Difference between revisions of "User:Cassiel Seraphim/Sandbox9"

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{|
+
= Weapon Accuracy Score =
| valign="middle" | {{icon|warfare|64}}
+
Tracking in EVE is measured by a turret attribute called '''Weapon Accuracy Score''' or '''WAS''' for short. It is an attribute that unifies the tracking value for all weapons, regardless the size of the weapons (larger weapons have a harder time hitting smaller targets).
| valign="middle" | '''Command Bursts''' are modules that increase the effectiveness of one or several aspects of a ship. They can only be fitted to certain ships but are extremely potent as they will give their bonuses to every single member of the fleet (up to 256 people) as long as they are within the area of effect of the burst.
+
== Easy to compare relative tracking of weapons ==
 +
Since tracking is uniformly calculated across different types and sizes, you can easily compare one gun to another. Here's an example:
 +
{| class="wikitable"
 +
! style="background-color:#222222;" | Type of weapon
 +
! style="background-color:#222222;" | Size
 +
! style="background-color:#222222;" | WAS
 
|}
 
|}
 +
= Legacy tracking attributes =
 +
While all usable turrets ingame have been changed to present '''Weapon Accuracy Score''', a lot of things like NPCs and drones still use the old legacy term '''Signature Resolution''' and '''Tracking Speed'''.
  
= Command Bursts =
+
== Signature Resolution ==
The command burst modules come in five different variants, each with three different type of charges giving different effects, as well as a tech one and a tech two version of the command burst modules. The only notable difference between the {{co|coral|Command Burst I}} and {{co|coral|Command Burst II}} module is that the tech two module is '''+25% stronger''' and the tech two variant requiring the specialization skill.
+
This is an old attribute that lists the relative signature of the target the weapon, drone or NPC is intended to be fired upon. This '''Signature Resolution''' is measured the same as the ship attribute '''Signature Radius''':
{| class="wikitable" style="font-size:90%;"
+
{| class="wikitable"
! style="background-color:#222222;" | Command Burst modules
+
! style="background-color:#222222;" | Signature
! style="background-color:#222222;" | Command Burst charges
+
! style="background-color:#222222;" | Intended target
! style="background-color:#222222;" | Effect
+
! style="background-color:#222222;" | Examples that use this resolution
! style="background-color:#222222;" | Base
 
! style="background-color:#222222;" | Max<small>&nbsp;<ref>This assumes that all relevant '''skills are maxed''', use the '''tech two variant''' of the command burst module, a '''ship with the strongest bonuses''' and the best '''commmand mindlink'''.</ref></small>
 
 
|-
 
|-
| rowspan="3" | [[image:icon armor command burst.png|32px|link=]] {{co|coral|Armor Command Burst}}
+
| {{icon|sig|18}} 2 000 m
| [[image:Icon armor energizing.png|24px|link=]] Armor Energizing Charge
+
| {{icon|isis carrier|18}} Capital-class targets
| Armor Resistance Bonus
+
| NPC capitals {{co|grey|(X-Large turrets<small>&nbsp;<ref name="gone">This attribute no longer shows for weapons, if you look them up ingame or in the database. Instead it will show the 40,000m default signature that '''Weapon Accuracy Score''' uses.</ref></small>)}}
| +8%
 
| +21,56%
 
 
|-
 
|-
| [[image:Icon armor reinforcement.png|24px|link=]] Armor Reinforcement Charge
+
| {{icon|sig|18}} 400 m
| Armor HP Bonus
+
| {{icon|isis battleship|18}} Battleship-class targets
| +8%
+
| Heavy drones, sentry drones, NPC battleships {{co|grey|(large turrets<small>&nbsp;<ref name="gone"></ref></small>)}}
| +21,56%
 
 
|-
 
|-
| [[image:Icon rapid repair.png|24px|link=]] Rapid Repair Charge
+
| {{icon|sig|18}} 125 m
| Armor Repair Modules: Duration & capacitor-use bonus
+
| {{icon|isis cruiser|18}} Cruiser-class targets
| -8%
+
| Medium drones, NPC cruisers {{co|grey|(medium turrets<small>&nbsp;<ref name="gone"></ref></small>)}}
| -21,56%
 
 
|-
 
|-
| rowspan="3" | [[image:icon information command burst.png|32px|link=]] {{co|coral|Information Command Burst}}
+
| {{icon|sig|18}} 40 m
| [[image:Icon electronic hardening.png|24px|link=]] Electronic Hardening Charge
+
| {{icon|isis frigate|18}} Frigate-class targets
| Sensor Strength bonus<br>Remote Sensor Dampener / Remote Weapon Disruption Resistance Bonus
+
| Light drones, NPC frigates {{co|grey|(small turrets<small>&nbsp;<ref name="gone"></ref></small>)}}
| +9%<br>+18%
 
| +24,26%<br>+48,52%
 
|-
 
| [[image:Icon electronic superiority.png|24px|link=]] Electronic Superiority Charge
 
| Electronic Warfare modules: Range and Strength bonus
 
| +9%
 
| +24,26%
 
|-
 
| [[image:Icon sensor optimization.png|24px|link=]] Sensor Optimization Charge
 
| Scan Resolution bonus<br>Targeting Range bonus
 
| +9%<br>+18%
 
| +24,26%<br>+48,52%
 
|-
 
| rowspan="3" | [[image:icon mining command burst.png|32px|link=]] {{co|coral|Mining Foreman Burst}}
 
| [[image:Icon mining equipment preservation.png|24px|link=]] Mining Equipment Preservation Charge
 
| Mining crystal volatility bonus
 
| -15%
 
| -57,13%
 
|-
 
| [[image:Icon mining laser field enhancement.png|24px|link=]] Mining Laser Field Enhancement Charge
 
| Mining/Survey module range bonus
 
| +30%
 
| +114,26%
 
|-
 
| [[image:Icon mining laser optimization.png|24px|link=]] Mining Laser Optimization Charge
 
| Mining Modules: Duration & Capacitor-use bonus
 
| -15%
 
| -57,13%
 
|-
 
| rowspan="3" | [[image:icon shield command burst.png|32px|link=]] {{co|coral|Shield Command Burst}}
 
| [[image:Icon active shielding.png|24px|link=]] Active Shielding Charge
 
| Shield Repair Modules: Duration & Capacitor-use bonus
 
| -8%
 
| -21,56%
 
|-
 
| [[image:Icon shield extension.png|24px|link=]] Shield Extension Charge
 
| Shield HP Bonus
 
| +8%
 
| +21,56%
 
|-
 
| [[image:Icon shield harmonizing.png|24px|link=]] Shield Harmonizing Charge
 
| Shield Resistance Bonus
 
| +8%
 
| +21,56%
 
|-
 
| rowspan="3" | [[image:icon skirmish command burst.png|32px|link=]] {{co|coral|Skirmish Command Burst}}
 
| [[image:Icon evasive maneuvers.png|24px|link=]] Evasive Maneuvers Charge
 
| Signature Radius bonus<br>Agility bonus
 
| -6%
 
| -16,17%
 
|-
 
| [[image:Icon interdiction maneuvers.png|24px|link=]] Interdiction Maneuvers Charge
 
| Tackle module range bonus
 
| +12%
 
| +32,34%
 
|-
 
| [[image:Icon rapid deployment.png|24px|link=]] Rapid Deployment Charge
 
| AB/MWD module speed increase bonus
 
| +12%
 
| +32,34%
 
|}
 
<small><references/></small>
 
You can find the modules on the market under the {{icon|turret new|16}} {{co|coral|Ship Equipment}} and {{icon|warfare|16}} {{co|coral|Fleet Assistance Modules}}, whereas the charges are under the [[image:icon_market_ammo.png|16px|link=]] {{co|coral|Ammunition & Charges}} and {{icon|warfare|16}} {{co|coral|Command Burst Charges}}.
 
 
 
== Ship & module restructions ==
 
Command burst modules can only be fitted to ships of the following categories: '''Capital Industrial Ships''', '''Carriers''', '''Combat Battlecruisers''', '''Command Destroyers''', '''Command Ships''', '''Force Auxiliaries''', '''Industrial Command Ships''', '''Strategic Cruisers''', '''Supercarriers''' and '''Titans'''.
 
{| class="wikitable" style="font-size:90%;"
 
! style="background-color:#222222;" | Ships
 
! style="background-color:#222222;" | Strength & duration bonus
 
! style="background-color:#222222;" | Range bonus
 
! style="background-color:#222222;" | Command burst modules allowed
 
|-
 
| [[Capital_Ship#Titans|Titans]]<br>[[Capital_Ship#Capital_Industrial_Ship:_The_Rorqual|Capital Industrial Command Ships]] - [[Rorqual]]<br>[[ORE_Basic_Ship_and_Skill_Guide#Industrial_command_ship|Industrial Command Ships]] - [[Orca]]
 
| No bonuses<br>{{co|lightgreen|+5%}} and {{co|lightgreen|+2%}} to two racial types<br>{{co|lightgreen|+3%}} and {{co|lightgreen|+1%}} to two racial types
 
| {{co|lightgreen|+200%}} range.<br>{{co|lightgreen|+50%}} range<br>{{co|lightgreen|+50%}} range
 
| Can fit {{co|lightgreen|three}} command burst modules
 
|-
 
| [[Command Ships]]<br>[[Capital_Ship#Carriers|Carriers]]<br>[[Capital_Ship#Supercarriers|Supercarriers]]<br>[[Capital_Ship#Force Auxiliaries|Force Auxiliaries]]<br>[[ORE_Basic_Ship_and_Skill_Guide#Industrial_command_ship|Industrial Command Ships]] - [[Porpoise]]
 
| {{co|lightgreen|+3%}} to two racial types<br>{{co|lightgreen|+1%}} to two racial types<br>{{co|lightgreen|+2%}} to two racial types<br>{{co|lightgreen|+1%}} to two racial types<br>{{co|lightgreen|+2%}} to one racial type
 
| {{co|lightgreen|+100%}} range.<br>{{co|lightgreen|+200%}} range<br>{{co|lightgreen|+200%}} range<br>{{co|lightgreen|+200%}} range<br>{{co|lightgreen|+50%}} range
 
| Can fit {{co|lightgreen|two}} command burst modules
 
|-
 
| [[Destroyer#Command_Destroyers|Command Destroyers]]<br>[[Battlecruiser#Combat_Battlecruisers|Combat Battlecruisers]]<br>[[Strategic Cruisers]]<small>&nbsp;<ref>Requires the '''Warfare Processor''' subsystem.</ref></small>
 
| {{co|lightgreen|+2%}} to two racial types<br>No bonus<br>{{co|lightgreen|+2%}} to three racial types
 
| No bonus<br>{{co|lightgreen|+50%}} bonus<br>{{co|lightgreen|+50%}} bonus
 
| Can fit {{co|lightgreen|one}} command burst module
 
|}
 
<small><references/></small>
 
===== Racial types =====
 
Several ships get multiple bonuses to Command Burst modules. Here's a list of the dual-bonuses racial ships:
 
{| class="wikitable" style="font-size:90%;"
 
! style="background-color:#222222;" | Race
 
! style="background-color:#222222;" | Primary
 
! style="background-color:#222222;" | Secondary
 
|-
 
| {{icon|amarr2|24}} '''Amarr ships''' || [[image:icon armor command burst.png|24px|link=]] {{co|coral|Armor Command Burst}} modules || [[image:icon information command burst.png|24px|link=]] {{co|coral|Information Command Burst}} modules
 
|-
 
| {{icon|caldari2|24}} '''Caldari ships''' || [[image:icon shield command burst.png|24px|link=]] {{co|coral|Shield Command Burst}} modules || [[image:icon information command burst.png|24px|link=]] {{co|coral|Information Command Burst}} modules
 
|-
 
| {{icon|gallente2|24}} '''Gallente ships''' || [[image:icon armor command burst.png|24px|link=]] {{co|coral|Armor Command Burst}} modules || [[image:icon skirmish command burst.png|24px|link=]] {{co|coral|Skirmish Command Burst}} modules
 
|-
 
| {{icon|minmatar2|24}} '''Minmatar ships''' || [[image:icon shield command burst.png|24px|link=]] {{co|coral|Shield Command Burst}} modules || [[image:icon skirmish command burst.png|24px|link=]] {{co|coral|Skirmish Command Burst}} modules
 
|-
 
| {{icon|ore|24}} '''O.R.E. ships''' || [[image:icon mining command burst.png|24px|link=]] {{co|coral|Mining Foreman Burst}} modules || [[image:icon shield command burst.png|24px|link=]] {{co|coral|Shield Command Burst}} modules<small><ref>With the exception of the [[Porpoise]], who only gets the mining bonus.</ref></small>
 
|}
 
<small><references/></small>
 
There are also the [[Strategic Cruisers]] that get bonuses to three type of Command Burst modules:
 
{| class="wikitable" style="font-size:90%;"
 
! style="background-color:#222222;" | Strategic Cruiser
 
! style="background-color:#222222;" | Primary
 
! style="background-color:#222222;" | Secondary
 
! style="background-color:#222222;" | Tertiary
 
|-
 
| {{icon|amarr2|24}} [[Legion]] || [[image:icon armor command burst.png|24px|link=]] {{co|coral|Armor Command Burst}} modules || [[image:icon information command burst.png|24px|link=]] {{co|coral|Information Command Burst}} modules || [[image:icon skirmish command burst.png|24px|link=]] {{co|coral|Skirmish Command Burst}} modules
 
|-
 
| {{icon|caldari2|24}} [[Tengu]] || [[image:icon shield command burst.png|24px|link=]] {{co|coral|Shield Command Burst}} modules || [[image:icon information command burst.png|24px|link=]] {{co|coral|Information Command Burst}} modules || [[image:icon skirmish command burst.png|24px|link=]] {{co|coral|Skirmish Command Burst}} modules
 
|-
 
| {{icon|gallente2|24}} [[Proteus]] || [[image:icon armor command burst.png|24px|link=]] {{co|coral|Armor Command Burst}} modules || [[image:icon skirmish command burst.png|24px|link=]] {{co|coral|Skirmish Command Burst}} modules || [[image:icon information command burst.png|24px|link=]] {{co|coral|Information Command Burst}} modules
 
|-
 
| {{icon|minmatar2|24}} [[Loki]] || [[image:icon shield command burst.png|24px|link=]] {{co|coral|Shield Command Burst}} modules || [[image:icon skirmish command burst.png|24px|link=]] {{co|coral|Skirmish Command Burst}} modules || [[image:icon information command burst.png|24px|link=]] {{co|coral|Information Command Burst}} modules
 
|}
 
===== Command Processor rigs =====
 
There's a rig called {{co|coral|Command Processor I}} that will allow your ship to fit an additional command burst module. The rig uses [[image:icon calibration.png|16px|link=]] '''150 calibration''' so ships are limited to +2 more command burst modules due to the high calibration cost (as ships cannot have more than 350 - 400 calibration available). This will allows an Orca to fit up to 5 command burst modules, command ships to get 4 command burst modules, command destroyers to fit 3 command burst modules etc. The balance comes with the fact that you'll be giving up precious rig slots, which often drastically lowers the tank potential of the ship.
 
 
 
For the armour and shield command burst using the [[image:Icon armor reinforcement.png|16px|link=]] {{co|coral|Armor Reinforcement Charge}} or the [[image:Icon shield extension.png|16px|link=]] {{co|coral|Shield Extension Charge}} it usually pays off to have one person run it, as the maximum bonus (+21,56% hit points) will give you a higher boost compared to a [[image:Module icon armor rig tech2.png|16px|link=]] {{co|coral|Trimark Armor Pump II}} or [[image:Module icon shield rig tech2.png|16px|link=]] {{co|coral|Core Defense Field Extender II}} rig (+20% hit points), not to mention the fact it gives this bonus to anyone within range.
 
 
 
===== Industrial core =====
 
The industrial core is a module that the [[Rorqual]] can fit that gives additional bonuses to '''Mining Foreman''' and '''Shield Command Bursts''', but only when activated. Activating that core locks the ship down in a similar manner to how siege works.
 
{| class="wikitable" style="font-size:90%;"
 
! style="background-color:#222222;" | Type of core
 
! style="background-color:#222222;" | Effect
 
|-
 
| [[image:module icon industrial core i.png|24px|link=]] {{co|coral|Industrial Core I}}
 
| +25% bonus to [[image:icon mining command burst.png|24px|link=]] '''Mining Foreman Burst''' strength.<br>+150% bonus to [[image:icon mining command burst.png|24px|link=]] '''Mining Foreman''' and [[image:icon shield command burst.png|24px|link=]] '''Shield Command Burst''' area of effect range.
 
|-
 
| [[image:module icon industrial core ii.png|24px|link=]] {{co|coral|Industrial Core II}}
 
| +30% bonus to [[image:icon mining command burst.png|24px|link=]] '''Mining Foreman Burst''' strength.<br>+200% bonus to [[image:icon mining command burst.png|24px|link=]] '''Mining Foreman''' and [[image:icon shield command burst.png|24px|link=]] '''Shield Command Burst''' area of effect range.
 
|}
 
 
 
== Weapon Timer ==
 
{|
 
| valign="middle" style="padding:5px;" | {{icon|timer weapons|32}}
 
| valign="middle" | Upon activation of a '''Command Burst'''-module will give you a [[Timers#Weapon Timer|Weapon Timer]].<br>(for the duration of the cycle-time of the module, which is 60 seconds)
 
|}
 
Not only will this {{co|red|stop you from docking}} in a station or a citadel as well as {{co|red|disallow tethering}}, it also means that you {{co|red|cannot refit}} with a mobile depot or if you're near a ship with a ship maintenance bay and refitting services. This is most notable on gates (as you cannot follow while having a weapons timer) or when you need to dock up or tether. But for all practical purposes, this just means that people running Command Burst modules will have to pay attention to their weapon timer just like any other combat ship in EVE.
 
 
 
== Duration and cycle time ==
 
{|
 
| valign="middle" style="padding:5px;" | {{icon|time|32}}
 
| valign="middle" | While the cycle time of the Command Burst module is 60 seconds, the effect can last up to 129 seconds.<br>(depending on your {{sk|Command Burst Specialist}} skill)
 
|}
 
This means that the boosts will last for a while even if you're destroyed. It also means that you'll be able to safely reload inbetween bursts and still have time to fire off a new burst before the old one wears off. If you leave your Command Burst module cycling automatically, this will of course mean that you'll technically burn twice the amount of charges you would burn if you manually controlled the bursts. The charges are relatively cheap, so you don't have to micromanage your boosts unless you feel the need to.
 
 
 
== Skills ==
 
There are several skills influencing the effect of command bursts, be that their '''strength''', '''duration''', '''area of effect range''' or '''reload speed'''.
 
 
 
[[image:skill.png|16px|link=]] {{sk|Leadership}} (+7% range per level, +35% max)<br>
 
[[image:skill.png|16px|link=]] {{sk|Wing Command}} (+6% range per level, +30% max)<br>
 
[[image:skill.png|16px|link=]] {{sk|Fleet Command}} (+5% range per level, +25% max)<br>
 
[[image:skill.png|16px|link=]] {{sk|Command Burst Specialist}} (-10% reload speed per level, -50% max)<br>
 
[[image:skill.png|16px|link=]] {{sk|Armored Command}} (+10% duration of armor bursts, +50% max)<br>
 
[[image:skill.png|16px|link=]] {{sk|Armored Command Specialist}} (+10% strength of armor bursts, +50% max)<br>
 
[[image:skill.png|16px|link=]] {{sk|Shield Command}} (+10% duration of shield bursts, +50% max)<br>
 
[[image:skill.png|16px|link=]] {{sk|Shield Command Specialist}} (+10% strength of shield bursts, +50% max)<br>
 
[[image:skill.png|16px|link=]] {{sk|Information Command}} (+10% duration of information bursts, +50% max)<br>
 
[[image:skill.png|16px|link=]] {{sk|Information Command Specialist}} (+10% strength of information bursts, +50% max)<br>
 
[[image:skill.png|16px|link=]] {{sk|Skirmish Command}} (+10% duration of skirmish bursts, +50% max)<br>
 
[[image:skill.png|16px|link=]] {{sk|Skirmish Command Specialist}} (+10% strength of skirmish bursts, +50% max)<br>
 
[[image:skill.png|16px|link=]] {{sk|Mining Foreman}} (+10% duration of mining bursts, +50% max)<br>
 
[[image:skill.png|16px|link=]] {{sk|Mining Director}} (+10% strength of mining bursts, +50% max)
 
<!-- Decided not to use this big chart
 
{| class="wikitable" style="font-size:90%;"
 
! style="background-color:#222222;" rowspan="2" | Group
 
! style="background-color:#222222;" rowspan="2" | Skill
 
! style="background-color:#222222;" colspan="4" | Skill effect per level
 
! style="background-color:#222222;" rowspan="2" | Max
 
|-
 
! style="background-color:#111111;" | Strength
 
! style="background-color:#111111;" | Duration
 
! style="background-color:#111111;" | Range
 
! style="background-color:#111111;" | Reload
 
|-
 
| rowspan="4" | {{icon|warfare|48}} || [[image:skill.png|16px|link=]] {{sk|Leadership}} || || || +7% || || +35% range
 
|-
 
| [[image:skill.png|16px|link=]] {{sk|Wing Command}} || || || +6% || || +30% range
 
|-
 
| [[image:skill.png|16px|link=]] {{sk|Fleet Command}} || || || +5% || || +25% range
 
|-
 
| [[image:skill.png|16px|link=]] {{sk|Command Burst Specialist}} || || || || -10% || -50% reload speed
 
|-
 
| rowspan="2" | [[image:icon armor command burst.png|48px|link=]] || [[image:skill.png|16px|link=]] {{sk|Armored Command}} || || +10% || || || +50% duration
 
|-
 
| [[image:skill.png|16px|link=]] {{sk|Armored Command Specialist}} || +10% || || || || +50% strength
 
|-
 
| rowspan="2" | [[image:icon shield command burst.png|48px|link=]] || [[image:skill.png|16px|link=]] {{sk|Shield Command}} || || +10% || || || +50% duration
 
|-
 
| [[image:skill.png|16px|link=]] {{sk|Shield Command Specialist}} || +10% || || || || +50% strength
 
|-
 
| rowspan="2" | [[image:icon information command burst.png|48px|link=]] || [[image:skill.png|16px|link=]] {{sk|Information Command}} || || +10% || || || +50% duration
 
|-
 
| [[image:skill.png|16px|link=]] {{sk|Information Command Specialist}} || +10% || || || || +50% strength
 
|-
 
| rowspan="2" | [[image:icon skirmish command burst.png|48px|link=]] || [[image:skill.png|16px|link=]] {{sk|Skirmish Command}} || || +10% || || || +50% duration
 
|-
 
| [[image:skill.png|16px|link=]] {{sk|Skirmish Command Specialist}} || +10% || || || || +50% strength
 
|-
 
| rowspan="2" | [[image:icon mining command burst.png|48px|link=]] || [[image:skill.png|16px|link=]] {{sk|Mining Foreman}} || || +10% || || || +50% duration
 
|-
 
| [[image:skill.png|16px|link=]] {{sk|Mining Director}} || +10% || || || || +50% strength
 
|}
 
-->
 
 
 
== Command Mindlink implants ==
 
Various command mindlink implants boost the '''strength''' and '''duration''' effect of Command Burst modules.
 
{| class="wikitable" style="font-size:90%;"
 
! style="background-color:#222222;" | Implant
 
! style="background-color:#222222;" | Requirement
 
! style="background-color:#222222;" | Effect
 
|-
 
| [[image:icon implant mindlink.png|32px|link=]] {{co|coral|Armored Command Mindlink}}
 
| {{sk|Cybernetics|V}}<br>{{sk|Armored Command Specialist|V}}
 
| +25% bonus to [[image:icon armor command burst.png|24px|link=]] '''Armor Command Burst''' strength and duration
 
|-
 
| [[image:icon implant mindlink.png|32px|link=]] {{co|coral|Information Command Mindlink}}
 
| {{sk|Cybernetics|V}}<br>{{sk|Information Command Specialist|V}}
 
| +25% bonus to [[image:icon information command burst.png|24px|link=]] '''Information Command Burst''' strength and duration
 
|-
 
| [[image:icon implant mindlink.png|32px|link=]] {{co|coral|Mining Command Mindlink}}
 
| {{sk|Cybernetics|V}}<br>{{sk|Mining Director|V}}
 
| +25% bonus to [[image:icon mining command burst.png|24px|link=]] '''Mining Foreman Burst''' strength and duration
 
|-
 
| [[image:icon implant mindlink.png|32px|link=]] {{co|coral|Shield Command Mindlink}}
 
| {{sk|Cybernetics|V}}<br>{{sk|Shield Command Specialist|V}}
 
| +25% bonus to [[image:icon shield command burst.png|24px|link=]] '''Shield Command Burst''' strength and duration
 
|-
 
| [[image:icon implant mindlink.png|32px|link=]] {{co|coral|Skirmish Command Mindlink}}
 
| {{sk|Cybernetics|V}}<br>{{sk|Skirmish Command Specialist|V}}
 
| +25% bonus to [[image:icon skirmish command burst.png|24px|link=]] '''Skirmish Command Burst''' strength and duration
 
|-
 
| [[image:icon implant mindlink faction.png|32px|link=]] {{co|coral|Caldari Navy Command Mindlink}}
 
| {{sk|Cybernetics|V}}<br>{{sk|Shield Command Specialist|V}}<br>{{sk|Information Command Specialist|V}}
 
| +25% bonus to [[image:icon shield command burst.png|24px|link=]] '''Shield Command Burst''' strength and duration.<br>+25% bonus to [[image:icon information command burst.png|24px|link=]] '''Information Command Burst''' strength and duration.
 
|-
 
| [[image:icon implant mindlink faction.png|32px|link=]] {{co|coral|Federation Navy Mindlink}}
 
| {{sk|Cybernetics|V}}<br>{{sk|Armored Command Specialist|V}}<br>{{sk|Skirmish Command Specialist|V}}
 
| +25% bonus to [[image:icon armor command burst.png|24px|link=]] '''Armor Command Burst''' strength and duration.<br>+25% bonus to [[image:icon skirmish command burst.png|24px|link=]] '''Skirmish Command Burst''' strength and duration.
 
|-
 
| [[image:icon implant mindlink faction.png|32px|link=]] {{co|coral|Imperial Navy Mindlink}}
 
| {{sk|Cybernetics|V}}<br>{{sk|Armored Command Specialist|V}}<br>{{sk|Information Command Specialist|V}}
 
| +25% bonus to [[image:icon armor command burst.png|24px|link=]] '''Armor Command Burst''' strength and duration.<br>+25% bonus to [[image:icon information command burst.png|24px|link=]] '''Information Command Burst''' strength and duration.
 
|-
 
| [[image:icon implant mindlink faction.png|32px|link=]] {{co|coral|ORE Mining Director Mindlink}}
 
| {{sk|Cybernetics|V}}<br>{{sk|Mining Director|V}}<br>{{sk|Shield Command Specialist|V}}
 
| +25% bonus to [[image:icon mining command burst.png|24px|link=]] '''Mining Foreman''' strength and duration.<br>+25% bonus to [[image:icon shield command burst.png|24px|link=]] '''Shield Command Burst''' strength and duration.
 
|-
 
| [[image:icon implant mindlink faction.png|32px|link=]] {{co|coral|Republic Fleet Command Mindlink}}
 
| {{sk|Cybernetics|V}}<br>{{sk|Shield Command Specialist|V}}<br>{{sk|Skirmish Command Specialist|V}}
 
| +25% bonus to [[image:icon shield command burst.png|24px|link=]] '''Shield Command Burst''' strength and duration.<br>+25% bonus to [[image:icon skirmish command burst.png|24px|link=]] '''Skirmish Command Burst''' strength and duration.
 
 
|}
 
|}
 
= Calculating Command Burst bonuses =
 
For those wondering how these different bonuses are calculated, here's the math behind the way CCP calculates Command Burst bonuses.
 
== Formula for strength ==
 
The various multipliers for '''strength''' are calculated as follows:
 
{{code|Strength &#61; {{co|teal|Base charge bonus}} * {{co|steelblue|(1 + (specialization/100)}} * {{co|slateblue|(1 + (module/100)}} * {{co|rebeccapurple|(1 + (ship/100)}} * {{co|purple|(1 + (mindlink/100)}} {{co|grey|* (1 + (core/100)}}<small><ref>This is a unique case for the [[Rorqual]] using the {{co|coral|Industrial Core}} module.</ref></small>}}
 
 
<small><references/></small>
 
<small><references/></small>
Due to the nature of multiplicative bonuses (as opposed to additive), the more bonuses that are stacked, the stronger they become.
 
  
== Formula for duration ==
+
== Tracking Speed ==
For '''duration''' the multipliers are calculated as follows:
+
The old '''Tracking Speed''' attribute didn't used to take into consideration your '''Signature Resolution''', so a large weapon could have a similar tracking speed value of a smaller gun, making them seem, at first glance, to have equally good tracking. In short it was simply the tracking value in and by itself, not accounting for the size of the gun (its resolution) and how that would lower the practical tracking.
{{code|}}
 
== Formula for reload speed ==
 
Since '''reload speed''' is affected by fewer things, the calculation is simple:
 
{{code|}}
 
  
== Scaling bonuses ==
+
==== Conversions ====
Given the number of skills, ships and implants available, here's a table showing the relative bonuses for a few key milestones.
+
If you want to see how well drones or NPCs track, compared to your own weapons, you can reverse-engineer the value like this:
===== Strength =====
+
{{code|{{co|magenta|Weapon Accuracy Score}} &#61; {{co|coral|Tracking Speed}} * {{co|lightblue|40000}} / {{co|lime|Signature Resolution}}}}
Here's an example of how the '''strength''' of certain modules scale with skills, ship bonuses and implants.
+
Similarly you can find out the old tracking value from a weapon accuracy score like this:
{| class="wikitable" style="font-size:90%;"
+
{{code|{{co|coral|Tracking Speed}} &#61; {{co|magenta|Weapon Accuracy Score}} / {{co|lightblue|40000}} * {{co|lime|Signature Resolution}}}}
! style="background-color:#222222;" rowspan="2" | Ships
 
! style="background-color:#222222;" rowspan="2" | Bonus
 
! style="background-color:#222222;" rowspan="2" | Base
 
! style="background-color:#222222;" colspan="5" | Command Specialist
 
! style="background-color:#222222;" colspan="5" | Ship bonuses
 
! style="background-color:#222222;" rowspan="2" | [[image:icon implant mindlink.png|24px|link=]]
 
|-
 
! style="background-color:#111111;" | [[image:certificate-level1.png|24px|link=]]
 
! style="background-color:#111111;" | [[image:certificate-level2.png|24px|link=]]
 
! style="background-color:#111111;" | [[image:certificate-level3.png|24px|link=]]
 
! style="background-color:#111111;" | [[image:certificate-level4.png|24px|link=]]
 
! style="background-color:#111111;" | [[image:certificate-level5.png|24px|link=]]
 
! style="background-color:#111111;" | [[image:certificate-level1.png|24px|link=]]
 
! style="background-color:#111111;" | [[image:certificate-level2.png|24px|link=]]
 
! style="background-color:#111111;" | [[image:certificate-level3.png|24px|link=]]
 
! style="background-color:#111111;" | [[image:certificate-level4.png|24px|link=]]
 
! style="background-color:#111111;" | [[image:certificate-level5.png|24px|link=]]
 
|}
 
===== Duration =====
 
===== Reload speed =====
 
= Links =
 
* [https://community.eveonline.com/news/dev-blogs/command-bursts/ Command Bursts and the New World of Fleet Boosting] (devblog)
 
** [https://community.eveonline.com/news/dev-blogs/mining-foreman-revolution/ Mining Foreman Revolution] (devblog leading up to the one above)
 
* [https://support.eveonline.com/hc/en-us/articles/213817305-Command-Burst Command Burst] (helpdesk article)
 

Latest revision as of 21:28, 18 November 2019

Weapon Accuracy Score

Tracking in EVE is measured by a turret attribute called Weapon Accuracy Score or WAS for short. It is an attribute that unifies the tracking value for all weapons, regardless the size of the weapons (larger weapons have a harder time hitting smaller targets).

Easy to compare relative tracking of weapons

Since tracking is uniformly calculated across different types and sizes, you can easily compare one gun to another. Here's an example:

Type of weapon Size WAS

Legacy tracking attributes

While all usable turrets ingame have been changed to present Weapon Accuracy Score, a lot of things like NPCs and drones still use the old legacy term Signature Resolution and Tracking Speed.

Signature Resolution

This is an old attribute that lists the relative signature of the target the weapon, drone or NPC is intended to be fired upon. This Signature Resolution is measured the same as the ship attribute Signature Radius:

Signature Intended target Examples that use this resolution
Icon ship sig.png 2 000 m Isis supercarrier.png Capital-class targets NPC capitals (X-Large turrets [1])
Icon ship sig.png 400 m Isis battleship.png Battleship-class targets Heavy drones, sentry drones, NPC battleships (large turrets [1])
Icon ship sig.png 125 m Isis cruiser.png Cruiser-class targets Medium drones, NPC cruisers (medium turrets [1])
Icon ship sig.png 40 m Isis frigate.png Frigate-class targets Light drones, NPC frigates (small turrets [1])
  1. ^ a b c d This attribute no longer shows for weapons, if you look them up ingame or in the database. Instead it will show the 40,000m default signature that Weapon Accuracy Score uses.

Tracking Speed

The old Tracking Speed attribute didn't used to take into consideration your Signature Resolution, so a large weapon could have a similar tracking speed value of a smaller gun, making them seem, at first glance, to have equally good tracking. In short it was simply the tracking value in and by itself, not accounting for the size of the gun (its resolution) and how that would lower the practical tracking.

Conversions

If you want to see how well drones or NPCs track, compared to your own weapons, you can reverse-engineer the value like this:

Weapon Accuracy Score = Tracking Speed * 40000 / Signature Resolution

Similarly you can find out the old tracking value from a weapon accuracy score like this:

Tracking Speed = Weapon Accuracy Score / 40000 * Signature Resolution