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<div style=" margin: 1em 10%; padding: 4px; border: solid 1px #333333; clear:both; background-color: #000000;">
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The '''Overseer's Personal Effects''' (OPE for short) are loot found on the boss [[Rat#Rat|rats]] in various [[combat sites]]. Their immediate use, are to fulfill CONCORD buy orders. There are 23 tiers of OPE and the value range from 10.000 to 133.837.000 ISK.  
{| cellpadding="2" style="background-color: #000000; color: #FFFFFF; width: 100%; text-align:center;"
 
|-
 
|valign="center"|[[image:Icon_timer_capsuleer.png|50px]] This page is about ratting at the NSC and not about ratting in general. Plenty of what is written here differs in other parts of New Eden.  
 
|}
 
</div>
 
{{NullSec Campus links}}
 
  
Killing pirate NPCs, or [[Rat#Rat|ratting]] as it is also called, is a way to earn ISK in New Eden. At the [[Null-Sec Campus|NSC]] it is mainly done in [[Asteroids and ore|asteroid belts]] or in [[combat sites]]. While you face off against NPCs in the same manner as in missions, it is not considered the same. See [[Syndicate Mission Running|this page]] for for more information about running missions at the NSC. Since combat sites can be found by probing, ratting have an overlap with [[exploration]], and players can benefit greatly by having a ship capable of scanning down signatures. 
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[[Image:OPE.png|thumb|left|Officer's Personal Effects]]
  
 +
{{MessageBox|The in-game desciption:
 +
|Obtaining a Deadspace Overseer's personal effects is proof that you have finished clearing all major obstacles in a deadspace pocket and decimated the leading figure. Anyone that procures an OPE (from the pirates themselves, their bases or from guarded containers) can sell them to Concord or DED for a reasonable amount of cash. Concord has rated Deadspace Overseers by the threat they pose to society and divided them into tiers that dictate how much a seller gets for their effects.
 +
|collapsed=no}}
  
==Why rat at the NSC?==
+
== How they are acquired ==
{{main|Ratting 101}}
+
They gotten as loot from rats and structures in various combat sites across New Eden. They are usually dropped from the commander in the last room in [[Combat sites#Unrated complexes|unrated complexes]] or [[Combat sites#DED rated complexes|DED sites]]. 
  
Hunting and killing pirate NPCs (a.k.a. "rats") at asteroid belts or in combat sites is just one of many ways to earn ISK in EVE.
+
== The value ==
Since the majority of ISK is gotten through [[Loot#Loot|loot]] drop, and since loot is dropped at random, the reward for ratting is rather irregular. Some days you can be lucky and get hundreds of millions or even billions worth of loot (if you are very lucky), and other days you will only get the standard [[EVE Lexicon#bounty|bounty]] from the rats and the from [[Salvaging|salvage]]. 
+
[[File:OBE.png|4260px|thumb|right|The NPC buy order are circled in red. You can of course also sell the OPE for slightly less if you don't want to travel.]]
Still, this is a easy way to earn ISK, and the requirements for doing this can be very low, depending on what kind of ratting you do.  
+
The purpose of an OPE is to be sold to CONCORD npc buy orders in various stations across New Eden. The nearest station to Jita where these buy orders can be fulfilled are in [http://evemaps.dotlan.net/map/The_Forge/Obe#stations Obe], 8 jumps away and in low-sec. Because of this, the OPEs are also sold on the market, though usually for a slightly lower price than the NPC buy order.  
  
===Types of ratting at the NSC===
+
In the table below, the value of the NPC buy orders are shown.
At the NSC there there mainly two types of ratting to be done: <br>
 
Clearing asteroid belts in a system, and hunting down and completing combat sites.
 
Combat sites can furthermore be divided up in [[Combat sites#Combat anomalies|combat anomalies]] and [[Combat sites#Cosmic signatures|combat signatures]]. More on these below.  
 
  
While [[Abyssal Deadspace|abyssal]] combat sites are also technically combat sites, they have very different rules and are outside the scope of this article.
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{| class="wikitable"
 
+
|+Officer's Personal Effects
==Asteroid Belt==
+
|-
 
+
|Tier
 
+
|ISK Value
==Combat Sites==
+
|-
{{main|Guide to combat sites}}
+
|1
 
+
|10.000
==How to be safe from other players==
+
|-
The NSC is located in null security space and players can therefor kill other players without repercussions.
+
|2
Ships used for PvE are often expensive, and hunting these ships can be a fun and sometimes even lucrative endeavour for players. It is therefore vital for anyone ratting at the NSC to stay safe.
+
|20.000
There are a number of precausions a member of the NSC can take to greatly increase his or hers chance of survival:
+
|-
* Be in [[NSC Standing Fleet|fleet]].
+
|3
* Be in the [[Null-Sec Campus#Communication|intel channel]].
+
|40.000
* Be on [[Mumble|coms]].
+
|-
* Keep an eye on [[EVE Lexicon#local|local]] to see if neutral or hostile player enters your system.
+
|4
* Use [[Directional scanning|D-Scan]] to check for ships and probes.
+
|60.000
* Create and use [[Bookmarks#Safe Spots|safespot bookmarks]].
+
|-
** And stay aligned to these safe spots, if there are unknown players in system.
+
|5
 
+
|180.000
The idea is to be in fleet, in the intel channel and on coms, so that the player doing PvE activities can be warned in advance if there are hostile players in the neighbouring systems.
+
|-
This way, you can go to a safe spot or dock up in stations or structures before the hunter enters system.  
+
|6
Since Cruisers and specially battleships are slow to align and enter warp, it can sometimes be to late to escape when the hunter enters your system, so a warning in advance can sometimes save your ship. <br>   
+
|360.000
 
+
|-
Also, by being in fleet, etc., you can also warn other members of the NSC and thereby helping them survive.  
+
|7
 
+
|600.000
===If you get caught anyways===
+
|-
So you followed the above advice, but got caught anyways? This happens. The most important part is to stay calm.
+
|8
Being in fleet and on coms also allows you to call for help if you should be caught.
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|1.200.000
* Calmly call out for help on mumble and in fleet chat.
+
|-
* Describe where you are and what ship caught you. 
+
|9
* Stay aligned, so that you can warp off if the hunter loses point or scram.
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|2.100.000
* Direct your attacks on the hunter.
+
|-
* If there are help coming, wait for it and tell them if the situation should change.
+
|10
* Thank your rescuer!
+
|3.360.000
 
+
|-
Hopefully you didn't lose your ship. Stay docked and wait for the intel on when hunter leave the pocket.  
+
|11
 
+
|6.300.000
Unfortunately even with these precautions, you still sometimes will lose ships. In these situations, it is important to go through the process and see what you have learned, so that you don't make the same mistakes again.
+
|-
 
+
|12
==Preparing your ship==
+
|9.900.000
The NSC is located in [[Serpentis]] space, and the rats you will face while ratting are Serpentis NPCs and sometimes [[Rogue Drones|rogue drones]]. This makes it easy to prepare both the tank of your ship, as well as the type of [[NPC damage types|damage you should do]].  
+
|-
 
+
|13
The type of ships used for ratting at the NSC range from beginner ships like the [[Vexor]], to intermediate ships like the ever popular [[Vexor Navy Issue]], the [[Gila]] or the [[Dominix]], and up to strong ships like the [[Ishtar]] or [[Tengu]], and even the [[Rattlesnake]]. <br>
+
|13.200.000
These ships are mostly "[[EVE_Lexicon#Drone boat|drone boats]]", that sometimes have secondary weapons as well. The reason for this is the versatility that [[Drones|drones]] brings to PvE. Other popular weapon against Serpentis rats are [[Missiles|missiles]] and [[Turrets#Hybrid turrets|hybrid turrets]]. [[Turrets#Energy turrets|Laser turrets]] are not advised for PvE at the NSC, their damage type aren't great against the weakness of Serpentis ships.
+
|-
 
+
|14
{| class="wikitable damage npc"
+
|17.160.000
! Faction
+
|-
! Damage to deal
+
|15
! Damage to resist
+
|21.840.000
! Electronic Warfare
+
|-
 +
|16
 +
|29.120.000
 +
|-
 +
|17
 +
|35.700.000
 +
|-
 +
|18
 +
|43.200.000
 +
|-
 +
|19
 +
|51.680.000
 +
|-
 +
|20
 +
|61.200.000
 
|-
 
|-
| Serpentis
+
|21
| Kinetic / Thermal
+
|80.000.000
| Thermal (55%) / Kinetic (45%)
 
| Sensor Dampener
 
 
|-
 
|-
| Rogue Drones
+
|22
| EM/Thermal
+
|101.640.000
| (varies)
 
|
 
 
|-
 
|-
 +
|23
 +
|133.837.000
 
|}
 
|}
  
 
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=== After ===
===Ship fitting examples===
+
Name: overseer's personal effects
{{ShipFitting
+
* redirect: "overseers personal effects" - "ope"
| ship=Vexor
 
| shipTypeID=626
 
| fitName=100MN NSC PvE Beginner
 
| fitID=Vexor---100MN-NSC-PvE-Beginner
 
| high1name=Drone Link Augmentor I
 
| high1typeID=23527
 
| mid1name=100MN Monopropellant Enduring Afterburner
 
| mid1typeID=5955
 
| mid2name=Denny Enduring Omnidirectional Tracking Link, Tracking Speed Script
 
| mid2typeID=41032
 
| charge3name=Tracking Speed Script x1
 
| charge3typeID=29001
 
| mid3name=Cap Recharger I
 
| mid3typeID=1195
 
| mid4name=Medium Compact Pb-Acid Cap Battery
 
| mid4typeID=6073
 
| low1name=Medium Armor Repairer II
 
| low1typeID=3530
 
| low2name=Energized Adaptive Nano Membrane II
 
| low2typeID=11269
 
| low3name=Damage Control II
 
| low3typeID=2048
 
| low4name=Drone Damage Amplifier II
 
| low4typeID=4405
 
| low5name=Drone Damage Amplifier II
 
| low5typeID=4405
 
| rig1name=Medium Anti-Thermal Pump I
 
| rig1typeID=31011
 
| rig2name=Medium Capacitor Control Circuit I
 
| rig2typeID=31372
 
| rig3name=Medium Capacitor Control Circuit I
 
| rig3typeID=31372
 
| drone1name=Hornet I x7
 
| drone1typeID=2464
 
| drone2name=Vespa I x7
 
| drone2typeID=15508
 
| charge4name=open
 
| charge5name=open
 
| drone4name=open
 
| drone5name=open
 
| skills=<li>Gallente Cruiser 3+</li>Drones 4+</li><li>Hull Upgrades 5</li><li>Mechanics 4+</li>|
 
| showSKILLS=N
 
| notes=This is an absolute beginner fit for ratting at the NSC. With this you can only hunt rats in asteroid belts. You want to upgrade to T2 modules and drones (specially drones), when you have the skills for it.
 
| showNOTES=N
 
| difficulty=0
 
| warsop=A
 
| warsopReason=
 
| version=June 2018
 
| showTOC=Y
 
| shipDNA=626:23527;1:6719;1:239;2:17938;1:30013;2:16433;1:5955;1:41032;1:29001;2:2032;1:6073;1:3530;1:11269;1:2048;1:4405;2:31011;1:31372;2:2456;7:2185;7:23707;4::
 
| fleetup=
 
| alphacanuse=Y
 
}}
 

Latest revision as of 23:11, 13 May 2020

The Overseer's Personal Effects (OPE for short) are loot found on the boss rats in various combat sites. Their immediate use, are to fulfill CONCORD buy orders. There are 23 tiers of OPE and the value range from 10.000 to 133.837.000 ISK.

Officer's Personal Effects
The in-game desciption:
Obtaining a Deadspace Overseer's personal effects is proof that you have finished clearing all major obstacles in a deadspace pocket and decimated the leading figure. Anyone that procures an OPE (from the pirates themselves, their bases or from guarded containers) can sell them to Concord or DED for a reasonable amount of cash. Concord has rated Deadspace Overseers by the threat they pose to society and divided them into tiers that dictate how much a seller gets for their effects.

How they are acquired

They gotten as loot from rats and structures in various combat sites across New Eden. They are usually dropped from the commander in the last room in unrated complexes or DED sites.

The value

The NPC buy order are circled in red. You can of course also sell the OPE for slightly less if you don't want to travel.

The purpose of an OPE is to be sold to CONCORD npc buy orders in various stations across New Eden. The nearest station to Jita where these buy orders can be fulfilled are in Obe, 8 jumps away and in low-sec. Because of this, the OPEs are also sold on the market, though usually for a slightly lower price than the NPC buy order.

In the table below, the value of the NPC buy orders are shown.

Officer's Personal Effects
Tier ISK Value
1 10.000
2 20.000
3 40.000
4 60.000
5 180.000
6 360.000
7 600.000
8 1.200.000
9 2.100.000
10 3.360.000
11 6.300.000
12 9.900.000
13 13.200.000
14 17.160.000
15 21.840.000
16 29.120.000
17 35.700.000
18 43.200.000
19 51.680.000
20 61.200.000
21 80.000.000
22 101.640.000
23 133.837.000

After

Name: overseer's personal effects

  • redirect: "overseers personal effects" - "ope"