Rewards section needs rework and additional information, the abyssall TYPE will decide what mutaplasmids drops but I only have experience with Gamma Filiments, and the Dark Matter is hearsay. Can we please get a unista to list what muta plasmids they receive from what type (not level) of filiment used? Kardjaval (talk) 16:37, 8 June 2018 (CDT)
Each pocket is a 150 km diamater sphere. Flying out of the sphere will result in incrementally increasing damage to your ship leading to its destruction.
|Unstable Abyssal Depths|
|Roughly 10km from the boundary a red disk appears to mark the boundary. Beyond this point area of effect damage from Unstable Abyssal Depths (47465) increases with each second. It is omni damage and increases in a linear fashion until you either die, move out the boundary or the site timer runs out and you perish anyways. To put the damage to the test I sat in an Onyx like so:
[Onyx, Onyx - Shield AB RLML X-L SB Regen -SISI -2]
Near the end of time, I could not go on further because TiDi was kicking in and I wasn't sure when I would be registered as "Dead" so I bailed. With these high resists in a Calm Plasma Firestorm site, I registered in excess of 4200 DPS before I was able to bail (damage ticks for 630 DMG for awhile, then 631, then 632, seemed to slow down after awhile). I calculated this resistance by the following:
[Damage Tick] / ((EM Shield DMG Resonance + TH Shield DMG Resonance + KN Shield DMG Resonance + EX Shield DMG Resonance)/(4 shield types, averaging out each) = Approximate Damage Per Tick 630 / (( .19 + .11 + .11 + .19)/4) = 4200
I don't know what penalties I rolled but I didn't notice any towards capacitor capacity or shield capacity. I also went in with a flat resistance profile Maller and confirmed it's omnidamage, then went in with a ... Augoror Navy Issue with a bucketload of buffer and got some graphs, of which are shown below.
This link is timing out for me. Check again in a week or so and remove if it is broken: http://forums.fullbroadside.space/topic/34/abyssal-deadspace-for-dummies --Christopher Nolm (talk) 11:00, 17 August 2018 (CDT)
Fix the Weather Effects percentages. The specific percentages are different based on filament type and tier.
4. Best Damage to Deal
Is it me or is the wording here a bit confusing?
But sometimes the natural resist hole of the rat is equal or even greater than the resist hole caused by the weather. In level 1-3 electric storm pockets the weather induced resist hole is equal to explosive resist hole. In all other pockets the weather induced weakness is greater.
Also: Damage to deal to Triglavian ships
Weakest > Strongest
Explosive > Kinetic > Thermal > EM
Does this mean Explosive is the best damage to deal since it's their weakest resist or is the wrost damage to deal since it is the weakest damage applied to them?