Difference between revisions of "Rigs"

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(Moved note about no skills to earlier when we're talking about skills, and emphasized that the Skill Requirement for rigs is an illusion, a falsehood, and a nasty trick by CCP.)
(Added table to Armor Rigs as per discussion. Only have time for one table right now.)
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==Armor==
 
==Armor==
 
:''See also: [[Armor Tanking]], [[Guide to Logistics]]''
 
:''See also: [[Armor Tanking]], [[Guide to Logistics]]''
* '''Anti-''<damage type>'' Pump''': Increase armor resistance to a specific damage type (each damage type has its own rig). Decreases the ship's maximum velocity.
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The downsides of armor rigs can be mitigated by training {{sk|Armor Rigging}}.
* '''Auxiliary Nano Pump''': Increases the amount a local armor repair module repairs per cycle. Increases armor repairer powergrid requirements.
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{| class="wikitable" style="font-size:90%;"
* '''Nanobot Accelerator''': Reduces the cycle time of local armor repair modules. Increases armor repairer powergrid requirements.
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! style="background-color:#222222;" | Name
* '''Remote Repair Augmentor''': Reduces the capacitor used by remote armor repair modules. Decreases the ship's maximum velocity.
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! style="background-color:#222222;" | Effect
* '''Transverse Bulkhead''': Increase total hull hit points by a percentage. Decreases cargo capacity.
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! style="background-color:#222222;" | Downside
* '''Trimark Armor Pump''': Increases total armor of a ship by a percentage. Decreases the ship's maximum velocity.
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|-
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| '''Anti-EM Armor Pump'''
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| Increase armor resistance to EM damage
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| rowspan=4 | Decreases ship's maximum velocity
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|-
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| '''Anti-Explosive Armor Pump'''
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| Increase armor resistance to explosive damage
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|-
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| '''Anti-Kinetic Armor Pump'''
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| Increase armor resistance to kinetic damage
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|-
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| '''Anti-Thermal Armor Pump'''
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| Increase armor resistance to thermal damage
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|-
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| '''Auxillary Nano Pump'''
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| Increase amount a local armor repair module repairs per cycle
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| rowspan=2 | Increases armor repairer powergrid requirements
 +
|-
 +
| '''Nanobot Accelerator'''
 +
| Decrease local armor repair module cycle time
 +
|-
 +
| '''Remote Repair Augmentor'''
 +
| Reduces capacitor used by remote armor repair modules
 +
| Decreases ship's maximum velocity
 +
|-
 +
| '''Transverse Bulkhead'''
 +
| Increases hull hit points by a percentage
 +
| Decreases ship's cargo capacity
 +
|-
 +
| '''Trimark Armor Pump'''
 +
| Increases armor hit points by a percentage
 +
| Decreases ship's maximum velocity
 +
|}
  
 
==Astronautic==
 
==Astronautic==
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* [[Stacking penalties]]
 
* [[Stacking penalties]]
 
* [[Fitting Guidelines]]
 
* [[Fitting Guidelines]]
 +
 
[[Category:Ship Fitting]]
 
[[Category:Ship Fitting]]

Revision as of 22:19, 29 November 2016

Rigs are permanent ship modifications that fit into the rigging slots of a ship. Once fit, they must be destroyed in order to be removed (unlike regular modules). Most rigs have some other drawback associated with them; these penalties are reduced by training more levels in the associated rigging skill: the amount of speed reduction caused by armor rigs, for example, is lessened (though never completely eliminated) by your Icon skillbook2.png Armor Rigging skill. However if you're willing to face the full downside, you can fit any rig with no skills whatsoever, despite the "skill requirements" of the rig.

Rigs don't have powergrid or CPU fitting requirements, but instead require calibration, a rig-specific fitting resource. All ships have 400 calibration points, except for pirate faction ships which have 350. A Tech 1 rig requires between 50 and 250 calibration points, with Tech 2 variants requiring 50% more calibration than their Tech 1 equivalents.

Rigs fit into rig slots, and, just like modules, each rig takes up one rig slot. Tech 1 ships have 3 rig slots, Tech 2 ships have 2, and a few ships (notably Freighters, Jump Freighters, Corvettes, and Shuttles) have none.

Rigs come in four sizes:

Unlike for modules, it's not possible to fit a "wrong-sized" rig on a ship. Nearly all rigs come in all four sizes, with identical stats for each size.

Rigs are manufactured by players, using salvaged material.

Armor

See also: Armor Tanking, Guide to Logistics

The downsides of armor rigs can be mitigated by training Armor Rigging.

Name Effect Downside
Anti-EM Armor Pump Increase armor resistance to EM damage Decreases ship's maximum velocity
Anti-Explosive Armor Pump Increase armor resistance to explosive damage
Anti-Kinetic Armor Pump Increase armor resistance to kinetic damage
Anti-Thermal Armor Pump Increase armor resistance to thermal damage
Auxillary Nano Pump Increase amount a local armor repair module repairs per cycle Increases armor repairer powergrid requirements
Nanobot Accelerator Decrease local armor repair module cycle time
Remote Repair Augmentor Reduces capacitor used by remote armor repair modules Decreases ship's maximum velocity
Transverse Bulkhead Increases hull hit points by a percentage Decreases ship's cargo capacity
Trimark Armor Pump Increases armor hit points by a percentage Decreases ship's maximum velocity

Astronautic

Unless otherwise noted, fitting these rigs will reduce the amount of armor on your ship.

Auxiliary Thruster: Increases maximum velocity.

Cargohold Optimization: Increases cargo capacity.

Dynamic Fuel Valve: Decreases the amount of capacitor used by afterburners and microwarpdrives.

Engine Thermal Shielding: Increases the duration of afterburner or microwarpdrive cycles.

Higgs Anchor: Increase mass and agility while greatly reducing maximum velocity. Reduces warp velocity. Only one can be fitted.

Hyperspatial Velocity Optimizer: Increases your maximum warp velocity. Increases signature radius.

Low Friction Nozzle Joints: Increases agility.

Polycarbon Engine Housing: Increases maximum velocity and speed.

Warp Core Optimizer: Reduces the capacitor needs for warping. Increases signature radius.

Drone

Fitting these rigs will reduce your ship's CPU capacity.

Control Range Augmentor: Increases the range at which you can control drones.

Durability Enhancer: Increases the HP of drones.

Mining Augmentor: Increases the yield of mining drones and decreases cycle time for ice harvesting drones.

Repair Augmentor: Increases the repair of repair drones.

Scope Chip: Increases the optimal range of drones.

Speed Augmentor: Increases the speed of drones.

Sentry Damage Augmenor: Increases the damage of sentry drones.

Stasis Drone Augmentor: Increases stasis drones' factor of velocity decrease.

Electronics superiority

Fitting these rigs will reduce the amount of shields on your ship.

Inverted Signal Field Generator: Increases the effectiveness of remote sensor dampeners.

Particle Dispersion Augmentor: Increases the strength of ECM modules.

Particle Dispersion Projector: Increases the range of ECM modules.

Signal Disruption Amplifier: Decreases the capacitor need for ECM modules.

Targeting Systems Stabilizer: Decreases the targeting delay after uncloaking.

Tracking Diagnostic Subroutines: Increases the effectiveness of tracking disruptors.

Engineering

These modules have no penalty.

Ancillary Current Router: Increases ship's powergrid.

Capacitor Control Circuit: Increases ship's capacitor recharge rate.

Command Processor: Increase the number of Command Burst modules that can be equipped to a command-capable ship.

Egress Port Maximizer: Decreases the capacitor use of all energy emission modules.

Liquid Cooled Electronics: Reduces the CPU needs of modules that require the electronics upgrade skill.

Powergrid Subroutine Maximizer: Decreases the CPU need for all power upgrade modules.

Processor Overclocking Unit: Increases the base amount of CPU of your ship.

Semiconductor Memory Cell: Increases a ship's total capacitor.

Missile launcher

Fitting these rigs will increase the amount of CPU required by any missile launchers fitted to your ship.

Bay Loading Accelerator: Increases the rate of fire of launchers.

Hydraulic Bay Thrusters: Increases missile velocity.

Rocket Fuel Cache Partition: Increases missile flight time.

Warhead Calefaction Catalyst: Increases missile damage.

Warhead Flare Catalyst: Increases missile explosion velocity.

Warhead Rigor Catalyst: Decreases the explosion radius of missiles.

Resource procurement

These rigs have no penalty.

Ice Harvester Accelerator: Reduces the duration of ice harvester cycles. Available only in medium size.

Mercoxit Mining Crystal Optimization: Increase the yield modifier of modules using Mercoxit mining crystals. Available only in medium size.

Salvage Tackle: Increases the chance to salvage successfully. Has a max velocity penalty mitigated by Armor Rigging skill.

Scanning

These rigs have no penalty.

Emission Scope: Increases the success chance of analyzer modules.

Gravity Capacitor: Increases the strength of scan probes.

Memetic Algorithm Bank: Increases the success chance of hacking modules.

Signal Focusing Kit: Increases the speed of scanners (cargo, ship, and survey scanners).

Shield

Fitting these rigs will increase your ship's signature radius.

Screen Reinforcers: Increase your resistance to a particular type of damage.

Core Defense Capacitor Safeguard: Decreases the cap used by modules that require the shield operations skill.

Core Defense Charger Economizer: Decreases powergrid use of shield upgrade modules.

Core Defense Field Extender: Increases shield capacity.

Core Defense Field Purger: Increases shield recharge rate.

Core Defense Operation Solidifier: Decreases the cycle time for shield boosters.

Targeting

Fitting these rigs will reduce the amount of shields on your ship.

Ionic Field Projector: Increases your maximum targeting range.

Targeting System Subcontroller: Increases your targeting speed.

Turret weapons

Fitting these rigs will increase the amount of power grid required by any turrets fitted to your ship. There are variations for each type of turret, ie hybrid, energy, and projectile.

Algid Energy Administrations Unit: Decreases turret CPU needs.

Ambit Extension: Increases turret accuracy falloff.

Burst Aerator: Increases turret rate of fire.

Collision Accelerator: Increases turret damage.

Discharge Elutriation: Decreases turret capacitor use. (Note that there is no Discharge Elutriation rig for projectile turrets, because they use no capacitor in the first place.)

Locus Coordination: Increases turret optimal range.

Metastasis Adjuster: Increases turret tracking speed.

See also