Difference between revisions of "Template:CMBSite/doc"
From EVE University Wiki
(NPCTable -> NPCTableHead) |
(Undo revision 123423 by Hirmuolio pine (talk)) |
||
Line 122: | Line 122: | ||
| Room1Group1InLocal = Room1 Group1 in local text here | | Room1Group1InLocal = Room1 Group1 in local text here | ||
| Room1Group1Table = | | Room1Group1Table = | ||
− | {{ | + | {{NPCTable |
− | {{NPCTableWave|Timed Wave 1}} | + | |{{NPCTableWave|Timed Wave 1}} |
− | {{NPCTableRow|Frigate|2 - 3|Coreli Initiate/Scout|}} | + | |{{NPCTableRow|Frigate|2 - 3|Coreli Initiate/Scout|}} |
− | {{NPCTableWave|Timed Wave 2}} | + | |{{NPCTableWave|Timed Wave 2}} |
− | {{NPCTableRow|Elite Frigate|2| Coreli Guardian Agent/Defender/Guard/Protector|ewar=Damp|}} | + | |{{NPCTableRow|Elite Frigate|2| Coreli Guardian Agent/Defender/Guard/Protector|ewar=Damp|}} |
− | {{NPCTableRow|Cruiser|2|Corelum Chief Scout/Spy|}} | + | |{{NPCTableRow|Cruiser|2|Corelum Chief Scout/Spy|}} |
− | + | }} | |
| Room1Group2 = | | Room1Group2 = | ||
| Room1Group2Text = | | Room1Group2Text = | ||
Line 634: | Line 634: | ||
| Room1Group1InLocal = 1st Room initial Group text displayed in local chat here. | | Room1Group1InLocal = 1st Room initial Group text displayed in local chat here. | ||
| Room1Group1Table = | | Room1Group1Table = | ||
− | {{ | + | {{NPCTable |
− | {{NPCTableWave|Timed 1st Wave}} | + | |{{NPCTableWave|Timed 1st Wave}} |
− | {{NPCTableRow|Frigate|2- 3|Coreli Initiate/ Scout}} | + | |{{NPCTableRow|Frigate|2- 3|Coreli Initiate/ Scout}} |
− | {{NPCTableWave|Timed 2nd Wave}} | + | |{{NPCTableWave|Timed 2nd Wave}} |
− | {{NPCTableRow|Elite Frigate|2| Coreli Guardian Agent/ Defender/ Guard/ Protector|ewar=Damp}} | + | |{{NPCTableRow|Elite Frigate|2| Coreli Guardian Agent/ Defender/ Guard/ Protector|ewar=Damp}} |
− | {{NPCTableRow|Cruiser|2|Corelum Chief Scout/ Spy}} | + | |{{NPCTableRow|Cruiser|2|Corelum Chief Scout/ Spy}} |
− | + | }} | |
| EscalationSectionY/N = Y | | EscalationSectionY/N = Y |
Revision as of 16:14, 11 June 2017
- Description
- This template is used for creating Combat sites headers. CMBSiteBox and TOC will be placed on right side of the page.
- Syntax
- Type
{{CMBSite|<complex_name>}}
somewhere. - Additional Variables that can be used when calling the template include:
|OverviewSectionY/N=
- "Y" to include the Overview section.
|OverviewSectionText=
- Text entered after this will be shown at the top of the Overview section
|OverviewRecommendedShips=
- List of recommended ships can be entered after this variable to be shown in the Site Overview table
|OverviewEstPayout=
- The estimated total ISK from the site can be entered after this variable to be shown in the Site Overview table
|Difficulty&ShipRecommendationSectionY/N=
- "Y" to include the Ship Recommendation Section
|Difficulty&ShipRecommendationSectionText=
- Text entered after this variable will be shown at the top of the Ship Recommendation section
|TotalExpectedEnemiesSectionY/N=
- "Y" to include the Total Expected Enemies Section
|TotalExpectedEnemiesSectionText=
- Text entered after this variable will be shown at the top of the Total Expected Enemies Section
|TotalExpectedFrigates=
- The total number of frigates in the combat site can be entered after this variable to be shown in the Total Expected Enemies table
|TotalExpectedDestroyers=
- The total number of destroyers in the combat site can be entered after this variable to be shown in the Total Expected Enemies table
|TotalExpectedCruisers=
- The total number of cruisers in the combat site can be entered after this variable to be shown in the Total Expected Enemies table
|TotalExpectedBattlecruisers=
- The total number of battlecruisers in the combat site can be entered after this variable to be shown in the Total Expected Enemies table
|TotalExpectedBattleships=
- The total number of battleships in the combat site can be entered after this variable to be shown in the Total Expected Enemies table
|TotalExpectedCapitals=
- The total number of capitals in the combat site can be entered after this variable to be shown in the Total Expected Enemies table
|TotalExpectedSentries=
- The total number of sentries in the combat site can be entered after this variable to be shown in the Total Expected Enemies table
| WalkthroughSectionY/N=
- "Y" to include the Walkthrough section.
| WarpToSitePopupText =
- The text that is displayed when you warp to the site can be entered after this variable to be shown in a collapsible box at the top of the Walkthrough section.
| WalkthroughSectionText =
- Text entered after this variable will be shown at the top of the Walkthrough section.
| CompletionPopupText =
- The text that is displayed when you complete the site can be entered after this variable to be shown in a collapsible box at the bottom of the Walkthrough section.
| Room1 =
- The name of room one of the site can be entered after this variable to display that name as a header within the Walkthrough section (if left blank the room will not display at all).
| Room1WarpToPopupText =
- The text that is displayed when you enter the first room of the site can be entered after this variable to be shown in a collapsible box at the top of the Room1 section.
| Room1Text =
- Text entered after this variable will be shown at the top of the Room1 section.
| Room1Image =
| Room1ImageCaption =
- The caption for the room1 image can be entered after this variable.
| Room1Structures =
- The Structures table can be entered after this variable to be displayed in the Room1 section. The template "StructureTable" can be used to produce this table easier.
| Room1Group1 =
- The name of Group one of NPCs in Room1 can be entered after this variable to display as a header in the Room1 section.
| Room1Group1Text =
- Text entered after this variable will be shown at the top of the Room1 Group1 section.
| Room1Group1InLocal =
- The text that is displayed in local chat when Room1 Group1 spawns can be entered after this variable to be shown in a collapsible box in the Room1 Group1 section.
| Room1Group1Table =
- The NPC Table for Room1 Group1 can be entered after this variable to be displayed in the Room1 Group1 section. The template "NPCTable" can be used to produce this table easier.
- ... (Groups 2 through 10 all used the same as Group1) ...
| Room2 =
- ... (Room2 through Room10 all used the same as Room1) ...
| EscalationSectionY/N = Y (to display escalation).
| Escalation = The exact name of the escalation
| EscalationSectionText = The escalation popup text here.
| EscalationChance = The chance of receiving an escalation if known (%).
| RewardsSectionY/N = Y (to display reward amounts).
| RewardsSectionText = Text to display.
| TotalBountyValue = Enter values as appropriate (X mil.)
| TotalGeneralLootValue =
| TotalSalvageValue =
| AverageRareLootValue =
| ValuableLootTable =
| ExplorationLogTable =
| FactionDropLootVaryY/N =
- Sample output
{{CMBSite | Serpentis Hideout | Variation = 1 | OverviewSectionY/N = Y | OverviewSectionText = Overview section text here. | OverviewRecShips = Recommended ships here. | OverviewEstPayout = 666,666m | Diff&ShipRecSectionY/N = Y | Diff&ShipRecSectionText = The difficulty and ship recommendation section text here. | TotalExpEnemiesSectionY/N = Y | TotalExpEnemiesSectionText = Total expected enemies text here. | TotalExpFrigates = 1 | TotalExpDestroyers = 2 | TotalExpCruisers = 3 | TotalExpBattlecruisers = 4 | TotalExpBattleships = 5 | TotalExpCapitals = 6 | TotalExpSentries = 7 | WalkthroughSectionY/N = Y | WarpToSitePopupText = Warp to site popup text here. | WalkthroughSectionText = Walkthrough section text here. | CompletionPopupText = Completion popup text here. | Room1 = The first room | Room1WarpToPopupText = Warp to 1st room popup text here. | Room1Text = Room1 text here. | Room1Image = | Room1ImageCaption = | Room1Structures = {{StructureTable| {{StructureTableRow|Accl Gate|1|Acceleration Gate|note = Locked until commander is killed}} {{StructureTableRow|Station|1|Serpentis Stronghold| destructible = yes| trigger = Triggers defender wave at 50% armor|shinycargo=faction modules}} {{StructureTableRow|Station|1|Krul's Pleasure Hub| destructible = yes| trigger = Triggers defender wave at 50% structure|note = AOE damage on destruction|cargo = drugs and commodities}} {{StructureTableRow|Stargate|1|Smuggler gate|trigger = Approaching gate triggers commander spawn}} {{StructureTableRow|Container|5|Military supply container|cargo = t1 ammo}} }} | Room1Group1 = Initial Defenders | Room1Group1Text = Room1 Group1 text here. | Room1Group1InLocal = Room1 Group1 in local text here | Room1Group1Table = {{NPCTable |{{NPCTableWave|Timed Wave 1}} |{{NPCTableRow|Frigate|2 - 3|Coreli Initiate/Scout|}} |{{NPCTableWave|Timed Wave 2}} |{{NPCTableRow|Elite Frigate|2| Coreli Guardian Agent/Defender/Guard/Protector|ewar=Damp|}} |{{NPCTableRow|Cruiser|2|Corelum Chief Scout/Spy|}} }} | Room1Group2 = | Room1Group2Text = | Room1Group2InLocal = | Room1Group2Table = | Room1Group3 = | Room1Group3Text = | Room1Group1InLocal = | Room1Group3Table = | Room1Group4 = | Room1Group4Text = | Room1Group1InLocal = | Room1Group4Table = | Room1Group5 = | Room1Group5Text = | Room1Group1InLocal = | Room1Group5Table = | Room1Group6 = | Room1Group6Text = | Room1Group1InLocal = | Room1Group6Table = | Room1Group7 = | Room1Group7Text = | Room1Group1InLocal = | Room1Group7Table = | Room1Group8 = | Room1Group8Text = | Room1Group1InLocal = | Room1Group8Table = | Room1Group9 = | Room1Group9Text = | Room1Group1InLocal = | Room1Group9Table = | Room1Group10 = | Room1Group10Text = | Room1Group1InLocal = | Room1Group10Table = | Room2 = | Room2WarpToPopupText = | Room2Text = | Room2Image = | Room2ImageCaption = | Room2Structures = | Room2Group1 = | Room2Group1Text = | Room2Group1InLocal = | Room2Group1Table = | Room2Group2 = | Room2Group2Text = | Room2Group2InLocal = | Room2Group2Table = | Room2Group3 = | Room2Group3Text = | Room2Group1InLocal = | Room2Group3Table = | Room2Group4 = | Room2Group4Text = | Room2Group1InLocal = | Room2Group4Table = | Room2Group5 = | Room2Group5Text = | Room2Group1InLocal = | Room2Group5Table = | Room2Group6 = | Room2Group6Text = | Room2Group1InLocal = | Room2Group6Table = | Room2Group7 = | Room2Group7Text = | Room2Group1InLocal = | Room2Group7Table = | Room2Group8 = | Room2Group8Text = | Room2Group1InLocal = | Room2Group8Table = | Room2Group9 = | Room2Group9Text = | Room2Group1InLocal = | Room2Group9Table = | Room2Group10 = | Room2Group10Text = | Room2Group1InLocal = | Room2Group10Table = | Room3 = | Room3WarpToPopupText = | Room3Text = | Room3Image = | Room3ImageCaption = | Room3Structures = | Room3Group1 = | Room3Group1Text = | Room3Group1InLocal = | Room3Group1Table = | Room3Group2 = | Room3Group2Text = | Room3Group2InLocal = | Room3Group2Table = | Room3Group3 = | Room3Group3Text = | Room3Group1InLocal = | Room3Group3Table = | Room3Group4 = | Room3Group4Text = | Room3Group1InLocal = | Room3Group4Table = | Room3Group5 = | Room3Group5Text = | Room3Group1InLocal = | Room3Group5Table = | Room3Group6 = | Room3Group6Text = | Room3Group1InLocal = | Room3Group6Table = | Room3Group7 = | Room3Group7Text = | Room3Group1InLocal = | Room3Group7Table = | Room3Group8 = | Room3Group8Text = | Room3Group1InLocal = | Room3Group8Table = | Room3Group9 = | Room3Group9Text = | Room3Group1InLocal = | Room3Group9Table = | Room3Group10 = | Room3Group10Text = | Room3Group1InLocal = | Room3Group10Table = | Room4 = | Room4WarpToPopupText = | Room4Text = | Room4Image = | Room4ImageCaption = | Room4Structures = | Room4Group1 = | Room4Group1Text = | Room4Group1InLocal = | Room4Group1Table = | Room4Group2 = | Room4Group2Text = | Room4Group2InLocal = | Room4Group2Table = | Room4Group3 = | Room4Group3Text = | Room4Group1InLocal = | Room4Group3Table = | Room4Group4 = | Room4Group4Text = | Room4Group1InLocal = | Room4Group4Table = | Room4Group5 = | Room4Group5Text = | Room4Group1InLocal = | Room4Group5Table = | Room4Group6 = | Room4Group6Text = | Room4Group1InLocal = | Room4Group6Table = | Room4Group7 = | Room4Group7Text = | Room4Group1InLocal = | Room4Group7Table = | Room4Group8 = | Room4Group8Text = | Room4Group1InLocal = | Room4Group8Table = | Room4Group9 = | Room4Group9Text = | Room4Group1InLocal = | Room4Group9Table = | Room4Group10 = | Room4Group10Text = | Room4Group1InLocal = | Room4Group10Table = | Room5 = | Room5WarpToPopupText = | Room5Text = | Room5Image = | Room5ImageCaption = | Room5Structures = | Room5Group1 = | Room5Group1Text = | Room5Group1InLocal = | Room5Group1Table = | Room5Group2 = | Room5Group2Text = | Room5Group2InLocal = | Room5Group2Table = | Room5Group3 = | Room5Group3Text = | Room5Group1InLocal = | Room5Group3Table = | Room5Group4 = | Room5Group4Text = | Room5Group1InLocal = | Room5Group4Table = | Room5Group5 = | Room5Group5Text = | Room5Group1InLocal = | Room5Group5Table = | Room5Group6 = | Room5Group6Text = | Room5Group1InLocal = | Room5Group6Table = | Room5Group7 = | Room5Group7Text = | Room5Group1InLocal = | Room5Group7Table = | Room5Group8 = | Room5Group8Text = | Room5Group1InLocal = | Room5Group8Table = | Room5Group9 = | Room5Group9Text = | Room5Group1InLocal = | Room5Group9Table = | Room5Group10 = | Room5Group10Text = | Room5Group1InLocal = | Room5Group10Table = | Room6 = | Room6WarpToPopupText = | Room6Text = | Room6Image = | Room6ImageCaption = | Room6Structures = | Room6Group1 = | Room6Group1Text = | Room6Group1InLocal = | Room6Group1Table = | Room6Group2 = | Room6Group2Text = | Room6Group2InLocal = | Room6Group2Table = | Room6Group3 = | Room6Group3Text = | Room6Group1InLocal = | Room6Group3Table = | Room6Group4 = | Room6Group4Text = | Room6Group1InLocal = | Room6Group4Table = | Room6Group5 = | Room6Group5Text = | Room6Group1InLocal = | Room6Group5Table = | Room6Group6 = | Room6Group6Text = | Room6Group1InLocal = | Room6Group6Table = | Room6Group7 = | Room6Group7Text = | Room6Group1InLocal = | Room6Group7Table = | Room6Group8 = | Room6Group8Text = | Room6Group1InLocal = | Room6Group8Table = | Room6Group9 = | Room6Group9Text = | Room6Group1InLocal = | Room6Group9Table = | Room6Group10 = | Room6Group10Text = | Room6Group1InLocal = | Room6Group10Table = | Room7 = | Room7WarpToPopupText = | Room7Text = | Room7Image = | Room7ImageCaption = | Room7Structures = | Room7Group1 = | Room7Group1Text = | Room7Group1InLocal = | Room7Group1Table = | Room7Group2 = | Room7Group2Text = | Room7Group2InLocal = | Room7Group2Table = | Room7Group3 = | Room7Group3Text = | Room7Group1InLocal = | Room7Group3Table = | Room7Group4 = | Room7Group4Text = | Room7Group1InLocal = | Room7Group4Table = | Room7Group5 = | Room7Group5Text = | Room7Group1InLocal = | Room7Group5Table = | Room7Group6 = | Room7Group6Text = | Room7Group1InLocal = | Room7Group6Table = | Room7Group7 = | Room7Group7Text = | Room7Group1InLocal = | Room7Group7Table = | Room7Group8 = | Room7Group8Text = | Room7Group1InLocal = | Room7Group8Table = | Room7Group9 = | Room7Group9Text = | Room7Group1InLocal = | Room7Group9Table = | Room7Group10 = | Room7Group10Text = | Room7Group1InLocal = | Room7Group10Table = | Room8 = | Room8WarpToPopupText = | Room8Text = | Room8Image = | Room8ImageCaption = | Room8Structures = | Room8Group1 = | Room8Group1Text = | Room8Group1InLocal = | Room8Group1Table = | Room8Group2 = | Room8Group2Text = | Room8Group2InLocal = | Room8Group2Table = | Room8Group3 = | Room8Group3Text = | Room8Group1InLocal = | Room8Group3Table = | Room8Group4 = | Room8Group4Text = | Room8Group1InLocal = | Room8Group4Table = | Room8Group5 = | Room8Group5Text = | Room8Group1InLocal = | Room8Group5Table = | Room8Group6 = | Room8Group6Text = | Room8Group1InLocal = | Room8Group6Table = | Room8Group7 = | Room8Group7Text = | Room8Group1InLocal = | Room8Group7Table = | Room8Group8 = | Room8Group8Text = | Room8Group1InLocal = | Room8Group8Table = | Room8Group9 = | Room8Group9Text = | Room8Group1InLocal = | Room8Group9Table = | Room8Group10 = | Room8Group10Text = | Room8Group1InLocal = | Room8Group10Table = | Room9 = | Room9WarpToPopupText = | Room9Text = | Room9Image = | Room9ImageCaption = | Room9Structures = | Room9Group1 = | Room9Group1Text = | Room9Group1InLocal = | Room9Group1Table = | Room9Group2 = | Room9Group2Text = | Room9Group2InLocal = | Room9Group2Table = | Room9Group3 = | Room9Group3Text = | Room9Group1InLocal = | Room9Group3Table = | Room9Group4 = | Room9Group4Text = | Room9Group1InLocal = | Room9Group4Table = | Room9Group5 = | Room9Group5Text = | Room9Group1InLocal = | Room9Group5Table = | Room9Group6 = | Room9Group6Text = | Room9Group1InLocal = | Room9Group6Table = | Room9Group7 = | Room9Group7Text = | Room9Group1InLocal = | Room9Group7Table = | Room9Group8 = | Room9Group8Text = | Room9Group1InLocal = | Room9Group8Table = | Room9Group9 = | Room9Group9Text = | Room9Group1InLocal = | Room9Group9Table = | Room9Group10 = | Room9Group10Text = | Room9Group1InLocal = | Room9Group10Table = | Room10 = | Room10WarpToPopupText = | Room10Text = | Room10Image = | Room10ImageCaption = | Room10Structures = | Room10Group1 = | Room10Group1Text = | Room10Group1InLocal = | Room10Group1Table = | Room10Group2 = | Room10Group2Text = | Room10Group2InLocal = | Room10Group2Table = | Room10Group3 = | Room10Group3Text = | Room10Group1InLocal = | Room10Group3Table = | Room10Group4 = | Room10Group4Text = | Room10Group1InLocal = | Room10Group4Table = | Room10Group5 = | Room10Group5Text = | Room10Group1InLocal = | Room10Group5Table = | Room10Group6 = | Room10Group6Text = | Room10Group1InLocal = | Room10Group6Table = | Room10Group7 = | Room10Group7Text = | Room10Group1InLocal = | Room10Group7Table = | Room10Group8 = | Room10Group8Text = | Room10Group1InLocal = | Room10Group8Table = | Room10Group9 = | Room10Group9Text = | Room10Group1InLocal = | Room10Group9Table = | Room10Group10 = | Room10Group10Text = | Room10Group1InLocal = | Room10Group10Table = | EscalationSectionY/N = Y | Escalation = Name of Escalation Site | EscalationSectionText = Popup Text received. | EscalationChance = | RewardsSectionY/N = Y | RewardsSectionText = Text to be displayed. | TotalBountyValue = 2 mil. | TotalGeneralLootValue = 1 mil. | TotalSalvageValue = 1 mil. | AverageRareLootValue = | ValuableLootTable = | ExplorationLogTable = | FactionDropLootVaryY/N = }}
- gives...
Serpentis Forlorn Hideaway
| |
Type | Combat Anomaly |
Rating | Class 1 Level 4 |
Found in | High |
Max ship size | Not Gated |
Pirate faction | Serpentis |
Damage to deal | Kin Th |
Damage to Resist |
55% Kin 45% Th |
Sig. Strength | 100% Anomaly |
- See also
-
{{CMBSiteBox}}