Difference between revisions of "Angel Port"

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(removed unneeded line breaks (now in template) - added details)
(updated ship list)
Line 8: Line 8:
 
         | Diff&ShipRecSectionText= Easily done with sniper Dominix T2 fit.
 
         | Diff&ShipRecSectionText= Easily done with sniper Dominix T2 fit.
 
     | TotalExpEnemiesSectionY/N= Y
 
     | TotalExpEnemiesSectionY/N= Y
         | TotalExpEnemiesSectionText = With the initial group and 3 triggered spawns, a total of 25 ships.
+
         | TotalExpEnemiesSectionText = With the initial group and 3 triggered spawns, a total of 25- 37 ships.
         | TotalExpFrigates      =  
+
         | TotalExpFrigates      = 6- 7
         | TotalExpDestroyers    = 7
+
         | TotalExpDestroyers    = 3- 4
         | TotalExpCruisers      = 6
+
         | TotalExpCruisers      =  
         | TotalExpBattlecruisers = 6
+
         | TotalExpBattlecruisers = 14- 18
         | TotalExpBattleships    = 6
+
         | TotalExpBattleships    = 2- 8
 
         | TotalExpCapitals      =  
 
         | TotalExpCapitals      =  
 
         | TotalExpSentries      = 4
 
         | TotalExpSentries      = 4
 
| WalkthroughSectionY/N= Y
 
| WalkthroughSectionY/N= Y
 
     | WarpToSitePopupText=  
 
     | WarpToSitePopupText=  
     | WalkthroughSectionText= Warping to beacon for close range would require a very good tank to handle the swarm’s incoming damage.
+
     | WalkthroughSectionText= Warping to beacon for close range would require a very good tank to handle the swarm’s incoming damage. Hostile ship count may vary as indicated.
 
     | Room1= Single Pocket
 
     | Room1= Single Pocket
 
         | Room1WarpToPopupText=
 
         | Room1WarpToPopupText=
         | Room1Text=The site is an open Deadspace pocket, one may warp to preferred distance. Hostile count may vary as indicated.
+
         | Room1Text=The site is an open Deadspace pocket, one may warp to preferred distance.
 +
        | Room1Structures            =
 
             | Room1Group1              = Initial Defenders (22- 41km)
 
             | Room1Group1              = Initial Defenders (22- 41km)
 
             | Room1Group1Text    =
 
             | Room1Group1Text    =
Line 28: Line 29:
 
             | Room1Group1Table  =  
 
             | Room1Group1Table  =  
 
{{NPCTable
 
{{NPCTable
|{{NPCTableRow|Destroyer|3- 4|Gistior Defiler/ Haunter/ Shatterer/ Trasher}}
+
|{{NPCTableRow|Elite Frigate|3- 4|Arch Gistii Ambusher/ Hunter/ Impaler}}
|{{NPCTableRow|Cruiser|3- 4|Gistum Centurion/ Liquidator/ Marauder/ Depredator/ Predator}}
+
|{{NPCTableRow|Battlecruiser|3- 4|Gistatis Legatus/ Legionnaire/ Praefectus/ Primus/ Tribuni/ Tribunus}}
 
|{{NPCTableRow|Sentry|2|Tower Sentry Angel II}}
 
|{{NPCTableRow|Sentry|2|Tower Sentry Angel II}}
 
|{{NPCTableRow|Sentry|2|Angel Heavy Missile Battery}}
 
|{{NPCTableRow|Sentry|2|Angel Heavy Missile Battery}}
Line 38: Line 39:
 
             | Room1Group2Table      =  
 
             | Room1Group2Table      =  
 
{{NPCTable
 
{{NPCTable
|{{NPCTableRow|Destroyer|3|Gistior Defacer/ Defiler/ Haunter/ Seizer/ Shatterer}}
+
|{{NPCTableRow|Elite Frigate|3|Arch Gistii Ambusher/ Hunter/ Impaler/ Raider}}
|{{NPCTableRow|Battlecruiser|3- 4|Gistatis Legatus/ Tribunus}}
+
|{{NPCTableRow|Battlecruiser|2- 3|Gistatis Legatus/ Tribunus}}
 
}}
 
}}
         | Room1Group3                = 2nd Reinforcement
+
         | Room1Group3                = 2nd Reinforcement Spawn
 
             | Room1Group3Text        =  
 
             | Room1Group3Text        =  
 
             | Room1Group3InLocal    = More ships warp in as the engagement escalates!
 
             | Room1Group3InLocal    = More ships warp in as the engagement escalates!
 
 
             | Room1Group3Table      =  
 
             | Room1Group3Table      =  
 
{{NPCTable
 
{{NPCTable
|{{NPCTableRow|Cruiser|2|Gistum Centurion/ Liquidator/ Marauder/ Depredator/ Predator}}
+
|{{NPCTableRow|Destroyer|3- 4|Gistior Defiler/ Haunter/ Seizer/ Shatterer/ Trasher}}
|{{NPCTableRow|Battleship|3|Gist Commander/ Warlord/ Seraphim/ Malakim/ Throne}}
+
|{{NPCTableRow|Battlecruiser|6- 7|Gistatis Legatus/ Legionnaire/ Primus/ Tribuni/ Tribunus}}
 +
|{{NPCTableRow|Battleship|0- 4|Gist Malakim/ Throne}}
 
}}
 
}}
 
         | Room1Group4                = 3rd Reinforcement Spawn
 
         | Room1Group4                = 3rd Reinforcement Spawn
Line 56: Line 57:
 
{{NPCTable
 
{{NPCTable
 
|{{NPCTableRow|Battlecruiser|3- 4|Gistatis Legatus/ Legionnaire/ Praefectus/ Primus/ Tribuni/ Tribunus}}
 
|{{NPCTableRow|Battlecruiser|3- 4|Gistatis Legatus/ Legionnaire/ Praefectus/ Primus/ Tribuni/ Tribunus}}
|{{NPCTableRow|Battleship|3- 4|Gist Cherubim/ Commander/ Warlord/ Seraphim/ Malakim}}
+
|{{NPCTableRow|Battleship|2- 4|Gist Cherubim/ Commander/ Warlord/ Seraphim/ Malakim}}
 
}}
 
}}
  
   | EscalationSectionY/N =  
+
   | EscalationSectionY/N = Y
     | Escalation=  
+
     | Escalation= Angel Military Operations Complex
     | EscalationSectionText=  
+
     | EscalationSectionText= Your scanner has picked up a transmission originating from a nearby system. It would be wise to investigate this mysterious signal further.
 
     | EscalationChance =
 
     | EscalationChance =
 
| RewardsSectionY/N = Y
 
| RewardsSectionY/N = Y

Revision as of 20:51, 22 May 2017

Site Details
Angel Port

Type Combat Anomaly
Rating Class 7
Found in Low/ Null
Max ship size Not Gated
Pirate faction Angel
Damage to deal Explosive damage Ex
Kinetic damage Kin
Damage to
Resist
62% Explosive damage Ex
22% Kinetic damage Kin
Sig. Strength 100% Anomaly