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  • {{related class|Skill Planning (CORE class)}} ...e part in many [[EVE University]] fleets while they train up more advanced skill plans. It is not required, but it is recommended.
    12 KB (1,958 words) - 08:43, 6 March 2024
  • ...pleted the Short Skill Plan, you are ready to move on to the Pyramid Skill Plan and the diverse world of ships and abilities that New Eden offers. [[File:Eve Module.png|950x504px|frameless|center|Pyramid Skill Plan]]
    24 KB (3,816 words) - 17:01, 23 December 2023
  • ...you can fly once you have trained the various stages of the [[Short Skill Plan]]. These are not EVE University doctrine ships. However, they will allow yo ...can fly the following ship fits after training the Frigate DD Basic skill plan.
    22 KB (2,986 words) - 10:39, 23 May 2022

Page text matches

  • | class name = Skill Planning | class page name = Skill Planning (CORE class)
    1 KB (169 words) - 18:06, 23 October 2022
  • ...sion 19.11 changes (Corporate skill plans added, other QoL improvements to skill plans)}} ...entire fittings into a skill plan, thereby adding the required skills to a plan. This update likely requires a new section for this page.}}
    4 KB (523 words) - 13:23, 7 October 2023
  • The track leads for the PvP Study groups recommend the following skill plans to enable learning and practice within each track. These plans are also available as [[EVE University Corporation Skill Plans]].
    11 KB (1,776 words) - 12:45, 18 January 2024
  • ...ty maintains many in-game Skill Plans for members looking for direction in skill training. ...directly available to EVE University characters through the in game Skill Plan interface - and are also available to ANY character in the game using the i
    20 KB (3,475 words) - 21:01, 5 January 2024
  • ...e trees that shows how many other things would need to be trained before a skill such as {{Sk|Amarr Battleship}} is trainable. EVEMon also has some other g == Create plan ==
    11 KB (1,858 words) - 13:30, 10 April 2024
  • {{related class|Skill Planning (CORE class)}} ...e part in many [[EVE University]] fleets while they train up more advanced skill plans. It is not required, but it is recommended.
    12 KB (1,958 words) - 08:43, 6 March 2024
  • ...ion]] you want a character with the appropriate skills. This page provides skill plans for such a character. These are the skills needed for exploration sorted by complexity. Each skill has a short description of its benefits.
    12 KB (1,758 words) - 22:05, 10 January 2022
  • ...verything looks as expected in the Character Sheet, then click over to the Skill Planner. ...rst: this is simply a planner. Vitality isn't able to actually set up your skill training queue (nor can any other third-party programs). What it is helpful
    5 KB (841 words) - 13:49, 7 December 2018
  • ...pleted the Short Skill Plan, you are ready to move on to the Pyramid Skill Plan and the diverse world of ships and abilities that New Eden offers. [[File:Eve Module.png|950x504px|frameless|center|Pyramid Skill Plan]]
    24 KB (3,816 words) - 17:01, 23 December 2023
  • {{co|red| Important: This page is NOT intended to be a skill plan. This is a list of "support" skills which impact all the ships you will fly ...sider training the [[Short Skill Plan]] and then using the [[Pyramid Skill Plan]].}}
    8 KB (1,304 words) - 14:47, 17 February 2024
  • ...-game window designed to help new players plan their [[Skills and learning|skill training]] to work towards ships they want to fly, and to develop relevant ...the skill book to begin training that skill. Putting your cursor over the skill name will still, though, show you how long it will take you to obtain the r
    3 KB (592 words) - 15:25, 19 November 2022
  • ...or either moving the pirate battleships or suitcasing wormhole goods. This plan is ''not'' intended for use as a mining booster. == Skill plan ==
    10 KB (1,592 words) - 14:07, 30 December 2023
  • ...ef>. It was composed of a subscription promotion, two login [[Skill Points|Skill Point]] (SP) events, and a month-long event where capsuleers will be able t ...n Iceland) and the time has never been better to take a look at your skill plan, decide what you want to specialize in and start planning for the future. T
    7 KB (1,090 words) - 08:07, 26 August 2019
  • Perception and Willpower are important for perfecting your skill at missiles. !Skill (Multiplier)
    17 KB (2,453 words) - 09:14, 17 March 2023
  • ** Approximately 30M ISK for skill books == The Training Plan ==
    9 KB (1,373 words) - 07:39, 10 April 2024
  • ...itting]], [[Managing_Your_Assets#The_Inventory_interface|Inventory]] and [[Skill Plans]] * about [[Skill Points]], [[Skill_trading#Skill_Injectors|Skill Injectors]] and [[Skillbooks]]
    8 KB (1,197 words) - 21:32, 15 February 2024
  • These are basic skill recommendations. None of these skills have prerequisites above level III, a ...atively fast. Where applicable which races of ship commonly benefit from a skill are included in parenthesis, but understand that the racial bonuses of a sh
    10 KB (1,586 words) - 17:16, 5 April 2022
  • ...more exciting activities in EVE Online. This guide will provide the skill plan to follow, estimated amount of money needed to start, and estimates of how This plan will provide you with a character capable of the following in 12-1/2 days w
    16 KB (2,717 words) - 05:59, 17 April 2024
  • ...st and brightest WHC has to offer. It's one of the more involved events to plan, but is extremely rewarding and counts towards completing the [[Community C ...r corp can't form after all. If PvP is the desired activity, have a backup plan and be prepared for the hassle of reshipping an entire group of people who
    13 KB (2,251 words) - 09:38, 13 January 2024
  • ...stry, Exploration, PvE and PvP), new players can earn a generous amount of skill points, ISK, SKINs, various ships, modules and skillbooks, and other miscel ...e it step by step. Be cautious about using [[Skill trading#Skill Injectors|Skill Injectors]] or buying [[Accounts#PLEX|Plex]] to get ahead. These are legiti
    10 KB (1,604 words) - 20:20, 6 October 2023
  • ...natural targeting range of a Tristan, modified by the Long Range Targeting skill (in this case 40km base + 15% from the skills, making 46km without any acti ...likely to get to you first as they close on your position and allow you to plan your battle. Moving targets will also show a velocity vector projected ont
    5 KB (808 words) - 02:21, 23 October 2022
  • **This plan assumes your character is on an Omega account **This plan assumes your character is on an Omega account
    30 KB (4,160 words) - 05:38, 30 April 2024
  • ...new corporation. It is a big step to make and it is important to think and plan ahead. There are many valid reasons to create a new corporation, from ideal ...a small group of friends, in which case a simple corporation structure and plan will suffice; or the corporation might be started by you with the intention
    15 KB (2,586 words) - 12:12, 21 September 2022
  • |bonuses= '''Caldari Battlecruiser skill bonus per level:'''<br> ...ore expensive ship, DNI pilots will want to have the relevant ship command skill at at least IV, together with strong general [[support skills]] and [[fitti
    9 KB (1,173 words) - 13:18, 14 November 2023
  • ...cle explains and details the certificate system, explains how to use it to plan your training, and briefly argues why you should use the certificate system ...ganisations) when you have trained a specific number of skills at specific skill levels. Think of certificates just like certificates in IT training, or dip
    17 KB (2,738 words) - 14:04, 30 December 2021
  • ...dings increase, to name a few. Plan wisely. All numbers considering Social Skill Lvl 5: +9.375% with Gallente Federation / +7.57% with Sisters of EVE / +6.5
    3 KB (402 words) - 18:38, 20 June 2023
  • {{related class|Skill Planning (CORE class)}} {{Skills Links}} ...ide to learning those in-game skills, explaining the mechanics that govern skill training, and making suggestions for training strategies.
    39 KB (6,236 words) - 10:19, 7 March 2024
  • ...aracter Training]]. If you want to use the characters at the same time, or plan on training for a long time, consider making a '''second account''' instead | valign="top" | {{co|coral|Skill injectors}}
    44 KB (6,666 words) - 15:23, 13 March 2024
  • ...the economy because they've all signed up to a plan. Well, we're the anti-plan. We're the Ninth Mega because someone's got to take care of crime, right? T | bonuses= '''Gallente Titan bonuses (per skill level):'''<br>
    8 KB (991 words) - 09:02, 25 January 2024
  • ...ou wish to train your alt into based on your needs. Hauling is generally a skill that requires {{clonestate|Omega}} and this guide assumes that your hauler ...o: Armor-tanked support skill for Gallente/Amarr and Shield-tanked support skill for Minmatar/Caldari.
    26 KB (3,972 words) - 22:12, 12 January 2024
  • [[File:Johnny Mnemonic.jpg|thumb|650px|Skill extraction in progress (from [https://www.imdb.com/title/tt0113481/ ''Johnn | style="text-align: right;"| +353.9 || 1 skill extractor
    30 KB (4,694 words) - 12:17, 28 April 2024
  • | bonuses=<b>Gallente Battlecruiser bonuses (per skill level):</b><br>10% bonus to Medium Hybrid Turret damage<br>7.5% bonus to Ar <!-- {{:Gallente Basic Ship and Skill Guide|Brutix}} -->
    5 KB (608 words) - 18:21, 4 April 2023
  • With the relevant science skill, and Negotiation and Connections, to V, and using the full 6 agents (assumi ...e estimated time to train Research Project Management to V and one science skill to IV is 44 days). Meanwhile, you can run missions to get to the required l
    17 KB (2,817 words) - 18:38, 9 August 2023
  • ...tor''' a player can extract a portion of their skills and put it into a '''Skill Injector''' which they can then use, give away or trade on the regular mark ...' from skills you've trained in the past and either consume or sell the '''Skill Injector''' afterwards.
    18 KB (2,777 words) - 01:32, 30 November 2023
  • You should choose your fittings, and plan your tactics, based on the mission objective. For example, if the mission c == Have a plan ==
    25 KB (4,203 words) - 09:36, 22 March 2024
  • | bonuses=<b>Caldari Frigate bonuses (per skill level):</b><br>15% bonus to ECM Target Jammer strength<br>10% reduction in ...e; anyone who has completed the first six hours of the E-Uni [[Short Skill Plan]] can be basically functional in a Griffin. Griffin pilots who enjoy flying
    8 KB (1,116 words) - 18:24, 4 April 2023
  • ...haracters on that account. This means that players often have to carefully plan training on their alts, to avoid taking too much training time away from th ...al time, not 30 days' worth of skills: if a player purchases an Additional Skill Queue and then does not use it to train any skills, the timer will still co
    7 KB (1,227 words) - 09:04, 25 January 2024
  • ...Small Projectile Turret tracking speed<br><b>Assault Frigates bonuses (per skill level):</b><br>10% bonus to Small Projectile Turret falloff<br>5% bonus to ...at long range can sometimes do without the ADC, if their primary defensive plan is to warp out.
    6 KB (718 words) - 18:33, 4 April 2023
  • ...to increase standings with a particular NPC corporation, it is possible to plan your missioning in a way that when you hand in your 16th mission, you get y ...is influenced by the {{Sk|Negotiation}} skill giving 5% additional ISK per skill level.
    18 KB (2,986 words) - 13:30, 1 April 2024
  • | bonuses=<b>Caldari Frigate bonuses (per skill level):</b><br>5% bonus to Small Hybrid Turret damage<br>4% bonus to all sh ...t can put out 134 DPS with the guns overheated with only the [[Short Skill Plan]] trained.
    6 KB (873 words) - 18:27, 4 April 2023
  • ...created account, you will be able to redeem the free [[Skills and Learning|skill points]] on the transferred character. ...ll trading#Skill Extractors|Skill extractors]], which allow you to extract skill points from a character for transfer or sale to another character
    16 KB (2,609 words) - 06:24, 28 December 2022
  • | bonuses= <b>Caldari Battleship bonuses (per skill level):</b><br> ...dari Battleship skills. The Raven gets a (up to) 33% boost, but needs long skill training to match the Raven Navy Issues DPS output. The Navy Raven also gai
    9 KB (1,232 words) - 18:30, 4 April 2023
  • * [[Short Skill Plan]] The 'SSP' is a small set of skills that will get you started in EVE uni q ...mplants are available at a reduced prices and help with things like faster skill training.
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  • * If you have the [[Skills:Engineering#Thermodynamics|Thermodynamics]] skill trained, bring Nanite Repair Paste to repair heat damage. ...le combat portions against a variety of enemy ships with high resistances. Plan ahead according to the path you wish to take and double up on ammunition.
    5 KB (782 words) - 20:18, 9 November 2023
  • ...and skill category]]. This category is not to be confused with the general skill {{sk|Spaceship Command}}. ...instance, you must first have some training in a Tech 1 destroyer command skill. Likewise, the skills for Tech 2 frigates require perfecting the Tech 1 fri
    19 KB (2,985 words) - 12:37, 7 September 2022
  • ...on the type of ammunition used, the ship which is using the weapon and any skill-based or role-based bonuses it has, the presence of additional "damage mods ...ng, therefore, is to have a good [[Skills_and_learning#Ways_to_Plan|skills plan]] to carry you forward into the game.
    29 KB (4,255 words) - 06:03, 26 September 2023
  • | bonuses=<b>Amarr Frigate bonuses (per skill level):</b><br>7.5% bonus to Weapon Disruptor effectiveness<br>10% bonus to ...Disruption|I}}. Also, weapon disruptors have phenomenal range even at low skill levels. As a result, brand new pilots flying the Crucifier can stay at the
    10 KB (1,477 words) - 20:26, 18 June 2023
  • ...om/Torsten-Feld-EVE-Online/dp/B08ZDV7BR5 Torsten Feld EVE Online] || Alexa Skill || Allows one to ask Alexa various questions pertaining to EVE. Integrates ...ndows / Others through Emulation || View EVE Online characters and skills, skill queue timers and more. || Works with [[ESI]]<br>Wiki article: [[EVEMon]]
    25 KB (3,593 words) - 17:55, 6 May 2024
  • | bonuses=<b>Caldari Cruiser bonuses (per skill level):</b><br> ...ized hulls. A character who has completed the EVE University [[Short Skill Plan]] will be able to get use out of the Caracal.
    8 KB (1,231 words) - 13:27, 20 February 2024
  • ...However, in EVE most of the value of an expensive ship is dependent on the skill allocation of the pilot operating it. This allows for significantly increas == The 80/20 rule of skill training ==
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  • |Objective= Pick up and deliver skill book (0.1 {{m3}}) I've got a plan, though. They keep getting exclusive contracts because they keep their ship
    5 KB (742 words) - 17:14, 27 August 2022
  • ...you can fly once you have trained the various stages of the [[Short Skill Plan]]. These are not EVE University doctrine ships. However, they will allow yo ...can fly the following ship fits after training the Frigate DD Basic skill plan.
    22 KB (2,986 words) - 10:39, 23 May 2022
  • ...Punisher}} fitted with projectile turrets is a classic), but they are more skill intensive and often require cross-training. ...'s performance. For longer-term training, EVE University's [[Pyramid Skill Plan]] offers one useful way of conceiving of your goals.
    20 KB (3,309 words) - 16:47, 13 March 2024
  • * Skills - base skill plan which was used for testing the fits. All skill plans are below 1M SP, so it's possible to use 1M SP from Referral Link. Wi {{alpha|skill plan}}
    31 KB (4,945 words) - 18:23, 8 January 2024
  • ...re active decision-making from each individual pilot, and can thus be more skill-intensive than other fleet types. ...rmishers than for the main fleet; use the NPC delta stats on [[Dotlan]] to plan a route. Once a ratter has been caught, it is just a question of whether th
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  • ...- one for each faction. In each case, you need the [faction name] Frigate skill trained to Level I. You should already have trained that while you were run (If you want a different faction's ship, you can train that Faction Frigate skill, but keep in mind that you will also have to train some shield, armor and/o
    18 KB (3,192 words) - 18:52, 14 March 2024
  • ...d here requires at least level I of the {{Sk|Spaceship Command|icon= yes}} skill for the ship itself. Additional useful skills include [[The Magic 14]] and ...d here requires at least level I of the {{Sk|Spaceship Command|icon= yes}} skill for the ship itself. Additional useful skills include [[The Magic 14]] and
    11 KB (1,913 words) - 13:33, 10 March 2023
  • ...Missile Launcher Operation}} 2% Bonus to missile launcher rate of fire per skill level. This gives a bonus to DPS — and it is {{Co|#bfbb7d|a prerequisite * {{sk|Warhead Upgrades}} 2% bonus to all missile damage per skill level. Another DPS increase, smaller than Rapid Launch, but still worth tra
    21 KB (3,279 words) - 07:40, 12 October 2023
  • ...both {{sk|Mining Barge|V}}, {{sk|Astrogeology|V}}, and the {{sk|Exhumers}} skill. ...|Navigation|V}} and {{sk|Science|V}}), the {{sk|Capital Industrial Ships}} skill also requires {{sk|Capital Ships|II}} (and thus, by extension, {{sk|Advance
    37 KB (5,612 words) - 15:26, 8 April 2024
  • ...for a lot of isk. This is worth it because the final mission rewards the [[Skill Hardwiring#Armor|hardwiring implant]] Inherent Implants 'Noble' Hull Upgrad ...p, <Pilot>, but I'd rather not risk your life needlessly, nor my own. This plan of mine is pretty much fool proof, as long as you can get the shuttle here
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  • ==== Skill list ==== {{alpha|skill plan}}
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  • ...kill training needed compared to other professions is fairly low. The only skill you really need to start with is {{sk|Trade}}, without which you'll probabl ...ders are controlled by the Visibility skill. E.g. with level 5 Procurement skill orders can be set up anywhere in the region, but with level 0 of Visibility
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  • ...ore efficient at salvaging but is also more expensive and needs additional skill training. * {{sk|Salvaging|mult=yes|price=yes}}: The basic skill required for salvaging with salvager modules. Every new character starts at
    45 KB (7,002 words) - 07:24, 24 February 2024
  • ...or each level the pilot has in {{sk|Jump Freighters}}. The Jump Freighters skill also gives them a 10% per level reduction in jump fuel needs. ...kills. This is particularly noteworthy for Jump Freighters considering the skill requirements are considerably higher than a normal hauler. In addition, Jum
    31 KB (5,153 words) - 09:14, 25 January 2024
  • ...pdrive signature radius bonus'' bonus per level of the {{Sk|Interdictors}} skill trained. Other bonuses vary per ship. ...onus to Light Missile launcher and Rocket rate of fire''. The Interdictors skill bonus provides ''4% bonus to all armor resistances'' for level.
    20 KB (3,430 words) - 01:57, 8 February 2024
  • | bonuses= <b>Gallente Frigate bonuses (per skill level):</b><br> ...nts from their strategic goals—making it so that, instead of following the plan that their fleet composition was built around, opponents must commit resour
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  • ...t a more-or-less constant rate, and do so even when you are not logged in. Skill progress in EVE is significantly determined by a character's ''age''. ...automatically. Only one skill can be trained at a time, so players need to plan ahead to ensure that they train the correct skills for what they want to ac
    37 KB (6,435 words) - 17:59, 3 December 2022
  • ...'s performance. For longer-term training, EVE University's [[Pyramid Skill Plan]] offers one useful way of conceiving your goals. If you plan on moving into ships that utilize speed tanking or avoidance tactics this i
    27 KB (4,481 words) - 16:45, 13 March 2024
  • | bonuses=<b>Gallente Battlecruiser bonuses (per skill level):</b><br>10% bonus to Drone hitpoints and damage<br>7.5% bonus to Arm ...Tech 2 drones if they intend to fly the ship often, and especially if they plan to move on up to the Dominix.
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  • ...kills]] should be pretty good which means mostly level five. The Black Ops skill itself should be at level four. Level five isn’t immediately necessary in ...ith the 80/20 rule. In the long run level five is certainly advised as the skill allows you to stay out hunting for longer.
    19 KB (3,270 words) - 11:27, 17 August 2023
  • ...copies found via exploration or ratting—they may still find a niche in low-skill logistics. ...he fitted ship, and transfer that capacitor to a targeted fleetmate. After skill and potential hull and rig bonuses the amount of capacitor transmitted can
    40 KB (6,440 words) - 14:24, 3 June 2023
  • <span style="color:#768d31">Even if you mostly plan to mine or explore, it is worthwhile at least reading this section. Hostile ...has three belts within d-scan range. So the hunter warps to the moon. The plan is to scan each of the asteroid belts looking for mining ships. Although th
    22 KB (4,027 words) - 08:42, 18 June 2023
  • ...ave a basic idea of how each career works - for example, even if you don't plan to do any exploration, it is good to have an idea of how other players are ...or Capsuleers (2 of 10)|Cash Flow for Capsuleers (2/10)]] or the necessary skill injected and trained to use the destroyer granted to you when the mission i
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  • Each mining ship needs skill training for its primary task, and also to improve its power grid and CPU a ...''': Although Level I is enough to get started, you should try to get each skill to Level III before you begin to train any higher level skills. | italics
    27 KB (4,664 words) - 15:41, 8 April 2024
  • ...ng a rolling battleship. WHC 300 battleships require {{Sk|Armor Layering}} skill trained to at least III to be flown without modifications. If your skills a ...should not be the first choice for long term residents. WHC Campers should plan to purchase and maintain their own set of rolling ships after their first m
    11 KB (1,867 words) - 11:50, 28 April 2024
  • ...'s performance. For longer-term training, EVE University's [[Pyramid Skill Plan]] offers one useful way of conceiving your goals. ...skills]]. In particular, any Gallente pilot will want to train the "core" skill of this category, {{sk|Drones}}, to level V quickly. Drones V is a relative
    27 KB (4,433 words) - 16:46, 13 March 2024
  • ...ct be hit and destroyed by smartbombs. While this strategy is difficult to plan and execute appropriately, it can greatly reduce a fleet's incoming (and ou ...ses the CPU needs of smartbomb modules by 5% per level. A fairly important skill, as smartbombs are very CPU intensive. Note that {{sk|Advanced Weapon Upgra
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  • ...ith Abyssals. Approached with a properly-fitted ship and a well-researched plan, however, Abyssals can be profitable experiences that also teach players mo ...rmhole Community]] ("WHC") is based in a wormhole. Pilots who meet the WHC skill requirements can move there and experience flying from a wormhole base. The
    33 KB (5,120 words) - 17:10, 13 March 2024
  • ...'s performance. For longer-term training, EVE University's [[Pyramid Skill Plan]] offers one useful way of conceiving your goals.
    21 KB (3,511 words) - 16:46, 13 March 2024
  • Pity she doesn't know the skill needed to pull Mercoxit from a spinning rock a thousand times your mass. I So far, so good, went the plan, Falek observed, but he reminded the Hulk operators to stay alert while the
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  • ...d. Mining requires specialized modules or drones, and [[ORE Basic Ship and Skill Overview|specialized mining ships]] also exist. * '''Skill intensive''': Despite the low entry cost, it takes a lot of training time t
    46 KB (7,538 words) - 09:39, 6 May 2024
  • ...as much a task of psychology as it is a task of military preparedness and skill." * "What will function well in the type of space where I plan to fight?
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  • If your plan is to run most or all COSMOS missions, it is advisable to check the [[#Shop | Trial of Skill.
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  • ...worlds across the Derelik region. In order to free these rebel leaders, a plan was hatched that involved a small group of elite Valklear warriors intentio ...eration Games SKIN || [[File:Icon 10k Skill Points.png|link=|32px]] 10,000 Skill Points
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  • ...BF63|Tier 2 Gift}}) || [[File:Icon 10k Skill Points.png|link=|32px]] 5,000 Skill Points ({{color|#5ABF63|Tier 2 Gift}}) ...8C2|Tier 3 Gift}}) || [[File:Icon 10k Skill Points.png|link=|32px]] 15,000 Skill Points ({{color|#5188C2|Tier 3 Gift}})
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  • In order to avoid getting caught by the new wave, you'll need to plan accordingly: ...t's a new player behind the controls. Especially after the introduction of skill injectors, a brand new character can easily surprise you with both player a
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  • * Plan ahead on what kind of static you wish the system could have, look for that. ...er WH -- many of the sleeper wrecks require either rigs or L4/L5 salvaging skill to salvage at all.
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  • If you move to WHC as a new, low-skill pilot, there will be a ships you cannot yet fly and some activities you can !Skill
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  • Skill Requirements: '''Skill Requirements:'''
    64 KB (10,738 words) - 23:48, 9 April 2024
  • ...ills, trained up to level 4 or 5. Level 4 is typically a 20% bonus over no skill - with 3 or 4 overlapping skills you may have a 40-50% advantage (or disadv * Get and use [[EVEMon]] (for planning your [[Skills and learning|skill training]]) and [[PYFA]] (for planning your ship fits).
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  • * {{sk|Long Range Targeting}} - 5% Bonus to targeting range per skill level. * If you plan on fighting and jamming multiple ships then you should fit '''racial jammer
    29 KB (4,825 words) - 11:52, 11 February 2024
  • ...Skills:Planet_Management#Command_Center_Upgrades|Command Center Upgrades]] skill to use each Command Center upgrade beyond Basic. See [[Setting up a planetary colony]] for more details on how to plan and use your Links efficiently.
    19 KB (3,036 words) - 01:53, 23 October 2022
  • ...ve as many drones in space at once as you have levels in the {{sk|Drones}} skill which allows up to 5 drones at level V. (The only exception to this limit i ...d 5&nbsp;Mbit/s each), but only if the pilot has trained the {{sk|Drones}} skill to level V. If it's carrying a mixture of light and medium drones, it could
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  • ...as much a task of psychology as it is a task of military preparedness and skill. More so than any other command situation, game-command has to suffer throu * Lack of clarity on the "real" plan;
    34 KB (5,846 words) - 19:46, 25 May 2022
  • Click each skill link for more details ...nt) {{sk|Remote Sensing}} - Allows a player to scan planets remotely. Each skill level increases the distance at which it's possible to scan. Requires leve
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  • * Skill-intensive #* If it doesn't have enough mass or time remaining for a round trip, plan on scanning your way out again, or find another wormhole.
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  • ...222222;" rowspan=2 | [[File:Medal_of_Valor.png]] || Displaying exceptional skill and dedication in combat whilst in the service of EVE University. The medal ...enter;" | {{co|cyan|This medal is to recognise people who show exceptional skill and dedication in combat whilst in the service of EVE University, specifica
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  • ...tions where you are more likely to come under attack. In all cases, if you plan on leaving the tower anchored during attacks, you should have spare hardene ...ation Management#Starbase Defense Management|Starbase Defense Management]] skill allows a pilot with the Starbase Defense Operator role to control weapons a
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  • * Archaeology skill gives a +10 bonus to virus coherence per level to Relic Analyzers * Hacking skill gives a +10 bonus to virus coherence per level to Data Analyzers
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  • '''Ship Skill Requirement Changes''' ** All Racial Battleship skill requirements have also been reduced level1 as they are no longer balanced b
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  • ...ng those strange books made out of plant fiber when you can simply plug a “skill book”, essentially a data chip, into your head and wait however long it t “You plan on doing any mining, Aine?” The Mailkon asked. He had completely forgotte
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  • ...our DPS, range, tracking and so on; anyone serious about using guns should plan to train most of them to at least level IV, and some of them to level V. * {{Sk|Surgical Strike}}: Adds 3% to turret damage/level. This is a rank 4 skill, taking longer to train, so focus on other skills first.
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  • ** Skill Queue ** Skill Queue Dragging
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  • ...vels of ISK in other areas of space often require expensive ships and high Skill Points, Null-Sec ratting entry requirements are comparatively low. ...pot bookmark]] is better than nothing, and gives you a moment to pause and plan your next move. Remember that ships at safe spots can be located and warped
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  • ...sive damage, and usually a mild weakness to Kinetic damage, and you should plan your resistance modules accordingly. ...hardeners. The resist bonus increases with appropriate shield compensation skill. There is no resistance amplifier that increases all resist types like ther
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  • ...mit to flying a particular ship. If you're starting out, the [[Short Skill Plan]] is a great starting point for getting yourself ready to fly basic combat
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  • ...ined with a high faction tier and a few levels of the Security Connections skill) can be very high indeed. ...d-party site like [https://evemaps.dotlan.net/map Dotlan]) can help you to plan safe routes.
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  • ...Korsiki. By the end of 2006, there was a precursor to the ship replacement plan, though it only covered frigates and destroyers. ...rporation that your diplomats haven't even a moment to discuss an offer of skill materials that I made them?<br>
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  • .../font> Warp speed &nbsp;<font class="dd3">&#9608;</font> Fast align ''(max skill, agile hulls)'' &nbsp;<font class="dd2">&#9608;</font> Slow align ''(low sk ...t if you think you can take them. If they are better, accept your fate and plan accordingly.
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