of planet evolution and the fundamentals of resource extraction.
 
* Interplanetary Consolidation - cha/int 4x - For each rank in this skill, you may install a command center on one additional planet, to a maximum of 6 planets. You can have only one command center per planet. Cannot be trained on Trial Accounts.
 
*Command Center Upgrades - cha/int 4x - Each rank in this skill improves the quality of command facility available to you, in turn allowing for a greater number of connected facilities on that planet. Cannot be trained on Trial Accounts.
 
* Remote Sensing - int/mem 1x -The ability to gather and analyze remote sensing data from satellites in orbit around a planet and to produce proper calibrated surveys.
 
**Level 1: allows scans within 1 ly
 
**Level 2: allows scans within 3 ly
 
**Level 3: allows scans within 5 ly
 
**Level 4: allows scans within 7 ly
 
**Level 5: allows scans within 9 ly
 
 
 
 
 
== Planets ==
 
 
 
''For more details, see [[Planets]]''
 
 
 
Planets come in all sorts of shapes and sizes, and accordingly provides differing materials
 
 
 
>> Suggestion: Table with resources on the X-axies, planet types on the Y axis and highlight the squares to show which planets contain which resources.
 
 
 
 
 
== Resources ==
 
 
 
* Raw Materials/uses
 
** T1 Goods/uses
 
** T2 Goods/uses
 
** T3 Goods/uses
 
 
 
Needs tables and correlation to the [[Planets]] info.
 
 
 
 
 
== Industry ==
 
''For more details, see [[Planetary Industry]]''
 
 
 
* What aspects of the economy are effected by PI
 
** NPC Seeded Goods/Production materials
 
** POS fuel, ect
 
 
 
* What ways are there to make money?
 
** Strip mining/Extractors only
 
** Low Level Production
 
** High Level Production/Running multiple colonies that feed eachother/Buying goods off the market to feed production
 
 
 
 
 
== Colonies ==
 
 
 
* General concept
 
** Setting up Command Centers, building off them
 
 
 
* Colony setups
 
** Efficiently placing your building to maximize CPU/powergrid use and profit
 
** Ratios of Extractors/Production Buildings/Links/Storage that a Command Center can handle at any one time
 
**Storage (Surface, orbital cargo links, classic station hangars, ect)
 
 
 
*Managing multiple colonies
 
**Up to 6 colonies
 
**Resource gathering colonies/production colonies
 
**Hauling between colonies
 
 
 
 
 
*Tips
 
**Struggles they may come up against, ect.
 
 
 
 
 
== Profit! ==
 
 
 
* Cultivating your colony
 
** Keeping tabs on Extractors and relocating them or surveying for new resources when your current vein is depleted
 
** Launching your goods for sale on the market
 
** Restructuring a colony to meet current needs
 
** Not forgetting it's there
 
To Help rember where you havesters are located place a can inside a station and label it with the planet and resource your working on. It will be easily visible  from your assests page you can use teh search function to list all cans to sort if from your other stuff if you have especially crowded hangers.
 
 
 
 
 
* General guide to goods prices (post launch)
 
 
 
==FAQ==
 
 
 
*Q: Can I colonize planets in wormholes?
 
**A: Yes you can.
 
 
 
*Q: Can I attack another player's colony?
 
**A: No you cannot.
 
 
 
*Q:
 
**A:
 
 
 
*Q:
 
**A:
 
 
 
== Related Links ==
 
 
 
* [[Planetary Interaction Taskforce]] - Central team organizing page
 
* [[Planets]] - Details on planets
 
* [[Planetary Industry]] - Details on PI production
 
* [[Colony]] - Details on colonies
 

Latest revision as of 13:21, 20 June 2021

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