Difference between revisions of "User:Cassiel Seraphim/Sandbox5"

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= Useful training for alts =
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== Pirate faction table ==
It is no secret that having alts or several accounts are extremely useful in EVE. Incursions are no different and we can make good use of alts for a wide variety of things, especially unistas during war.
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{| class="wikitable sortable" style="text-align:center; color:white;"
{{example|The training times shown below are assuming the same +3 attribute implants as mentioned at the top of this page.}}
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|-
== Scout / hacker ==
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! style="background-color:#222222;" | Pirate faction
Scouting can be done in pretty much any ship, even shuttles. When it comes to hacking there are a few skills that help.
+
! style="width:5em; background-color:#222222;" | Amarr
{| class="wikitable" style="font-size:90%; text-align:center; padding:1px;"
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! style="width:5em; background-color:#222222;" | Caldari
! [[file:icon_ship.png|32px|link=]] Ship skills
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! style="width:5em; background-color:#222222;" | Gallente
! [[file:Module icon microwarpdrive tech1.png|32px|link=]] Navigation skills
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! style="width:5em; background-color:#222222;" | Minmatar
! [[File:icon_data_analyzer_i.png|32px|link=]] Hacking
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|-
|- valign="top" style="background:#222222;"  
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| style="text-align:left;" | [[image:isis_angel.png|32px]] [[Angel Cartel]]
| ~ XX days and YY hours
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| data-sort-value="2" |
| ~ XX days and YY hours
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| data-sort-value="2" |
| ~ XX days and YY hours
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| data-sort-value="1" | [[image:isis_gallente.png|32px]]
|- valign="top" nowrap
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| data-sort-value="1" | [[image:isis_minmatar.png|32px]]
| style="padding:8px;" |
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|-
XXX<br>
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| style="text-align:left;" | [[image:isis_blood_raiders.png|32px]] [[Blood Raiders]]
XXX<small>&nbsp;<ref>...</ref></small>
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| data-sort-value="1" | [[image:isis_amarr.png|32px]]
| style="padding:8px;" |
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| data-sort-value="2" |
Caldari Frigate I<small>&nbsp;<ref>Getting '''Caldari Frigate II''' or '''III''' wouldn't take long either, but not strictly needed.</ref></small>
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| data-sort-value="2" |
| style="padding:8px;" |
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| data-sort-value="1" | [[image:isis_minmatar.png|32px]]
XXX<br>
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|-
XXX<small>&nbsp;<ref>...</ref></small>
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| style="text-align:left;" | [[image:isis_guristas.png|32px]] [[Guristas]]
 +
| data-sort-value="2" |
 +
| data-sort-value="1" | [[image:isis_caldari.png|32px]]
 +
| data-sort-value="1" | [[image:isis_gallente.png|32px]]
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| data-sort-value="2" |
 +
|-
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| style="text-align:left;" | [[image:isis_mordus.png|32px]] [[Mordu's Legion]]
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| data-sort-value="2" |
 +
| data-sort-value="1" | [[image:isis_caldari.png|32px]]
 +
| data-sort-value="1" | [[image:isis_gallente.png|32px]]
 +
| data-sort-value="2" |
 +
|-
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| style="text-align:left; padding-right:1em;" | [[image:isis_sansha.png|32px]] [[Sansha's Nation]]
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| data-sort-value="1" | [[image:isis_amarr.png|32px]]
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| data-sort-value="1" | [[image:isis_caldari.png|32px]]
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| data-sort-value="2" |
 +
| data-sort-value="2" |
 +
|-
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| style="text-align:left;" | [[image:isis_serpentis.png|32px]] [[Serpentis]]
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| data-sort-value="2" |
 +
| data-sort-value="2" |
 +
| data-sort-value="1" | [[image:isis_gallente.png|32px]]
 +
| data-sort-value="1" | [[image:isis_minmatar.png|32px]]
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|-
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| style="text-align:left;" | [[image:isis_soe.png|32px]] [[Sisters of EVE]]
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| data-sort-value="1" | [[image:isis_amarr.png|32px]]
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| data-sort-value="2" |
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| data-sort-value="1" | [[image:isis_gallente.png|32px]]
 +
| data-sort-value="2" |
 +
|-
 
|}
 
|}
<small><references/></small>
 
 
== Orca ==
 
The [[Orca]] is a wonderful ship that's more like a mobile base than just a ship. It has a ship maintenance bay to store ship, enough cargo hold to carry lots of ammo as well as spare modules, an ore hold for [[Lyavite in Incursions|lyavite]]. Its refitting services and fleet hangar is also very useful for changing things up while in space, or to have a nearby stock of lyavite handy in a non-station system.
 
 
Even if you fly this ship on an alt that you cannot have logged on at the same time as your main character, the Orca is a tremendously useful ship.
 
 
==== Training into the Orca ====
 
{| class="wikitable" style="font-size:90%; text-align:center; padding:1px;"
 
! [[file:icon_cogs.png|32px|link=]] Support skills
 
! [[file:icon_ship.png|32px|link=]] Ship skills
 
! [[File:icon_leader.png|32px|link=]] Leadership skills
 
! [[file:Module icon microwarpdrive tech1.png|32px|link=]] Navigation skills
 
|- valign="top" style="background:#222222;"
 
| ~ 6 days and 7 hours
 
| ~ 5 days and 15 hours
 
| ~ 10 days and 16 hours
 
| ~ 1 days and 19 hours
 
|- valign="top" nowrap
 
| style="padding:8px;" |
 
Cybernetics I<br>
 
Mechanics III<br>
 
Energy Management III<br>
 
Energy Systems Operation III<br>
 
Hull Upgrades IV<br>
 
Tactical Shield Manipulation IV<br>
 
Jury Rigging I
 
| style="padding:8px;" |
 
Spaceship Command V<br>
 
ORE Industrial III<br>
 
Industrial Command Ships I
 
| style="padding:8px;" |
 
Leadership I<br>
 
Mining Foreman V<br>
 
Mining Director I
 
| style="padding:8px;" |
 
Afterburner III<br>
 
High Speed Maneuvering III<br>
 
Acceleration Control III<br>
 
Warp Drive Operation III
 
|- valign="top" style="background:#222222;"
 
| colspan=4 | ~ 24 days and 9 hours worth of training in total
 
|}
 
==== Minimum Orca fit ====
 
{{ShipFitting|showTOC=N|
 
ship=Orca|
 
shipTypeID=28606|
 
fitName=Minimum skills|
 
fitID=Minimum-skills|
 
high1name=open|
 
high2name=open|
 
high3name=open|
 
mid1name=Prototype 100MN Microwarpdrive I|
 
mid1typeID=5945|
 
mid2name=Adaptive Invulnerability Field II|
 
mid2typeID=2281|
 
mid3name=Adaptive Invulnerability Field II|
 
mid3typeID=2281|
 
mid4name=EM Ward Field II|
 
mid4typeID=2301|
 
low1name=Reinforced Bulkheads II|
 
low1typeID=1335|
 
low2name=Damage Control II|
 
low2typeID=2048|
 
drone1name=open|
 
drone2name=open|
 
drone3name=open|
 
drone4name=open|
 
drone5name=open|
 
rig1name=Large Ancillary Current Router I|
 
rig1typeID=25956|
 
rig2name=Large Ancillary Current Router I|
 
rig2typeID=25956|
 
rig3name=Large Capacitor Control Circuit I|
 
rig3typeID=25948|
 
difficulty=0|
 
warsop=A|
 
warsopReason=Not applicable|
 
version=ODY 1.0|
 
shipDNA=28606:2281;2:2301;1:5945;1:1335;1:2048;1:25948;1:25956;2::|
 
skills=|
 
notes=With everything turned off, you still have 92 - 96k ehp.</li><li>With just the '''Damage Control II''' turned on, you have 195 - 200k ehp.</li><li>With the shield hardeners turned on, your ehp goes up to 209 - 230k.}}
 
==== Ore Hold ====
 
{|
 
| [[image:Icon_ore_kernite.png]]
 
| The ore hold is perfect for [[Lyavite in Incursions|lyavite]] and can hold up to 163 full stacks which is 41,575 units of ore.<br>''(the hold itself can take 50,000 m3 worth of any ore and is unaffected by skill)''
 
|}
 
==== Fleet Hangar ====
 
{|
 
| [[File:warfare-links.png|64px|link=]]
 
| The fleet hangar is another 40,000 m3 that can hold just about anything (including rigged frigates). This hold can be used for spare modules and ore to be available to fleet members, or just secondary storage.
 
|}
 
==== Ship Maintenance Bay ====
 
Nothing in the maintenance bay will drop if your ship is destroyed, they will simply be destroyed along with your ship. This makes it very useful for denying suicide gankers their profit by putting the costly modules on ships inside the maintenance bay. Keep in mind that you would still lose those ships and modules, but they wouldn't be a contributing factor when suicide gankers calculate the profit of ganking you.
 
 
The ship maintenance bay is 400,000 m3 worth of assembled ships which is enough to hold ships as large as a battlecruiser-hull, or a selection of cruiser-hull or smaller. You could fill out the maintenance bay with some extra ships for exploration, low level missioning (or even high level missioning with a Tengu), mining ships (for lyavite or just in general). For those with the skills to fly several ships, it is also ideal for moving multiple logistics or strategical cruisers as well as a command ship.
 
 
Below is a list of ships and how much room they take up:
 
{| class="wikitable" style="font-size:90%; text-align:center; padding:1px;"
 
! colspan="5" | [[file:icon_ship_dark.png|32px|link=]] Logistics and strategic cruisers
 
! colspan="2" | [[file:icon_ship_other.png|32px|link=]] Command ships
 
! colspan="2" | [[File:icon_ship.png|32px|link=]] Other ships
 
|- valign="top"
 
| style="padding:0px;" | [[image:Scimitar.jpg|64px|Scimitar]]
 
| style="padding:0px;" | [[image:Basilisk.jpg|64px|Basilisk]]
 
| style="padding:0px;" | [[image:Legion.jpg|64px|Legion]]
 
| style="padding:0px;" | [[image:Loki.jpg|64px|Loki]]
 
| style="padding:0px;" | [[image:Tengu.jpg|64px|Tengu]]
 
| style="padding:0px;" | [[image:Claymore.jpg|64px|Claymore (or Sleipnir)]]
 
| style="padding:0px;" | [[image:Vulture.jpg|64px|Vulture]]
 
| style="padding:0px;" | [[image:Heron.jpg|64px|Heron]]
 
| style="padding:0px;" | [[image:Procurer.jpg|64px|Procurer (or a Skiff)]]
 
|- valign="top" style="background:#222222; font-size:90%;"
 
| 89,000 m3
 
| 107,000 m3
 
| 118,000 m3
 
| 80,000 m3
 
| 92,000 m3
 
| 216,000 m3
 
| 252,000 m3
 
| 18,900 m3
 
| 100,000 m3
 
|}
 
==== Making the most of it ====
 
If you can afford to spend a little more time on it, there are various things you could do to make life a little easier for your Orca-pilot.
 
 
Should you have a lot of time and an interest in mining as well, the Orca is the premier booster for mining operations, shadowed only by the [[Rorqual]]. But that would be a considerable time investment.
 
{| class="wikitable" style="font-size:90%; text-align:center; padding:1px;"
 
! [[file:icon_cogs.png|32px|link=]] Support skills
 
! [[file:Module icon microwarpdrive tech1.png|32px|link=]] Navigation skills
 
! [[File:warfare-links.png|32px|link=]] Mining Foreman links
 
|- valign="top" style="background:#222222;"
 
| ~ 4 days and 24 hours
 
| ~ 7 days and 12 hours
 
| ~ 58 days and 22 hours
 
|- valign="top" nowrap
 
| style="padding:8px;" |
 
Mechanics IV<br>
 
Energy Management IV<br>
 
Energy Systems Operation IV<br>
 
Industrial Command Ships III<small>&nbsp;<ref>The '''Industrial Command Ships''' skill will improve your normal cargo hold capacity.</ref></small>
 
| style="padding:8px;" |
 
Warp Drive Operation IV<br>
 
Acceleration Control IV<br>
 
High Speed Maneuvering IV
 
| style="padding:8px;" |
 
Cybernetics V<small>&nbsp;<ref>'''Cybernetics V''' is needed for the '''Mining Foreman Mindlink'''.</ref></small><br>
 
Mining Director V<small>&nbsp;<ref>'''Mining Director V''' is needed for the tech two '''Mining Foreman Links''', as well as improves the efficiency of the links by 100% per level.</ref></small><br>
 
Warfare Link Specialist IV<small>&nbsp;<ref>The '''Warfare Link Specialist''' skill isn't required to use the tech two '''Mining Foreman Links''', but it improves the efficiency of the links by 10% per level.</ref></small><br>
 
Industrial Command Ships IV<small>&nbsp;<ref>The '''Industrial Command Ships''' skill isn't required to use the tech two '''Mining Foreman Links''', but it improves the efficiency of the links by 3% per level.</ref></small>
 
|}
 
<small><references/></small>
 
 
== Valet alt ==
 
Having an alt capable of flying your ships around is invaluable when your main character is at war or otherwise indisposed. If the purpose is just to fly the ship, they wouldn't need any gunnery skills whatsoever.
 
 
Below are various levels of training needed for different type of tanking capabilities. As a minimum, the '''Hull tanking''' and '''Ship skills''' is enough to fit a Damage Control II and Reinforced Bulkhead II modules for a solid 150k+ ehp buffer on a regular tech one battleship. If you train the '''Additional race''' as well, the alt could move a pirate faction battleship.
 
{| class="wikitable" style="font-size:90%; text-align:center; padding:1px;"
 
! [[file:icon_hull.png|32px|link=]] Hull tanking
 
! [[file:icon_ship.png|32px|link=]] Ship skills
 
! [[File:icon_ship_other.png|32px|link=]] Additional race
 
! [[file:icon_shield.png|32px|link=]] Shield tanking<small>&nbsp;<ref>This short train allows you to use '''Large F-S9 Regolith Shield Induction''' and amplifiers like the '''Upgraded EM Ward Amplifier I''' module.</ref></small>
 
! [[file:icon_shield_glow.png|32px|link=]] Better shield tanking<small>&nbsp;<ref>Increasing the train to a handful of days means you can upgrade the shield tank and use the '''Large Shield Extender II''', '''EM Ward Amplifier II''' as well as the '''Adaptive Invulnerability Field II''' modules (or any of the active hardeners or passive amplifiers).</ref></small>
 
|- valign="top" style="background:#222222;"
 
| ~ 1 day and 23 hours
 
| ~ 3 days and 5 hours
 
| ~ 2 days and 11 hours
 
| ~ 15 minutes
 
| ~ 5 day and 11 hours
 
|- valign="top"
 
| style="padding:8px;" |
 
Mechanics III<br>
 
Hull Upgrades IV
 
| style="padding:8px;" |
 
Spaceship Command IV<br>
 
<racial> Frigate III<br>
 
<racial> Destroyer III<br>
 
<racial> Cruiser III<br>
 
<racial> Battlecruiser III<br>
 
<racial> Battleship I
 
| style="padding:8px;" |
 
<racial> Frigate III<br>
 
<racial> Destroyer III<br>
 
<racial> Cruiser III<br>
 
<racial> Battlecruiser III<br>
 
<racial> Battleship I
 
| style="padding:8px;" |
 
Shield Upgrades I
 
| style="padding:8px;" |
 
Shield Upgrades IV<br>
 
Tactical Shield Manipulation IV
 
|}
 
<small><references/></small>
 
 
== Neural remaps ==
 
Normally one should be careful about remaps and not spend them needlessly. However, if you are making an alt knowing that it will only train for a month or two and not train anything else after that point, consider using all the remaps.
 
 
For example, if you're using a [http://wiki.eveonline.com/en/wiki/30_days_Concord_Pilot_License_Extension PLEX] (Pilot License Extension) to activate [[Dual Character Training]] for a month or two, then using all three neural remaps makes sense. It might allow you to squeeze in some more skills or shorten the training time to be within one or two months instead of slightly more.
 
== Common guides ==
 
There are several common guides on the wiki already. Our needs in the incursion community is a little different, but it might be useful for general purposes or to get some inspiration of what else to train on your alt.
 
* [[Creating an Alt Hauler]]
 
* [[Creating an Alt Miner]]
 
* [[Creating a Scanner Alt]]
 
* [[Creating a Planetary Interaction Alt]]
 

Latest revision as of 12:12, 26 December 2019

Pirate faction table

Pirate faction Amarr Caldari Gallente Minmatar
Isis angel.png Angel Cartel Isis gallente.png Isis minmatar.png
Isis blood raiders.png Blood Raiders Isis amarr.png Isis minmatar.png
Isis guristas.png Guristas Isis caldari.png Isis gallente.png
Isis mordus.png Mordu's Legion Isis caldari.png Isis gallente.png
Isis sansha.png Sansha's Nation Isis amarr.png Isis caldari.png
Isis serpentis.png Serpentis Isis gallente.png Isis minmatar.png
Isis soe.png Sisters of EVE Isis amarr.png Isis gallente.png