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User:Laura Karpinski/Making ISK: Difference between revisions

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=Exploration careers=
=Exploration careers=


Explorers are people that find things, and then make money on what they find.  They come in a couple of varieties:
Explorers are people that find things, and then make money on what they find.   


*'''Explorer/Hacker'''– Searching wormhole and hidden space for valuable sites, then selling the relics and information you discover, can be a very productive way to generate ISK - and a lot of fun, too.  To become an explorer, players must invest in several specialty skills (Astrometrics, Archeology and Hacking), some dedicated equipment (probe launcher, codebreaker modules) and a suitable ship with bonuses for astrometric modules.  You must also become an expert at probing[http://www.eve-ivy.com/wiki/index.php?title=Smurfprime%27s_Probing_Guide].
==Exploration and hacking==
{{main|Exploration}}
Searching wormholes and hidden space for valuable sites, then selling the relics and information you discover, can be a very productive way to generate ISK - and a lot of fun, too.  To become an explorer, players must invest in several specialty skills (Astrometrics, Archeology and Hacking), some dedicated equipment (probe launcher, codebreaker modules) and a suitable ship with bonuses for astrometric modules.  You must also become an expert at probing.


*'''Salvager''' – EVE is a place of constant combat, and as a result, there are a lot of wrecked ships left behind after every battle. Finding, collecting and selling items from wrecks can be a great way for players to earn ISK.[http://www.eve-mag.com/wordpress/archives/newbies-generating-isk-it-doesn%e2%80%99t-have-to-be-mining]  Many items collected from wrecks are used to produce specialized rigs for ships, and so there is always a strong demand for these items.  To become a successful salvager, players must develop salvaging skills (of course), and also sufficient command, electronics and engineering skills to use tractor beams and the salvager module.  It is also useful to acquire a destroyer ship and convert it into a dedicated salvage vessel - with their large number of high slots and fairly large cargo bay, destroyers are perfect for this task.  You can peruse asteroid belts for wrecks, of course, but the best way to earn a salvage income is to join a mission team and clean up any resulting wrecks, then split the resulting revenue with your teammates.
{{Color box|color=black|border=#888888| [[File:Wallet.png|32px]]'''Average Income:'''
* In high-sec, low-sec and null-sec: up-to 1M per site
* In wormhole pirate data sites: up-to 5-8M ISK per site
* In wormhole pirate relic sites: 10-60M ISK per site
* In wormhole sleeper data/relic sites: up-to 1M ISK per site - not recommended as this is a low reward for relatively high risk hacking in wormholes
* In sleeper cache sites: 100-300 M ISK per site
* In ghost sites: 30-60 M ISK per site, reported cases with up to a few hundred million ISK per site
}}
<br />


== Path of Explorer ==
==Salvaging==
{{main|Salvaging}}
EVE Online is a place of constant combat, and as a result, there are a lot of wrecked ships left behind after every battle. Finding, collecting and selling items from wrecks can be a great way for players to earn ISK.  Many items collected from wrecks are used to produce specialized rigs for ships, and so there is always a strong demand for these items.  To become a successful salvager, players must develop salvaging skills (of course), and also sufficient command, electronics and engineering skills to use tractor beams and the salvager module.  It is also useful to acquire a destroyer ship and convert it into a dedicated salvage vessel - with their large number of high slots and fairly large cargo bay, destroyers are perfect for this task.  You can peruse asteroid belts for wrecks, of course, but the best way to earn a salvage income is to join a mission team and clean up any resulting wrecks, then split the resulting revenue with your teammates.


Explorers search hidden places in known and unknown space, data and relic sites; hack and loot containers on site. To find site ship needs to have a Probe Launcher with Core Scanner Probes, to hack sites - data or relic analyzers. During scanning your ship better stay cloaked (especially in WH) hence it needs Cloaking Device.
{{Color box|color=black|border=#888888| [[File:Wallet.png|32px]]'''Average Income:'''
 
{{co|lightblue|<no data>}}
Hacking requires some certain skills, read more http://wiki.eveuniversity.org/Hacking_101
}}
 
<br />
=== Average income ===
 
* high-sec, low-sec, null-sec: <low>, up-to 1M per site
* WH pirate data sites: up-to 5-8M ISK per site
* WH pirate relic sites: 10-60M ISK per site
* WH sleeper data/relic sites: up-to 1M ISK per site - not recommended as this is a low reward for relatively high risk hacking in WH
* Sleeper Cache sites: 100-300 M ISK per site - to be confirmed
* Ghost sites: 30-60 M ISK per site, reported cases with up to few hundred M ISK per site.
 
=== Hacking in Known Space ===
 
'''Entry level''' - very basic; required ships: T1 FR
 
All sites in known space are relatively easy to hack and can be done with T1 frigate and T1 data/relic analyzers. Possible Fit:
* Low slots - does not really matter, you can put Interia stabilizer for quicker alignment or armor resist/plate modules
* Mid slots
** 5MN Cold-Gas Enduring Microwarpdrive - for quick navigation on site to move from one can to another
** Data Analyzer I - to hack data containers
** Relyc Analyzer I - to hack relic containers
** Shield Extender or Hardener - for better safety
* High slots
** Core Probe Launcher I - for searching signatures
** Prototype Cloaking Device - to stay invisible during system scanning
* Rigs
** Small Memetic Algorithm Bank I - to increase virus coherence hacking data cans
** Small Emission Scope Sharpener I - to increase virus coherence hacking data cans
* Core Scanner Probe I x8
* Vespa EC-600 x1 - use in case if you are ganked, this gives small chance to run away when ganked.
 
=== Hacking in Unknown Space ===
 
Hacking in WH space involves standard/serious risks associated with any activity in WH, but is MUCH more profitable.
* It requires better hacking skills (ability to resolve mini-game puzzle) as well as game skills in archaeology and hacking.
* You want to complete hacking in WH space as quick as possible and only focus on cans that do have something valuable, hence need to equip "Cargo Scanner I" and check containers before hacking
* WH sites can still be hacked in T1 frigate, though requires specialization:
** one ship for hacking data sites with 2 Small Emission Scope Sharpener I rigs
** another for hacking relic sites with 2 Small Memetic Algorithm Bank I rigs
* When skills/budget permits, it is recommended to use Astero or even better T2 CovOps frigate
* It is still possible to hack cans with Level one of analyzers, but serious dedicated players better train skills (archaeology and hacking) to level 5 and use T2 version of analyzers.
* Put Warp Core Stabilizer in to low module so you can warp-off the site when ganked (earlier or later you will be): you won't be able to survive any attack in hacking ship, your best bet is to escape. WCS - help a lot.
 
Possible Fit:
* Low slots
** Warp Core Stabilizer I
** Warp Core Stabilizer I
** Warp Core Stabilizer I
* Mid slots
** 5MN Cold-Gas Enduring Microwarpdrive
** Data Analyzer I (or II)
** Relyc Analyzer I (or II)
** Cargo Scanner I
* High slots
** Core Probe Launcher I
** Cover Ops Cloaking Device
* Rigs
** Small Memetic Algorithm Bank I
** Small Emission Scope Sharpener I
* Core Scanner Probe I x8
* Vespa EC-600 x1
 
Day trippers (players who don't leave in WH, but come into WH for hacking) usually need to do much more scanning, hence would benefit more by equipping Sister Core Probe Launcher and using Sisters Core Scanner Probes.
 
Hacking of relic sites is more profitable, comparatively to data sites. If you have luxury to skip data sites, replace Small Memetic Algorithm Bank I by another Small Emission Scope Sharpener I
 
=== Hacking of Sleeper Cache sites (?) ===
 
Ships required: Stratios, T2 analyzers
 
=== Hacking of Ghost sites ===
 
Very rare advanced exploration site. Site has 4 cans, organised in a square. Usually 1 can has a name different from 3 others; start hacking from THAT can, usually it has the best loot. Traditionally site gives 30-60M ISK, reported cases with loot up to few hundred million ISKs (not sure if that's true though).
 
VERY DANGEROUS.
 
* Timer, i'm not joking: have a timer set for 2 minutes
* T2 analyzers, rigs that bonus hacking
* Good skills in hacking mini-game
 
Strategy:
 
* You can run site in T1 scanning frigate; start timer on initiating warp. Running site in T1 frigate minimises loss if you are blown up. Use it for the very first try.
* You can run site in a cloak ship (T2 Cov Ops frigate, Astero, or Stratios); warp to site cloaked, plan your actions, approach can you think is the best; Start timer when you decloak on site. Cloak ship will give you higher hacking speed, and chances to hack more cans until timer expires
* Warp of from the site once you finish another can and have not much time left to hack one more can: rats will spawn at 2-10 after you decloak or initiate warp, they WILL NEUT (more than -100GJ/s) and KILL you (more than 1000dps).
* If you start hacking can, but warp-off without completed hacking, the can will be blown up and apply damage to you (which neither frigate can survive, more than 10k explosive damage - to be confirmed)
* Don't scan cargo, just hack (you don't have time)
* Fit you ship with modules that increase velocity (MVD, Nanofiber) and decrease align time (inertial stabilisers)
 
Notice: It is possible to hack all 4 cans in 2 minutes. It is hard though: don't be greedy and warp of if you have any can left, but less than 30 seconds.
 
Further reading: http://wiki.eveuniversity.org/Hacking_101, http://wiki.eveuniversity.org/Ghost_Site, http://wiki.eveuniversity.org/Limited_Sleeper_Cache, http://wiki.eveuniversity.org/Limited_Sleeper_Cache


=Combat careers=
=Combat careers=


Military specialists earn their income from becoming very, very good at one thing: blowing stuff up.  Since EVE is a universe populated by players interested in developing their power and influence, there is always a demand for military might.
Combat specialists earn their income from becoming very, very good at one thing: blowing stuff up.  Since EVE Online is a universe populated by players interested in developing their power and influence, there is always a demand for military might.


*'''Mission Runner''' – One of the first ways that every player makes ISK in EVE is by executing assigned missions assigned by agents in non-player corporations, or by running through deadspace complexes[http://eve.grismar.net/complexes/index.php].  Mission running is worthy of an extensive guide all by itself, so we won't belabor all aspects of this career option here.  Suffice it to say that to earn real ISK as a mission-runner, players must invest in larger ships and develop the skills to fly them, so that they can earn access to higher level agents, higher level missions and the much higher levels of rewards that come with them.  Invaluable resources for finding agents and missions include EVE-Agents[http://eve-agents.com/] and Grismar's Guide[http://eve.grismar.net/wikka.php?wakka=AgentMissions].  The UNI library also includes several very useful recorded classes on successful mission running.[http://www.eve-ivy.com/wiki/index.php?title=The_Eve_University_Audio_Class_Library]  And don't forget the very useful Missions.E-UNI channel available to all EVE University members - many players form teams for running higher-level missions together there. There are also non-repeatable COSMOS missions, that give you modules worth hundreds of millions of ISK, but beware, they are harder than your average missions!
==Mission running==
{{main|Missions}}
One of the first ways that every player makes ISK in EVE is by executing assigned missions assigned by agents in non-player corporations, or by running through deadspace complexes.  Mission running is worthy of an extensive guide all by itself, so we won't belabor all aspects of this career option here.  Suffice it to say that to earn real ISK as a mission-runner, players must invest in larger ships and develop the skills to fly them, so that they can earn access to higher level agents, higher level missions and the much higher levels of rewards that come with them.  There are also non-repeatable COSMOS missions, that give you modules worth hundreds of millions of ISK, but beware, they are harder than your average missions!


*'''Ratter''' – Hunting and killing NPC pirates (a.k.a. "rats") can earn some ISK.  But frankly, this is not the most lucrative way to earn money in EVE.  Still, as a supplemental source of income, ratting can be fun, and a great way to refine some combat skills.  To be a ratter, players only need to develop some combat skills and have a suitably outfitted fighting ship.  High-sec rats are relatively easy to kill, and they spawn most frequently in asteroid belts - low-sec rats are a little tougher, but ratting in low-sec space is riskier because real-player pirates, who are infinitely more dangerous, also lurk there.  Player beware!
{{Color box|color=black|border=#888888| [[File:Wallet.png|32px]]'''Average Income:'''
* Level 1 missions: 1M per hour
* Level 2 missions: 2-4 M ISK per hour
* Level 3 missions: 5-10 M ISK per hour
* Level 4 missions: 30 - 200 M ISK per hour (very dependent on skills, fit, type of missions, LP conversion)
}}
<br />


*'''Mercenary''' – If you can develop very high levels of combat skills, you can make a decent living by hiring your guns out to corporations that can use you for fighting pirates or war targets. Mercenaries are typically hired by large corporations who want something done without their name being all over it.  A mercenary could also be a hired guard for miners, an extra hand in a full scale war, or an escort through low sec areas, among other duties.  If you are serious about being a mercenary, joining a dedicated mercenary corporation is a good idea, as the one thing you need more than anything else as a "merc" is contacts. Be wary of courier assignments ending in low sec areas - they may actually be an ambush set up by a crafty pirate.
==Ratting==


*'''Bounty Hunter''' – Many players that pursue outlaw careers (more on this later) have bounties assigned to them. Players can hunt down these characters using locator agents[http://www.eve-wiki.net/index.php?title=Locator_agent] and intelligence gathered from other players, and collect the bountiesWhile this sounds like an exciting career, it is really very difficult to executeYou must have extremely high combat skills, a powerful ship, and a lot of luck - you must also have the element of surpriseFor this reason, bounty hunting, when it occurs, is usually a venture of opportunity, rather than of planning.
Hunting and killing NPC pirates (a.k.a. "rats") can earn some ISK. But frankly, this is not the most lucrative way to earn money in EVEStill, as a supplemental source of income, ratting can be fun, and a great way to refine some combat skillsTo be a ratter, players only need to develop some combat skills and have a suitably outfitted fighting ship.  High-sec rats are relatively easy to kill, and they spawn most frequently in asteroid belts - low-sec rats are a little tougher, but ratting in low-sec space is riskier because real-player pirates, who are infinitely more dangerous, also lurk therePlayer beware!


== Path of Warrior ==
{{Color box|color=black|border=#888888| [[File:Wallet.png|32px]]'''Average Income:'''
* In High sec: 1-3 M ISK per hour
* In Low sec: 10-20 M ISK per hour
* In Null sec: 25+ M ISK per hour (depends on the security level: the lower security the harder rats the higher income)
}}
<br />


=== Running Security missions (L1 - L4) (?) ===
==Running wormhole sites==
{{main|Wormholes}}
Wormholes are an environment which is difficult to inhabit, and yet which many players call home. Players can live in wormholes by establishing citadels or POSes, or alternatively players may choose to "day trip"i.e. visit a wormhole temporarily. Wormholes have 'sites' which can be very lucrative. The difficulty of the site (and the payout) depends on the class of wormhole. Most wormhole sites require tanky ships or a group of people to run, so they are normally suited to more experienced players.


'''Entry level''' - basic; required ships:
{{Color box|color=black|border=#888888| [[File:Wallet.png|32px]]'''Average Income:'''
* L1 missions - T1 destroyers
* C1 holes: 20-50 M ISK/hour
* L2 - T1 cruisers
* C2 holes: 30-60 M ISK/hour
* L3 - T1 battlecruisers
* C3 holes: 100-200 M ISK/hour
* L4 - T1 or faction battleships
* C4 holes: {{co|lightblue|<no data>}}
* C5 holes: 180-250 M ISK/hour
* C6 holes: {{co|lightblue|<no data>}}
}}
<br />


'''Average income'''
==Incursions==
* L1 - 1M per hour (?)
{{main|Incursions}}
* L2 - 2-4 M ISK per hour (?)
Incursions are high-end PvE content and are done are part of a fleet. They involve repelling NPC invaders and can be a reliable method of earning a high amount of ISK. Payouts are made to a limited number of people within the fleet, which means that each members of the fleet needs to be effective in their role - you cannot compensate for inexperience and low skills with lots of people! For this reason incursion runners normally fly battleships or more advanced ships, with logistics support. However, they always need players to act as scouts or pickets, and this role does not require any specific skills or experience. In return for keeping the incursion fleet safe, they will provide tips, which can be a very lucrative income for a new player.
* L3 - 5-10 M ISK per hour (?)
* L4 - 30 - 200 M ISK per hour (very dependent on skills, fit, type of missions, LP conversion)


Other benefits: help boosting standings with factions
{{Color box|color=black|border=#888888| [[File:Wallet.png|32px]]'''Average Income:'''
Drawbacks: could negatively impact standings with 'other' factions
Damage Dealing: {{co|lightblue|<no data>}}
References: http://wiki.eveuniversity.org/Missions, http://eve-survival.org/wikka.php?wakka=MissionReports
Scouting or picketing: {{co|lightblue|<no data>}}
}}
<br />


=== Killing rats in asteroid belts ===
==Factional Warfare==
{{main|Factional Warfare}}
Factional warfare allows players to fight for one of the main four factions (Amarr, Caldari, Gallente, Minmatar) for control over certain areas of low-sec space. Players fight players from opposing factions in an attempt to gain control of the system, and are rewarded with Loyalty Points.


==== High sec ====
{{Color box|color=black|border=#888888| [[File:Wallet.png|32px]]'''Average Income:'''
{{co|lightblue|<no data>}}
}}
<br />


'''Entry level''' - basic; required ships: T1 frigate, literally any.
==Mercenary==


Asteroid belts rats in high sec are usually really weak and can be killed in any frigate. Destroyers do better, but don't think seriously about making ISKs buy killing asteroid rats in high-sec: the profit is REALLY low.
If you can develop very high levels of combat skills, you can make a decent living by hiring your guns out to corporations that can use you for fighting pirates or war targets. Mercenaries are typically hired by large corporations who want something done without their name being all over it.  A mercenary could also be a hired guard for miners, an extra hand in a full scale war, or an escort through low sec areas, among other duties. If you are serious about being a mercenary, joining a dedicated mercenary corporation is a good idea, as the one thing you need more than anything else as a "merc" is contacts. Be wary of courier assignments ending in low sec areas - they may actually be an ambush set up by a crafty pirate.


==== Low sec ====
{{Color box|color=black|border=#888888| [[File:Wallet.png|32px]]'''Average Income:'''
{{co|lightblue|<no data>}}
}}
<br />


'''Entry level''' - basic; required ships: T1 destroyer.
==Bounty Hunter==
{{main|Bounty Hunting System}}
Many players that pursue outlaw careers (more on this later) have bounties assigned to them. Players can hunt down these characters using locator agents and intelligence gathered from other players, and collect the bounties.  While this sounds like an exciting career, it is really very difficult to execute.  You must have extremely high combat skills, a powerful ship, and a lot of luck - you must also have the element of surprise. The rewards are also fairly minimal. For this reason, bounty hunting, when it occurs, is usually a venture of opportunity, rather than of planning.


This is probably the first more-or-less serious type of income for a new pilot. It comes with a danger though: rats get a bit stronger, periodically you meet BC. But bigger danger comes from other pilots, looking for PvP.
{{Color box|color=black|border=#888888| [[File:Wallet.png|32px]]'''Average Income:'''
{{co|lightblue|<no data>}}
}}
<br />


* Recommended ship: Algos.
=Outlaw Careers=
* Recommended fit:
** High slot - blasters with Antimatter, the more powerful you can fit - the better
** Mid slot - MWD + Medium Shield Extender + Invulnerability Field
** Low slot - 2 DDA (Drone Damage Amplifiers) and Co-Processor (you will be limited by CPU)
** Rigs - 3 x Small Core Defense Field Purger I
** Drones - 5 x Hobgoblin I (upgrade to 'Integrated' Hobgoblin drones once get more experience/confidence, this will increase your DPS and income per hour)
 
Strategy: warp to the asteroid belt, turn on MWD and approach the toughest rat, after that turn off the MWD and orbit it at 500m, kill it with drones and blasters.
 
You can vary ship, but Gallente with drones are probably the BEST ships in game for PvE and Algos is one of the most cheapest and effective ships for killing rats in low sec.
 
Your income will be from bounties, loot (some modules are ok to sell), soldier tags - rare but expensive item to sell (20-25M ISK per item, but dropped really rarely).
 
The best low sec rats to kill are the Clone Soldier Negotiators, they drop tags worth over 20M ISK, they only spawn in 0.1 security systems.
 
Survival tip: try to run rats in a quiet system, preferably empty. When you see new pilot in local, check DScan and if it comes closer to you - warp away. Be quick, otherwise you can die in less than 20-30 seconds.
 
==== Nul sec (validate fit) ====
 
'''Entry level''' - still basic; required ships: T1 cruiser
 
Training required to fly any T1 cruiser with decent support skills is 1-2 days, hence entry level considered as 'basic'.
 
In nul-sec astroid belts rats are even more tough, but income is even better. You do need to have stronger ship (destroyers in hands of non-very skilled pilot just die). Optionally, you could use T2/T3/faction destroyers, but they are expensive. At the same time T1 cruisers do well
 
* Recommended ship: Vexor.
* Recommended fit:
** High slot - railguns with Antimatter, the more powerful you can fit - the better. Railguns has lower dps, but Vexor is not as quick as Algos so even with lower DPS you benefit from been able to shoot from bigger distance.
** Mid slot - AB + Omnidirectional Tracking Link, Cap Recharger, Cap Battery
** Low slot - 2 DDA (Drone Damage Amplifiers), Damage Control, Energized Adaptive Nano Membrane, Medium Armor Repairer
** Rigs - 2 x Medium Capacitor Control Unit (2 should be enough, what is 3rd rig?)
** Drones - 5 x Hammerhead I (upgrade to 'Integrated' Hammerhead drones once get more experience/confidence, this will increase your DPS and income per hour)
 
Asteroid belt rats in null-sec don't drop soldier tags, but have high enough bounty and ok modules to earn 25+ M ISK per hour.
 
Survival tip: same as for low-sec ratting.
 
Once get more experience/confidence - upgrade to VNI, consider using heavy drones, put 1-2 Nanofiber modules to low module to speed up - you will be limited not only by dps, but by align and warp time.
 
'''Average income'''
* high sec - 1-3 M ISK per hour (?)
* low sec - 10-20 M ISK per hour (?)
* null sec - 25+ M ISK per hour (depends on the security level: the lower security the harder rats the higher income)
 
=== Running combat anomalies (?) ===
 
'''Entry level''' - basic; required ships:
* high sec - T1 destroyers
* low sec - T1 cruisers (Vexor), navy cruisers (Vexor Navy Issue), pirate frigates (Worm)
* null sec - T1 BC, pirate/T2 cruisers, T3 cruisers, BS
 
'''Average income'''
* high sec - <no data>
* low sec - <no data>
* null sec - <no data> (depends on the security level: the lower security the harder rats the higher income)
 
Further reading: http://eve-survival.org/wikka.php?wakka=AnomalyReports
 
=== Killing sleepers in WH (?) ===
 
Killed Sleepers drops blue loot: quite expensive items that are bought by NPCs. It is not used for production of any items materials, but still is a good way to earn ISKs.
 
Also profitable is salvaging wrecks that are used in modules production. Salvaging is less time-efficient in terms of ISK/hour type of income, but very often is a good addition to Blue Loot.
 
Sleepers can be found in wormhole in:
 
* regular combat sites, aka "green sites"
* sleeper data and relic signatures, require scanning
 
Signature Sleepers are usually more strong and tough, than combat sites. All sleepers often switch 'primaries', kill drones, web, scram and do other things which make this type of business quite dangerous. It is not rare case when even VERY experienced players lose T3 cruisers to sleepers. At the same time, this can be very efficiently and safely run solo. Further reading:
 
* http://wiki.eveuniversity.org/Sleeper
* http://wiki.eveuniversity.org/Category:Wormhole_Sites - check site you want to warp to
 
For most effective sleepers site run, it is recommended to use faction or T2 ammo, T2/augmented drones. They are more expensive, but decreasing time required to run site they eventually are more profitable.
 
==== C1 (?) ====
 
'''Entry level''' - intermediate; required ships: T1 CR
 
==== C2 ====
 
Recommended Fit:


* Vexor
In the EVE sandbox, there are people who play nice and pursue honorable careers - and then there are those who do not.  Both styles of play are allowed.  In fact, EVE Online is one place where crime does indeed pay - and pretty well, too.
** High slot: Railguns with Antimatter (though, sometimes you need to switch ammo to longer range); disable 1 or 2 guns if you need CPU or PGD for other modules - your main damage-dealers are drones
** Middle slot: Adaptive Invulnerability Field II, 3 Large Shield Extender II
** Low slot: 3-5 x Power Shield Relay II, 2-0 x Drone Damage Amplifier II the more tough site, the more PSR you should use. Start with 5 PSR modules, replace them with DDA as feel confident
** Rigs: Medium Core Defense Field Purger I
** Drones: 5 x Hammedhead II, 5 x Hobgoblin II (use smaller drones for frigates and towers)
** Average Income: 40-60M ISK/hour.
* Drake
** Post fit if you used one
** Average Income: 80-100M ISK/hour (please confirm)
* Myrmidon
** Myrmidon fit is below in C3 section


==== C3 ====
==Can Flipping==
{{main|Can flipping}}
Perhaps the easiest entry-level way to get into a life of crime in EVE is to simply steal from miners who are "jetcanning", where miners jettison their collected ore into unsecured cargo containers for later retrieval.  Can flippers only have to get within 2,500 meters of a jetcan, then grab the contents.  Miners are generally in weaker ships, with poor defenses and few weapons, and there is usually little they can do to stop this theft.  Further, if the miner fights back, then the can flipper may simply destroy the miner, and then loot the poor victim.
{{co|red|Note that can flipping is not allowed whilst a member of EVE University, under the [[EVE University Rules]].}}


Recommended Fit:
{{Color box|color=black|border=#888888| [[File:Wallet.png|32px]]'''Average Income:'''
* Myrmidon
{{co|lightblue|<no data>}}
** High slot: Artillery with EMP charges (though, sometimes you need to switch ammo to longer range one or to ); disable 1 or 2 guns if you need CPU or PGD for other modules - your main damage-dealers are drones
}}
** Middle slot: EM Ward Amplifier II, 4 x Large Shield Extender II
<br />
** Low slot: 4-6 x Power Shield Relay II, 2-0 x Drone Damage Amplifier II. Start with 6 PSR modules, replace them with DDA as feel confident
** Rigs: Medium Core Defense Field Purger I (better T2 variant)
** Drones: 4 x Sentries (mainly for towers), 5 x Hammerhead II, 5 x Hobgoblin II (use smaller drones for frigates); optionally use Heave drones instead of sentries, then to hit towers use small drones.
** Average Income: 60-100M ISK/hour.
* Gila
** High slot: Rapid Light Missile Launcher II with Fury, Precision, or faction light missiles
** Middle slot: EM Ward Amplifier II, Thermal Dissipation Amplifier II, Kinectic Deflection Amplifier, 3 x Large Shield Extender II
** Low slot: 0-3 x Power Shield Relay II, 3-0 x Drone Damage Amplifier II. Start with 3 PSR modules, replace them with DDA as feel confident
** Rigs: Medium Core Defense Field Purger II (don't be cheap: Gila deserves T2 rigs)
** Drones: 2 x Hammerheads II, rest are up-to you; once get more reach, replace them with Augmented Hammerhead
** Average Income: 120-160M ISK/hour.
* RattleSnake
** High slot: Rapid Heavy Missile Launcher II with Fury, Precision, or faction light missiles
** Middle slot: Pithum C-Type EM Ward Amplifier, Pithum B-Type Thermal Dissipation Amplifier, Kinectic Deflection Amplifier, 2 x Large Shield Extender II, 2 x Shield Recharger II
** Low slot: 4-6 x Power Shield Relay II, 1-0 x Drone Damage Amplifier II, 1-0 Ballistic Control Unit II. Start with 6 PSR modules, replace them with DDA/BCU as feel confident
** Rigs: Medium Core Defense Field Purger II (don't be cheap: Gila deserves T2 rigs)
** Drones: 1 x Gecko, rest are up-to you
** Average Income: 180-220M ISK/hour.


==== C4 (?) ====
==Piracy==


'''Entry level''' - advanced; required ships: faction bling BS
Pirates specialize in player-versus-player (PvP) skills, so that they can attack and pillage players (mostly haulers) in low security space, or capture them and ransom their ship or pod for money. Successful pirates must also have good scanning and probing skills, and the best ones hunt in packs.  Joining a piracy corporation is therefore an attractive option for the aspiring space buccaneer.


==== C5 (?) ====
{{Color box|color=black|border=#888888| [[File:Wallet.png|32px]]'''Average Income:'''
 
{{co|lightblue|<no data>}}
'''Entry level''' - advanced; required ships: faction bling BS
}}
 
<br />
==== C6 (?) ====
 
'''Entry level''' - no data, requires group and expensive ship
 
Exploiting environmental effects of certain wormholes can have a significant influence on what ships can be used to run the combat sites in particular in higher class wormholes. For instance, it is possible for a logistics supported fleet of armor destroyers to run combat sites in a C6 wormhole with the Wolf-Rayet effect.
 
'''Average income'''
* C1 holes - 20-50 M ISK/hour (?)
* C2 holes - 30-60 M ISK/hour (?)
* C3 holes - 100-200 M ISK/hour
* C4 holes - no data
* C5 holes - 180-250 M ISK/hour
* C6 holes - no data
 
Further reading: http://wiki.eveuniversity.org/Wormholes
 
==== Safety hints ====
 
* First thing to do in a new WH - save BM to 'exit'; once scouted - create a 'safety' BM.
* Keep D-scanning CONSTANTLY, you should hit 'scan' button (use shortcut) each 5-10 seconds; if you see something on dscan allign to safety bookmark, pull drones, warp off. Do not pick-up MTU, you will have time to do this later.
* Keep mobile depot, probe launcher and 8 probes in your cargo: you will need them in case if you hole dies or collapses for any reason
* Keep also Cloak device in you cargo and Warp Core Stabilizers: use them travelling to WH and back home, replace by 'proper modules' (see above) before running sites. This shenanigan with modules takes 2-3 minutes, but greatly increases your survivability: it is better to spend 3 more minutes fitting back and forth other than lose your loot and ship after few hour of running sites
 
=== Incursion (?) ===
 
<to be edited>
 
'''Entry level''' - intermediate; required ships: faction bling BS. Can't be done solo.
 
=== Faction Warfare (?) ===
 
<to be edited>
 
Other benefits: help boosting standings with factions, good source of PvP content
Drawbacks: could negatively impact standings with 'other' factions
 
=Outlaw Careers=


In the EVE sandbox, there are people who play nice and pursue honorable careers - and then there are those who do not.  Both styles of play are allowed.  In fact, EVE is one place where crime does indeed pay - and pretty well, too.
==Scamming or theft==


*'''Can Flipper''' - perhaps the easiest entry-level way to get into a life of crime in EVE is to simply steal from miners who are "jetcanning", where miners jettison their collected ore into unsecured cargo containers for later retrievalCan flippers only have to get within 2,500 meters of a jetcan, then grab the contentsMiners are generally in weaker ships, with poor defenses and few weapons, and there is usually little they can do to stop this theftFurther, if the miner fights back, then the can flipper may simply destroy the miner, and then loot the poor victim.
If you have ever fantasized about being a high-stakes confidence man, EVE provides you with lots of options for becoming a professional scammer - tricking players into giving you ISK or luring them into traps for profitSome of these scams are simple - mislabeling contracts on the market and selling items for far more then they are worth, for exampleBut some are far more elaborate and dangerous - issuing an attractive courier contract into low-sec or null-sec space, for example, for the sole purpose of tricking a hauler into an ambushAnother form of scam is the corporate raider, who gains entry into a corporation, earns a director level position, and then uses that position to steal everything - including the corporation itself! {{co|red|Note that scamming and theft are not allowed whilst a member of EVE University, under the [[EVE University Rules]].}}


*'''Pirate''' – Do you like the idea of combat for personal profit?  Then the life of a pirate might be for you.  Pirates specialize in player-versus-player (PvP) skills, so that they can attack and pillage players (mostly haulers) in low security space, or capture them and ransom their ship or pod for money.[http://www.eve-online-fan.co.uk/piracy-guide/] Successful pirates must also have good scanning and probing skills, and the best ones hunt in packs.  Joining a piracy corporation is therefore an attractive option for the aspiring space buccaneer.
{{Color box|color=black|border=#888888| [[File:Wallet.png|32px]]'''Average Income:'''
{{co|lightblue|<no data>}}
}}
<br />


*'''Scammer/Thief''' – If you have ever fantasized about being a high-stakes confidence man, EVE provides you with lots of options for becoming a professional scammer - tricking players into giving you ISK or luring them into traps for profit.  Some of these scams are simple - mislabeling contracts on the market and selling items for far more then they are worth, for example.  But some are far more elaborate and dangerous - issuing an attractive courier contract into low-sec or null-sec space, for example, for the sole purpose of tricking a hauler into an ambushAnother form of scam is the corporate raider, who gains entry into a corporation, earns a director level position, and then uses that position to steal everything - including the corporation itself!
==Suicide Ganking==
{{main|Suicide ganking}}
If you initiate an unprovoked attack on a ship in high-security space (0.5 or higher), then [[CONCORD_Details|CONCORD]] will destroy your ship.  But losing a ship might be a small price to pay if you pick the right target - a nice fat freighter or a faction ship laden with high priced modules, for example. By working with teammates, who can loot the victim after your suicide attack, you can earn enormous rewardsThis comes at a cost to your [[Security_Status_Details|security status]] and grants kill rights though, which may severely impact your ability to operate in highsec.  A judicious ganker should be able to easily afford [[security tags]], while an indiscriminate one may have to rat or live with the consequences.


*'''Assassin/Suicide Ganker''' - If you initiate an unprovoked attack on a ship in high-security space (0.5 or higher), then [[CONCORD_Details|CONCORD]] will destroy your ship.  But losing a ship might be a small price to pay if you pick the right target - a nice fat freighter or a faction ship laden with high priced modules, for example. By working with teammates, who can loot the victim after your suicide attack, you can earn enormous rewards.  This comes at a cost to your [[Security_Status_Details|security status]] and grants kill rights though, which may severely impact your ability to operate in highsec.  A judicious ganker should be able to easily afford [[security tags]], while an indiscriminate one may have to rat or live with the consequences.  An excellent explanation of the dynamics of suicide ganking can be found in a recorded class in the UNI library, called "The Dark Side of EVE".[http://classes.eve-ivy.com/Disco%20Uncertainty%20-%20The%20Dark%20Side%20of%20Eve.mp3]
{{Color box|color=black|border=#888888| [[File:Wallet.png|32px]]'''Average Income:'''
{{co|lightblue|<no data>}}
}}
<br />


*'''Drug Dealer''' - There are illegal substance abusers in the EVE universe - and this includes many pilots.  Booster drugs can temporarily increase certain capabilities, and though illegal in Empire space, they are in demand.  And where there are buyers, there is a market - one that a disreputable drug dealer can fill, and for decent profit, at moderate risk.
==Drug Dealing==


=Metagame Careers=
There are illegal substance abusers in the EVE universe - and this includes many pilots.  Booster drugs can temporarily increase certain capabilities, and though illegal in Empire space, they are in demand.  And where there are buyers, there is a market - one that a disreputable drug dealer can fill, and for decent profit, at moderate risk.


Most MMOs frown on providing out-of-game services for in-game payment. Allowing any exceptions is seen as a slippery slope that ends with real money trading of in-game currency. EVE Online broke this convention by allowing players to exchange a very specific list of things for ISK. These include forum signature art, graphic and website design, website hosting and teamspeak/Mumble server rental.  If you have graphic artist talent, or technical support ability, you can earn ISK for your EVE characters by providing these services to other EVE players.
{{Color box|color=black|border=#888888| [[File:Wallet.png|32px]]'''Average Income:'''
{{co|lightblue|<no data>}}
}}
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