Difference between revisions of "User:Thaddeus Kastelanski/Drafts"

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* Nullsec is '''dangerous.''' [[Gate_Games#Bubbles|Bubbles]], stronger [[Rat|rats]], and gatecamps are plentiful. [[CONCORD]] is not present to intervene in conflicts. Any neutral pilot is a potential aggressor, and many roaming gangs have a habit of returning during peak [[EVE_Lexicon#PvE|PvE]] times.
 
* Nullsec is '''dangerous.''' [[Gate_Games#Bubbles|Bubbles]], stronger [[Rat|rats]], and gatecamps are plentiful. [[CONCORD]] is not present to intervene in conflicts. Any neutral pilot is a potential aggressor, and many roaming gangs have a habit of returning during peak [[EVE_Lexicon#PvE|PvE]] times.
 
* Most high-volume trade hubs are found outside of Nullsec. If a player expects to sell PI products on the market, then the goods need to first reach the intended market.
 
* Most high-volume trade hubs are found outside of Nullsec. If a player expects to sell PI products on the market, then the goods need to first reach the intended market.
* Certain areas of Nullsec do not have permanent NPC stations. Ships or materials staged in a player-anchored structure are vulnerable to the structure being attacked.
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* Certain areas of Nullsec do not have permanent NPC stations. Ships or materials staged in a [[Upwell_structures|player-anchored structure]] are [[Vulnerability|vulnerable]] to the structure being attacked.
* Because of higher resource extraction yields, PI setups in Nullsec have a higher time cost for transportation if the configuration results in storage filling up quickly.
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* Because of higher resource extraction yields, PI setups in Nullsec have a higher time cost for [[Colony_management#Interplanetary_Logistics|transportation]] if the configuration results in storage filling up quickly.
  
None of these tradeoffs is insurmountable, as explored in a later section. Even a casual approach to PI in Nullsec is sufficient to fund or supplement day-to-day activities.
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None of these tradeoffs is insurmountable, as explored in a [[later section]]. Even a casual approach to PI in Nullsec is sufficient to fund or supplement day-to-day activities.

Revision as of 17:48, 30 May 2022

This article is dedicated to exploring the additional concerns or considerations for conducting Planetary Industry (PI) in Null Security (Nullsec) space. Some statements or conclusions here are valid for other areas of dangerous space, such as High Security (Highsec) space in wartime or Wormholes, though profitability will vary by region of space.

Comparing PI in Highsec to Nullsec

PI encompasses the two activities of extracting planetary resources and processing these raw resources into more advanced products. The amount of resources available for extraction on a planet is influenced by two factors:

  1. The parent system's Security Level. Lower system security correlates with greater amounts of resources.
  2. Competing resource extraction on the same planet. More players extracting resources from a given planet correlates with lower amounts of resources.

These two factors might lead to the conclusion that PI is not worth the time or effort, in particular if we focus on conducting PI in Highsec space. In Highsec, PI profitability is already diminished by the higher security level, even more so in crowded regions of space.

Null Security (Nullsec) space is also likely to have competing resource extraction activity, but a lower security level means greater resource abundance and higher extraction yields overall. If only examining these two factors, then the logical conclusion is that Nullsec is better for profitability.

Moreover, the majority of Customs Offices in Nullsec are owned by player corporations, which typically means much lower tax rates when moving resources or products to or from a planet. In Highsec, there is an unavoidable 5-10% tax on top of the rate set by the owning corporation, depending on the Customs Code Expertise skill. This skill does not affect Player-Owned Customs Office (POCO) rates in Nullsec.

However, Nullsec PI is not without compromises or hidden costs:

  • Nullsec is dangerous. Bubbles, stronger rats, and gatecamps are plentiful. CONCORD is not present to intervene in conflicts. Any neutral pilot is a potential aggressor, and many roaming gangs have a habit of returning during peak PvE times.
  • Most high-volume trade hubs are found outside of Nullsec. If a player expects to sell PI products on the market, then the goods need to first reach the intended market.
  • Certain areas of Nullsec do not have permanent NPC stations. Ships or materials staged in a player-anchored structure are vulnerable to the structure being attacked.
  • Because of higher resource extraction yields, PI setups in Nullsec have a higher time cost for transportation if the configuration results in storage filling up quickly.

None of these tradeoffs is insurmountable, as explored in a later section. Even a casual approach to PI in Nullsec is sufficient to fund or supplement day-to-day activities.