Difference between revisions of "Archive:BYOC Boss"

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==The Boosts==
 
==The Boosts==
  
The most important thing in a BYOC is ensuring that the boosts stay active. What you need to know is the two parts of the boost: the booster and the structure.
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The most important thing in a BYOC is ensuring that the boosts stay active. While you can manually trigger boosts for each cycle to extend the life of each burst charge to a maximum of 2 minutes, it is recommended that you leave the burst modules permanently active, firing bursts once per minute, this will give new comers a shorter wait time and avoids the risk of you forgetting to manually trigger the burst.
  
 
'''The Booster'''
 
'''The Booster'''
  
This is probably the easiest part of guaranteeing boosts. As long as the [[Orca]] pilot providing boosts is undocked and his boosts modules are active, boosts should be passed. Some steps for troubleshooting boosts if they are not propagating:
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With the Ascension update, all boosting has become 'on-grid', this means that the boosting pilot must be present in the same location as the miners they are boosting. Range of the boosts provided depend on the fleet support skills of the boosting pilot, and therefore boosters should learn at least wing command IV to ensure boosts can reach newer pilots mining in Ventures. The position within the fleet window of the booster is no longer relevant i.e. the booster does not to be in a squad/wing/fleet command position for boosts to be effective.  
  
# Toggle the mining links on the orca off and back on
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Troubleshooting boosts:
# Move the Orca into a regular squad member position within the fleet, and then back into its leadership position
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# Ensure miners are aware of your boosting range, have this in the BYOC/Shared Can Message of the Day
# Dock the Orca and then undock it (don't forget to reactivate the links)
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# Check ammo levels and ensure a good stock is present in the cargo hold and not the fleet hangar
# Ensure that there is at least one squad member.  Having a 3 man fleet of Fleet / Wing / Squad Commander and no squad member means boosts will not be passed. See more info on this in the following structure section.
 
# Revoke booster and reinstate booster
 
  
 
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'''The Structure'''
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'''Invites'''
  
Boosts need to be "passed" from the booster to the miners. For this to happen, a few conditions must be met.
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The booster should not be assumed to be the fleet boss, nor be solely responsible for issuing invites to new miners. An ideal BYOC fleet structure will have at least 2 squads and be set to 'free move'. This enables any member of the fleet to move into an available squad commander position and issue an invite to a new 'X up', that member can then move themselves back to a squad member role.  
 
 
# The booster must be in a leadership position and be the assigned booster for that position (e.g. fleet commander, wing commander, or squad commander along with the associated booster positions)
 
# There must be a "chain of command" down from the booster to an ordinary fleet member member. In other words, if the booster is in the "wing commander" position, there must be a squad commander and a regular fleet member below him. If the booster is in the squad commander position, there only need to be regular fleet members in his squad.
 
# The members of the "chain of command" must be ''legal'' commanders. This means leadership skills. If the Orca is in the wing command position and someone is in the squad leader position of a squad with 10 members, but only has Leadership IV, nobody in the squad will get boosts.
 
# The members of the "chain of command" must be '''undocked and in the same system'''. This is something often overlooked. If you are in a squad leader position of a BYOC, you should not be flying a ship that will be docking often, such as a hauling Miasmos or a Retriever.
 
  
 
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Revision as of 12:00, 16 May 2017

Main article: Amarr Mining Campus
See also: BYOC
This page should be updated due to game changes.
Reason: The Ascension update changed the mechanics of boosting. Might need to reconsider the job of BYOC boss

So you've found yourself handed boss of the BYOC and you have no idea what you're doing? Not to worry! We've made this very short page on everything you need to understand about running a BYOC. Here you will learn about fleet boosts propagation and general BYOC management duties.

The Boosts

The most important thing in a BYOC is ensuring that the boosts stay active. While you can manually trigger boosts for each cycle to extend the life of each burst charge to a maximum of 2 minutes, it is recommended that you leave the burst modules permanently active, firing bursts once per minute, this will give new comers a shorter wait time and avoids the risk of you forgetting to manually trigger the burst.

The Booster

With the Ascension update, all boosting has become 'on-grid', this means that the boosting pilot must be present in the same location as the miners they are boosting. Range of the boosts provided depend on the fleet support skills of the boosting pilot, and therefore boosters should learn at least wing command IV to ensure boosts can reach newer pilots mining in Ventures. The position within the fleet window of the booster is no longer relevant i.e. the booster does not to be in a squad/wing/fleet command position for boosts to be effective.

Troubleshooting boosts:

  1. Ensure miners are aware of your boosting range, have this in the BYOC/Shared Can Message of the Day
  2. Check ammo levels and ensure a good stock is present in the cargo hold and not the fleet hangar



Invites

The booster should not be assumed to be the fleet boss, nor be solely responsible for issuing invites to new miners. An ideal BYOC fleet structure will have at least 2 squads and be set to 'free move'. This enables any member of the fleet to move into an available squad commander position and issue an invite to a new 'X up', that member can then move themselves back to a squad member role.



BYOC Management

As boss, you will have a couple simple duties to ensure that the BYOC lasts as long as possible:

  1. Ensure that the booster is passing boosts. If the booster disconnects, or boosts drop for some reason, it is your job to ensure that the necessary troubleshooting is done to get boosts back up. Most AMC members use the AMC Slack and often you will be able to contact a booster here if they are not responding in game or on Mumble. If you are unable to restore boosts, it is perfectly acceptable to remove the booster from the boosting position and ask in AMC Ops for a new booster.
  2. Advertise the BYOC sparingly in AMC Ops (a simple "BYOC [OPSEC], ♠ up for invite" will do) and send out invites to those who ask. Inviting is simple, just right click their name and "invite to fleet"
  3. Ensure that free move is on for the fleet, and advise the BYOC members that if you do not see an invite in AMC Ops, they can send out the invite by moving themselves into the squad leader position of an empty squad
  4. Update the MOTD of the fleet. Clicking the gear icon in fleet chat allows you to "change channel settings" where you can edit the MOTD. This can be as simple or as complex as you want to make it, but at the very least should include the name of the current booster and the system that the boosts are being provided in. Other things to consider adding are a list of which belts are currently occupied and which belts have been completely mined out (depleted), a list of the values of the belts (obtained via survey scans), and any other pertinent fleet information such as war target activity.

Resources

Sample MOTD's:

   
BYOC in [System]

Booster: [Name]

Fleet is in free move, feel free to move yourself into squad leader position of the hauler squad to invite miners.

Occupied Belts:
♦ 

Depleted Belts:
♦