Difference between revisions of "Angel Port"
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Jean inkura (talk | contribs) (removed unneeded line breaks (now in template) - added details) |
Jean inkura (talk | contribs) (updated ship list) |
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| Diff&ShipRecSectionText= Easily done with sniper Dominix T2 fit. | | Diff&ShipRecSectionText= Easily done with sniper Dominix T2 fit. | ||
| TotalExpEnemiesSectionY/N= Y | | TotalExpEnemiesSectionY/N= Y | ||
− | | TotalExpEnemiesSectionText = With the initial group and 3 triggered spawns, a total of 25 ships. | + | | TotalExpEnemiesSectionText = With the initial group and 3 triggered spawns, a total of 25- 37 ships. |
− | | TotalExpFrigates = | + | | TotalExpFrigates = 6- 7 |
− | | TotalExpDestroyers = | + | | TotalExpDestroyers = 3- 4 |
− | | TotalExpCruisers = | + | | TotalExpCruisers = |
− | | TotalExpBattlecruisers = | + | | TotalExpBattlecruisers = 14- 18 |
− | | TotalExpBattleships = | + | | TotalExpBattleships = 2- 8 |
| TotalExpCapitals = | | TotalExpCapitals = | ||
| TotalExpSentries = 4 | | TotalExpSentries = 4 | ||
| WalkthroughSectionY/N= Y | | WalkthroughSectionY/N= Y | ||
| WarpToSitePopupText= | | WarpToSitePopupText= | ||
− | | WalkthroughSectionText= Warping to beacon for close range would require a very good tank to handle the swarm’s incoming damage. | + | | WalkthroughSectionText= Warping to beacon for close range would require a very good tank to handle the swarm’s incoming damage. Hostile ship count may vary as indicated. |
| Room1= Single Pocket | | Room1= Single Pocket | ||
| Room1WarpToPopupText= | | Room1WarpToPopupText= | ||
− | | Room1Text=The site is an open Deadspace pocket, one may warp to preferred distance. | + | | Room1Text=The site is an open Deadspace pocket, one may warp to preferred distance. |
+ | | Room1Structures = | ||
| Room1Group1 = Initial Defenders (22- 41km) | | Room1Group1 = Initial Defenders (22- 41km) | ||
| Room1Group1Text = | | Room1Group1Text = | ||
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| Room1Group1Table = | | Room1Group1Table = | ||
{{NPCTable | {{NPCTable | ||
− | |{{NPCTableRow| | + | |{{NPCTableRow|Elite Frigate|3- 4|Arch Gistii Ambusher/ Hunter/ Impaler}} |
− | |{{NPCTableRow| | + | |{{NPCTableRow|Battlecruiser|3- 4|Gistatis Legatus/ Legionnaire/ Praefectus/ Primus/ Tribuni/ Tribunus}} |
|{{NPCTableRow|Sentry|2|Tower Sentry Angel II}} | |{{NPCTableRow|Sentry|2|Tower Sentry Angel II}} | ||
|{{NPCTableRow|Sentry|2|Angel Heavy Missile Battery}} | |{{NPCTableRow|Sentry|2|Angel Heavy Missile Battery}} | ||
Line 38: | Line 39: | ||
| Room1Group2Table = | | Room1Group2Table = | ||
{{NPCTable | {{NPCTable | ||
− | |{{NPCTableRow| | + | |{{NPCTableRow|Elite Frigate|3|Arch Gistii Ambusher/ Hunter/ Impaler/ Raider}} |
− | |{{NPCTableRow|Battlecruiser|3 | + | |{{NPCTableRow|Battlecruiser|2- 3|Gistatis Legatus/ Tribunus}} |
}} | }} | ||
− | | Room1Group3 = 2nd Reinforcement | + | | Room1Group3 = 2nd Reinforcement Spawn |
| Room1Group3Text = | | Room1Group3Text = | ||
| Room1Group3InLocal = More ships warp in as the engagement escalates! | | Room1Group3InLocal = More ships warp in as the engagement escalates! | ||
− | |||
| Room1Group3Table = | | Room1Group3Table = | ||
{{NPCTable | {{NPCTable | ||
− | |{{NPCTableRow| | + | |{{NPCTableRow|Destroyer|3- 4|Gistior Defiler/ Haunter/ Seizer/ Shatterer/ Trasher}} |
− | |{{NPCTableRow| | + | |{{NPCTableRow|Battlecruiser|6- 7|Gistatis Legatus/ Legionnaire/ Primus/ Tribuni/ Tribunus}} |
+ | |{{NPCTableRow|Battleship|0- 4|Gist Malakim/ Throne}} | ||
}} | }} | ||
| Room1Group4 = 3rd Reinforcement Spawn | | Room1Group4 = 3rd Reinforcement Spawn | ||
Line 56: | Line 57: | ||
{{NPCTable | {{NPCTable | ||
|{{NPCTableRow|Battlecruiser|3- 4|Gistatis Legatus/ Legionnaire/ Praefectus/ Primus/ Tribuni/ Tribunus}} | |{{NPCTableRow|Battlecruiser|3- 4|Gistatis Legatus/ Legionnaire/ Praefectus/ Primus/ Tribuni/ Tribunus}} | ||
− | |{{NPCTableRow|Battleship| | + | |{{NPCTableRow|Battleship|2- 4|Gist Cherubim/ Commander/ Warlord/ Seraphim/ Malakim}} |
}} | }} | ||
− | | EscalationSectionY/N = | + | | EscalationSectionY/N = Y |
− | | Escalation= | + | | Escalation= Angel Military Operations Complex |
− | | EscalationSectionText= | + | | EscalationSectionText= Your scanner has picked up a transmission originating from a nearby system. It would be wise to investigate this mysterious signal further. |
| EscalationChance = | | EscalationChance = | ||
| RewardsSectionY/N = Y | | RewardsSectionY/N = Y |
Revision as of 20:51, 22 May 2017
Angel Port
| |
Type | Combat Anomaly |
Rating | Class 7 |
Found in | Low/ Null |
Max ship size | Not Gated |
Pirate faction | Angel |
Damage to deal | Ex Kin |
Damage to Resist |
62% Ex 22% Kin |
Sig. Strength | 100% Anomaly |