How to earn ISK

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Welcome to EVE: Now get a job!

So, you've joined the wonderful world of EVE Online - congratulations! It doesn't take long for new players to realize that EVE does not present you with the keys to survival on a silver platter. After giving them a noob ship, a short tutorial, and some helpful starter missions, EVE kicks players into the harsh environment of space to fend for themselves. This is one of the aspects of the EVE sandbox that is both thrilling and frightening, at the same time.

One of the first lessons that every EVE pilot learns is: InterStellar Kredits (ISK) run the universe. Without money, you cannot buy ships, equipment, trade goods, and just about everything else one needs to thrive - or survive. In EVE, perhaps more than any other online multiplayer game, TANSTAAFL [1] ("There ain't no such thing as a free lunch").

So, one of the first questions that every new EVE player asks is: how do I make ISK? After some experience and education, that question generally becomes: how do I make the most ISK with the least effort in the shortest time?

Fortunately, there are many ways to earn ISK in EVE. This brief guide intends to describe some of the typical options that many EVE players pursue, and to provide some helpful guidance about which ISK-earning careers might be the best fit for your personality and playing style.

Starting Character Skills and Attributes

Few new EVE players consider the potential career implications of their racial, bloodline and ancestry selections when establishing their first character. Generally, they select what sounds like the most interesting or fun character background to play. This isn't necessarily a bad thing, however, as no in-game career choice is blocked to any racial faction (Amarr, Gallente, Minmatar or Caldari) or bloodline. Any character can learn any skill in the game.

Starting Skills

All new characters start with the same essential skill set:

Starting Attributes

All characters start with 20 points in each attribute except Charisma, which starts with 19.

(Note: In prior versions, starting attributes were dependent on the Race, Bloodline and Ancestry of the character.)

Attributes can be remapped (see New Player Fast Track Guide#Remap your attributes), so this does not present a significant obstacle to optimizing your character for different careers.

Optimizing Skill and Attribute Development

After playing EVE for a while, many players establish an alternative character (generally known as an "alt" in game parlance), either as one of the three available characters for any account, or as a new account. There are many advantages to having an alt character, or several alts, which we will explore further later.

A great utility for experimenting with different starting character races and bloodlines is EVEHQ [2], which contains a very useful Character Creation Tool. With EVEHQ, you can model your starting character, and then develop optimal skill training and/or attribute remapping plans, thus enabling your character to use the equipment or perform the tasks needed for your desired ISK-making activities in the shortest time.

Developing a career plan: What will you be when you grow up?

Do the starter career mission tracks

Once you've established your character or alt, you should play all five of the starter career mission tracks offered: industry, military, exploration, business, and advanced military. These career introduction missions dish out numerous additional skills for free, and each is nicely explained in practice - sometimes with special "civilian" versions of the necessary module so you can try out the mechanic before training the skill needed for the real version of the module in question.

To access these career mission tracks, press the F12 key, then select "Show Career Agents". These introductory missions are entirely optional, but highly recommended because they provide essential skillbooks, ships, and some initial capital, with a relatively minor investment in time. The starter missions also teach you the basics of the principal career options for making money in EVE.

After the five career introductions, each consisting of ten missions, you will be pointed towards the first epic mission arc of EVE, "The Blood-Stained Stars". While a definite challenge for a new player, this 50-mission arc provides some substantial rewards, and is worth finishing. The arc takes you all over the safe empire space and you can freely branch off to do other things, returning to the arc later as you choose. If you decide to pursue this arc, you should read the handy mission guide on our wiki: The Blood-Stained Stars.

Develop a career plan

Once you've been introduced to some of the basics of EVE, and have sampled the starter career mission tracks, you now know enough to begin optimizing your character for one or more ISK-making specialties. It's generally best, at least initially, to get very good at one kind of ISK-generating activity, rather than be not-so-great at a lot of different money-earning ventures. The essential steps for developing your ISK-earning career plan are as follows:

1. Create a concept in your mind of what you want to do in EVE. Don't limit yourself. Make this anything you can imagine, no matter how unlikely or outlandish.

2. Do some Level 1 (and later, more advanced level) missions until you have enough resources to begin doing what you thought of in Step 1.

3. Begin to execute your idea from Step 1.

4. If the idea isn't profitable enough by itself to sustain itself initially, supplement with occasional mission running.

5. Keep developing your idea, evolve it, and figure out ways to make it self-sustaining.

6. If your idea is ultimately not self-sustaining, think of a different concept, and go to Step 2.

Though this approach seems obvious, very few EVE players actually plan their character's career development in this way. Instead, they try everything that comes by, as it becomes available to them, which provides a lot of variety but not any development of expertise (except in a very long run). Or, they get in a rut and start doing the same thing over and over, and eventually lose interest. If mining isn't your thing, don't do it just to earn ISK - try something else. But first, think, develop a plan, start executing the plan, refine the plan as necessary, and then either build on the plan or start over. This approach will produce the best results - in EVE, or in real life!

Picking an ISK-earning specialty (or a few)

So, what are some ideas for making ISK in EVE? The huge sandbox of EVE provides many, many options, which you can see illustrated here: http://myeveguide.files.wordpress.com/2011/05/eve-wtd.jpg

In summary, some of the most common career options include:

Industrial Careers

Industrialists are people that specialize in making things, and moving them around, and earning ISK for their labors:

Business Careers

While Industrialists specialize in making and moving things, Businesspeople earn ISK by investing capital, liquidity and talents in corporations, markets and infrastructure, and earning returns from their investment.

Exploration Careers

Explorers are people that find things, and then make money on what they find. They come in a couple of varieties:

Military Careers

Military specialists earn their income from becoming very, very good at one thing: blowing stuff up. Since EVE is a universe populated by players interested in developing their power and influence, there is always a demand for military might.

Outlaw Careers

In the EVE sandbox, there are people who play nice and pursue honorable careers - and then there are those who do not. Both styles of play are allowed. In fact, EVE is one place where crime does indeed pay - and pretty well, too.

Metagame Careers

Most MMOs frown on providing out-of-game services for in-game payment. Allowing any exceptions is seen as a slippery slope that ends with real money trading of in-game currency. EVE Online broke this convention by allowing players to exchange a very specific list of things for ISK. These include forum signature art, graphic and website design, website hosting and teamspeak/Mumble server rental. If you have graphic artist talent, or technical support ability, you can earn ISK for your EVE characters by providing these services to other EVE players.

What are you waiting for?

This guide represents only some of the potential career options in EVE. To earn ISK, you don't have to be that smart - you only have to have a good imagination, and the will to use it. With more ISK, you can afford to do more things in the game, get those bigger ships and stronger modules, and have more fun! So, don't hesitate - finish your starter career missions, gather some initial capital, develop a career plan, and dive in!

Fly safe! o7

Additional resources

Recording of "Intro to EVE Careers" class in the UNI recorded class library.

A very useful chart illustrating most of the EVE career options: EVE career chart.

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