Triglavian Collective

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The Triglavian Collective are a new faction introduced in the “Into the Abyss” expansion (May 2018), they can be found in a new type of space providing a unique solo PVE timed encounter and exotic new technologies, including their very own ships and new weapon system.

Triglavian Collective

Full Introduction

While the "Into the Abyss" expansion adds a number of other changes, this new Triglavian faction is the primary focus of this page, with the related Abyssal Deadspace complexes on top.

The core source of most of the Triglavian content is the Abyssal Deadspace complexes, which are unique complexes in a separate and isolated area of space for which only one person can participate in at a time. These sites are the source for the BPCs used to build Triglavian ships, also called Precursor vessels; these sites also provide "keys" to access other complexes, blueprints for Entropic Disintegrator modules, Abyssal Deadspace modifier items and some apparel items.

Precursor vessels are the only ships that can use the Entropic Disintegrator modules which have a different setup than the conventional weapon systems most EVE players are familiar with. They focus on an armor tank with emphasis on utility; much like the Society of Conscious Thought vessels, these hulls tend to be somewhat mediocre but can excel in very specific situations. They are specifically equipped to use the Entropic Disintegrator weapon system: all of the hulls have only one turret slot yet have two or more utility high slots, possibly to synergize with the remote armor repair bonuses on each hull. Entropic Disintegrators are a curious weapon system which has some parallels to laser systems, with an interesting but rather specific attribute whereby the damage modifier of the weapon system increases with each shot fired.

Abyssal Mutaplasmids are special modifier elements which are designed to modify certain attributes of select modules. An example would be a Microwarpdrive: the mutaplasmid can boost or decrease the velocity bonus, the powergrid requirement, the signature radius modifier or the activation cost. This allows for interesting concepts in ship choices but also threatens the stability of the module metagame.

Further details on each of these concepts will be explored below.

Lore

The Triglavian Collective is a new faction that appeared in New Eden in early YC120. Fleets were following heavily damaged and incapacitated Drifter Fleets appeared around several locations around New Eden it was discovered that those fleets were engaged by a faction that was not known before. Data vaults salvaged from those damaged drifter fleets and Arataka Research Consortium managed to salvage data from those corrupted trinary data vaults that have video footage that shows that unknown faction, named as "Triglavian Collective" engaging Drifter Fleet with an exotic weapon system. One of their Battleship class hulls was also captured by CONCORD and further research was conducted to reveal more about those new faction. It was suggested that the Triglavian Collective is a formation of three entities. Those entities are Peruna Clade [CLPER], Svarov Clade [CLSVA] and Velesian Clade [CLVEL].

The Scope Video : The Scope - The Triglavian Collective Revealed

Abyssal Deadspace

Main article: Abyssal Deadspace

Ships

The Expansion introduces a new ship skill called “Precursor” that leaves room for future races to fall under. What is known so far about the ships and is subject to change:

The Triglavian Ship Themes:

  • Defense: Armor
  • Speed: Medium
  • Focus on Utility
    • Drones
    • Utility mod bonuses

The Triglavian Ship Role bonuses include:

  • Remote repair range
  • Remote repair cap use
  • Neut and Nos cap use
  • Smart bomb cap use

Demavik (Frigate)

  • Slot Layout:
    • 3 High
    • 2 Mid
    • 4 Low
  • Precursor Frigate Bonuses:
    • Disintegrator damage
    • Disintegrator optimal range

Vedmak (Cruiser)

  • Slot Layout:
    • 4 High
    • 4 Mid
    • 6 Low
  • Precursor Cruiser Bonuses:
    • Disintegrator damage
    • Disintegrator tracking speed

Leshak (Battleship)

  • Slot Layout:
    • 5 High
    • 4 Mid
    • 8 Low
  • Precursor Battleship Bonuses:
    • Disintegrator damage
    • Disintegrator rate of fire

Entropic Disintegrator

A new weapon skill and specialization will allow the use of Entropic Disintegrators coming in T1 and T2 variants, and in three sizes. The new weapon system will occupy a single slot and only one can be fitted, limited to Triglavian ships. This opens many possibilities as a large number of utility highs remain free.

The Entropic Disintegrator has unique characteristics such as increasing damage per cycle and no falloff. When a ship is out of range of the weapon, it will turn off. The weapon system uses tracking mechanics and is impacted by tracking modules. The damage type is explosive and thermal.

The optimal ranges are 6500/15500/28000 for small/medium/large variants. The rate of fire is 4s/6s/8s. The damage charge-up is 5% per cycle up to 50%. Ammo will have up to 80% extra range or down to as low as negative 50% for higher damage. Base turret damage 3/4/6 turrets equivalent.

Skills

New set of skills were introduced in order to use the new precursor ship hulls and weapons.

  • Precursor Frigate (Requires Spaceship Command I)
  • Precursor Cruiser (Requires Spaceship Command IV)
  • Precursor Battleship (Requires Spaceship Command V)
  • Small Precursor Turret (Requires Gunnery I)
  • Medium Precursor Turret (Requires Small Precursor Turret III)
  • Large Precursor Turret (Requires Medium Precursor Turret III)

Mutaplasmids

A new type of component can be found in the Abyssal Deadspace that can be used to mutate existing components into either improved or worse versions. Individual attributes can be randomly improved by up to 40% or reduced by 10%. The types of components that will initially be mutable are:

  • Armor Repairers
  • Shield Boosters
  • Armor Plates
  • Shield Extenders
  • Warp Scramblers
  • Warp Disruptors
  • Stasis Webifiers
  • Neutralizers
  • Afterburners
  • Microwarpdrives

The higher the meta of the module will produce the highest possible improvements, but be mindful that you may essentially ruin the item.

Three types of mutaplasmids:

  • Decayed - Lower impact
  • Gravid - Highest average result
  • Unstable - Highest maximum return