Difference between revisions of "Sansha Surveillance Squad"

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|Kazah Durn: Noooo! You've just ruined years of research. I can't believe it. You will PAY for that, mongrel!
 
|Kazah Durn: Noooo! You've just ruined years of research. I can't believe it. You will PAY for that, mongrel!
 
|collapsed=yes}}
 
|collapsed=yes}}
The Sansha's Berserkers/Demons should be destroyed first, they deal high damage compared to normal rats and have more tank, though not as much as normal elite frigates.
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The Sansha's Berserkers/Demons should be destroyed first, they deal high damage compared to normal rats and have more tank, though not as much as normal elite frigates. Kazah Durn hits hard also, out to 100 km.
 
{{NPCTableHead|Overseer wave (Jeroon destruction)}}
 
{{NPCTableHead|Overseer wave (Jeroon destruction)}}
 
{{NPCTableRow|Elite Frigate|5|Sansha's Berserker/Demon|ewar=Web|point=yes}}
 
{{NPCTableRow|Elite Frigate|5|Sansha's Berserker/Demon|ewar=Web|point=yes}}
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|For a while there, you almost wished you had brought more friends with you and you are relieved you managed to blow the station before more could scramble against you. You are also relieved you managed to kill off that blasted gurgle sound. Permanently.
 
|For a while there, you almost wished you had brought more friends with you and you are relieved you managed to blow the station before more could scramble against you. You are also relieved you managed to kill off that blasted gurgle sound. Permanently.
 
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|collapsed=no}}
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==See also==
 
==See also==
 
* [http://games.chruker.dk/eve_online/item.php?type_id=23663 Stats of the Jeroon structure]
 
* [http://games.chruker.dk/eve_online/item.php?type_id=23663 Stats of the Jeroon structure]

Latest revision as of 03:38, 17 August 2022

Site Details
Sansha Surveillance Squad
Type Expedition
Rating Unrated
Found in Low, Null
Max ship size Unknown
Faction Sansha's Nation
Best damage to deal Electromagnetic damage EMThermal damage Th
Damage to resist Electromagnetic damage EMThermal damage Th
Sig. strength N/A

Sansha Surveillance Squad is an Expedition that can escalate from Provisional Sansha Outpost.

Walkthrough

Escalation
It seemed for a while you would manage to get all of the Sansha ships, but evidently one of them has slipped away. Luckily your scanners seem to have gathered enough information to give you its approximate destination.

First Location

If the True Sansha ship does not spawn, take the acceleration gate.

WD EWAR L


Cruiser 3-4 x Cruiser Centum Mutilator/Torturer
Commander Cruiser 1 x Commander Cruiser True Sansha's Juggernaut Escalation trigger Tracking Disruptor Faction ammo/tags and possible True Sansha faction modules
Battlecruiser 3-4 x Battlecruiser Centatis Behemoth/Daemon
Structures
WD EWAR L


Acceleration Gate 1 x Newly Constructed Acceleration Gate Not locked

First Pocket

There is a large group of rats at initial warp-in. Several of them will warp off. Destroy the Sansha Security Station to trigger escalation.

WD EWAR L


Elite Frigate 2-3 x Elite Frigate Centii Loyal Savage/Slavehunter Tracking Disruptor
Cruiser 2 x Cruiser Centum Execrator/Slaughterer Tracking Disruptor
Elite Cruiser 3 x Elite Cruiser Centum Loyal Fiend/Hellhound
Battlecruiser 3 x Battlecruiser Centatis Phantasm/Specter
Structures
WD EWAR L


Structure 1 x Sansha Security Outpost Destroying triggers escalation
Escalation trigger
The station databanks contain information on the local True Power security network and among it; a location of yet another station similar to this one. That is your best clue as to where the ships that fled as you entered have gone.

Second Location

Once again, take the acceleration gate if commander cruiser does not spawn.

WD EWAR L


Elite Cruiser 4 x Elite Cruiser Centum Loyal Fiend/Hellhound
Commander Cruiser 1 x Commander Cruiser True Sansha's Execrator/Slaughterer Escalation trigger Tracking Disruptor Possible True Sansha faction modules, implants, faction ammo/tags
Battlecruiser 3 x Battlecruiser Centatis Phantasm/Specter
Structures
WD EWAR L


Acceleration Gate 1 x Newly Constructed Acceleration Gate Not locked

First Pocket

Two groups of rats are initially present. One will warp away when you warp in.

WD EWAR L


Structure 1 x Sansha Security Outpost Alternate escalation trigger
Elite Frigate 4-5 x Elite Frigate Centii Loyal Savage/Slavehunter Tracking Disruptor
Cruiser 3 x Cruiser Centum Execrator/Slaughterer Tracking Disruptor
Elite Cruiser 2 x Elite Cruiser Centum Loyal Fiend/Hellhound
Battlecruiser 2-3 x Battlecruiser Centatis Phantasm/Specter
Escalation trigger
To your dismay, the main computers of this station took a direct hit during your assault and any information that might have been there is gone up in smoke. However, your instruments ran through the data from the fleeing ships and have come up with this location as a suggestion to where they might have warped.

Third Location

Similar number of rats. Warp disrupting rats should be killed first so you can initiate a safe warp-out if the need arises.

WD EWAR L


Elite Frigate 1-2 x Elite Frigate Centii Loyal Minion/Servant Warp Disruptor Stasis Webifier
Destroyer 1 x Destroyer Centior Abomination
Elite Cruiser 3-4 x Elite Cruiser Centum Loyal Hellhound/Torturer
Commander Cruiser 1 x Commander Cruiser True Sansha's Execrator/Slaughterer Escalation trigger Tracking Disruptor Possible True Sansha faction modules, implants, faction ammo/tags
Battlecruiser 3-4 x Battlecruiser Centatis Behemoth/Daemon
Structures
WD EWAR L


Acceleration Gate 1 x Newly Constructed Acceleration Gate Not locked

First Pocket

Simple warp-in may trigger escalation. There are no notable structures in this room.

WD EWAR L


Destroyer 3-4 x Destroyer Centior Abomination/Horror
Cruiser 2 x Cruiser Centum Ravager/Ravisher
Battlecruiser 3 x Battlecruiser Centatis Phantasm/Specter
Escalation trigger
It looks like the most interesting of these True Power ships got away during the fight. Luckily for you though, one of its communication devices seems to be malfunctioning and is for no apparent reason sending out a constant stream of sleezy elevator muzak. Your instruments have no problems tracing where it is coming from. This wailing extremely irritating. Aggrivating too. The muzak of doom.

Fourth Location

Ungated pocket. You land on a colorful mixture of ruins, structures, and rocks. No rats initially present.

The Jeroon structure itself triggers a smartbomb wave when initially attacked which reaches out to 30 km. The structure itself is fairly easy to destroy with only 16k HP.

WD EWAR L


Structure 1 x Jeroon Aggression on Jeroon structure triggers 6 smartbomb waves every 30 seconds Triggers reinforcements; destroy to trigger overseer wave
Wave 1 (triggered by approaching Jeroon)
WD EWAR L


Destroyer 2-3 x Destroyer Centior Abomination/Monster
Cruiser 7 x Cruiser Centum Fiend/Hellhound
In local (smartbomb trigger)
The pirate station has activated a smartbomb, damaging all hostile ships within its range!
Wave 2 (triggered by Jeroon aggression)
WD EWAR L


Sentry 6 x Sentry Sansha Heavy Missile Battery
In local (wave 3)
The pirate station has called on reinforcements from a nearby deadspace pocket.

More pirate reinforcements have arrived. The pirate station has called on reinforcements from a nearby deadspace pocket. More pirate reinforcements have arrived.

Wave 3 (Jeroon 50% armor)
WD EWAR L


Elite Frigate 3-4 x Elite Frigate Centii Loyal Butcher/Manslayer
Destroyer 5 x Destroyer Centior Abomination/Devourer
Cruiser 4 x Cruiser Centum Fiend/Mutilator/Torturer
Elite Cruiser 2 x Elite Cruiser Centum Loyal Execrator/Slaughterer Tracking Disruptor
Battlecruiser 10 x Battlecruiser Centatis Devil/Behemoth/Daemon/Wraith/...
In local (wave 4)
More pirate reinforcements have arrived.

More pirate reinforcements have arrived.

Wave 4 (Jeroon structure damage)
WD EWAR L


Elite Frigate 2-3 x Elite Frigate Centii Loyal Minion/Servant Warp Disruptor Stasis Webifier
Destroyer 2 x Destroyer Centior Horror/Monster
Elite Cruiser 3 x Elite Cruiser Centum Loyal Execrator/Slaughterer Tracking Disruptor
Battlecruiser 4 x Battlecruiser Centatis Behemoth/Daemon
In local (Jeroon destroyed)
Kazah Durn: Noooo! You've just ruined years of research. I can't believe it. You will PAY for that, mongrel!

The Sansha's Berserkers/Demons should be destroyed first, they deal high damage compared to normal rats and have more tank, though not as much as normal elite frigates. Kazah Durn hits hard also, out to 100 km.

Overseer wave (Jeroon destruction)
WD EWAR L


Elite Frigate 5 x Elite Frigate Sansha's Berserker/Demon Warp Disruptor Stasis Webifier
Storyline Mission Cruiser 1 x Storyline Mission Cruiser Kazah Durn Trigger for expedition end Tracking Disruptor Centum C-Type modules and a possible Phantasm BPC
Battlecruiser 4 x Battlecruiser Centatis Specter/Wraith
Expedition end
For a while there, you almost wished you had brought more friends with you and you are relieved you managed to blow the station before more could scramble against you. You are also relieved you managed to kill off that blasted gurgle sound. Permanently.

See also