Difference between revisions of "What Slavery Begets"

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(Created page with "name=What Slavery Begets (Amarr), Level 5 __NOTOC__{{survival copy}} Faction: Amarr<br> Mission type: Encounter<br> Space type: Normal Deadspace.<br> Web/Scramble: All Frigat...")
 
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name=What Slavery Begets (Amarr), Level 5
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{{NPCTableCSS}}
__NOTOC__{{survival copy}}
 
  
Faction: Amarr<br>
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'''Against the Empire''' is a Level 3 mission involving combat against the [[Amarr Empire]].
Mission type: Encounter<br>
+
 
Space type: Normal Deadspace.<br>
+
Need to retrieve 3x Massive Sealed Cargo Containers (6000.0m3)
Web/Scramble: All Frigates<br>
+
 
Extras: Energy Neutralizer Sentries, NOS, Tracking Disrupter<br>
+
{{Missiondetails
Damage dealt: EM 66%, Therm 33%<br>
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|Level=3
Recommended damage dealing: EM/Therm<br>
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|Type= Encounter
Recommended ships: <br>
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|Objective=Retrieve crew members from the wrecks.
 +
|Faction1= Amarr
 +
|DamageToDeal=
 +
|DamageToResist=
 +
|WebPoint=All Frigates
 +
|EWAR=Energy Neutralizer Sentries, NOS, Tracking Disrupter
 +
|ShipSizeLimit=
 +
|ShipSuggestion=
 +
|Rewards=
 +
|Extra=
 +
}}
 +
 
 +
===Briefing===
 +
Mission briefing
 +
 
 +
'''To complete this mission, you will require a ship with a hacking module online, as well as an available cargo capacity of at least 2,000 m3 volume (and preferably 6,000 m3).'''
 +
 
 +
I recently learned that a manufacturer for the Amarr Navy has taken over a complex in SYSTEM, where they build components for their slave transports. I want you to defeat whatever guards or defenses they've put in place and bring back the freight containers they've got stored there. This isn't as simple as it sounds, of course.
 +
 
 +
I understand that the Amarr, feating an action just such as the one I'm proposing, have booby-trapped these cargo containers: You'll need to hack the floating containers to get the secure containers inside, and the outer containers will no doubt detonate if you fail to hack them properly. There may be other decoy containers in the compound, too - you'll need to find the ones with the secure containers inside.
  
Direct warp into normal space for the first pocket. Subsequent rooms are gated. '''Read the notes at the bottom of the page.'''
 
  
 
===Warp-In===
 
===Warp-In===
  
Ships at 20-75k unless you choose to warp to within a different distance
+
Acceleration gate at 60km.
 +
Towers range 20km to 75km.
 +
 
 +
Destroying Stasis Towera replaces them with an Amarr Heavy Neut Tower
  
{{image url="http://img526.imageshack.us/img526/7325/wsbroom1.jpg" title="Room 1 warp in" alt="Room 1 warp in"}}<br>
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{{NPCTableHead|Initial Group}}
 +
{{NPCTableRow|Tower|4|Amarr Cruise Missile Battery}}
 +
{{NPCTableRow|Tower|7|Amarr Stasis Tower|ewar=Web|trigger=Spawns Reinforcements}}
 +
{{NPCTableRow|Tower|2|Tower Sentry Amarr III}}
 +
|}
  
4 x Amarr Cruise Missile Batteries
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{{NPCTableHead|Initial Group}}
7 x Amarr Stasis Tower
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{{NPCTableRow|Tower|7|Amarr Energy Neutralizer Sentry|ewar=Neut}}
2 x Amarr Tower Sentry III
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|}
  
'''Note:'''<br>
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===Pocket 1===
Blowing up a Stasis Tower replaces it with an Amarr Heavy Neut Tower
 
  
===Pocket 2===
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Ships range 25-40km.<br>
 +
Towers range 40-45km.<br>
 +
You warp into the acceleration gate at 0km.
 +
 
 +
{{NPCTableHead|Initial Group}}
 +
{{NPCTableRow|Tower|6|Amarr Cruise Missile Battery}}
 +
{{NPCTableRow|Tower|2|Tower Sentry Amarr III}}
 +
{{NPCTableRow|Battlecruiser|5|Templar Justicar/Divine Justicar/Divine Champion|ewar=Web}}
 +
{{NPCTableRow|Battleship|5|Templar Martyr}}
 +
|}
  
This is what you see at warp in
+
Reinforcement spawns at 3 minutes from warp in, 20-25km from warp in point.
  
{{image url="http://img690.imageshack.us/img690/774/wsbpocket2warpin.jpg" title="Room 2 warp in" alt="Room 2 warp in"}}<br>
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{{NPCTableHead|Reinforcement Wave 1}}
 +
{{NPCTableRow|Frigate|2|Divine Imran/Valok/Napat|ewar=Td}}
 +
{{NPCTableRow|Battlecruiser|3|Divine Justicar/Divine Ambrose|ewar=Neut}}
 +
{{NPCTableRow|Battleship|2|Martyr/Dominator}}
 +
|}
  
6x Amarr Cruise Missile Battery<br>
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Reinforcement spawns at 6 minutes from warp in, 15-25km from warp in point.
2x Amarr Tower Sentry III<br>
 
5x Battlecruisers (Imperial Templar Justicar/Divine Imperial Justicar/Divine Imperial Champion)**Trigger Spawn 1**<br>
 
5x Battleships (Imperial Templar Martyr) <br>
 
  
There is an additional spawn in this room. I didn't see exactly what I shot to trigger it but I was shooting the BCs first. As there is only one Divine Imperial Champion I assume it was that one.
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{{NPCTableHead|Reinforcement Wave 2}}
 +
{{NPCTableRow|Frigate|2|Divine Imran/Valok/Napat|ewar=Td}}
 +
{{NPCTableRow|Battlecruiser|2|Divine Justicar/Divine Ambrose|ewar=Neut}}
 +
{{NPCTableRow|Battleship|3|Martyr/Dominator}}
 +
|}
  
Spawn 1:<br>
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Reinforcement spawns at 7 minutes from warp in, 15-25km from warp in point.
  
11x Frigates (Divine Imperial Imran/Valok/Napat)**Tracking Disrupt from Napat**<br>
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{{NPCTableHead|Reinforcement Wave 2}}
10x Battlecruisers (Divine Imperial Justicar/Divine Imperial Ambrose)**NOS from Ambrose**<br>
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{{NPCTableRow|Frigate|7|Divine Imran/Valok/Napat|ewar=Td}}
4x Battleships (Imperial Templar/Dominator)<br>
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{{NPCTableRow|Battlecruiser|2|Divine Justicar/Divine Ambrose|ewar=Neut}}
 +
|}
  
===Pocket 3===
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===Pocket 2===
  
{{image url="http://img241.imageshack.us/img241/1431/room3warpin.jpg" title="Room 3 warp in" alt="Room 3 warp in"}}<br>
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Ships range 20-30km.<br>
 +
Towers range 25-30km.<br>
 +
You warp into the acceleration gate at 0km.
  
2x Amarr Cruise Missile Battery<br>
+
Destroying Neutralizer Towers replaces them with Sentry III Towers.
2x Amarr Energy Neutralizer Sentry I<br>
 
2x Amarr Tower Sentry III<br>
 
4x Battlecruiser (Imperial Templar Justicar/Champion)<br>
 
5x Battleships (Imperial Templar Ultara/Justicar/Martyr)<br>
 
  
Shooting the neutralizers replaces them with Sentry III towers
+
{{NPCTableHead|Initial Group}}
 +
{{NPCTableRow|Tower|2|Amarr Cruise Missile Battery}}
 +
{{NPCTableRow|Tower|2|Tower Sentry Amarr III}}
 +
{{NPCTableRow|Tower|2|Amarr Energy Neutralizer Sentry|ewar=Neut}}
 +
{{NPCTableRow|Frigate|7|Divine Imran/Valok/Napat|ewar=Td}}
 +
{{NPCTableRow|Battlecruiser|4|Divine Justicar/Champion}}
 +
{{NPCTableRow|Battleship|5|Templar Ultara/Martyr}}
 +
|}
  
===Pocket 4===
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{{NPCTableHead|Reinforcements}}
 +
{{NPCTableRow|Tower|2|Tower Sentry Amarr III}}
 +
|}
  
I didn't get a screenshot of this pocket because I was thoroughly bored of the mission. The objective (Datacenters) are 40k from the warp in.
+
===Pocket 3===
  
Approx numbers of ships
+
Ships range 30-40km.<br>
 +
Towers range 20-60km.<br>
 +
The objective (Datacenters) are 40k from the warp in.
  
6x Frigates<br>
+
{{NPCTableHead|Initial Group}}
10x Battlecruisers<br>
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{{NPCTableRow|Tower|4|Amarr Cruise Missile Battery}}
6x Battleships<br>
+
{{NPCTableRow|Tower|4|Amarr Energy Neutralizer Sentry|ewar=Neut}}
4x Neutralizer Towers<br>
+
{{NPCTableRow|Frigate|3|Divine Imran/Valok/Napat|ewar=Td}}
 +
{{NPCTableRow|Battlecruiser|3|Divine Justicar/Champion}}
 +
{{NPCTableRow|Battleship|7|Templar Ultara/Martyr}}
 +
|}
  
I remember the Battlecruisers spawned 3 additional Battleships each. I didn't shoot the Neut towers but I would assume they also get replaced by sentry towers.
 
  
'''Hacking:'''<br>
+
===Hacking===
 
There are 4 containers each in the 2nd and 3rd room and 5 in the last room. One among each of these groups has 1 of the 3 large containers you need to finish the mission. The rest only ever contain 1 unit of scrap metal. They are bunched together at 40km from the warp in in each of the rooms. Hacking 4 was enough for me to hack all of them. To find which of the cans you need to hack make sure you have 'type' column active and the objective can should have a different type than the rest.
 
There are 4 containers each in the 2nd and 3rd room and 5 in the last room. One among each of these groups has 1 of the 3 large containers you need to finish the mission. The rest only ever contain 1 unit of scrap metal. They are bunched together at 40km from the warp in in each of the rooms. Hacking 4 was enough for me to hack all of them. To find which of the cans you need to hack make sure you have 'type' column active and the objective can should have a different type than the rest.
  
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Hacking cans in any of the rooms will randomly cause a 500 aoe damage around the cans that hits your ship or any drones you have orbiting you.
 
Hacking cans in any of the rooms will randomly cause a 500 aoe damage around the cans that hits your ship or any drones you have orbiting you.
  
'''Notes:'''<br>
+
===Notes===
 
- The mission requires you to carry 6000m3 which will require an Industrial/Transport ship to carry.<br>
 
- The mission requires you to carry 6000m3 which will require an Industrial/Transport ship to carry.<br>
 
- You need to equip an Analyser module to hack the datacenters.<br>
 
- You need to equip an Analyser module to hack the datacenters.<br>
- You need more than Hacking level 3. I have this skill level and wasn't able to hack the datacenters.<br>
+
- You need more than Hacking level 3.<br>
- I only took this mission because there wasn't a write up for it and both my agents gave me this mission.<br>
 
- If you get offered this mission you should absolutely REJECT it immediately. It is an absolute PITA.<br>
 
- I apologise that the 4th room information isn't particularly accurate. I had been running the mission for about 2 1/2 hours when I got there and once I found that you need more hacking skill than I had I just quit the mission.<br>
 
 
- There are destructible structures in most of the rooms, none of them drop anything.<br>
 
- There are destructible structures in most of the rooms, none of them drop anything.<br>
  
 
[[Category:Mission reports]]
 
[[Category:Mission reports]]

Revision as of 04:51, 1 September 2019


Against the Empire is a Level 3 mission involving combat against the Amarr Empire.

Need to retrieve 3x Massive Sealed Cargo Containers (6000.0m3)


Level 3
Type Encounter
Objective Retrieve crew members from the wrecks.
Faction Amarr
Best damage to deal Electromagnetic damage EMThermal damage Th
Damage to resist Electromagnetic damage EMThermal damage Th
Warp disruption All Frigates
EWAR Energy Neutralizer Sentries, NOS, Tracking Disrupter


Briefing

Mission briefing

To complete this mission, you will require a ship with a hacking module online, as well as an available cargo capacity of at least 2,000 m3 volume (and preferably 6,000 m3).

I recently learned that a manufacturer for the Amarr Navy has taken over a complex in SYSTEM, where they build components for their slave transports. I want you to defeat whatever guards or defenses they've put in place and bring back the freight containers they've got stored there. This isn't as simple as it sounds, of course.

I understand that the Amarr, feating an action just such as the one I'm proposing, have booby-trapped these cargo containers: You'll need to hack the floating containers to get the secure containers inside, and the outer containers will no doubt detonate if you fail to hack them properly. There may be other decoy containers in the compound, too - you'll need to find the ones with the secure containers inside.


Warp-In

Acceleration gate at 60km. Towers range 20km to 75km.

Destroying Stasis Towera replaces them with an Amarr Heavy Neut Tower


Initial Group
WD EWAR L


Tower 4 x Amarr Cruise Missile Battery
Tower 7 x Amarr Stasis Tower Spawns Reinforcements Stasis Webifier
Tower 2 x Tower Sentry Amarr III


Initial Group
WD EWAR L


Tower 7 x Amarr Energy Neutralizer Sentry Energy Neutralizer

Pocket 1

Ships range 25-40km.
Towers range 40-45km.
You warp into the acceleration gate at 0km.


Initial Group
WD EWAR L


Tower 6 x Amarr Cruise Missile Battery
Tower 2 x Tower Sentry Amarr III
Battlecruiser 5 x Battlecruiser Templar Justicar/Divine Justicar/Divine Champion Stasis Webifier
Battleship 5 x Battleship Templar Martyr

Reinforcement spawns at 3 minutes from warp in, 20-25km from warp in point.


Reinforcement Wave 1
WD EWAR L


Frigate 2 x Frigate Divine Imran/Valok/Napat Td
Battlecruiser 3 x Battlecruiser Divine Justicar/Divine Ambrose Energy Neutralizer
Battleship 2 x Battleship Martyr/Dominator

Reinforcement spawns at 6 minutes from warp in, 15-25km from warp in point.


Reinforcement Wave 2
WD EWAR L


Frigate 2 x Frigate Divine Imran/Valok/Napat Td
Battlecruiser 2 x Battlecruiser Divine Justicar/Divine Ambrose Energy Neutralizer
Battleship 3 x Battleship Martyr/Dominator

Reinforcement spawns at 7 minutes from warp in, 15-25km from warp in point.


Reinforcement Wave 2
WD EWAR L


Frigate 7 x Frigate Divine Imran/Valok/Napat Td
Battlecruiser 2 x Battlecruiser Divine Justicar/Divine Ambrose Energy Neutralizer

Pocket 2

Ships range 20-30km.
Towers range 25-30km.
You warp into the acceleration gate at 0km.

Destroying Neutralizer Towers replaces them with Sentry III Towers.


Initial Group
WD EWAR L


Tower 2 x Amarr Cruise Missile Battery
Tower 2 x Tower Sentry Amarr III
Tower 2 x Amarr Energy Neutralizer Sentry Energy Neutralizer
Frigate 7 x Frigate Divine Imran/Valok/Napat Td
Battlecruiser 4 x Battlecruiser Divine Justicar/Champion
Battleship 5 x Battleship Templar Ultara/Martyr


Reinforcements
WD EWAR L


Tower 2 x Tower Sentry Amarr III

Pocket 3

Ships range 30-40km.
Towers range 20-60km.
The objective (Datacenters) are 40k from the warp in.


Initial Group
WD EWAR L


Tower 4 x Amarr Cruise Missile Battery
Tower 4 x Amarr Energy Neutralizer Sentry Energy Neutralizer
Frigate 3 x Frigate Divine Imran/Valok/Napat Td
Battlecruiser 3 x Battlecruiser Divine Justicar/Champion
Battleship 7 x Battleship Templar Ultara/Martyr


Hacking

There are 4 containers each in the 2nd and 3rd room and 5 in the last room. One among each of these groups has 1 of the 3 large containers you need to finish the mission. The rest only ever contain 1 unit of scrap metal. They are bunched together at 40km from the warp in in each of the rooms. Hacking 4 was enough for me to hack all of them. To find which of the cans you need to hack make sure you have 'type' column active and the objective can should have a different type than the rest.

Hacking can in 2nd/3rd room will cause spawns to appear and attack

2nd room: 2 elite frigs, 2 spawns
3rd room: 5 elite frigs 6 elite cruisers, 1 spawn

Hacking cans in any of the rooms will randomly cause a 500 aoe damage around the cans that hits your ship or any drones you have orbiting you.

Notes

- The mission requires you to carry 6000m3 which will require an Industrial/Transport ship to carry.
- You need to equip an Analyser module to hack the datacenters.
- You need more than Hacking level 3.
- There are destructible structures in most of the rooms, none of them drop anything.