User:Bosozoku kane/WHC Campus Life

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THIS PAGE IS NOT OFFICIAL. PLEASE REFER TO THE OFFICIAL WORMHOLE CAMPUS PAGE FOR CURRENT INFORMATION ABOUT THE WORMHOLE CAMPUS.
This page is directed from the Wormhole Community Main Page. For general information on the WHC, please visit the main page.

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Living Out of a Can

Since there are no stations in W-Space, you will have to store your items in a Secure Cargo Container. You can set a password on these, effectively making sure that the contents can't be stolen. Your ships will have to go into the communal Ship Maintenance Array or stay inside the POS shield. This means that all your hulls might be stolen, so faction fitting that Tech 3 cruiser of yours might be a little too tempting to some.

Do not get your can stuck in the CHA! You may think to bring in your can unassembled, and then try to assemble it in the CHA before taking it out to anchor it— DON'T. Assembled cans in the CHA require someone with campus permissions to remove, and odds are good that's not you, and the act of assembling it will then mean you can't remove it. Instead, make sure to assemble your can in a station in k-space, and then bring it in and anchor it.

Using the POS

The main feature of the WHC POS is the Ship Maintenance Array(SMA) and Corporate Hangar Array(CHA). Here is a short introduction to Player Owned Starbases.

If you steal you'll be quickly added to the Departed list followed by a swift kick out of the University.

Ship Maintenance Array

The SMA can store 20 million m3 worth of assembled ships. There are no divisions within the SMA, as such all ships stored are accessible by everyone in corp.

  • To store your ship in the SMA, right click the array and select Store Vessel.
  • The Access Vessel button lets you view ships that are currently stored.
  • To board a ship, right click and select Board Vessel.
  • To launch a ship for an alt, right click and select Launch Vessel.
  • When boarding a new ship, the array will attempt to store your current ship which will fail if the cargohold contains assembled containers or the capacity of the array is surpassed leaving the ship floating in the field.
  • If you do not have the required skills to use modules on the ship (namely T2 weapon systems) they will be offline upon jumping in, just replace the ship in the SMA.
    • NOTE: All campus members have access to the SMA. In general if you are not okay with other people sitting in your ship, then with the current mechanics, wormhole life is most likely not for you as "ownership" is a very relative term when living out of a POS. That said, please respect the property of others.

Communal Ships

  • All ships marked as WHC, UNI or unnamed, stored in the SMA should be considered communal ships and may be used by any campus member with the required skills.
    • Ships are first come first serve, please do not fight over ships though, look at disagreements as an opportunity to try out a different hull/role
    • These can either be ships stocked by the campus staff, or through donations by campus members (we always accept donations)
    • These ships are not to be renamed as they are intended to remain communal
    • If the ship or modules suffer any heat/shield/armor/hull damage, they should be repaired prior to returning to storage
    • It is recommended to replace lost communal ships within 24 hours of the loss use the loss mail as a shopping list, If replacing them yourself, please seek reimbursement via the Ship Replacement Program. This is not required, as these will be replaced on semi-regular intervals by the WHC staff.

Personal Ships

  • Personal ships are defined as Those titled with a unique 3 letter prefix other than WHC or UNI
    • Personal ships owned by others may be used unless they are labelled 'NO'. Do not board ships labelled 'NO' unless there is a campus emergency declared by Uni directors or campus leadership. Emergencies don't remove the "replace if lost" clause.
    • If the ship or modules suffer any heat/shield/armor/hull damage, they should be repaired prior to returning to storage
    • By boarding any ship that is not your own, you commit to replacing it when lost within 24 hours of the loss using the loss mail as a shopping list. Meaning depositing a fully fitted ship back into the SMA, do not contract or reimburse unless the owner has given express permission that is okay.

Corporate Hangar Array

The CHA can store 1.4 million m3 worth of items including un-assembled ships. There are 7 divisions within the CHA, each with their own access control. This is setup the same as all Uni corporate hangars based on current title status

DO NOT store containers in the CHA!

  • It requires elevated privileges that very few within the Uni posses to remove assembled containers from a corporate hangar.
  • Even if you have privileges, you can't extract items from the containers without first removing the container from the Hangar into your ship's hold

Hangar Divisions

Alpha

  • Tech 1 Meta 0-3 modules
  • Tech 1 ammunition
  • Tech 1 drones

Theta

  • Tech 2 and Meta 4 modules
  • Faction and Tech 2 ammo
  • Tech 2 Drones

Psi

  • Sleeper Loot (part of the Sleeper Loot Hauling Service)

Logistics

  • Fuel blocks and Strontium Clathrates
  • Fuel Donations accepted

Industry

  • NOT USED

Ivy League Navy

  • NOT USED

Restricted

  • NOT USED

Assembling Ships

  • Ensure that the CHA and the SMA have space for the assembled hull.
  • Drag ship from hauler into accessible tab within the CHA.
  • Right click and select assemble
  • Drag ship from the CHA into the SMA

Surviving in W-Space

General Advice

There is a steep learning curve for those who choose W-Space life. As if the lack of stations weren't enough, you face dangers such as corp theft, extremely dangerous NPC rats, completely invisible roaming PvP gangs(there is no local chat in W-Space) and getting irrecoverably lost in space. Listen to experienced players, don't leave home system without a probe launcher and ask about anything that comes to your mind.

Fly What You Can Afford to Lose

Any ship you bring into W-Space should be considered already lost, be it to theft or gank. Consider not flying that shiny HAC you just bought and sticking to Battlecruiser hulls a little longer.

Overview

Your overview should be set up to Eve Uni standards. This is important because PvP roams will require you to be in complete sync with your fleet. The standard Eve Uni overview also has a 'Wormholes' tab specially tailored for D-Scanning POS's and wormhole activity. Be aware that it's there and consider switching it with one of your tabs.

Local Chat

Or the lack thereof. Local chat does not exist in wormholes. Therefore, enemies are virtually invisible until they decide to be seen. Whenever you are out of the POS shield, you should be mashing D-Scan every chance you get. You should also keep an eye on chat and an ear on Mumble. If somebody states that there is an emergency, immediately warp to a safe spot if you have a cloak or bounce between safe spots if you don't.

DO NOT TALK IN LOCAL. You will show up and stay there for ~15 minutes giving everybody in the system free intel.

Tools

You can use Wormnav, Staticmapper, EveEye or Wormhol.es for your W-Space information gathering purposes. WHC also uses a chainmapper located here. This allows easy-to-read visualized connections to our home as well as available signatures. To access this tool you must sign up using the registration code in your welcome mail.

Probing

Before joining the campus, make sure that you have basic knowledge of Scanning & Probing. Additional requirements exist for Combat Probing. Innuendo should be regularly scanned, particularly after downtime. The first thing that you should do when you logon is that you should check that the home system has no new sigs and then mark Innuendo as scanned on the mapper.

Links to More Information

Wormhole Community Main Page

Wormhole campus Membership Procedures

Joining the wormhole Campus, What to bring/Fly

Wormhole Community Rules

PVP and PVE rules of engagement, Rules for Alt, Etc.

Wormhole Community SOP

SOP, WHC Bookmarking and Mapper Procedures, Scouting, D-Scan, Loot Hauling and Services