Capsuleer Day XXIII, (Warpath) is a limited time event from 30 April to 2 June 2026, downtime to downtime.
Login Campaign
Capsuleers must log in daily to collect all rewards. The campaign rewards SKINs, Boosters and 140.000 Skill Points for
Alpha clones with 525.000 additional Skill Points, and 28,500 EverMarks for
Omega clones. The big reward for Omega clones unlocks on 6 May, just as the conflict reaches its peak.
| Day | For Alpha Accounts | Additional for Omega |
|---|---|---|
| 1 | ||
| 2 | File:SKIN Capsuleer Day XXIII.png Osprey Navy Issue Capsuleer Day XXIII SKIN (Tier 3 Gift) | |
| 3 | ||
| 4 | File:SKIN Capsuleer Day XXIII.png Heron Navy Issue Capsuleer Day XXIII SKIN (Tier 3 Gift) | |
| 5 | File:SKIN Capsuleer Day XXIII.png Imperial Navy Slicer Capsuleer Day XXIII SKIN (Tier 3 Gift) | |
| 6 | ||
| 7 | ||
| 8 | File:SKIN Capsuleer Day XXIII.png Magnate Navy Issue Capsuleer Day XXIII SKIN (Tier 3 Gift) | |
| 9 | ||
| 10 | ||
| 11 | File:SKIN Capsuleer Day XXIII.png Vexor Navy Issue Capsuleer Day XXIII SKIN (Tier 3 Gift) | |
| 12 | ||
| 13 | File:SKIN Capsuleer Day XXIII.png Probe Fleet Issue Capsuleer Day XXIII SKIN (Tier 3 Gift) | |
| 14 | File:SKIN Capsuleer Day XXIII.png Stabber Fleet Issue Capsuleer Day XXIII SKIN (Tier 3 Gift) | |
| 15 | ||
| 16 | ||
| 17 | ||
| 18 | ||
| 19 | ||
| 20 | ||
| 21 | File:SKIN Capsuleer Day XXIII.png Imicus Navy Issue Capsuleer Day XXIII SKIN (Tier 3 Gift) | |
| 22 | ||
| 23 | ||
| 24 | ||
| 25 | ||
| 26 | ||
| 27 | ||
| 28 | ||
| 29 | ||
| 30 | ||
| 31 | ||
| 32 | ||
| 33 |
Agency Campaign
The seasonal challenge track offers trader tokens, PLEX, SoCT ships, skillpoints, and more. Progress through the track by completing the following challenges:
- Complete Security Missions for empires.
- Mine Crokite or Plagioclase in empire space.
- Kill Elite Mercenaries in new combat sites
- Hack Strategic or Intelligence Databanks in new exploration sites
- Make a trade with Quartermaster Traders
- Capture or Defend FW Complexes
Challenges feature five tiers, ranging from Hireling to Warpath Master. Completing each tier awards tokens(Warpath Operational Intel) which can be exchanged with Quartermaster Traders. These Quartermaster Traders are the empires' primary tool for winning Capsuleer loyalty. Earn tokens by participating in event activities, then exchange them at empire-specific item traders found widely throughout each empire's space for your choice of various rewards.
Quartermaster Traders are located in the following systems:
- Amarr, Gergish, Tash-Murkon Prime, Nare, Mehatoor, Kor-Azor Prime
- New Caldari, Ikao, Onnamon, Malkalen
- Dodixie, Luminaire, Intaki, Faurent
- Rens, Hek, Pator, Amo
The Trader sites have a passive proximity effect (presumably as an anti-gank measure) that will add a flat 50,000 shield or armor hitpoints to any ship that warps in and prevents Microwarpdrives from being used.
Tasks
| Task Name | Description | Reward | |
|---|---|---|---|
| Mining Challenges[1] | |||
| Empire Mining - Hireling Tier (1/5) | Mine 40,000 m3 Crokite or Plagioclase in empire space. | ||
| Empire Mining - Mercenary Tier (2/5) | Mine 60,000 m3 Crokite or Plagioclase in empire space. | ||
| Empire Mining - Privateer Tier (3/5) | Mine 90,000 m3 Crokite or Plagioclase in empire space. | ||
| Empire Mining - Dog of War Tier (4/5) | Mine 130,000 m3 Crokite or Plagioclase in empire space. | ||
| Empire Mining - Warpath Master Tier (5/5) | Mine 180,000 m3 Crokite or Plagioclase in empire space. | ||
| Empire Mining - Repeatable | Mine 50,000 m3 Crokite or Plagioclase in empire space. | - | |
| Trading Challenges | |||
| Trading - Hireling Tier (1/5) | Receive three items from a Quartermaster Trader. Warning: Additional items in this trade do not count towards any further challenges. |
- | |
| Trading - Mercenary Tier (2/5) | Receive five items from a Quartermaster Trader. Warning: Additional items in this trade do not count towards any further challenges. |
- | |
| Trading - Privateer Tier (3/5) | Receive seven items from a Quartermaster Trader. Warning: Additional items in this trade do not count towards any further challenges. |
- | |
| Trading - Dog of War Tier (4/5) | Receive ten items from a Quartermaster Trader. Warning: Additional items in this trade do not count towards any further challenges. |
- | |
| Trading - Warpath Master Tier (5/5) | Receive fifteen items from a Quartermaster Trader. Warning: Additional items in this trade do not count towards any further challenges. |
||
| Trading - Repeatable | |||
| Combat Challenges | |||
| Eliminating Elite Mercenaries - Hireling Tier (1/5) | Kill four Elite Mercenaries in Warpath: War Grid, Defense Grid, or Defense Complex sites. | ||
| Eliminating Elite Mercenaries - Mercenary Tier (2/5) | Kill six Elite Mercenaries in Warpath: War Grid, Defense Grid, or Defense Complex sites. | ||
| Eliminating Elite Mercenaries - Privateer Tier (3/5) | Kill nine Elite Mercenaries in Warpath: War Grid, Defense Grid, or Defense Complex sites. | ||
| Eliminating Elite Mercenaries - Dog of War Tier (4/5) | Kill 13 Elite Mercenaries in Warpath: War Grid, Defense Grid, or Defense Complex sites. | ||
| Eliminating Elite Mercenaries - Warpath Master Tier (5/5) | Kill 18 Elite Mercenaries in Warpath: War Grid, Defense Grid, or Defense Complex sites. | ||
| Eliminating Elite Mercenaries - Repeatable | Kill six Elite Mercenaries in Warpath: War Grid, Defense Grid, or Defense Complex sites. | - | |
| Exploration Challenges | |||
| Counter-Espionage - Hireling Tier (1/5) | Hack four Strategic Databanks or Intelligence Databanks in Warpath: Strategic Infiltration or Warpath: Intelligence Cache sites. | ||
| Counter-Espionage - Mercenary Tier (2/5) | Hack six Strategic Databanks or Intelligence Databanks in Warpath: Strategic Infiltration or Warpath: Intelligence Cache sites. | ||
| Counter-Espionage - Privateer Tier (3/5) | Hack nine Strategic Databanks or Intelligence Databanks in Warpath: Strategic Infiltration or Warpath: Intelligence Cache sites. | ||
| Counter-Espionage - Dog of War Tier (4/5) | Hack 13 Strategic Databanks or Intelligence Databanks in Warpath: Strategic Infiltration or Warpath: Intelligence Cache sites. | ||
| Counter-Espionage - Warpath Master Tier (5/5) | Hack 20 Strategic Databanks or Intelligence Databanks in Warpath: Strategic Infiltration or Warpath: Intelligence Cache sites. | ||
| Counter-Espionage - Repeatable | Hack 6 Strategic Databanks or Intelligence Databanks in Warpath: Strategic Infiltration or Warpath: Intelligence Cache sites. | - | |
| Mission Challenges
| |||
| Empire Security Missions - Hireling Tier (1/5) | Complete five Security Missions for empires. | ||
| Empire Security Missions - Mercenary Tier (2/5) | Complete seven Security Missions for empires. | ||
| Empire Security Missions - Privateer Tier (3/5) | Complete 10 Security Missions for empires. | ||
| Empire Security Missions - Dog of War Tier (4/5) | Complete 15 Security Missions for empires. | ||
| Empire Security Missions - Warpath Master Tier (5/5) | Complete 20 Security Missions for empires. | ||
| Empire Security Missions - Repeatable | Complete 6 Security Missions for empires. | - | |
| Factional Warfare Challenges
| |||
| Factional Warfare - Hireling Tier (1/5) | Capture or defend two Factional Warfare complexes. | ||
| Factional Warfare - Mercenary Tier (2/5) | Capture or defend three Factional Warfare complexes. | ||
| Factional Warfare - Privateer Tier (3/5) | Capture or defend five Factional Warfare complexes. | ||
| Factional Warfare - Dog of War Tier (4/5) | Capture or defend seven Factional Warfare complexes. | ||
| Factional Warfare - Warpath Master Tier (5/5) | Capture or defend ten Factional Warfare complexes. | ||
| Factional Warfare - Repeatable | Capture or defend two Factional Warfare complexes. | - | |
| Capital Mayday Challenges [released in the second week (7 May 2026)[2]] | |||
| Capital Mayday - Hireling Tier (1/5) | Assist in powering up the defending Titan’s doomsday device at a Warpath: Capital Mayday site. Progress is earned by all capsuleers within the site’s perimeter, even those not hauling capacitor boosters. | ||
| Capital Mayday - Mercenary Tier (2/5) | Assist in powering up the defending Titan’s doomsday device at a Warpath: Capital Mayday site. Progress is earned by all capsuleers within the site’s perimeter, even those not hauling capacitor boosters. | ||
| Capital Mayday - Privateer Tier (3/5) | Assist in powering up the defending Titan’s doomsday device at a Warpath: Capital Mayday site. Progress is earned by all capsuleers within the site’s perimeter, even those not hauling capacitor boosters. | ||
| Capital Mayday - Dog of War Tier (4/5) | Assist in powering up the defending Titan’s doomsday device at a Warpath: Capital Mayday site. Progress is earned by all capsuleers within the site’s perimeter, even those not hauling capacitor boosters. | ||
| Capital Mayday - Warpath Master Tier (5/5) | Assist in powering up the defending Titan’s doomsday device at a Warpath: Capital Mayday site. Progress is earned by all capsuleers within the site’s perimeter, even those not hauling capacitor boosters. | ||
| Capital Mayday - Repeatable | Assist in powering up the defending Titan’s doomsday device at a Warpath: Capital Mayday site. Progress is earned by all capsuleers within the site’s perimeter, even those not hauling capacitor boosters. | - | |
Rewards
| Points | Reward |
|---|---|
| 40 | |
| 50 | |
| 130 | |
| 180 | |
| 230 | |
| 300 | |
| 360 | |
| 420 | |
| 500 | |
| 540 | |
| 600 | |
| 660 | |
| 750 | |
| 820 | |
| 900 | |
| 1000 | |
| 26 May 2026 Extension[3] | |
Combat sites
Enemy forces are attacking up to three complexes that control this system's War Grid, a network of local combat installations.
Defend and secure as many complexes as you can before the operational window closes. Kill all hostile ships at each complex and remain on grid to make progress in defending. Once a complex has been secured, an extraction point will become available to warp to, containing compensation & rewards. The value of loot in the supply cache increases with the number of complexes secured.
Each complex within the site will become visible as a public Celestial Beacon once a player warps to the initial anomaly. In the Defense and War Grid, players will always land at the Alpha Complex beacon when warping to the anomaly. The sites are all ungated and not deadspaced, so any ship can theoretically enter, however only specific ship classes can contribute to capture progress.
There will always be a few friendly and hostile NPCs present on initial warp-in. The hostile NPCs have poor tank and very low damage output, but some of them will warp-disrupt you. A named Elite Mercenary NPC will also show up ~30 seconds after initial warp-in flying a T1, Navy or Pirate Faction ship equivalent to the maximum capture-eligible ship class size. They do a significant amount of damage alongside warp disruption and additional EWAR that varies depending on ship type. All ships will periodically respawn every minute or so.
The non-mercenary NPCs will deal damage according to their faction. Mercenary NPCs can do wildly varying damage types, so tank for omni damage.
Warpath: Defense Complex
- Found in high security space.
- One complex (Alpha) to defend.
- Can be captured by T2, Navy, Pirate, and T1 frigates.
- All NPCs within the site are flying Frigates. Mercenary NPCs will average around 50-100 DPS.
Warpath: Defense Grid
- Found in low-security space and high-security space.
- Three complexes (Alpha, Beta, Gamma) to defend. They initially start at 90, 120 and 150 defense progress. The starting number corresponds to different complexes across sites.
- Can be captured by T2, Navy, Pirate, and T1 cruisers and below.
- Friendly and non-mercenary hostile NPCs are flying cruisers in groups of three. Mercenary NPCs fly T1, Navy and Pirate Faction Cruisers and average around 200 DPS.
Warpath: War Grid
- Found in low-security space.
- Can be captured by Battleships and below.
- Defender and non-mercenary hostile NPCs are flying Battlecruisers. Mercenary NPCs fly T1, Navy and Pirate Faction Battleships and average around 500 DPS.
Exploration sites
- See also: Hacking
Explorers can seek out exploration sites, which can be found in highsec, lowsec, nullsec and wormhole space. The highsec sites contain no hazards, while in all other areas of space they contain sentries and proximity mines that will activate upon triggering a site "lockdown".
All site variants require a Data Analyzer to access the loot.
Warpath: Intelligence Cache
| Nodes | Tools Available | ||
|---|---|---|---|
Found in high-security space, null-security space and wormholes. This offers exploration content with less risk and fewer rewards. Great for newer explorers and veterans alike. The sites are level II scanning difficulty.
The site has no known hazards. It contains:
2x <Faction> Intelligence Databank, where <Faction> corresponds to the enemy of the empire faction controlling the solar system (e.g. Minmatar Strategic Databank in Amarr space).
Possible loot:
- Warpath Strategic Data(8-12x) (Can be sold to NPC traders for 200k ISK apiece)
- Warpath Operational Intel(13-17x) (Quartermaster currency)
- Infinite Celebrations Firework
- Old Capsuleer Day skins[4]
- Skill hardwiring implants[5]
Totals about 10-15M ISK without implant drops.
Warpath: Strategic Infiltration
| Nodes | Tools Available | |||
|---|---|---|---|---|
Found in lowsec, nullsec and wormholes. The site is functionally very similar to Observatory Infiltration, with similar lockdown mechanics that activate upon wandering too close to certain structures or failing any hack.
There are several hazards to keep watch for, which are:
- Sentry Nodes: They activate upon triggering lockdown and deal 60 DPS omni damage each with high tracking speed. They can be hacked to prevent them from activating upon triggering lockdown. The hacks are Easy difficulty (70 HP green System Core).
- Sentinel/Tripwire Nodes: They act as proximity mines that will automatically trigger lockdown if a player enters their area of effect.
- Confinement Nodes: Hack and disable these structures before doing anything else. They will deploy interdiction probes when lockdown is triggered leaving you a sitting duck for the Sentry Nodes to destroy. The hacks are Very Easy difficulty (50 HP green core).
- Siren Node: When lockdown is triggered, it will summon a hostile response fleet. It can be hacked to prevent the response fleet from spawning, however this is a Medium difficulty hack (yellow System Core).
- Master Security Node: Acts as a "buffed" Sentinel Node that will trigger lockdown within its area of effect. If lockdown is active it can be hacked to turn off the lockdown protocol, however this is a Hard difficulty hack (red System Core).
The site contains:
- 8x <Faction> Strategic Databank, where <Faction> corresponds to the enemy of the faction controlling the solar system (e.g. Minmatar Strategic Databank in Amarr space).
Cloaking up or leaving grid after entering the site will start a 10-minute timer after which the site will despawn.
Possible loot:
- Warpath Strategic Data
- Warpath Operational Intel
- Infinite Celebrations and Capsule Cascade fireworks
- Capsuleer Day SKINs
- Skill hardwiring implants
Totals about 30M ISK without implant drops. Hacking all eight containers will also give a fleet payout of 7M ISK per player.
Game mechanics
System-wide Bonuses
The empires aren't just looking for your support, they're encouraging Capsuleers to fly their ships. When flying a ship in its own empires' space, you can benefit from unique bonuses.
- Imperial Warpath Zeal - Applies to Amarr ships in space controlled by the Amarr Empire
- +7.5% Energy Turret Damage
- +7.5% Armor Hit Points
- +10% Warp Speed
- State Warpath Discipline - Applies to Caladri ships in space controlled by the Caldari State
- +7.5% Missile Launcher Rate of Fire
- +7.5% Shield HP
- +10% Warp Speed
- Federal Warpath Fervor - Applies to Gallente ships in space controlled by the Gallente Federation
- +7.5% Hybrid Turret Tracking
- +7.5% Local Armor Repair
- +10% Warp Speed
- Republic Warpath Pride - Applies to Minmatar ships in space controlled by the Minmatar Republic
- 7.5% Projectile Turret Falloff
- +7.5% Velocity
- +10% Warp Speed
Notes and references
- ^ Mining drones appear not to contribute to the required volume.
- ^ Patch Notes: Version 23.02 Release: 2026-05-07.1
- ^ Announced in EVE news: Capsuleer Day XXIII: Warpath is Here
- ^ So far, 4 May 2026, Capsuleer Day XXI SKINs have been reported.
- ^ 6 May 2026, recorded Zainou 'Deadeye' Missile Projection MP-702 dropped from hisec site
External links
- EVE news: Capsuleer Day XXIII: Warpath is Coming (21 April 2026)
- Patch notes: Version 23.03 Release: 2026-04-30.1, 2026-05-01.1, 2026-05-05.1 and 2026-05-07.1
- EVE news: Capsuleer Day XXIII: Warpath is Here (30 April 2026)
- Claim Capsuleer Day's Biggest Rewards (10 May 2026)