Difference between revisions of "User:Evon R'al/Draft"

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= Uriel's Uni Abyssal track = <!-- Looks like this is gone be the article title, so the heading level is ok. How about the capitalization (Sentence case as per MoS) for title and headings -->
 
= Uriel's Uni Abyssal track = <!-- Looks like this is gone be the article title, so the heading level is ok. How about the capitalization (Sentence case as per MoS) for title and headings -->
  
== Day 0  == <!-- Highest heading level in the page? -->
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{Hatnote|For basic mechanics, see also: [[Abyssal Deadspace]].}}
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Visiting [[Abyssal Deadspace|the Abyss]] to defeat its denizens and escape with valuable loot can be a reliable and profitable way to earn ISK. Basic abyssal filaments can be tackled by newer, low-SP characters, including Alpha clones, and by reinvesting earnings in more powerful ships a player can work their way up to significant earnings, including enough money to fund the Omega clone state.
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However, the Abyss is a dangerous and unforgiving place. To help players learn to exploit it safely, this page contains a series of links to fits and related video guides which can take players from very cheap, accessible ships to expensive, lucrative higher-tier abyssal runs.
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These fits are by no means the only way to tackle the Abyss. They are, however, extremely reliable, tried-and-tested options which will—flown properly in the appropriate tiers of filament—serve pilots well.
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=== Step 1: Getting started === <!-- Maybe change position of the step and the description? Makes the steps easier to find and, for me at least,leads to a clearer ToC -->
 
=== Step 1: Getting started === <!-- Maybe change position of the step and the description? Makes the steps easier to find and, for me at least,leads to a clearer ToC -->
 
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Revision as of 19:42, 21 April 2022

Uriel's Uni Abyssal track

{Hatnote|For basic mechanics, see also: Abyssal Deadspace.}}

Visiting the Abyss to defeat its denizens and escape with valuable loot can be a reliable and profitable way to earn ISK. Basic abyssal filaments can be tackled by newer, low-SP characters, including Alpha clones, and by reinvesting earnings in more powerful ships a player can work their way up to significant earnings, including enough money to fund the Omega clone state.

However, the Abyss is a dangerous and unforgiving place. To help players learn to exploit it safely, this page contains a series of links to fits and related video guides which can take players from very cheap, accessible ships to expensive, lucrative higher-tier abyssal runs.

These fits are by no means the only way to tackle the Abyss. They are, however, extremely reliable, tried-and-tested options which will—flown properly in the appropriate tiers of filament—serve pilots well.

Step 1: Getting started

Uriels Uni Abyss Abyssal Tracker Eve Workbench
Video guide: Youtube: Uriels E-Uni T0 Electrical Tristan
Initial Investment: 1.3 Million ISK
Recorded Average Return Rate: 20–25 million ISK per hour

Skill list

Alpha clone friendly This skill plan is available to all pilots, regardless of clone state.

Basic T0 Skill plan

This skill list is provided for a NEW toon (player) with the 1,000,000 Skill point "invite a friend" bonus. Caldari empire is recommended. This (and subsequent level V) skills provide a good base for the T0 Tristan "Uriels Uni Abyss" fit.
Expand this box to view a Skill queue to use in-game

Gallente Frigate I
Gallente Frigate II
Gallente Frigate III
Shield Operation I
Small Projectile Turret I
Light Drone Operation I
Drone Avionics II
Drones II
Drones III
Drones IV
Drone Durability I
Drone Durability II
Drone Durability III
Drones V
Drone Interfacing I
Drone Interfacing II
Drone Interfacing III
Drone Navigation I
Drone Navigation II
Drone Sharpshooting I
Shield Operation II
Shield Operation III
Shield Compensation I
Drone Sharpshooting II
Drone Sharpshooting III
Shield Management III
Shield Management IV
Shield Compensation II
Thermodynamics I
Thermodynamics II
Drone Avionics III
Drone Durability IV
Drone Interfacing IV
Drone Navigation III
Drone Navigation IV
Drone Sharpshooting IV
Light Drone Operation II
Light Drone Operation III
Light Drone Operation IV
Shield Operation IV
Shield Compensation III
Light Drone Operation V
Shield Compensation IV


Step 2: Funding the Worm

Uriels Uni Upgraded (Tristan?> Eve Workbench
Initial Investment: 15.3 million ISK
Recorded Average Return Rate: 25-28 million ISK per hour (100% survival rate!)

Steps 1 and 2 of the the abyssal track are designed for Tranquil Electrical Filaments. We call these "T0 Abyssals". They're a great way to be introduced to the abyss. Many of these ships have been supplied to new players with very positive results.

Please be thorough in your studies before you enter the abyss. Watching the video guides will help a lot. We also recommend you read the abyssal tracker website links where provided. Write-ups are available on those pages. Players are also welcome to join Uriel's in-game chat channel, "RPR-Abyss", where this information is stored in the Message of the Day, and where they can meet a pool of players happy to help with any questions. Abyssal Lurkers may also help, but the fits listed here are not tied to their community.

Step 3: Road to Omega

Uriels-Electrical-Worm-PLEX'er Abyssal Tracker Eve Workbench
Video guide: Eve T1 Abyssal Worm
Initial Investment: 51.3 million ISK
Recorded Average Return Rate: 40-50 million ISK per hour

Step 4: Faster ISK/hr

Uriels-Upgraded-PLEXr Eve Workbench
Initial Investment: 53.8 million ISK
Recorded Average Return Rate: 45++ million ISK per hour (Upper 90's Survival Rate!)

Step 3 and 4 of the abyssal track are designed for Calm Electrical Filaments. We call these "T1 Abyssals". This is the next progression after "graduating" from the Tristan.

Once again, be thorough in your studies, and complete some T0s in the Tristan fit before starting here. Many players will be able to afford and fly the Step 4 fit right away but, nevertheless, they are strongly advised to at least start with Step 2 and only move up to Step 4 after having completed dozens of T0s. The jump up can be a shock.

Step 5: Maintaining Omega

Warning: This is not a good starting point without having read ALL of the information on this fit, watched its video guide, and completed at the very least steps 2 and 4 previously.
Uriels ePLEX T4 Abyssal Tracker Eve Workbench
Initial Investment: 315 million ISK
Recorded Average Return Rate: 100+ Million ISK per hour (with an upper 90s percentage survival rate)

The Gila fits can and probably should be ran on lower-tier filaments until you get the hang of things. We, and more importantly the Abyss, don't care how good you think you are. "Elite PvPers" have died plenty of times taking this fit straight in without experience and thinking "PvE is easy". Pilots who don't have the names on their kill priority list memorized, don't understand the fit's weaknesses, or don't know the structures and weather in the Abyss by heart should not start here.

Step 6: ISK freedom

Warning: DO NOT START HERE. DO NOT!!
Uriels ePLEX T5 Abyssal Tracker Eve Workbench
Video guide: Uriels ePLEX-T5 EVE Online Abyssals
Investment: 900+ Million ISK
Return Rate: 175–250 Million ISK per hour

Reference materials

In-game channels

#RPR-Abyss 
Fits, fleets, walk-throughs, vids, Q&A
#RPR-KP[DIY] 
Build your own Kill Priority MOTD

Filament cheat sheet

Filament types & details:
Filament? Penalty Bonus Mutaplasmid Drops
Electrical EM Resist Cap. Recharge Energy Muta
Dark Turret Optml/Falloff Max Velo. +50% Prop. Muta
Exotic Kinetic Resist Scan Res. +50% Tackle Muta
Firestorm Thermal Resist Armor HP +50% Armor Muta
Gamma Explosive Resist Shield HP +50% Shield Muta

Day 0 kneeboard

provided by Irving Farnham

In aircraft operations, a "kneeboard" is a handy knee-mounted reference tool that helps a pilot keep vital information to hand for regular checking.

The following lists are checklists. Survival in the Abyss requires you to keep paying attention to your piloting and to every key safety detail every time, however familiar and routine runs start to feel. Running through these checklists every time will help prevent avoidable losses.

Post-fitting (once per ship)

  • Set up two groups, "Strike/CAP" and "Damaged" (names are arbitrary)
  • Set Strike/CAP to launch group (right click on group name and make favorite)

You will need to undock your ship to access the Drones window and do this.

Pre-flight

  • 8 Acolytes
  • 1,000 rounds EMP S ammunition (see notes[1])
  • Nanite repair paste
  • Ensure Acolytes and ship in good repair

Pre-operation

  • Check drone passive/aggressive settings
  • Check drone abandonment warning engaged
  • Assign Acolytes to Strike/CAP

Pre-jump

  • Check thermals / disable overheat
  • Reload cannon
  • Recover all drones
  • Damage assessment and repair (Check drone status, re-evaluate groups, repair components)

Post-jump, on Abyss entry

  • Note enemy types, objective, and weather types
  • Avoid/approach towers as appropriate while generating transverse motion
  • Engage enemy

Post-jump, on return to Realspace

  • Check Local and Overview for immediate threats
  • Select exit point, engage afterburner and issue warp command
  • Disable afterburner by the end of its first cycle

Default drone commands cheat-sheet:

  • Launch strike group: Shift+F
  • Engage: F
  • Recall to orbit: Shift+Alt+R
  • Recall to bay: Shift+R

Notes/reminders:

  1. ^ 1,000 rounds, 240 loaded 760 in bay, takes up less than two cubic meters, and provides four loads per gun, or in excess of 20 minutes of continuous fire at 20 rounds per minute. As this would cover an entire 20 minute run with continuous fire, and the canon are secondary weapons, this seems sufficient.



Thank you to everyone who read, added, critiqued, and supported this.