Difference between revisions of "Skills:Engineering"

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|notes=This and the other three 'X Shield Compensation' (not to be confused with simple [[Skills:Engineering#Shield_Compensation|Shield Compensation]]) skills are low priority skills since they mostly benefit passive shield hardeners, which are very rarely used.<br>
 
|notes=This and the other three 'X Shield Compensation' (not to be confused with simple [[Skills:Engineering#Shield_Compensation|Shield Compensation]]) skills are low priority skills since they mostly benefit passive shield hardeners, which are very rarely used.<br>
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|notes=The governing skill for energy neutralizers, energy vampires and energy transfer arrays. Neuts and vamps are useful utility modules in PvP, particularly small gang or solo PvP, so PvP pilots will find this skill helpful. Energy transfer can be key to certain kinds of logistics ship fits.<br>
 
|notes=The governing skill for energy neutralizers, energy vampires and energy transfer arrays. Neuts and vamps are useful utility modules in PvP, particularly small gang or solo PvP, so PvP pilots will find this skill helpful. Energy transfer can be key to certain kinds of logistics ship fits.<br>
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|notes=Useful fitting requirement reduction for certain modules.<br>
 
|notes=Useful fitting requirement reduction for certain modules.<br>
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|notes=Key capacitor support skill, useful for everyone. Getting it to V takes a little while because of the x3 multiplier, but is worth it in the long run.<br>
 
|notes=Key capacitor support skill, useful for everyone. Getting it to V takes a little while because of the x3 multiplier, but is worth it in the long run.<br>
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|pre=Engineering II, Science II
 
|pre=Engineering II, Science II
 
|notes=Note that the increased cycle speed of smartbombs with this skill at high levels means more DPS, but also more cap use.<br>
 
|notes=Note that the increased cycle speed of smartbombs with this skill at high levels means more DPS, but also more cap use.<br>
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|notes=Another important capacitor support skill which makes your capacitor more resilient. A short train to level V.<br>
 
|notes=Another important capacitor support skill which makes your capacitor more resilient. A short train to level V.<br>
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|pre=None
 
|pre=None
 
|notes=The basic skill of this whole category, and a key fitting skill. Quickly trained. 25% more powergrid is a big boost to your ability to fit more, better equipment on your ship.<br>
 
|notes=The basic skill of this whole category, and a key fitting skill. Quickly trained. 25% more powergrid is a big boost to your ability to fit more, better equipment on your ship.<br>
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|pre=Shield Operation IV
 
|pre=Shield Operation IV
 
|notes=This and the other three 'X Shield Compensation' (not to be confused with simple [[Skills:Engineering#Shield_Compensation|Shield Compensation]]) skills are low priority skills since they mostly benefit passive shield hardeners, which are very rarely used.<br>
 
|notes=This and the other three 'X Shield Compensation' (not to be confused with simple [[Skills:Engineering#Shield_Compensation|Shield Compensation]]) skills are low priority skills since they mostly benefit passive shield hardeners, which are very rarely used.<br>
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|pre=Shield Operation IV
 
|pre=Shield Operation IV
 
|notes=This and the other three 'X Shield Compensation' (not to be confused with simple [[Skills:Engineering#Shield_Compensation|Shield Compensation]]) skills are low priority skills since they mostly benefit passive shield hardeners, which are very rarely used.<br>
 
|notes=This and the other three 'X Shield Compensation' (not to be confused with simple [[Skills:Engineering#Shield_Compensation|Shield Compensation]]) skills are low priority skills since they mostly benefit passive shield hardeners, which are very rarely used.<br>
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|notes=An important support skill for active shield tanking.<br>
 
|notes=An important support skill for active shield tanking.<br>
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|notes=Shield emission systems repair other ships' shields. This skill is important for anyone planning to fly the [http://wiki.eveonline.com/en/wiki/Scimitar Scimitar] or [http://wiki.eveonline.com/en/wiki/Basilisk Basilisk] shield logistics ships.<br>
 
|notes=Shield emission systems repair other ships' shields. This skill is important for anyone planning to fly the [http://wiki.eveonline.com/en/wiki/Scimitar Scimitar] or [http://wiki.eveonline.com/en/wiki/Basilisk Basilisk] shield logistics ships.<br>
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|notes=A basic shield support skill (remember that an increase in shield capacity also increases the amount of shield hitpoints you recharge every second) which is an uncomfortably long train to V. But it is worth training to V in the long run. Level V is required for T2 Shield Boost Amplifiers.<br>
 
|notes=A basic shield support skill (remember that an increase in shield capacity also increases the amount of shield hitpoints you recharge every second) which is an uncomfortably long train to V. But it is worth training to V in the long run. Level V is required for T2 Shield Boost Amplifiers.<br>
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|pre=Engineering I
 
|pre=Engineering I
 
|notes=Important shield support skill, especially for passive regen shield tanks. Level V is required to use T2 X-large shield boosters.<br>
 
|notes=Important shield support skill, especially for passive regen shield tanks. Level V is required to use T2 X-large shield boosters.<br>
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|pre=Engineering II, Science I
 
|pre=Engineering II, Science I
 
|notes=A useful fitting skill, makes squeezing some of the equipment used in shield tanking onto your ship easier.<br>
 
|notes=A useful fitting skill, makes squeezing some of the equipment used in shield tanking onto your ship easier.<br>
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|notes=When your shields fall below 25% hitpoints damage begins to leak through to armor. This skill stops that happening. The exact mechanism of the 'leaking', and the consequent use or uselessness of Tactical Shield Manipulation, are subject to pedantic and rather irrelevant arguments; you need this skill trained to IV to use T2 active shield hardeners, so train it to IV and then forget about it.<br>
 
|notes=When your shields fall below 25% hitpoints damage begins to leak through to armor. This skill stops that happening. The exact mechanism of the 'leaking', and the consequent use or uselessness of Tactical Shield Manipulation, are subject to pedantic and rather irrelevant arguments; you need this skill trained to IV to use T2 active shield hardeners, so train it to IV and then forget about it.<br>
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|pre=Shield Operation IV
 
|pre=Shield Operation IV
 
|notes=This and the other three 'X Shield Compensation' (not to be confused with simple [[Skills:Engineering#Shield_Compensation|Shield Compensation]]) skills are low priority skills since they mostly benefit passive shield hardeners, which are very rarely used.<br>
 
|notes=This and the other three 'X Shield Compensation' (not to be confused with simple [[Skills:Engineering#Shield_Compensation|Shield Compensation]]) skills are low priority skills since they mostly benefit passive shield hardeners, which are very rarely used.<br>
 
}}
 
}}

Revision as of 00:17, 22 December 2010

This article is a stub. You can help the UniWiki by expanding it.

The Engineering category contains capacitor support skills, capacitor warfare skills and most of the skills required for remote and local shield tanking.


Icon skillbook2.png Capital Energy Emission Systems

Operation of capital sized energy transfer array and other energy emission systems. 5% reduced capacitor need of capital energy emission systems per skill level.
Implants.png Attributes: Intelligence.pngMemory.png
Multiplier.png Multiplier: Capital Energy Emission Systems
Isk.png Price: <span style="cursor: help;" title="The skillbook for this skill costs Capital Energy Emission Systems ISK">Capital Energy Emission Systems ISK
Alpha.png Alpha max level: <span style="cursor: help;" title="Alpha pilot can train and use this skill to at most level Unknown">Unknown
Icon skillbook2.png Prerequisites: Engineering V, Energy Emission Systems V
Notes.png Notes:



Icon skillbook2.png Capital Shield Emission Systems

Operation of capital sized shield transfer array and other shield emission systems. 5% reduced capacitor need for capital shield emission system modules per skill level.
Implants.png Attributes: Intelligence.pngMemory.png
Multiplier.png Multiplier: 10x
Isk.png Price: 15M ISK
Alpha.png Alpha max level: Alpha pilot can not train this skill.
Icon skillbook2.png Prerequisites: Engineering V, Shield Emission Systems V
Notes.png Notes:



Icon skillbook2.png Capital Shield Operation

Operation of capital shield boosters and other shield modules. 2% reduction in capacitor need for capital shield boosters per skill level.
Implants.png Attributes: Intelligence.pngMemory.png
Multiplier.png Multiplier: 8x
Isk.png Price: 25M ISK
Alpha.png Alpha max level: Alpha pilot can not train this skill.
Icon skillbook2.png Prerequisites: Shield Management V, Shield Operation V, Engineering V
Notes.png Notes:



Icon skillbook2.png EM Shield Compensation

To active shield hardeners: 3% bonus per skill level to Shield EM resistance when the modules are not active.


To passive shield hardeners: 5% bonus per skill level to Shield EM resistance.
Implants.png Attributes: Intelligence.pngMemory.png
Multiplier.png Multiplier: 2x
Isk.png Price: 150k ISK
Alpha.png Alpha max level: II
Icon skillbook2.png Prerequisites: Shield Operation IV
Notes.png Notes: This and the other three 'X Shield Compensation' (not to be confused with simple Shield Compensation) skills are low priority skills since they mostly benefit passive shield hardeners, which are very rarely used.



Icon skillbook2.png Energy Emission Systems

Operation of energy transfer array and other energy emission systems. 5% reduced capacitor need of energy emission weapons per skill level.
Implants.png Attributes: Intelligence.pngMemory.png
Multiplier.png Multiplier: Energy Emission Systems
Isk.png Price: <span style="cursor: help;" title="The skillbook for this skill costs Energy Emission Systems ISK">Energy Emission Systems ISK
Alpha.png Alpha max level: <span style="cursor: help;" title="Alpha pilot can train and use this skill to at most level Unknown">Unknown
Icon skillbook2.png Prerequisites: Engineering III
Notes.png Notes: The governing skill for energy neutralizers, energy vampires and energy transfer arrays. Neuts and vamps are useful utility modules in PvP, particularly small gang or solo PvP, so PvP pilots will find this skill helpful. Energy transfer can be key to certain kinds of logistics ship fits.



Icon skillbook2.png Energy Grid Upgrades

Skill at installing power upgrades e.g. capacitor battery and power diagnostic units. 5% reduction in CPU needs of modules requiring Energy Grid Upgrades per skill level.
Implants.png Attributes: Intelligence.pngMemory.png
Multiplier.png Multiplier: 2x
Isk.png Price: 79k ISK
Alpha.png Alpha max level: V
Icon skillbook2.png Prerequisites: Engineering II
Notes.png Notes: Useful fitting requirement reduction for certain modules.



Icon skillbook2.png Energy Management

Skill at regulating your ship's overall energy capacity. 5% bonus to capacitor capacity per skill level.
Implants.png Attributes: Intelligence.pngMemory.png
Multiplier.png Multiplier: Energy Management
Isk.png Price: <span style="cursor: help;" title="The skillbook for this skill costs Energy Management ISK">Energy Management ISK
Alpha.png Alpha max level: <span style="cursor: help;" title="Alpha pilot can train and use this skill to at most level Unknown">Unknown
Icon skillbook2.png Prerequisites: Engineering III
Notes.png Notes: Key capacitor support skill, useful for everyone. Getting it to V takes a little while because of the x3 multiplier, but is worth it in the long run.



Icon skillbook2.png Energy Pulse Weapons

Skill at using smartbombs. 5% decrease in smartbomb duration per skill level.
Implants.png Attributes: Intelligence.pngMemory.png
Multiplier.png Multiplier: 2x
Isk.png Price: 130k ISK
Alpha.png Alpha max level: II
Icon skillbook2.png Prerequisites: Engineering II, Science II
Notes.png Notes: Note that the increased cycle speed of smartbombs with this skill at high levels means more DPS, but also more cap use.



Icon skillbook2.png Energy Systems Operation

Skill at operating your ship's capacitor, including the use of capacitor boosters and other basic energy modules. 5% reduction in capacitor recharge time per skill level.
Implants.png Attributes: Intelligence.pngMemory.png
Multiplier.png Multiplier: Energy Systems Operation
Isk.png Price: <span style="cursor: help;" title="The skillbook for this skill costs Energy Systems Operation ISK">Energy Systems Operation ISK
Alpha.png Alpha max level: <span style="cursor: help;" title="Alpha pilot can train and use this skill to at most level Unknown">Unknown
Icon skillbook2.png Prerequisites: Engineering I
Notes.png Notes: Another important capacitor support skill which makes your capacitor more resilient. A short train to level V.



Icon skillbook2.png Engineering

Basic understanding of spaceship energy grid systems. 5% Bonus to ship's powergrid output per skill level.
Implants.png Attributes: Intelligence.pngMemory.png
Multiplier.png Multiplier: Engineering
Isk.png Price: <span style="cursor: help;" title="The skillbook for this skill costs Engineering ISK">Engineering ISK
Alpha.png Alpha max level: <span style="cursor: help;" title="Alpha pilot can train and use this skill to at most level Unknown">Unknown
Icon skillbook2.png Prerequisites: None
Notes.png Notes: The basic skill of this whole category, and a key fitting skill. Quickly trained. 25% more powergrid is a big boost to your ability to fit more, better equipment on your ship.



Icon skillbook2.png Explosive Shield Compensation

To active shield hardeners: 3% bonus per skill level to Shield Explosive resistance when the modules are not active.


To passive shield hardeners: 5% bonus per skill level to Shield Explosive resistance.
Implants.png Attributes: Intelligence.pngMemory.png
Multiplier.png Multiplier: 2x
Isk.png Price: 150k ISK
Alpha.png Alpha max level: II
Icon skillbook2.png Prerequisites: Shield Operation IV
Notes.png Notes: This and the other three 'X Shield Compensation' (not to be confused with simple Shield Compensation) skills are low priority skills since they mostly benefit passive shield hardeners, which are very rarely used.



Icon skillbook2.png Kinetic Shield Compenstation

To active shield hardeners: 3% bonus per skill level to Shield Kinetic resistance when the modules are not active.


To passive shield hardeners: 5% bonus per skill level to Shield Kinetic resistance.
Implants.png Attributes: Intelligence.pngMemory.png
Multiplier.png Multiplier: Kinetic Shield Compenstation
Isk.png Price: <span style="cursor: help;" title="The skillbook for this skill costs Kinetic Shield Compenstation ISK">Kinetic Shield Compenstation ISK
Alpha.png Alpha max level: <span style="cursor: help;" title="Alpha pilot can train and use this skill to at most level Unknown">Unknown
Icon skillbook2.png Prerequisites: Shield Operation IV
Notes.png Notes: This and the other three 'X Shield Compensation' (not to be confused with simple Shield Compensation) skills are low priority skills since they mostly benefit passive shield hardeners, which are very rarely used.



Icon skillbook2.png Shield Compensation

Improved skill for regulating energy flow to shields. 2% less capacitor need for shield boosters per skill level.
Implants.png Attributes: Intelligence.pngMemory.png
Multiplier.png Multiplier: 2x
Isk.png Price: 150k ISK
Alpha.png Alpha max level: IV
Icon skillbook2.png Prerequisites: Shield Operation III
Notes.png Notes: An important support skill for active shield tanking.



Icon skillbook2.png Shield Emission Systems

Operation of shield transfer array and other shield emission systems. 5% reduced capacitor need for shield emission system modules per skill level.
Implants.png Attributes: Intelligence.pngMemory.png
Multiplier.png Multiplier: 2x
Isk.png Price: 100k ISK
Alpha.png Alpha max level: III
Icon skillbook2.png Prerequisites: Engineering III
Notes.png Notes: Shield emission systems repair other ships' shields. This skill is important for anyone planning to fly the Scimitar or Basilisk shield logistics ships.



Icon skillbook2.png Shield Management

Skill at regulating a spaceship's shield systems. 5% bonus to shield capacity per skill level.
Implants.png Attributes: Intelligence.pngMemory.png
Multiplier.png Multiplier: 3x
Isk.png Price: 170k ISK
Alpha.png Alpha max level: IV
Icon skillbook2.png Prerequisites: Engineering III
Notes.png Notes: A basic shield support skill (remember that an increase in shield capacity also increases the amount of shield hitpoints you recharge every second) which is an uncomfortably long train to V. But it is worth training to V in the long run. Level V is required for T2 Shield Boost Amplifiers.



Icon skillbook2.png Shield Operation

Skill at operating a spaceship's shield systems, including the use of shield boosters and other basic shield modules. 5% reduction in shield recharge time per skill level.
Implants.png Attributes: Intelligence.pngMemory.png
Multiplier.png Multiplier: 1x
Isk.png Price: 55k ISK
Alpha.png Alpha max level: IV
Icon skillbook2.png Prerequisites: Engineering I
Notes.png Notes: Important shield support skill, especially for passive regen shield tanks. Level V is required to use T2 X-large shield boosters.



Icon skillbook2.png Shield Upgrades

Skill at installing shield upgrades e.g. shield extenders and shield rechargers. 5% reduction in shield upgrade powergrid needs.
Implants.png Attributes: Intelligence.pngMemory.png
Multiplier.png Multiplier: 2x
Isk.png Price: 100k ISK
Alpha.png Alpha max level: IV
Icon skillbook2.png Prerequisites: Engineering II, Science I
Notes.png Notes: A useful fitting skill, makes squeezing some of the equipment used in shield tanking onto your ship easier.



Icon skillbook2.png Tactical Shield Manipulation

Skill at preventing damage from penetrating the shield, including the use of shield hardeners and other advanced shield modules. Reduces the chance of damage penetrating the shield when it falls below 25% by 5% per skill level, with 0% chance at level 5.
Implants.png Attributes: Intelligence.pngMemory.png
Multiplier.png Multiplier: 4x
Isk.png Price: 210k ISK
Alpha.png Alpha max level: IV
Icon skillbook2.png Prerequisites: Engineering III
Notes.png Notes: When your shields fall below 25% hitpoints damage begins to leak through to armor. This skill stops that happening. The exact mechanism of the 'leaking', and the consequent use or uselessness of Tactical Shield Manipulation, are subject to pedantic and rather irrelevant arguments; you need this skill trained to IV to use T2 active shield hardeners, so train it to IV and then forget about it.



Icon skillbook2.png Thermic Shield Compensation

To active shield hardeners: 3% bonus per skill level to Shield Thermal resistance when the modules are not active.


To passive shield hardeners: 5% bonus per skill level to Shield Thermal resistance.
Implants.png Attributes: Intelligence.pngMemory.png
Multiplier.png Multiplier: Thermic Shield Compensation
Isk.png Price: <span style="cursor: help;" title="The skillbook for this skill costs Thermic Shield Compensation ISK">Thermic Shield Compensation ISK
Alpha.png Alpha max level: <span style="cursor: help;" title="Alpha pilot can train and use this skill to at most level Unknown">Unknown
Icon skillbook2.png Prerequisites: Shield Operation IV
Notes.png Notes: This and the other three 'X Shield Compensation' (not to be confused with simple Shield Compensation) skills are low priority skills since they mostly benefit passive shield hardeners, which are very rarely used.