Difference between revisions of "Blood Yard"
From EVE University Wiki
(NPCTable -> NPCTableHead) |
(Undo revision 123414 by Hirmuolio pine (talk)) |
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| Room1Group1InLocal = | | Room1Group1InLocal = | ||
| Room1Group1Table = | | Room1Group1Table = | ||
− | {{ | + | {{NPCTable |
− | {{NPCTableRow|Elite Cruiser|3|Corpum Arch Sage}} | + | |{{NPCTableRow|Elite Cruiser|3|Corpum Arch Sage}} |
− | {{NPCTableRow|Sentry|2|Blood Heavy Missile Battery}} | + | |{{NPCTableRow|Sentry|2|Blood Heavy Missile Battery}} |
− | + | }} | |
| Room1Group2 = 1st Reinforcement Spawn (40km, Ruined Drill) | | Room1Group2 = 1st Reinforcement Spawn (40km, Ruined Drill) | ||
| Room1Group2Text = | | Room1Group2Text = | ||
| Room1Group2InLocal = | | Room1Group2InLocal = | ||
| Room1Group2Table = | | Room1Group2Table = | ||
− | {{ | + | {{NPCTable |
− | {{NPCTableRow|Elite Cruiser|4|Corpum Arch Templar/ Revenant}} | + | |{{NPCTableRow|Elite Cruiser|4|Corpum Arch Templar/ Revenant}} |
− | + | }} | |
| Room1Group3 = 2nd Reinforcement Spawn (Dark Shipyard) | | Room1Group3 = 2nd Reinforcement Spawn (Dark Shipyard) | ||
| Room1Group3Text = | | Room1Group3Text = | ||
| Room1Group3InLocal = | | Room1Group3InLocal = | ||
| Room1Group3Table = | | Room1Group3Table = | ||
− | {{ | + | {{NPCTable |
− | {{NPCTableRow|Frigate|2|Corpii Diviner/ Reaver}} | + | |{{NPCTableRow|Frigate|2|Corpii Diviner/ Reaver}} |
− | {{NPCTableRow|Elite Cruiser|2|Corpum Arch Priest/ Sage}} | + | |{{NPCTableRow|Elite Cruiser|2|Corpum Arch Priest/ Sage}} |
− | + | }} | |
| Room1Group4 = 3rd Reinforcement Spawn (50km, Scanner Sentry II) | | Room1Group4 = 3rd Reinforcement Spawn (50km, Scanner Sentry II) | ||
| Room1Group4Text = | | Room1Group4Text = | ||
| Room1Group4InLocal = | | Room1Group4InLocal = | ||
| Room1Group4Table = | | Room1Group4Table = | ||
− | {{ | + | {{NPCTable |
− | {{NPCTableRow|Destroyer|3|Corpior Visionary/ Cleric}} | + | |{{NPCTableRow|Destroyer|3|Corpior Visionary/ Cleric}} |
− | {{NPCTableRow|Elite Cruiser|3|Corpum Arch Templar/ Revenant}} | + | |{{NPCTableRow|Elite Cruiser|3|Corpum Arch Templar/ Revenant}} |
− | + | }} | |
| Room1Group5 = 4th Reinforcement Spawn (45km, Scanner Sentry III) | | Room1Group5 = 4th Reinforcement Spawn (45km, Scanner Sentry III) | ||
| Room1Group5Text = | | Room1Group5Text = | ||
| Room1Group5InLocal = | | Room1Group5InLocal = | ||
| Room1Group5Table = | | Room1Group5Table = | ||
− | {{ | + | {{NPCTable |
− | {{NPCTableRow|Destroyer|3|Corpior Devoter/ Cleric}} | + | |{{NPCTableRow|Destroyer|3|Corpior Devoter/ Cleric}} |
− | {{NPCTableRow|Elite Cruiser|3|Corpum Arch Priest/ Sage}} | + | |{{NPCTableRow|Elite Cruiser|3|Corpum Arch Priest/ Sage}} |
− | + | }} | |
| EscalationSectionY/N = | | EscalationSectionY/N = |
Revision as of 16:15, 11 June 2017
This page should be updated due to game changes.
Reason: Ship list and payout doesn't seem right.
Reason: Ship list and payout doesn't seem right.
Blood Yard
| |
Type | Combat Anomaly |
Rating | Class 5 |
Found in | Low/ Null |
Max ship size | Not Gated |
Pirate faction | Blood Raider |
Damage to deal | EM Th |
Damage to Resist |
50% EM 48% Th |
Sig. Strength | 100% Anomaly |