Difference between revisions of "User:Enta en bauldry/Wormhole Space"

From EVE University Wiki
Jump to: navigation, search
Line 100: Line 100:
 
|maxhull=Orca
 
|maxhull=Orca
 
|minhull=Orca
 
|minhull=Orca
|escalations=Yes
+
|escalations={{co|green||Yes}}
 
|number=512
 
|number=512
 
|anosites=[[Core Garrison]]<br>[[Core Stronghold]]<br>[[Oruze Osobnyk]]<br>[[Quarantine Area]]
 
|anosites=[[Core Garrison]]<br>[[Core Stronghold]]<br>[[Oruze Osobnyk]]<br>[[Quarantine Area]]

Revision as of 08:45, 4 May 2013

Wormhole Space, also know as the Anoikis Galaxy, is a collection semi-charted systems full of opportunity and danger. The discovery of Sleepers, an ancient Artificial Intelligence that dwells within Wormhole Space, led to groundbreaking new technology which led to the creation of Strategic Cruisers. Wormhole Space(W-Space) is lawless and has no CONCORD presence, Empire oversight or Sovereign Alliances.

Wormhole Space Characteristics

Wormhole Space has roughly 2500 known systems, each classified as one of six levels. These are commonly referred to as C1, C2, C3, C4, C5 or C6. They represent how entrenched the Sleeper occupation is and how strong the system effects(see below) can be.

Wormhole Space has no Stargates or Stations. Anybody choosing to live in W-Space must do so out of a Player Owned Starbase and accept that Wormholes will be their sole means of interstellar transport.

Visually W-Space is surrounded with cloud-like nebulae, partially blocking vision into the reaches of space. It is believed that Anoikis resides in a dense Nebula, which in turn provides necessary physical criteria for the abundant resources which are considered rare or non-existent in New Eden.

Anoikis Systems

Class 1 Systems

Class 2 System.jpg
Class 1 Systems
Maximum Mass 20,000 T Number 348
Minimum Mass 20,000 T Escalations None

Possible Statics Anomalies Ore Sites Gas Sites Relic Sites Data Sites
Unknown Perimeter Ambush Point
Perimeter Camp
Phase Catalyst Node
The Line
Average F.D.
Unexceptional F.D.
Uncommon C.D.
Ordinary P.D.
Common P.D.
Exceptional C.D.
Infrequent C.D.
Unusual C.D.
Rarified C.D.
Isolated C.D.
Barren P.R.
Minor P.R.
Ordinary P.R
Sizeable P.R.
Token P.R.
Bountiful F.R.
Vast F.R.
Instrumental C.R.
Vital C.R.
Forgotten Perimeter Coronation Platform
Forgotten Perimeter Power Array
Unsecured Perimeter Amplifier
Unsecured Perimeter Information Center


C1 systems are not very popular for harvesting or site running purposes. They are excellent for beginners. They're relatively safe, easy to run and require a low amount of skillpoints. A battlecruiser can solo the sites and a small cruiser gang will easily run the sites efficiently.

C1 systems have a niche role of being used by small Tech 3 Manufacturing Corporations. Some of these corporations will build one or two carriers which will make them very hard to evict due to POS reinforcement mechanics.

Class 2 Systems

Class 2 System.jpg
(C2 System)
Maximum Mass 300,000 T Number 525
Minimum Mass 20,000 T Escalations None

Possible Statics Anomalies Ore Sites Gas Sites Relic Sites Data Sites
Unknown Perimeter Checkpoint
Perimeter Hangar
The Ruins of Enclave Cohort 27
Sleeper Data Sanctuary
Average F.D.
Unexceptional F.D.
Uncommon C.D.
Ordinary P.D.
Common P.D.
Exceptional C.D.
Infrequent C.D.
Unusual C.D.
Rarified C.D.
Isolated C.D.
Barren P.R.
Minor P.R.
Ordinary P.R
Sizeable P.R.
Token P.R.
Bountiful F.R.
Vast F.R.
Instrumental C.R.
Vital C.R.
Forgotten Perimeter Gateway
Forgotten Perimeter Habitation Coils
Unsecured Perimeter Comms Relay
Unsecured Perimeter Transponder Farm


C2 wormhole systems have a special role in low-class Wormhole Space systems. They offer slightly more ISK than C1's and can be soloed by low skillpoint Battlecruiser pilots. Their special property is that they come with two statics. These statics provide guaranteed access to K-Space and W-Space.

Class 3 Systems

Class 3 System.jpg
Class 3 System (C3 System)
Maximum Mass 300,000 T Number 495
Minimum Mass 300,000 T Escalations None

Possible Statics Anomalies Ore Sites Gas Sites Relic Sites Data Sites
Unknown Fortification Frontier Stronghold
Outpost Frontier Stronghold
Solar Cell
The Oruze Construct
Average F.D.
Unexceptional F.D.
Uncommon C.D.
Ordinary P.D.
Common P.D.
Exceptional C.D.
Infrequent C.D.
Unusual C.D.
Rarified C.D.
Isolated C.D.
Barren P.R.
Minor P.R.
Ordinary P.R
Sizeable P.R.
Token P.R.
Bountiful F.R.
Vast F.R.
Instrumental C.R.
Vital C.R.
Forgotten Frontier Quarantine Outpost
Forgotten Frontier Recursive Depot
Unsecured Frontier Database
Unsecured Frontier Receiver


C3 Systems are excellent for beginner wormhole corporations. They come with a K-Space statics of any kind, allowing you to pick your environment. C3's also offer good ISK for their difficulty, a battlecruiser gang with local rep or a little Tech 1 logi support will burn through the sites.

Class 4 Systems

Class 3 System.jpg
Class 4 System (C3 System)
Maximum Mass 300,000 T Number 505
Minimum Mass 300,000 T Escalations None

Possible Statics Anomalies Ore Sites Gas Sites Relic Sites Data Sites
Unknown Frontier Barracks
Frontier Command Post
Integrated Terminus
Sleeper Information Sanctum
Average F.D.
Unexceptional F.D.
Uncommon C.D.
Ordinary P.D.
Common P.D.
Exceptional C.D.
Infrequent C.D.
Unusual C.D.
Rarified C.D.
Isolated C.D.
Barren P.R.
Minor P.R.
Ordinary P.R
Sizeable P.R.
Token P.R.
Bountiful F.R.
Vast F.R.
Instrumental C.R.
Vital C.R.
Forgotten Frontier Conversion Module
Forgotten Frontier Evacuation Center
Unsecured Frontier Digital Nexus
Unsecured Frontier Trinary Hub


C4 Systems are not very loved. They represent the step between being a small W-Space corporation to being a hardcore one. A step most corporations or players jump over. C4's provide little more ISK than a C3 but require quite a bit more effort. C4's, much like their older brothers don't have statics to K-Space, requiring at least a two-jump chain to reach K-Space. It is worth noting however, that C4 residents like the space they live in mainly because C4's are lower maintenance both on the capital and active player front. C4's also grant access to frequent PvP.

Class 5 Systems

Class 3 System.jpg
Class 5 System (C5 System)
Maximum Mass 300,000 T Number 512
Minimum Mass 1,350,000 T Escalations Yes

Possible Statics Anomalies Ore Sites Gas Sites Relic Sites Data Sites
Unknown Core Garrison
Core Stronghold
Oruze Osobnyk
Quarantine Area
Average F.D.
Unexceptional F.D.
Uncommon C.D.
Ordinary P.D.
Common P.D.
Exceptional C.D.
Infrequent C.D.
Unusual C.D.
Rarified C.D.
Isolated C.D.
Barren P.R.
Minor P.R.
Ordinary P.R
Sizeable P.R.
Token P.R.
Bountiful F.R.
Vast F.R.
Instrumental C.R.
Vital C.R.
Forgotten Core Data Field
Forgotten Core Information Pen
Unsecured Frontier Enclave Relay
Unsecured Frontier Server Bank


C5 systems are the premium choice for most hardcore wormhole corporations. The sites have Capital Escalations and provide good income for any well organized group. C5's are highly connectible to other C5's, giving the nickname "The C5 Highway" to such connections and chains.

Class 6 Systems

Class 3 System.jpg
Class 6 System (C6 System)
Maximum Mass 300,000 T Number 113
Minimum Mass 1,350,000 T Escalations Yes

Possible Statics Anomalies Ore Sites Gas Sites Relic Sites Data Sites
Unknown Core Citadel
Core Bastion
Strange Energy Readings
The Mirror
Average F.D.
Unexceptional F.D.
Uncommon C.D.
Ordinary P.D.
Common P.D.
Exceptional C.D.
Infrequent C.D.
Unusual C.D.
Rarified C.D.
Isolated C.D.
Barren P.R.
Minor P.R.
Ordinary P.R
Sizeable P.R.
Token P.R.
Bountiful F.R.
Vast F.R.
Instrumental C.R.
Vital C.R.
Forgotten Core Assembly Hall
Forgotten Core Circuitry Disassembler
Unsecured Core Backup Array
Unsecured Core Emergence


The hardest system to tame of them all, C6 wormholes represent the pinnacle of wormhole life. In truth, there is much debate between C5 and C6 residents on the merits and drawbacks of C6 wormholes.

System Effects

Statics

Cosmic Anomalies and Signatures