Difference between revisions of "Template:ShipArticle"

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<td class='right'><div class='title'>Grouping</div>
 
<td class='right'><div class='title'>Grouping</div>
<span style='color: #7D6843;font-size: 90%;'>&#9642; Typical Role(s) : </span><span>Damage Dealer, Mission</span><br>
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<span style='color: #7D6843;font-size: 90%;'>&#9642; Variations : </span><span>none</span>
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<td style='width:70px;'><span style='color: #7D6843;font-size: 90%;'>&#9642; Role(s)</span></td>
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<td><span>Damage Dealer, Mission</span></td>
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<td><span style='color: #7D6843;font-size: 90%;'>&#9642; Variations</span></td>
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<td><span><span>none</span></span></td>
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Revision as of 08:09, 2 October 2011

Eve University Database
 
Ship Database
Drake
Drake
Caldari State
Caldari State
ECM PRIORITY
NORMAL
Gravimetric
what's this?

NORMAL Priority Target

Refer to your best judgement or the FC instructions on jamming targets with this priority level. The priority displayed here were meant only as a basic guideline for prioritizing targets on theoritical level, actual field priority may differ on certain circumstances.


Battlecruiser
Drake Class
structure hitpoints
Many High Slots
HIGHLIGHTS
structure hitpoints
High Thermal Resist on Shields
HIGHLIGHTS
EXTERNAL LINKS

The Drake is the most commonly flown ship in all of EVE, effective in both PvE and PvP combat. PvE load-outs sport an insane passive regeneration shield tank while in PvP the Drake is fitted with a huge buffer tank (sometimes achieving a number of effective hit points equal to Battleships). While its DPS is not as effective as those of other races Battlecruisers its awesome tank means that it will often be the last ship standing on a battlefield. Enemy commanders are unlikely to call a Drake primary. This fact coupled with its tanking abilities as well as the possibility to fit a Warfare Link make it a very good command ship for fleet commanders (FC, WC and SC). It also makes for a great if very obvious bait ship, sucking up enemy fire until the main fleet arrives.

SHIP BONUSES

Battlecruiser Skill Bonus:
5% bonus to Shield resistance per skill level
5% bonus to kinetic damage of heavy missiles and heavy assault missiles per skill level

Required Skills
  • Amarr Frigate V2d 1h 40m
    • Spaceship Command I2d 1h 40m
  • Covert Ops I2d 1h 40m
    • Spaceship Command III2d 1h 40m
    • Electronic Upgrades V2d 1h 40m
Training Time what's this?
2d 1h 40m
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Role(s) Damage Dealer, Mission
▪ Variations none

Ship Attributes

Fittings
Powergrid
powergrid
850 MW
CPU
cpu output
525 tf
Capacitor
capacitor
2812.5 GJ
High
high slots
7
Launchers
launcher slots
2
Turrets
turret slots
3
Medium
middle slots
2
Low
low slots
5
Navigation
Max Velocity
max. velocity
300 m/s
Inertia Modifier
inertia modifier (agility)
0.628
Warp Speed
6 AU/s
Base Time to Warp
base time to warp
12.523 s
Drones
Drone Capacity
drone capacity
25 m3
Drone Bandwith
drone bandwith
25 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
60 km
Max Locked Targets
max. locked targets
8
Gravimetric Sensor
gravimetric sensor strength
19 points
Sig. Radius
ship signature radius
285 m
Scan Res.
scan resolution
195 mm
Structure
Structure Hitpoints
structure hitpoints
3906 HP
Mass
ship mass
14,010,000 kg
Volume
ship volume
252000 m3
Capacity
cargo capacity
345 m3
Shields
Shield Capacity
shields
5469 HP
Shield Resistances
EM
shield electromagnetic resistance
0
THR
shield thermal resistance
0
KIN
shield kinetic resistance
0
EXP
shield explosive resistance
0
Armor
Armor Hitpoints
armor
5469 HP
Armor Resistances
EM
shield electromagnetic resistance
0
THR
armor thermal resistance
0
KIN
armor kinetic resistance
0
EXP
armor explosive resistance
0