Difference between revisions of "User:Sichlor auscent"

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Unlike stargates, which are free to use, jump drives require fuel. The jump drive comes with a special fuel bay which can only store fuel for the jump drive. The fuel required depends on the race that constructed the drives, and can be produced by refining ice mined in that race's territory. The respective fuel type for each race is:  
 
Unlike stargates, which are free to use, jump drives require fuel. The jump drive comes with a special fuel bay which can only store fuel for the jump drive. The fuel required depends on the race that constructed the drives, and can be produced by refining ice mined in that race's territory. The respective fuel type for each race is:  
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<table border="1">
 
  <tr><td>Amarr</td><td>Helium isotopes</td></tr>
 
  <tr><td>Amarr</td><td>Helium isotopes</td></tr>
 
  <tr><td>Caldari</td><td>Nitrogen isotopes</td></tr>  
 
  <tr><td>Caldari</td><td>Nitrogen isotopes</td></tr>  
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The fuel cost for each jump is not calculated by the number of stargate jumps to the destination. Instead, it depends on the distance between the two systems in space (measured in light-years). Each jump drive has a maximum jump range, and consumes a certain amount of fuel per light-year.  
+
The fuel cost for each jump is not calculated by the number of stargate jumps to the destination. Instead, it depends on the distance between the two systems in space (measured in light-years). Each jump drive has a maximum jump range, and consumes a certain amount of fuel per light-year. The maximum jump range is extended by the skill [[Skills:Navigation#Jump_Drive_Calibration|Jump Drive Calibration]] (25% increase per level), and the fuel consumption is reduced by the skill [[Skills:Navigation#Jump_Fuel_Conservation]] (10% reduction per level).  
<table>
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<table border="1">
  <th><td>Ship type</td><td>Range</td><td>Fuel per light-year</td><td>Fuel bay</td></th>
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  <tr><th>Ship type</th>     <th>Range (light-years)</th><th>Fuel per light-year (units)</th><th>Fuel bay capacity (m3)</th><th>Fuel bay capacity (units)</th></tr>
 +
<tr><td>Dreadnought</td>    <td>5</td>  <td>1000</td> <td>8000</td>  <td>53333</td></tr>
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<tr><td>Carrier</td>        <td>6.5</td> <td>1000</td> <td>3000</td>  <td>20000</td></tr>
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<tr><td>Supercarrier</td>  <td>5</td>  <td>1000</td> <td>5000</td> <td>33333</td></tr>
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<tr><td>Titan</td>          <td>3.5</td> <td>1000</td> <td>60000</td> <td>400000</td></tr>
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<tr><td>Jump Freighter</td> <td>5</td>  <td>3100</td> <td>10000</td> <td>66666</td></tr>
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<tr><bd>Black Ops</td>      <td>2</td>  <td>300</td>  <td>1000</td>  <td>6666</td></tr>
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</table>
 
</table>
 
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Revision as of 00:38, 10 February 2013

I should probably make a new page for the Tech I Role Reference.

Jump Drives and Cynosural Fields

Most capital ships, the largest ships in New Eden, are too large to use the stargates that smaller ships use. Instead of using stargates, these ships have a built-in "jump drive" that they can use to teleport from system to system. A small number of ships have jump drives even though they are small enough to use stargates.

Jump Drives

Jump drives are not modules. They are built into the hull of the ship. All ships that contain a jump drive require the Jump Drive Operation skill to pilot. The following classes of ship contain jump drives:

Unlike stargates, which are free to use, jump drives require fuel. The jump drive comes with a special fuel bay which can only store fuel for the jump drive. The fuel required depends on the race that constructed the drives, and can be produced by refining ice mined in that race's territory. The respective fuel type for each race is:

AmarrHelium isotopes
CaldariNitrogen isotopes
GallenteOxygen isotopes
MinmatarHydrogen isotopes
OREOxygen isotopes

The fuel cost for each jump is not calculated by the number of stargate jumps to the destination. Instead, it depends on the distance between the two systems in space (measured in light-years). Each jump drive has a maximum jump range, and consumes a certain amount of fuel per light-year. The maximum jump range is extended by the skill Jump Drive Calibration (25% increase per level), and the fuel consumption is reduced by the skill Skills:Navigation#Jump_Fuel_Conservation (10% reduction per level).

<bd>Black Ops
Ship type Range (light-years)Fuel per light-year (units)Fuel bay capacity (m3)Fuel bay capacity (units)
Dreadnought 5 1000 8000 53333
Carrier 6.5 1000 3000 20000
Supercarrier 5 1000 5000 33333
Titan 3.5 1000 60000 400000
Jump Freighter 5 3100 10000 66666
2 300 1000 6666

Cynosural Fields

Item Types

Ammunition and Charges

Anything that can be loaded into a module.

  • Bombs
  • Ammo
  • Missiles
  • Probes
  • Scripts

Apparel

Items that change how an avatar looks.

  • Accessories
  • Men's clothing
  • Women's clothing

Blueprints

AKA BPOs. Blueprints are used in the manufacture of items. They can be researched to make better blueprints.

Drones

Tiny automatic ships that can be loaded into and deployed from a drone bay.

  • Combat drones
  • Combat utility drones
  • Drone upgrades
  • Electronic warfare drones
  • Logistic drones
  • Mining drones

Implants and Boosters

Items that can be used to increase the attributes or skills of a character. Boosters last for a limited time, and implants last until removed voluntarily or podded.

Manufacture and Research

Items used in any sort of manufacturing process.

  • Components
    • Ship components
    • Tech 2 and 3 components
    • Datacores
    • Outpost platforms
    • Station components
  • Materials
    • Alloys
    • Salvage
    • Gas and gas products
    • Ice and ice products
    • Moon materials
    • Ore and minerals
    • Planetary materials
  • Reaction recipes

Planetary Infrastructure

Command centers for planetary interaction, and customs offices for planets that don't have one.

Ship Equipment

All modules.

Ship Modifications

Rigs and tier 3 subsystems.

Ships

All spaceships.

  • Frigates
  • Destroyers
  • Cruisers
  • Battlecruisers
  • Battleships
  • Capital ships
    • Dreadnoughts
    • Carriers
    • Titans
  • Industrial ships
  • Freighters
  • Shuttles
  • Mining barges

Skills

All skillbooks.

Starbase and Sovereignty Structures

Starbases (POSes) are corporation-owned structures, anchored at moons. They are typically capable of some industrial and defensive tasks. This category also includes all structures used to claim or maintain sovereignty in nullsec.

Trade Goods

  • Dog tags
  • PLEX
  • charters
  • items traded by NPCs