Kidnapped!

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Site Details
Kidnapped!
Type Expedition
Rating Unrated
Found in High, Low
Max ship size Unknown
Faction Guristas
Best damage to deal Kinetic damage KinThermal damage Th
Damage to resist Kinetic damage KinThermal damage Th
Sig. strength N/A

Kidnapped! is an expedition that can escalate from Guristas Vigil.

First Location

On warp-in
As you enter the room, you receive a weak transmission; a hushed voice sneaks through your audio system, hastily whispering some words. All you can understand is something about kidnapping, pirates and a group of people. You play it back a several times, trying to make sense of it, but you can not discern who is kidnapped or how this group of people is involved and you cant actually hear what part the Guristas play in this, even though you take it for granted that they are the kidnappers in question. This message was sent on a general channel and your instruments have no problem pinpointing its origin. They have actually done so already in case you would like to investigate this further. Cant beat these new auto-personalizing AI systems, you have had this one for only a few days and it already feels like it has known you all your life.
In Local chat after warp-in:
grrble grbble gurista taken away....left beacon...no power. rescue us



At first, the site may appear empty. Be warned, several groups warp in within a few seconds.


WD EWAR L


Elite Frigate 2 x Elite Frigate Dire Pithi Saboteur / Despoiler Target Jammer
Frigate 5 x Frigate Pithi Demolisher / Destructor / Plunderer
Destroyer 2 x Destroyer Pithior Supremacist / Terrorist
Commander Cruiser 1 x Commander Cruiser Dread Guristas Murderer Escalation trigger Target Jammer May drop faction ammo/mods
Cruiser 4 x Cruiser Pithum Abolisher / Eraser spawns reinforcement
Battlecruiser 2 x Battlecruiser Pithatis Death Dealer / Revolter

Reinforcement:


WD EWAR L


Destroyer 4 x Destroyer Pithior Supremacist / Terrorist

Second Location


As before, the site may appear empty at first. Soon Guristas will warp in:


WD EWAR L


Elite Frigate 3 x Elite Frigate Dire Pithi Destructor / Plunderer
Destroyer 6 x Destroyer Pithior Supremacist / Terrorist / Nihilist
Commander Cruiser 1 x Commander Cruiser Dread Guristas Killer Escalation trigger Target Jammer May drop faction ammo/mods
Battlecruiser 3 x Battlecruiser Pithatis Death Dealer

Destroy the Commander Cruiser to roll for a chance to escalate further.

Escalation text:

Escalation
You find no sign of any hostages and you are pretty sure that if they had been in the bunker, you would have noticed some body parts being thrown around when you blew it up. You notice that all the ships and the buildings are marked with some sort of a logo, depicting a triangle with glowing corners in different colors and everything encircled with a band of I´s and O´s. You have never seen exactly this one before, but it reminds you of badges some of the more pretentious pirate chiefs you have met have used to bolster their image. After your main computer has had a few seconds to munch on this graphic, it suggests that this symbolizes three locations, one which you are at now and two others, the I´s and O´s seem to be the coordinates to all three locations in binary, the only problem is that there is no indication where on the circle to start reading. But it seems like your instruments have found some reason to make an educated guess and come up with two unexplored locations, the nearer one of the two being...

Third Location

WD EWAR L


Frigate 3 x Frigate Pithi Wrecker / Plunderer / Demolisher
Destroyer 4 x Destroyer Pithior Supremacist / Terrorist / Renegade / Guerilla
Commander Cruiser 1 x Commander Cruiser Dread Guristas Annihilator/Murderer Escalation trigger Target Jammer May drop faction ammo/mods
Cruiser 4 x Cruiser Pithum Abolisher / Eraser
Battlecruiser 4 x Battlecruiser Pithatis Death Dealer / Revolter
Elite Cruiser 4 x Elite Cruiser Dire Pithum Murderer Target Jammer

Destroy the Commander Cruiser to roll for a chance to escalate further.

Escalation text:

Escalation
Another puny little station and now you were absolutely sure there were not hostages or anyone else for that matter inside the bunker when it blew. They must be in the other station!

Fourth Location

Initially a small contingent of Guristas will await you at a station named Conquered Station 'Fatal Rabbit', complete with stationary heavy missile platforms. Make sure you bring serious firepower, as to complete the escalation you will need to seriously damage the station.


Station
WD EWAR L


Structure 1 x Conquered Station - 'Fatal Rabbit' Triggers for Wave 11-3 100x trade goods


WD EWAR L


Elite Frigate 4 x Elite Frigate Dire Pithi Wrecker / Plunderer / Destructor
Destroyer 4 x Destroyer Pithior Anarchist / Nihilist
Sentry 5 x Sentry Guristas Heavy Missile Battery

The next wave will trigger when you start damaging the Station:


WD EWAR L


Elite Frigate 3 x Elite Frigate Dire Pithi Destructor / Plunderer / Destructor
Battlecruiser 3 x Battlecruiser Pithatis Revolter

When the Station reaches 20% Shields:


WD EWAR L


Elite Frigate 3 x Elite Frigate Dire Pithi Despoiler / Saboteur / Destructor Target Jammer
Destroyer 2 x Destroyer Pithior Terrorist

When the Station reaches 20% Structure the commander Battlecruiser will spawn. Be advised that he may drop no loot at all.


WD EWAR L


Commander Battlecruiser 1 x Commander Battlecruiser Gurista Special Aquirement Captain Target Jammer May drop faction ammo/mods and/or Worm BPC

On completion this text box should appear:

On completion
If ending the hostages plight was the objective, this is definitely a case of "mission accomplished" and as the people who would most energetically refute that statement are eternally indisposed, you should have little problems feeling good about yourself.
In local chat after destroying Conquered Station - 'Fatal Rabbit'
Ships AI Message: Hi Captain! In the explosion you have obliterated not only the station, the kidnapping gurista but also the people you tried to rescue. Whoopsy! Let´s hope they have found release in death. I do not recommend collecting the body parts because it will stink and extra energy will then be required to make this vessel habitable.