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{{Campus Group Navbar}}
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= Weapon Accuracy Score =
{{incursions links}}
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Tracking in EVE is measured by a turret attribute called '''Weapon Accuracy Score''' or '''WAS''' for short. It is an attribute that unifies the tracking value for all weapons, regardless the size of the weapons (larger weapons have a harder time hitting smaller targets).
{|
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== Easy to compare relative tracking of weapons ==
| valign="top" | __TOC__
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Since tracking is uniformly calculated across different types and sizes, you can easily compare one gun to another. Here's an example:
| valign="top" |     [[image:Incursionlogo.png|320px]]
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{| class="wikitable"
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! style="background-color:#222222;" | Type of weapon
 +
! style="background-color:#222222;" | Size
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! style="background-color:#222222;" | WAS
 
|}
 
|}
== Community goals ==
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= Legacy tracking attributes =
{{quote|The goal of the '''EVE University Incursion Community''' is to safely introduce new players to [[Incursions]] and help guide them into becoming effective and productive members of the community, or any of the other communities in New Eden should they decide to move on.
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While all usable turrets ingame have been changed to present '''Weapon Accuracy Score''', a lot of things like NPCs and drones still use the old legacy term '''Signature Resolution''' and '''Tracking Speed'''.
  
We strive to teach in the moment while running, a sort of ''"learning by doing"'' approach, to create a fun and lucrative learning experience for our members. While running you'll learn some basic understanding of fleet operations, fleet compositions and tactics, logistics, electronic warfare, damage application, scouting and picketing to mention a few. You'll also learn the invaluable lesson of how much more efficient a fleet can be when working towards a common goal and how much more fun this game is when playing with others.
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== Signature Resolution ==
 
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This is an old attribute that lists the relative signature of the target the weapon, drone or NPC is intended to be fired upon. This '''Signature Resolution''' is measured the same as the ship attribute '''Signature Radius''':
Indirectly our goal is also to help players get the needed ingame experience or ISK to try other activities in EVE.}}
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{| class="wikitable"
== Joining the Incursion Community ==
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! style="background-color:#222222;" | Signature
Joining our community is as simple as just showing up to talk or participate.
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! style="background-color:#222222;" | Intended target
 
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! style="background-color:#222222;" | Examples that use this resolution
==== Open community ====
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|-
While we are here primarily for unistas our community is open to unistas, alumni and ex-unista alike, including their alts as long as they aren't at war and recognize that teaching comes first and that certain restrictions might be put in place, ensuring we conform with the EVE University Rules.
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| {{icon|sig|18}} 2 000 m
 
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| {{icon|isis carrier|18}} Capital-class targets
Historically we owe a lot to alumni and friends of the university. They were instrumental in building up the community we have today, bringing much needed ships, high skills and lots of experience to our fleets. Alumni in particular spent countless hours helping us reach the point where we had several people capable of running incursions, improving the community and recruiting more people to come fly with us. Those who fly with us respect the university and what we try to do. We in turn respect what they bring to our community. As such they've continued to be valuable members of the community.
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| NPC capitals {{co|grey|(X-Large turrets<small>&nbsp;<ref name="gone">This attribute no longer shows for weapons, if you look them up ingame or in the database. Instead it will show the 40,000m default signature that '''Weapon Accuracy Score''' uses.</ref></small>)}}
 
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|-
==== Rules ====
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| {{icon|sig|18}} 400 m
While we have no additional rules of our own our community is a part of '''EVE University'''. So regardless if we fly as unistas, alumni or as alts, we all adhere both to the [[EVE University Rules]] as well as the [[Eve University Community Standards|EVE University Community Standards]].
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| {{icon|isis battleship|18}} Battleship-class targets
 
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| Heavy drones, sentry drones, NPC battleships {{co|grey|(large turrets<small>&nbsp;<ref name="gone"></ref></small>)}}
==== Requirements ====
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|-
Some of the roles in incursions can be done with minimum training, like the hacker/scout and picket role. Others like damage dealers and logistics require at least a couple of months worth of training. The following pages will help prepare you for incursions.
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| {{icon|sig|18}} 125 m
 
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| {{icon|isis cruiser|18}} Cruiser-class targets
* [[Preparing for Incursions]], lists all the skills required to fly, both for damage dealers and logistics, as well as hacker/scouts and pickets.
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| Medium drones, NPC cruisers {{co|grey|(medium turrets<small>&nbsp;<ref name="gone"></ref></small>)}}
* [[Vanguard Incursion fits]], has all the minimum fits for running vanguards with us (also see [[Assault Incursion fits|assault fits]]).
 
* [[Incursions checklist]], explains all the safeguards we have, what we do to keep safe while running.
 
* [[Roles in Incursions]], goes into more detail for each role, so you can come prepared knowing what is expected of you.
 
 
 
Other than that there are no title requirements nor any limitations in terms of when and where you choose to join us. You simply show up when you feel like it and stay for however long you want. Some fly with us regularly, others from time to time.
 
 
 
== Community leaders ==
 
Since the community doesn't have a lot of services or anything else requiring actual managers or anything like that, we have an '''Incursion Community Coordinator''' to help ensure that things run smoothly. If you have any concerns about the community or have an issue with any of its members, just contact the '''coordinator''' or one of the '''moderators''' listed below:
 
{| style="text-align:center;"
 
! style="border:1px dotted orange;" valign="top" | http://image.eveonline.com/Character/669626574_128.jpg
 
| style="border:1px dotted grey;" valign="top" | http://image.eveonline.com/Character/0_128.jpg
 
| style="border:1px dotted grey;" valign="top" | http://image.eveonline.com/Character/0_128.jpg
 
| style="border:1px dotted grey;" valign="top" | http://image.eveonline.com/Character/0_128.jpg
 
| style="border:1px dotted grey;" valign="top" | http://image.eveonline.com/Character/0_128.jpg
 
| style="border:1px dotted grey;" valign="top" | http://image.eveonline.com/Character/0_128.jpg
 
 
|-
 
|-
| [[User:Cassiel_seraphim|Cassiel Seraphim]]<br>(coordinator)
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| {{icon|sig|18}} 40 m
| {{co|coral|Pending}}<br>(moderator)
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| {{icon|isis frigate|18}} Frigate-class targets
| {{co|coral|Pending}}<br>(moderator)
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| Light drones, NPC frigates {{co|grey|(small turrets<small>&nbsp;<ref name="gone"></ref></small>)}}
| {{co|coral|Pending}}<br>(moderator)
 
| {{co|coral|Pending}}<br>(moderator)
 
| {{co|coral|Pending}}<br>(moderator)
 
 
|}
 
|}
The '''Moderators''' answer to the '''Incursion Community Coordinator''', who in turn answers to the [[Management#Director_of_Special_Projects|Director of Special Projects]] (also referred to as '''Campus Coordinator'''). General complaints about the behaviour of EVE University members can also go through the [[Student Advocate]].
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<small><references/></small>
 
 
== Community procedures ==
 
Below are some general information about our community procedures.
 
==== Communication ====
 
We use the following EVE University services for communication:
 
 
 
* The [[Mumble]] channel {{co|slateblue|Incursions.E-UNI}} under '''Special Projects & Events''' (need to be registered on the forum).
 
* Ingame chat channel {{co|slateblue|incursions.e-uni}} (need to be a current or ex-unista to access the [http://forum.eveuniversity.org/viewtopic.php?f=31&t=23156 channel password] thread).
 
* Ingame mailing list {{co|slateblue|Incursions.E-UNI}} (current unistas can join freely, ex-unistas and alts need to ask for permission).
 
* '''Incursion community''' [[Slack]] (see [http://forum.eveuniversity.org/viewtopic.php?f=242&t=85328 this post] for instructions on how to set it up).
 
* The [http://forum.eveuniversity.org/viewforum.php?f=242 Incursions] section on the forum.
 
 
 
==== Nomadic lifestyle ====
 
Incursions are nomadic in nature with a single focus lasting from anywhere between a day up to a week, but usually only for a few days, forcing the community to constantly move in order to continue taking part of the content. We use the '''mailing list''' to let people know where we are. See [[How_to_find_Incursions#Longevity|longevity]] for more information on how long an incursion usually lasts.
 
  
Since '''EVE University''' is often at war, this means that unistas need to take care while [[How_to_find_Incursions#Moving between Incursions|moving between incursions]] and we run with [[Roles in Incursions#Picket|pickets]] to ensure that war targets can't sneak up on us. See [[How_to_find_Incursions#Wartime_logistics|wartime logistics]] for more information on how to safely move your ship between focuses, or have a look in the [http://forum.eveuniversity.org/viewtopic.php?f=242&t=88728 Valet Alts: The Master List] forum post if you need help moving.
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== Tracking Speed ==
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The old '''Tracking Speed''' attribute didn't used to take into consideration your '''Signature Resolution''', so a large weapon could have a similar tracking speed value of a smaller gun, making them seem, at first glance, to have equally good tracking. In short it was simply the tracking value in and by itself, not accounting for the size of the gun (its resolution) and how that would lower the practical tracking.
  
==== Forming fleets ====
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==== Conversions ====
Most fleets form on the fly using the ingame '''chat channel''' and by pinging '''Slack'''. When we have enough people to start running we'll continuously keep people up to date on the status of the fleet in the chat channel. Planned fleets are announced through the '''mailing list''' as well as '''Slack'''.
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If you want to see how well drones or NPCs track, compared to your own weapons, you can reverse-engineer the value like this:
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{{code|{{co|magenta|Weapon Accuracy Score}} &#61; {{co|coral|Tracking Speed}} * {{co|lightblue|40000}} / {{co|lime|Signature Resolution}}}}
 +
Similarly you can find out the old tracking value from a weapon accuracy score like this:
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{{code|{{co|coral|Tracking Speed}} &#61; {{co|magenta|Weapon Accuracy Score}} / {{co|lightblue|40000}} * {{co|lime|Signature Resolution}}}}

Latest revision as of 21:28, 18 November 2019

Weapon Accuracy Score

Tracking in EVE is measured by a turret attribute called Weapon Accuracy Score or WAS for short. It is an attribute that unifies the tracking value for all weapons, regardless the size of the weapons (larger weapons have a harder time hitting smaller targets).

Easy to compare relative tracking of weapons

Since tracking is uniformly calculated across different types and sizes, you can easily compare one gun to another. Here's an example:

Type of weapon Size WAS

Legacy tracking attributes

While all usable turrets ingame have been changed to present Weapon Accuracy Score, a lot of things like NPCs and drones still use the old legacy term Signature Resolution and Tracking Speed.

Signature Resolution

This is an old attribute that lists the relative signature of the target the weapon, drone or NPC is intended to be fired upon. This Signature Resolution is measured the same as the ship attribute Signature Radius:

Signature Intended target Examples that use this resolution
Icon ship sig.png 2 000 m Isis supercarrier.png Capital-class targets NPC capitals (X-Large turrets [1])
Icon ship sig.png 400 m Isis battleship.png Battleship-class targets Heavy drones, sentry drones, NPC battleships (large turrets [1])
Icon ship sig.png 125 m Isis cruiser.png Cruiser-class targets Medium drones, NPC cruisers (medium turrets [1])
Icon ship sig.png 40 m Isis frigate.png Frigate-class targets Light drones, NPC frigates (small turrets [1])
  1. ^ a b c d This attribute no longer shows for weapons, if you look them up ingame or in the database. Instead it will show the 40,000m default signature that Weapon Accuracy Score uses.

Tracking Speed

The old Tracking Speed attribute didn't used to take into consideration your Signature Resolution, so a large weapon could have a similar tracking speed value of a smaller gun, making them seem, at first glance, to have equally good tracking. In short it was simply the tracking value in and by itself, not accounting for the size of the gun (its resolution) and how that would lower the practical tracking.

Conversions

If you want to see how well drones or NPCs track, compared to your own weapons, you can reverse-engineer the value like this:

Weapon Accuracy Score = Tracking Speed * 40000 / Signature Resolution

Similarly you can find out the old tracking value from a weapon accuracy score like this:

Tracking Speed = Weapon Accuracy Score / 40000 * Signature Resolution