Difference between revisions of "Template:Missiondetails"

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m (Undo revision 177266 by Amos TalFidelis (talk) Width 100% forces the table to us the full width of the page, actually pushing it under the navbox. This definitely does not look good.)
Tag: Undo
m (Fase 1: Reformat source to increase readability.)
Line 1: Line 1:
<includeonly>{{#if:{{{Name|}}}|{{{!}}style="margin-left:1em;text-align:left"
+
<includeonly>
{{!}}'''{{{Name}}}'''
+
{{#if:{{{Name|}}} |
{{!}}}|}}<table style="width:125px;border-spacing:0px 2px;margin-left:1em;border:1px solid #606060; width:880px">{{#if:{{{Level|}}}
+
{{{!}} style="margin-left:1em;text-align:left"
|<tr><td style="width:125px;background:#191616;padding:0px 1em">Level</td><td style="padding:2px 0 2px 5px;">{{{Level}}}</td></tr> |}}{{#if:{{{Type|}}}
+
{{!}} '''{{{Name}}}'''
|<tr><td style="width:125px;background:#191616;padding:0px 1em">Type</td><td style="padding:2px 0 2px 5px;">{{{Type}}}</td></tr> |}}{{#if:{{{Objective|}}}
+
{{!}}}
|<tr><td style="width:125px;background:#191616;padding:0px 1em">Objective</td><td style="padding:2px 0 2px 5px;">{{{Objective}}}</td></tr>|}}{{#if:{{{Faction|}}}
+
|
|<tr><td style="width:125px;background:#191616;padding:0px 1em">Faction</td><td style="padding:2px 0 2px 5px;">{{{Faction}}}</td></tr>|{{#if: {{{Faction1|}}}  
+
}}<table style="width:125px;border-spacing:0px 2px;margin-left:1em;border:1px solid #606060; width:880px">
|<tr><td style="background:#191616;padding:0px 1em">{{#if:{{{Faction2|}}}| Factions | Faction }}</td><td style="padding:2px 0 2px 5px;"><span style="width:155px;display:inline-block">{{{Faction1}}}</span>{{#if: {{{Faction2|}}} |<span style="width:155px;display:inline-block">{{{Faction2}}}</span>|}}{{#if: {{{Faction3|}}} |<span style="width:155px;display:inline-block">{{{Faction3}}}</span>|}}{{#if: {{{Faction4|}}} |<span style="width:155px;display:inline-block">{{{Faction4}}}</span>|}} </td></tr> |}} }}{{#if:{{{DamageToDeal|}}}
+
{{#if:{{{Level|}}} |<tr> <td style="width:125px;background:#191616;padding:0px 1em">Level</td> <td style="padding:2px 0 2px 5px;">{{{Level}}}</td> </tr>
|<tr><td style="width:125px;background:#191616;padding:0px 1em">Best damage to deal</td><td style="padding:2px 0 2px 5px;">{{{DamageToDeal}}}</td></tr> |{{#if: {{{Faction1|}}} | <tr><td style="background:#191616;padding:0px 1em">Best damage to deal</td><td style="padding:2px 0 2px 5px;"><span style="width:155px;display:inline-block">{{#if:{{{DamageToDeal1|}}}|{{{DamageToDeal1}}}|{{#switch: {{{Faction1}}}
+
|
| Serpentis = {{Damagetype|Kin|Th}}
+
}}
| Angel
+
{{#if:{{{Type|}}} |<tr> <td style="width:125px;background:#191616;padding:0px 1em">Type</td> <td style="padding:2px 0 2px 5px;">{{{Type}}}</td> </tr>
| Angel Cartel = {{Damagetype|Ex|Kin}}
+
|
| Syndicate
+
}}
| The Syndicate = {{Damagetype|Kin|Th}}
+
{{#if:{{{Objective|}}} |<tr> <td style="width:125px;background:#191616;padding:0px 1em">Objective</td> <td style="padding:2px 0 2px 5px;">{{{Objective}}}</td> </tr>
| Guristas pirates
+
|
| Guristas = {{Damagetype|Kin|Th}}
+
}}
| Sansha
+
{{#if:{{{Faction|}}} |
| Sansha's Nation = {{Damagetype|Em|Th}}
+
<tr> <td style="width:125px;background:#191616;padding:0px 1em">Faction</td> <td style="padding:2px 0 2px 5px;">{{{Faction}}}</td> </tr>
| Blood Raider Covenant
+
|{{#if: {{{Faction1|}}}|
| Blood Raiders = {{Damagetype|Em|Th}}
+
  <tr>
| Mordu's
+
  <td style="background:#191616;padding:0px 1em"> {{#if:{{{Faction2|}}}| Factions | Faction }}</td>
| Mordu's Legion = {{Damagetype|Kin|Em}}
+
  <td style="padding:2px 0 2px 5px;"> <span style="width:155px;display:inline-block">{{{Faction1}}}</span>{{#if: {{{Faction2|}}}
| EOM
+
    |<span style="width:155px;display:inline-block">{{{Faction2}}}</span>|}}{{#if: {{{Faction3|}}}
| Equilibrium of Mankind = {{Damagetype|Kin}}
+
    |<span style="width:155px;display:inline-block">{{{Faction3}}}</span>|}}{{#if: {{{Faction4|}}}
| CONCORD = {{Damagetype|Kin|Th}}
+
    |<span style="width:155px;display:inline-block">{{{Faction4}}}</span>|}}</td>
| Amarr Empire
+
</tr>
| Amarr = {{Damagetype|Em|Th}}
+
|
| Ammatar = {{Damagetype|Em|Th}}
+
}}
| Minmatar Republic
+
}}
| Thukker Tribe
+
{{#if:{{{DamageToDeal|}}}
| Minmatar = {{Damagetype|Ex|Kin}}
+
|<tr> <td style="width:125px;background:#191616;padding:0px 1em">Best damage to deal</td> <td style="padding:2px 0 2px 5px;">{{{DamageToDeal}}}</td> </tr>
| Gallente Federation
+
|{{#if: {{{Faction1|}}} |  
| Gallente = {{Damagetype|Kin|Th}}
+
  <tr>
| Caldari State
+
  <td style="background:#191616;padding:0px 1em">Best damage to deal</td>
| Caldari = {{Damagetype|Kin|Th}}
+
  <td style="padding:2px 0 2px 5px;"><span style="width:155px;display:inline-block">{{#if:{{{DamageToDeal1|}}}
| Khanid Kingdom
+
  |{{{DamageToDeal1}}}
| Khanid = {{Damagetype|Em|Th}}
+
  |{{#switch: {{{Faction1}}}
| Mercenaries = {{Damagetype|Kin|Th}}
+
    | Serpentis = {{Damagetype|Kin|Th}}
| Rogue Drones = {{Damagetype|Em|Th}}
+
    | Angel
| Damage to deal not defined for faction 1
+
    | Angel Cartel = {{Damagetype|Ex|Kin}}
}}}}</span>{{#if: {{{Faction2|}}} | <span style="width:155px;display:inline-block">{{#if:{{{DamageToDeal2|}}}|{{{DamageToDeal2}}}|{{#switch: {{{Faction2}}}
+
    | Syndicate
| Serpentis = {{Damagetype|Kin|Th}}
+
    | The Syndicate = {{Damagetype|Kin|Th}}
| Angel
+
    | Guristas pirates
| Angel Cartel = {{Damagetype|Ex|Kin}}
+
    | Guristas = {{Damagetype|Kin|Th}}
| Syndicate
+
    | Sansha
| The Syndicate = {{Damagetype|Kin|Th}}
+
    | Sansha's Nation = {{Damagetype|Em|Th}}
| Guristas pirates
+
    | Blood Raider Covenant
| Guristas = {{Damagetype|Kin|Th}}
+
    | Blood Raiders = {{Damagetype|Em|Th}}
| Sansha
+
    | Mordu's
| Sansha's Nation = {{Damagetype|Em|Th}}
+
    | Mordu's Legion = {{Damagetype|Kin|Em}}
| Blood Raider Covenant
+
    | EOM
| Blood Raiders = {{Damagetype|Em|Th}}
+
    | Equilibrium of Mankind = {{Damagetype|Kin}}
| Mordu's
+
    | CONCORD = {{Damagetype|Kin|Th}}
| Mordu's Legion = {{Damagetype|Kin|Em}}
+
    | Amarr Empire
| EOM
+
    | Amarr = {{Damagetype|Em|Th}}
| Equilibrium of Mankind = {{Damagetype|Kin}}
+
    | Ammatar = {{Damagetype|Em|Th}}
| CONCORD = {{Damagetype|Kin|Th}}
+
    | Minmatar Republic
| Amarr Empire
+
    | Thukker Tribe
| Amarr = {{Damagetype|Em|Th}}
+
    | Minmatar = {{Damagetype|Ex|Kin}}
| Ammatar = {{Damagetype|Em|Th}}
+
    | Gallente Federation
| Minmatar Republic
+
    | Gallente = {{Damagetype|Kin|Th}}
| Thukker Tribe
+
    | Caldari State
| Minmatar = {{Damagetype|Ex|Kin}}
+
    | Caldari = {{Damagetype|Kin|Th}}
| Gallente Federation
+
    | Khanid Kingdom
| Gallente = {{Damagetype|Kin|Th}}
+
    | Khanid = {{Damagetype|Em|Th}}
| Caldari State
+
    | Mercenaries = {{Damagetype|Kin|Th}}
| Caldari = {{Damagetype|Kin|Th}}
+
    | Rogue Drones = {{Damagetype|Em|Th}}
| Khanid Kingdom
+
    | Damage to deal not defined for faction 1
| Khanid = {{Damagetype|Em|Th}}
+
  }}
| Mercenaries = {{Damagetype|Kin|Th}}
+
  }}</span>{{#if: {{{Faction2|}}}
| Rogue Drones = {{Damagetype|Em|Th}}
+
            |<span style="width:155px;display:inline-block">{{#if:{{{DamageToDeal2|}}}
| Damage to deal not defined for faction 2
+
            |{{{DamageToDeal2}}}
}}}}</span>|}}{{#if: {{{Faction3|}}} |<span style="width:155px;display:inline-block">{{#if:{{{DamageToDeal3|}}}|{{{DamageToDeal3}}}|{{#switch: {{{Faction3}}}
+
            |{{#switch: {{{Faction2}}}
| Serpentis = {{Damagetype|Kin|Th}}
+
              | Serpentis = {{Damagetype|Kin|Th}}
| Angel
+
              | Angel
| Angel Cartel = {{Damagetype|Ex|Kin}}
+
              | Angel Cartel = {{Damagetype|Ex|Kin}}
| Syndicate
+
              | Syndicate
| The Syndicate = {{Damagetype|Kin|Th}}
+
              | The Syndicate = {{Damagetype|Kin|Th}}
| Guristas pirates
+
              | Guristas pirates
| Guristas = {{Damagetype|Kin|Th}}
+
              | Guristas = {{Damagetype|Kin|Th}}
| Sansha
+
              | Sansha
| Sansha's Nation = {{Damagetype|Em|Th}}
+
              | Sansha's Nation = {{Damagetype|Em|Th}}
| Blood Raider Covenant
+
              | Blood Raider Covenant
| Blood Raiders = {{Damagetype|Em|Th}}
+
              | Blood Raiders = {{Damagetype|Em|Th}}
| Mordu's
+
              | Mordu's
| Mordu's Legion = {{Damagetype|Kin|Em}}
+
              | Mordu's Legion = {{Damagetype|Kin|Em}}
| EOM
+
              | EOM
| Equilibrium of Mankind = {{Damagetype|Kin}}
+
              | Equilibrium of Mankind = {{Damagetype|Kin}}
| CONCORD = {{Damagetype|Kin|Th}}
+
              | CONCORD = {{Damagetype|Kin|Th}}
| Amarr Empire
+
              | Amarr Empire
| Amarr = {{Damagetype|Em|Th}}
+
              | Amarr = {{Damagetype|Em|Th}}
| Ammatar = {{Damagetype|Em|Th}}
+
              | Ammatar = {{Damagetype|Em|Th}}
| Minmatar Republic
+
              | Minmatar Republic
| Thukker Tribe
+
              | Thukker Tribe
| Minmatar = {{Damagetype|Ex|Kin}}
+
              | Minmatar = {{Damagetype|Ex|Kin}}
| Gallente Federation
+
              | Gallente Federation
| Gallente = {{Damagetype|Kin|Th}}
+
              | Gallente = {{Damagetype|Kin|Th}}
| Caldari State
+
              | Caldari State
| Caldari = {{Damagetype|Kin|Th}}
+
              | Caldari = {{Damagetype|Kin|Th}}
| Khanid Kingdom
+
              | Khanid Kingdom
| Khanid = {{Damagetype|Em|Th}}
+
              | Khanid = {{Damagetype|Em|Th}}
| Mercenaries = {{Damagetype|Kin|Th}}
+
              | Mercenaries = {{Damagetype|Kin|Th}}
| Rogue Drones = {{Damagetype|Em|Th}}
+
              | Rogue Drones = {{Damagetype|Em|Th}}
| Damage to deal not defined for faction 3
+
              | Damage to deal not defined for faction 2
}}}}</span>|}}{{#if: {{{Faction4|}}} |<span style="width:155px;display:inline-block">{{#if:{{{DamageToDeal4|}}}|{{{DamageToDeal4}}}|{{#switch: {{{Faction4}}}
+
            }}
| Serpentis = {{Damagetype|Kin|Th}}
+
  }}</span>|}}{{#if: {{{Faction3|}}}
| Angel
+
              |<span style="width:155px;display:inline-block">{{#if:{{{DamageToDeal3|}}}
| Angel Cartel = {{Damagetype|Ex|Kin}}
+
                |{{{DamageToDeal3}}}
| Syndicate
+
                |{{#switch: {{{Faction3}}}
| The Syndicate = {{Damagetype|Kin|Th}}
+
                | Serpentis = {{Damagetype|Kin|Th}}
| Guristas pirates
+
                | Angel
| Guristas = {{Damagetype|Kin|Th}}
+
                | Angel Cartel = {{Damagetype|Ex|Kin}}
| Sansha
+
                | Syndicate
| Sansha's Nation = {{Damagetype|Em|Th}}
+
                | The Syndicate = {{Damagetype|Kin|Th}}
| Blood Raider Covenant
+
                | Guristas pirates
| Blood Raiders = {{Damagetype|Em|Th}}
+
                | Guristas = {{Damagetype|Kin|Th}}
| Mordu's
+
                | Sansha
| Mordu's Legion = {{Damagetype|Kin|Em}}
+
                | Sansha's Nation = {{Damagetype|Em|Th}}
| EOM
+
                | Blood Raider Covenant
| Equilibrium of Mankind = {{Damagetype|Kin}}
+
                | Blood Raiders = {{Damagetype|Em|Th}}
| CONCORD = {{Damagetype|Kin|Th}}
+
                | Mordu's
| Amarr Empire
+
                | Mordu's Legion = {{Damagetype|Kin|Em}}
| Amarr = {{Damagetype|Em|Th}}
+
                | EOM
| Ammatar = {{Damagetype|Em|Th}}
+
                | Equilibrium of Mankind = {{Damagetype|Kin}}
| Minmatar Republic
+
                | CONCORD = {{Damagetype|Kin|Th}}
| Thukker Tribe
+
                | Amarr Empire
| Minmatar = {{Damagetype|Ex|Kin}}
+
                | Amarr = {{Damagetype|Em|Th}}
| Gallente Federation
+
                | Ammatar = {{Damagetype|Em|Th}}
| Gallente = {{Damagetype|Kin|Th}}
+
                | Minmatar Republic
| Caldari State
+
                | Thukker Tribe
| Caldari = {{Damagetype|Kin|Th}}
+
                | Minmatar = {{Damagetype|Ex|Kin}}
| Khanid Kingdom
+
                | Gallente Federation
| Khanid = {{Damagetype|Em|Th}}
+
                | Gallente = {{Damagetype|Kin|Th}}
| Mercenaries = {{Damagetype|Kin|Th}}
+
                | Caldari State
| Rogue Drones = {{Damagetype|Em|Th}}
+
                | Caldari = {{Damagetype|Kin|Th}}
| Damage to deal not defined for faction 4
+
                | Khanid Kingdom
}}}}</span>|}}{{#if:{{{Faction1|}}}| </td></tr> |}} |}} }}{{#if:{{{DamageToResist|}}}
+
                | Khanid = {{Damagetype|Em|Th}}
| <tr><td style="background:#191616;padding:0px 1em">Damage to resist</td><td style="padding:2px 0 2px 5px;">{{{DamageToResist}}}</td></tr> |{{#if: {{{Faction1|}}} | <tr><td style="background:#191616;padding:0px 1em">Damage to resist</td><td style="padding:2px 0 2px 5px;"><span style="width:155px;display:inline-block">{{#if:{{{DamageToResist1|}}}|{{{DamageToResist1}}}|{{#switch: {{{Faction1}}}
+
                | Mercenaries = {{Damagetype|Kin|Th}}
| Serpentis = {{Damagetype|Th|Kin}}
+
                | Rogue Drones = {{Damagetype|Em|Th}}
| Angel
+
                | Damage to deal not defined for faction 3
| Angel Cartel = {{Damagetype|Ex|Kin}}
+
                }}
| Syndicate
+
  }}</span>|}}{{#if: {{{Faction4|}}}
| The Syndicate = {{Damagetype|Kin|Th}}
+
              |<span style="width:155px;display:inline-block">{{#if:{{{DamageToDeal4|}}}
| Guristas pirates
+
                |{{{DamageToDeal4}}}
| Guristas = {{Damagetype|Kin|Th}}
+
                |{{#switch: {{{Faction4}}}
| Sansha
+
                | Serpentis = {{Damagetype|Kin|Th}}
| Sansha's Nation = {{Damagetype|Em|Th}}
+
                | Angel
| Blood Raider Covenant
+
                | Angel Cartel = {{Damagetype|Ex|Kin}}
| Blood Raiders = {{Damagetype|Em|Th}}
+
                | Syndicate
| Mordu's
+
                | The Syndicate = {{Damagetype|Kin|Th}}
| Mordu's Legion = {{Damagetype|Kin|th}}{{icon|small info|16|Battleships deal almost purely kinetic damage. Smaller things deal both kinetic and thermal}}
+
                | Guristas pirates
| EOM
+
                | Guristas = {{Damagetype|Kin|Th}}
| Equilibrium of Mankind = {{Damagetype|Kin|Th}}
+
                | Sansha
| CONCORD = {{Damagetype|Omni}}
+
                | Sansha's Nation = {{Damagetype|Em|Th}}
| Amarr Empire
+
                | Blood Raider Covenant
| Amarr = {{Damagetype|Em|Th}}
+
                | Blood Raiders = {{Damagetype|Em|Th}}
| Ammatar = {{Damagetype|Em|Th}}
+
                | Mordu's
| Minmatar Republic
+
                | Mordu's Legion = {{Damagetype|Kin|Em}}
| Thukker Tribe
+
                | EOM
| Minmatar = {{Damagetype|Ex|Kin}}
+
                | Equilibrium of Mankind = {{Damagetype|Kin}}
| Gallente Federation
+
                | CONCORD = {{Damagetype|Kin|Th}}
| Gallente = {{Damagetype|Kin|Th}}
+
                | Amarr Empire
| Caldari State
+
                | Amarr = {{Damagetype|Em|Th}}
| Caldari = {{Damagetype|Kin|Th}}
+
                | Ammatar = {{Damagetype|Em|Th}}
| Khanid Kingdom
+
                | Minmatar Republic
| Khanid = {{Damagetype|Th|Em}}
+
                | Thukker Tribe
| Mercenaries = {{Damagetype|Kin|Th}}
+
                | Minmatar = {{Damagetype|Ex|Kin}}
| Rogue Drones = {{Damagetype|Ex|Kin|Th}}
+
                | Gallente Federation
| Damage to resist not defined for faction 1
+
                | Gallente = {{Damagetype|Kin|Th}}
}}}}</span>{{#if: {{{Faction2|}}} |<span style="width:155px;display:inline-block">{{#if:{{{DamageToResist2|}}}|{{{DamageToResist2}}}|{{#switch: {{{Faction2}}}
+
                | Caldari State
| Serpentis = {{Damagetype|Th|Kin}}
+
                | Caldari = {{Damagetype|Kin|Th}}
| Angel
+
                | Khanid Kingdom
| Angel Cartel = {{Damagetype|Ex|Kin}}
+
                | Khanid = {{Damagetype|Em|Th}}
| Syndicate
+
                | Mercenaries = {{Damagetype|Kin|Th}}
| The Syndicate = {{Damagetype|Kin|Th}}
+
                | Rogue Drones = {{Damagetype|Em|Th}}
| Guristas pirates
+
                | Damage to deal not defined for faction 4
| Guristas = {{Damagetype|Kin|Th}}
+
                }}
| Sansha
+
  }}</span>|}}{{#if:{{{Faction1|}}} |</td> </tr>
| Sansha's Nation = {{Damagetype|Em|Th}}
+
              |  
| Blood Raider Covenant
+
              }}
| Blood Raiders = {{Damagetype|Em|Th}}
+
  |  
| Mordu's
+
}}
| Mordu's Legion = {{Damagetype|Kin|th}}{{icon|small info|16|Battleships deal almost purely kinetic damage. Smaller things deal both kinetic and thermal}}
+
}}
| EOM
+
{{#if:{{{DamageToResist|}}}
| Equilibrium of Mankind = {{Damagetype|Kin|Th}}
+
| <tr> <td style="background:#191616;padding:0px 1em">Damage to resist</td> <td style="padding:2px 0 2px 5px;">{{{DamageToResist}}}</td> </tr>
| CONCORD = {{Damagetype|Omni}}
+
|{{#if: {{{Faction1|}}} |  
| Amarr Empire
+
  <tr>
| Amarr = {{Damagetype|Em|Th}}
+
  <td style="background:#191616;padding:0px 1em">Damage to resist</td>
| Ammatar = {{Damagetype|Em|Th}}
+
  <td style="padding:2px 0 2px 5px;"><span style="width:155px;display:inline-block">{{#if:{{{DamageToResist1|}}}
| Minmatar Republic
+
    |{{{DamageToResist1}}}
| Thukker Tribe
+
    |{{#switch: {{{Faction1}}}
| Minmatar = {{Damagetype|Ex|Kin}}
+
    | Serpentis = {{Damagetype|Th|Kin}}
| Gallente Federation
+
    | Angel
| Gallente = {{Damagetype|Kin|Th}}
+
    | Angel Cartel = {{Damagetype|Ex|Kin}}
| Caldari State
+
    | Syndicate
| Caldari = {{Damagetype|Kin|Th}}
+
    | The Syndicate = {{Damagetype|Kin|Th}}
| Khanid Kingdom
+
    | Guristas pirates
| Khanid = {{Damagetype|Th|Em}}
+
    | Guristas = {{Damagetype|Kin|Th}}
| Mercenaries = {{Damagetype|Kin|Th}}
+
    | Sansha
| Rogue Drones = {{Damagetype|Ex|Kin|Th}}
+
    | Sansha's Nation = {{Damagetype|Em|Th}}
| Damage to resist not defined for faction 2
+
    | Blood Raider Covenant
}}}}</span>|}}{{#if: {{{Faction3|}}} |<span style="width:155px;display:inline-block">{{#if:{{{DamageToResist3|}}}|{{{DamageToResist3}}}|{{#switch: {{{Faction3}}}
+
    | Blood Raiders = {{Damagetype|Em|Th}}
| Serpentis = {{Damagetype|Th|Kin}}
+
    | Mordu's
| Angel
+
    | Mordu's Legion = {{Damagetype|Kin|th}}{{icon|small info|16|Battleships deal almost purely kinetic damage. Smaller things deal both kinetic and thermal}}
| Angel Cartel = {{Damagetype|Ex|Kin}}
+
    | EOM
| Syndicate
+
    | Equilibrium of Mankind = {{Damagetype|Kin|Th}}
| The Syndicate = {{Damagetype|Kin|Th}}
+
    | CONCORD = {{Damagetype|Omni}}
| Guristas pirates
+
    | Amarr Empire
| Guristas = {{Damagetype|Kin|Th}}
+
    | Amarr = {{Damagetype|Em|Th}}
| Sansha
+
    | Ammatar = {{Damagetype|Em|Th}}
| Sansha's Nation = {{Damagetype|Em|Th}}
+
    | Minmatar Republic
| Blood Raider Covenant
+
    | Thukker Tribe
| Blood Raiders = {{Damagetype|Em|Th}}
+
    | Minmatar = {{Damagetype|Ex|Kin}}
| Mordu's
+
    | Gallente Federation
| Mordu's Legion = {{Damagetype|Kin|th}}{{icon|small info|16|Battleships deal almost purely kinetic damage. Smaller things deal both kinetic and thermal}}
+
    | Gallente = {{Damagetype|Kin|Th}}
| EOM
+
    | Caldari State
| Equilibrium of Mankind = {{Damagetype|Kin|Th}}
+
    | Caldari = {{Damagetype|Kin|Th}}
| CONCORD = {{Damagetype|Omni}}
+
    | Khanid Kingdom
| Amarr Empire
+
    | Khanid = {{Damagetype|Th|Em}}
| Amarr = {{Damagetype|Em|Th}}
+
    | Mercenaries = {{Damagetype|Kin|Th}}
| Ammatar = {{Damagetype|Em|Th}}
+
    | Rogue Drones = {{Damagetype|Ex|Kin|Th}}
| Minmatar Republic
+
    | Damage to resist not defined for faction 1
| Thukker Tribe
+
    }}
| Minmatar = {{Damagetype|Ex|Kin}}
+
  }}</span>{{#if: {{{Faction2|}}}
| Gallente Federation
+
            |<span style="width:155px;display:inline-block">{{#if:{{{DamageToResist2|}}}
| Gallente = {{Damagetype|Kin|Th}}
+
            |{{{DamageToResist2}}}
| Caldari State
+
            |{{#switch: {{{Faction2}}}
| Caldari = {{Damagetype|Kin|Th}}
+
              | Serpentis = {{Damagetype|Th|Kin}}
| Khanid Kingdom
+
              | Angel
| Khanid = {{Damagetype|Th|Em}}
+
              | Angel Cartel = {{Damagetype|Ex|Kin}}
| Mercenaries = {{Damagetype|Kin|Th}}
+
              | Syndicate
| Rogue Drones = {{Damagetype|Ex|Kin|Th}}
+
              | The Syndicate = {{Damagetype|Kin|Th}}
| Damage to resist not defined for faction 3
+
              | Guristas pirates
}}}}</span>|}}{{#if: {{{Faction4|}}} |<span style="width:155px;display:inline-block">{{#if:{{{DamageToResist4|}}}|{{{DamageToResist4}}}|{{#switch: {{{Faction4}}}
+
              | Guristas = {{Damagetype|Kin|Th}}
| Serpentis = {{Damagetype|Th|Kin}}
+
              | Sansha
| Angel
+
              | Sansha's Nation = {{Damagetype|Em|Th}}
| Angel Cartel = {{Damagetype|Ex|Kin}}
+
              | Blood Raider Covenant
| Syndicate
+
              | Blood Raiders = {{Damagetype|Em|Th}}
| The Syndicate = {{Damagetype|Kin|Th}}
+
              | Mordu's
| Guristas pirates
+
              | Mordu's Legion = {{Damagetype|Kin|th}}{{icon|small info|16|Battleships deal almost purely kinetic damage. Smaller things deal both kinetic and thermal}}
| Guristas = {{Damagetype|Kin|Th}}
+
              | EOM
| Sansha
+
              | Equilibrium of Mankind = {{Damagetype|Kin|Th}}
| Sansha's Nation = {{Damagetype|Em|Th}}
+
              | CONCORD = {{Damagetype|Omni}}
| Blood Raider Covenant
+
              | Amarr Empire
| Blood Raiders = {{Damagetype|Em|Th}}
+
              | Amarr = {{Damagetype|Em|Th}}
| Mordu's
+
              | Ammatar = {{Damagetype|Em|Th}}
| Mordu's Legion = {{Damagetype|Kin|th}}{{icon|small info|16|Battleships deal almost purely kinetic damage. Smaller things deal both kinetic and thermal}}
+
              | Minmatar Republic
| EOM
+
              | Thukker Tribe
| Equilibrium of Mankind = {{Damagetype|Kin|Th}}
+
              | Minmatar = {{Damagetype|Ex|Kin}}
| CONCORD = {{Damagetype|Omni}}
+
              | Gallente Federation
| Amarr Empire
+
              | Gallente = {{Damagetype|Kin|Th}}
| Amarr = {{Damagetype|Em|Th}}
+
              | Caldari State
| Ammatar = {{Damagetype|Em|Th}}
+
              | Caldari = {{Damagetype|Kin|Th}}
| Minmatar Republic
+
              | Khanid Kingdom
| Thukker Tribe
+
              | Khanid = {{Damagetype|Th|Em}}
| Minmatar = {{Damagetype|Ex|Kin}}
+
              | Mercenaries = {{Damagetype|Kin|Th}}
| Gallente Federation
+
              | Rogue Drones = {{Damagetype|Ex|Kin|Th}}
| Gallente = {{Damagetype|Kin|Th}}
+
              | Damage to resist not defined for faction 2
| Caldari State
+
            }}
| Caldari = {{Damagetype|Kin|Th}}
+
  }}</span>|}}{{#if: {{{Faction3|}}}
| Khanid Kingdom
+
              |<span style="width:155px;display:inline-block">{{#if:{{{DamageToResist3|}}}
| Khanid = {{Damagetype|Th|Em}}
+
              |{{{DamageToResist3}}}
| Mercenaries = {{Damagetype|Kin|Th}}
+
              |{{#switch: {{{Faction3}}}
| Rogue Drones = {{Damagetype|Ex|Kin|Th}}
+
                | Serpentis = {{Damagetype|Th|Kin}}
| Damage to resist not defined for faction 4
+
                | Angel
}}}}</span>|}}{{#if:{{{Faction1|}}}| </td></tr> |}}  |}} }}{{#if:{{{WebPoint|}}}
+
                | Angel Cartel = {{Damagetype|Ex|Kin}}
| <tr><td style="background:#191616;padding:0px 1em">Warp disruption</td><td style="padding:2px 0 2px 5px;">{{{WebPoint}}}</td></tr> |}}{{#if:{{{EWAR|}}}
+
                | Syndicate
| <tr><td style="background:#191616;padding:0px 1em">EWAR</td><td style="padding:2px 0 2px 5px;">{{{EWAR}}}</td></tr> |}}{{#if:{{{ShipSizeLimit|}}}
+
                | The Syndicate = {{Damagetype|Kin|Th}}
| <tr><td style="background:#191616;padding:0px 1em">Ship size limit</td><td style="padding:2px 0 2px 5px;">{{{ShipSizeLimit}}}</td></tr> |}}{{#if:{{{ShipSuggestion|}}}
+
                | Guristas pirates
| <tr><td style="background:#191616;padding:0px 1em">Ship suggestion</td><td style="padding:2px 0 2px 5px;">{{{ShipSuggestion}}}</td></tr> |}}{{#if:{{{Rewards|}}}
+
                | Guristas = {{Damagetype|Kin|Th}}
| <tr><td style="background:#191616;padding:0px 1em">Rewards</td><td style="padding:2px 0 2px 5px;">{{{Rewards}}}</td></tr> |}}{{#if:{{{StandingLoss|}}}
+
                | Sansha
| <tr><td style="width:125px;background:#191616;padding:0px 1em">Standing loss</td><td style="padding:2px 0 2px 5px;">{{{StandingLoss}}}</td></tr> |}}{{#if:{{{Extra|}}}
+
                | Sansha's Nation = {{Damagetype|Em|Th}}
| <tr><td style="width:125px;background:#191616;padding:0px 1em">Extra</td><td style="padding:2px 0 2px 5px;">{{{Extra}}}</td></tr> |}}
+
                | Blood Raider Covenant
</table></includeonly><noinclude>
+
                | Blood Raiders = {{Damagetype|Em|Th}}
{{documentation}}
+
                | Mordu's
</noinclude>
+
                | Mordu's Legion = {{Damagetype|Kin|th}}{{icon|small info|16|Battleships deal almost purely kinetic damage. Smaller things deal both kinetic and thermal}}
 +
                | EOM
 +
                | Equilibrium of Mankind = {{Damagetype|Kin|Th}}
 +
                | CONCORD = {{Damagetype|Omni}}
 +
                | Amarr Empire
 +
                | Amarr = {{Damagetype|Em|Th}}
 +
                | Ammatar = {{Damagetype|Em|Th}}
 +
                | Minmatar Republic
 +
                | Thukker Tribe
 +
                | Minmatar = {{Damagetype|Ex|Kin}}
 +
                | Gallente Federation
 +
                | Gallente = {{Damagetype|Kin|Th}}
 +
                | Caldari State
 +
                | Caldari = {{Damagetype|Kin|Th}}
 +
                | Khanid Kingdom
 +
                | Khanid = {{Damagetype|Th|Em}}
 +
                | Mercenaries = {{Damagetype|Kin|Th}}
 +
                | Rogue Drones = {{Damagetype|Ex|Kin|Th}}
 +
                | Damage to resist not defined for faction 3
 +
              }}
 +
  }}</span>|}}{{#if: {{{Faction4|}}}
 +
              |<span style="width:155px;display:inline-block">{{#if:{{{DamageToResist4|}}}
 +
                |{{{DamageToResist4}}}
 +
                |{{#switch: {{{Faction4}}}
 +
                | Serpentis = {{Damagetype|Th|Kin}}
 +
                | Angel
 +
                | Angel Cartel = {{Damagetype|Ex|Kin}}
 +
                | Syndicate
 +
                | The Syndicate = {{Damagetype|Kin|Th}}
 +
                | Guristas pirates
 +
                | Guristas = {{Damagetype|Kin|Th}}
 +
                | Sansha
 +
                | Sansha's Nation = {{Damagetype|Em|Th}}
 +
                | Blood Raider Covenant
 +
                | Blood Raiders = {{Damagetype|Em|Th}}
 +
                | Mordu's
 +
                | Mordu's Legion = {{Damagetype|Kin|th}}{{icon|small info|16|Battleships deal almost purely kinetic damage. Smaller things deal both kinetic and thermal}}
 +
                | EOM
 +
                | Equilibrium of Mankind = {{Damagetype|Kin|Th}}
 +
                | CONCORD = {{Damagetype|Omni}}
 +
                | Amarr Empire
 +
                | Amarr = {{Damagetype|Em|Th}}
 +
                | Ammatar = {{Damagetype|Em|Th}}
 +
                | Minmatar Republic
 +
                | Thukker Tribe
 +
                | Minmatar = {{Damagetype|Ex|Kin}}
 +
                | Gallente Federation
 +
                | Gallente = {{Damagetype|Kin|Th}}
 +
                | Caldari State
 +
                | Caldari = {{Damagetype|Kin|Th}}
 +
                | Khanid Kingdom
 +
                | Khanid = {{Damagetype|Th|Em}}
 +
                | Mercenaries = {{Damagetype|Kin|Th}}
 +
                | Rogue Drones = {{Damagetype|Ex|Kin|Th}}
 +
                | Damage to resist not defined for faction 4
 +
                }}
 +
  }}</span>|}}{{#if:{{{Faction1|}}} |</td> </tr>
 +
              |
 +
              }}
 +
  |
 +
  }}
 +
}}
 +
{{#if:{{{WebPoint|}}} |<tr> <td style="background:#191616;padding:0px 1em">Warp disruption</td> <td style="padding:2px 0 2px 5px;">{{{WebPoint}}}</td> </tr>
 +
|
 +
}}
 +
{{#if:{{{EWAR|}}} |<tr> <td style="background:#191616;padding:0px 1em">EWAR</td> <td style="padding:2px 0 2px 5px;">{{{EWAR}}}</td> </tr>
 +
|
 +
}}
 +
{{#if:{{{ShipSizeLimit|}}} |<tr> <td style="background:#191616;padding:0px 1em">Ship size limit</td> <td style="padding:2px 0 2px 5px;">{{{ShipSizeLimit}}}</td> </tr>
 +
|
 +
}}
 +
{{#if:{{{ShipSuggestion|}}} |<tr> <td style="background:#191616;padding:0px 1em">Ship suggestion</td> <td style="padding:2px 0 2px 5px;">{{{ShipSuggestion}}}</td> </tr>
 +
|
 +
}}
 +
{{#if:{{{Rewards|}}} |<tr> <td style="background:#191616;padding:0px 1em">Rewards</td> <td style="padding:2px 0 2px 5px;">{{{Rewards}}}</td> </tr>
 +
|
 +
}}
 +
{{#if:{{{StandingLoss|}}} |<tr> <td style="width:125px;background:#191616;padding:0px 1em">Standing loss</td> <td style="padding:2px 0 2px 5px;">{{{StandingLoss}}}</td> </tr>
 +
|
 +
}}
 +
{{#if:{{{Extra|}}} |<tr> <td style="width:125px;background:#191616;padding:0px 1em">Extra</td> <td style="padding:2px 0 2px 5px;">{{{Extra}}}</td> </tr>
 +
|
 +
}}
 +
</table>
 +
</includeonly><noinclude>{{documentation}}</noinclude>

Revision as of 12:55, 27 March 2022

Template documentation (for the above template, sometimes hidden or invisible)
Description
This template is meant for creating the short summary info for missions. It should be used at the beginning of all mission report articles.
Dependencies
Uses
{{Damage to deal}}
{{Damage to resist}}
Syntax
Usage: At the beginning of the article add the following and fill the mission info to it.
{{Missiondetails
|Name= 
|Level= 
|Storyline= 
|Type= 
|Objective= 
|Faction1= 
|DamageToDeal1= 
|DamageToResist1= 
|WebPoint= 
|EWAR= 
|ShipSizeLimit= 
|ShipSuggestion= 
|Rewards= 
|StandingLoss= 
|Extra= 
}}
Parameters
Name 
Name of the mission. Spelled and capitalized exactly as written in-game. Not intended to be used on mission articles.
Level 
Level of the mission. For standard missions this is the level of the agent. For storyline missions this is the level of the standard missions the mission is awarded for.
Storyline 
yes if the mission is a storyline mission e.g. the "extra" mission offered for completing 16 missions of the same level for the same faction. Omit if not.
Type 
Type of the mission (Courier, Encounter, Mining, Trade, Talk to Agent(Travel), Agent Interaction(Branch) — Industry, Exploration). This can be found in the mission journal.

With the Viridian expansion the mission journal was removed from the Neocom and the short-cut settings. Its keyboard short-cut was assigned to the newly introduced opportunities window.

However, for the time being as of 25 March 2024, the mission journal can still be called using the slash command /open journal in any of the chat windows.

Objective 
Mission objective. Kill everything, retrieve X, do a thing etc. Can be found on the right side of the agent dialog window.
Faction<x
x is 1 to 4. Opposing faction (automatic damage when using a well known faction).
Faction 
Overrides all Faction<x> choices and does not align damage/resist profiles properly. use this if the faction need long explanations.
DamageToDeal<x
x is 1 to 4. The damage typ(s) to deal. Overrides default damage to deal for well known factions. Use {{Damagetype}}. Only visible when there is an actual Faction<x>.
DamageToDeal 
Overrides all automatic damage info and does not align to many factions. Use if long explanation for best damage.
DamageToResist<x
x is 1 to 4. The damage type(s) to resist against. Overrides default damage to resist for well known factions. Use {{Damagetype}}. Only visible when there is an actual Faction<x>.
DamageToResist 
Overrides all automatic resistDamageToResist<x> info and does not align with multiple factions. Use if long explanation is needed.
WebPoint 
Points or scrams in the mission. Web is in name only due to historical reasons and webs should be in EWAR section.
EWAR 
EWAR in the mission.
ShipSizeLimit 
Limit on ship size. Only fill if mission has special limits (normal missions allow all subcapital ships).
ShipSuggestion 
Ship recommendations. Only fill this in if there is a special reason to use suggested ships instead of a normal mission-running ship.
Rewards 
Rewards. Only fill if mission has special rewards. Normal ISK and LP payouts are not constant and change over time.
StandingLoss 
Only use if a significant standing loss is incurred. Mainly for empire faction standing loss.
Extra 
Fill if there is something extra noteworthy. For example, a mission requiring a salvager, a mission with time limits, or unusual dangers.
Sample
Simple sample: Just put in the info for mission and leave damage and resist fields empty to use automatic info.
{{Missiondetails
|Level= 4
|Type= Encounter
|Objective= Retrieve Damsel in Distress
|Faction1= Mercenaries
|DamageToDeal1=
|DamageToResist1=
|WebPoint= Elite frigates point
|EWAR=
|ShipSizeLimit=
|ShipSuggestion= Battleship
|Rewards= 
|Extra= 
}}

Gives:



Level 4
Type Encounter
Objective Retrieve Damsel in Distress
Faction Mercenaries
Best damage to deal Kinetic damage KinThermal damage Th
Damage to resist Kinetic damage KinThermal damage Th
Warp disruption Elite frigates point
Ship suggestion Battleship


Example: Mixing manual and automatic info
{{Missiondetails
|Level= 4
|Type= Encounter
|Objective= Retrieve Damsel in Distress
|Faction1= Mercenaries
|DamageToDeal1=
|DamageToResist1= {{Damagetype|Em}}
|Faction2= Serpentis
|DamageToResist2=
|DamageToDeal2=
|Faction3= Local Pirates
|DamageToDeal3= {{Damagetype|Em|th}}
|DamageToResist3= {{Damagetype|Omni}}
|WebPoint=
|EWAR=
|ShipSizeLimit=
|ShipSuggestion= Battleship
|Rewards= 
|Extra= 
}}

Gives:



Level 4
Type Encounter
Objective Retrieve Damsel in Distress
Factions MercenariesSerpentisLocal Pirates
Best damage to deal Kinetic damage KinThermal damage ThKinetic damage KinThermal damage ThElectromagnetic damage EMThermal damage Th
Damage to resist Electromagnetic damage EMThermal damage ThKinetic damage KinElectromagnetic damageThermal damageKinetic damageExplosive damage Omni
Ship suggestion Battleship


Example: Complex factions and damage profiles
{{Missiondetails
|Level=
|Type= Encounter
|Objective= Retrieve The Ringmaster (1.0 m3)
|Faction= Consumption Junkies and Lustadores (Serpentis ships), Sinful Saints (Angel ships)
|DamageToDeal= {{Damagetype|Kin|th}} (Serpentis ships) and {{Damagetype|Ex|Kin}} (Angel ships)
|DamageToResist= {{Damagetype|Ex|Kin|th}}
|WebPoint=
|EWAR= Target painters and very strong dampening
|ShipSizeLimit=
|ShipSuggestion= 
|Rewards= 
|Extra= 
}}

Gives:



Type Encounter
Objective Retrieve The Ringmaster (1.0 m3)
Faction Consumption Junkies and Lustadores (Serpentis ships), Sinful Saints (Angel ships)
Best damage to deal Kinetic damage KinThermal damage Th (Serpentis ships) and Explosive damage ExKinetic damage Kin (Angel ships)
Damage to resist Explosive damage ExKinetic damage KinThermal damage Th
EWAR Target painters and very strong dampening
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