Difference between revisions of "Talk:Logistics"

From EVE University Wiki
Jump to: navigation, search
Line 1: Line 1:
 
Thanks to the many people who have contributed to this guide, and to those who have kept it up-to-date.
 
Thanks to the many people who have contributed to this guide, and to those who have kept it up-to-date.
Changes to remote repair/boost modules in Dec 2015 made logistics more complicated, and this article includes those changes. However, the article is still focused on ships, which used to be the thing you had to think about the most, and not so much on modules, which I think is now the more complicated part. Optimal vs. falloff, and armor vs. shield, are much more consequential than they used to be. I'm hoping we can work that into the structure of this article.
+
Changes to remote repair/boost modules in Dec 2015 made logistics more complicated, and this article includes those changes. However, the article is still focused on ships, which used to be the thing you had to think about the most, and not so much on modules, which I think is now the more complicated part. Optimal vs. falloff, and armor vs. shield, are much more consequential than they used to be. I will be adding text on these.
  
I am done editing the EWAR Guide, so I can work on this page now.
+
Changes from the Citadel expansion (including Ancillary Remote Repairers and Force Auxiliaries) also need to be incorporated.
  
[[User:Antei thantonne|Antei Thantonne]] 16 Apr 2016
+
[[User:Antei thantonne|Antei Thantonne]] 25 May 2016
  
 
I am updating this guide based on teaching Logistic Ships 101.
 
I am updating this guide based on teaching Logistic Ships 101.
  
 
[[User:Niamh aideron|Niamh Aideron]] ([[User talk:Niamh aideron|talk]]) 18:54, 4 April 2013 (UTC)
 
[[User:Niamh aideron|Niamh Aideron]] ([[User talk:Niamh aideron|talk]]) 18:54, 4 April 2013 (UTC)

Revision as of 05:56, 28 May 2016

Thanks to the many people who have contributed to this guide, and to those who have kept it up-to-date. Changes to remote repair/boost modules in Dec 2015 made logistics more complicated, and this article includes those changes. However, the article is still focused on ships, which used to be the thing you had to think about the most, and not so much on modules, which I think is now the more complicated part. Optimal vs. falloff, and armor vs. shield, are much more consequential than they used to be. I will be adding text on these.

Changes from the Citadel expansion (including Ancillary Remote Repairers and Force Auxiliaries) also need to be incorporated.

Antei Thantonne 25 May 2016

I am updating this guide based on teaching Logistic Ships 101.

Niamh Aideron (talk) 18:54, 4 April 2013 (UTC)