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==Mission 5 - Aralin Jick== | ==Mission 5 - Aralin Jick== | ||
[[Image:Aralin Jick.jpg|thumb|right|128px|Aralin Jick]] | |||
'''Type:''' Courier | |||
'''Destination:''' Nishah (4 jumps) | |||
'''Summary:''' Travel to Nishah, the second mission hub. | |||
==Mission 6 - Background Check== | ==Mission 6 - Background Check== | ||
[[Image:Amarr_epic_07.jpg|thumb|right]] | |||
'''Type:''' Encounter (Sansha's Nation) | |||
'''Summary:''' Destroy all enemy ships. | |||
'''Tips:''' | |||
* Attacking each wave will trigger the next reinforcement. | |||
* It will help to destroy the waves in the order they spawn. If you form a fleet with yourself, you can tag waves of ships as they appear to keep track of them. | |||
{{NPCTableHead|Initial Group}} | |||
{{NPCTableRow|Elite Cruiser|3|Centum Loyal Mutilator/Hellhound}} | |||
{{NPCTableRow|Battleship|2|Centus Dread Lord/Tyrant}} | |||
|} | |||
{{NPCTableHead|Wave 1}} | |||
{{NPCTableRow|Battlecruiser|2|Centatis Devil/Wraith}} | |||
|} | |||
{{NPCTableHead|Wave 2}} | |||
{{NPCTableRow|Elite Frigate|3|Centii Loyal Minion/Servant|point=yes|ewar={{icon|web|24|Stasis webifier}}}} | |||
|} | |||
{{NPCTableHead|Wave 3}} | |||
{{NPCTableRow|Elite Cruiser|2|Centum Loyal Mutilator/Hellhound}} | |||
{{NPCTableRow|Battleship|3|Centus Tyrant}} | |||
|} | |||
{{NPCTableHead|Wave 4}} | |||
{{NPCTableRow|Battlecruiser|2|Centatis Devil/Wraith}} | |||
|} | |||
{{NPCTableHead|Wave 5}} | |||
{{NPCTableRow|Elite Frigate|1|Centii Loyal Servant/Minion|point=yes|ewar={{icon|web|24|Stasis webifier}}}} | |||
|} | |||
{{NPCTableHead|Wave 6}} | |||
{{NPCTableRow|Elite Cruiser|2|Centum Loyal Torturer/Mutilator/Fiend}} | |||
{{NPCTableRow|Battleship|3|Centus Dread Lord/Tyrant}} | |||
|} | |||
The last ship destroyed in Wave 6 completes the mission objective. | |||
{{NPCTableHead|Wave 7}} | |||
{{NPCTableRow|Battlecruiser|2|Centatis Wraith/Devil}} | |||
|} | |||
{{NPCTableHead|Wave 8}} | |||
{{NPCTableRow|Elite Frigate|2|Centii Loyal Minion/Servant|point=yes|ewar={{icon|web|24|Stasis webifier}}}} | |||
|} | |||
==Mission 7 - Longing Leman== | ==Mission 7 - Longing Leman== | ||
[[Image:Amarr_epic_08.jpg|thumb|right]] | |||
'''Type:''' Encounter (Amarr Empire/No combat) | |||
'''Summary:''' Retrieve the Communications Logs (0.1 m3) | |||
'''Tips:''' | |||
* You will need a Data Analyzer module to hack the Encrypted Communications Array. The mission does not provide you with one, so you'll have to get one yourself. | |||
* This is not a combat mission. It is not necessary to destroy any NPC ships. | |||
{{StructureTable| | |||
{{StructureTableRow|Hackable|1|Encrypted Communications Array|cargo=1 x Communications Logs}} | |||
}} | |||
{{NPCTableHead|Outpost Guards}} | |||
{{NPCTableRow|Fighter|5|Outpost Defender (Equite)}} | |||
{{NPCTableRow|Elite Frigate|4|Divine Imperial Imran/Sixtus|point=yes|ewar={{icon|web|24|Stasis webifier}}}} | |||
{{NPCTableRow|Battlecruiser|6|Imperial Templar Phalanx}} | |||
{{NPCTableRow|Battleship|7|Imperial Templar Diviner/Judgement|ewar={{icon|td|24|Tracking disruption}}|ewar2={{icon|neut|24|Energy neutralizer}}}} | |||
|} | |||
==Mission 8 - Languishing Lord== | ==Mission 8 - Languishing Lord== | ||
[[Image:Amarr_epic_09.jpg|thumb|right]] | |||
'''Type:''' Encounter (Amarr Empire/No combat) | |||
'''Summary:''' No combat. | |||
'''Tips:''' | |||
*You'll be told to fly to a structure (about 20k away). Then you watch for a minute, and the mission completes. Do not engage any of the ships that appear. | |||
{{StructureTable| | |||
{{StructureTableRow|Structure|1|Broken Metallic Crystal Asteroid}} | |||
{{StructureTableRow|Asteroid|30|Veldspar}} | |||
}} | |||
{{NPCTableHead|Initial Spawn}} | |||
{{NPCTableRow|Battleship|1|Lord Manik}} | |||
{{NPCTableRow|Battleship|1|Mercenary}} | |||
|} | |||
Mission objective is completed after Lord Manik and the mercenary leave the area. | |||
==Misison 9 - Razing the Outpost== | ==Misison 9 - Razing the Outpost== | ||
[[Image:Amarr_epic_10.jpg|thumb|right]] | |||
'''Type:''' Encounter (Mercenaries - Mordu's Legion ships) | |||
'''Summary:''' Destroy all enemy ships and The Outpost. | |||
'''Tips:''' | |||
*Switch your tank to Kinetic/Thermal, and your damage to Kinetic (Thermal secondary) if possible. | |||
===Acceleration Gate Entrance=== | |||
{{NPCTableHead}} | |||
{{NPCTableRow|Frigate|3|Mordus Bounty Hunter|point=yes|ewar={{icon|web|24|Stasis webifier}}}} | |||
{{NPCTableRow|Cruiser|3|Mordus Lion}} | |||
{{NPCTableRow|Battleship|4|Mordus Gigamar/Phanti}} | |||
{{NPCTableRow|Sentry|3|Caldari Cruise Missile Battery|note=Scourge missiles (kinetic)}} | |||
|} | |||
===Room 1=== | |||
{{NPCTableHead}} | |||
{{NPCTableRow|Cruiser|6|Mordus Puma/Leopard}} | |||
{{NPCTableRow|Battleship|4|Mordus Gigamar/Phanti/Mammoth}} | |||
{{NPCTableRow|Sentry|3|Caldari Cruise Missile Battery|note=Scourge missiles (kinetic)}} | |||
|} | |||
===Room 2=== | |||
{{NPCTableHead|Initial Group}} | |||
{{NPCTableRow|Frigate|2|Mordus Bounty Hunter|point=yes|ewar={{icon|web|24|Stasis webifier}}}} | |||
{{NPCTableRow|Cruiser|4|Mordus Bobcat}} | |||
{{NPCTableRow|Battleship|2|Mordus Gigamar|trigger=Last battleship destroyed triggers Wave 1}} | |||
{{NPCTableRow|Sentry|3|Caldari Heavy Missile Battery|note=Inferno missiles (thermal)}} | |||
{{NPCTableRow|Sentry|3|Caldari Cruise Missile Battery|note=Scourge missiles (kinetic)}} | |||
|} | |||
{{NPCTableHead|Wave 1}} | |||
{{NPCTableRow|Frigate|2|Mordus Bounty Hunter|point=yes|ewar={{icon|web|24|Stasis webifier}}}} | |||
{{NPCTableRow|Cruiser|4|Mordus Leopard}} | |||
{{NPCTableRow|Battleship|4|Mordus Gigamar/Mammoth|trigger=Third battleship destroyed triggers Wave 2}} | |||
|} | |||
{{NPCTableHead|Wave 2}} | |||
{{NPCTableRow|Frigate|4|Mordus Bounty Hunter|point=yes|ewar={{icon|web|24|Stasis webifier}}}} | |||
{{NPCTableRow|Cruiser|3|Mordus Lion}} | |||
{{NPCTableRow|Battleship|8|Mordus Gigamar/Phanti/Mammoth}} | |||
|} | |||
{{StructureTable| | |||
{{StructureTableRow|Structure|1|The Outpost|trigger=Destroying completes the mission objective|note=~53,000 HP}} | |||
}} | |||
==Mission 10 - Ascending Nobles== | ==Mission 10 - Ascending Nobles== | ||
[[Image:Amarr_epic_11.jpg|thumb|right]] | |||
'''Type:''' Encounter (Mercenaries - Amarr ships) | |||
'''Destination:''' Reteka (7 jumps) | |||
'''Summary:''' Destroy enemy ships, then loot Mina Darabi near the Amarr Chapel. | |||
'''Tips:''' | |||
* All spawns start approximately 80k from warp in. | |||
* The Veteran battleships do heavy damage if you let them get close (They orbit ~49k). | |||
The last ship destroyed in each group will trigger the next wave. | |||
{{NPCTableHead|Initial Group}} | |||
{{NPCTableRow|Battleship|5|Independent Veteran Abaddon/Armageddon/Apocalypse}} | |||
{{NPCTableRow|Sentry|2|Amarr Light Missile Battery|note=Mjolnir missiles (EM)}} | |||
{{NPCTableRow|Sentry|2|Amarr Cruise Missile Battery|note=Mjolnir missiles (EM)}} | |||
|} | |||
{{NPCTableHead|Wave 1}} | |||
{{NPCTableRow|Cruiser|8|Independent Veteran Omen/Augoror/Maller/Arbitrator|ewar={{icon|td|24|Tracking disruption}}|ewar2={{icon|neut|24|Energy neutralizer - 25km range}}}} | |||
|} | |||
{{NPCTableHead|Wave 2}} | |||
{{NPCTableRow|Battleship|7|Independent Green-Crewed Abaddon/Armageddon/Apocalypse}} | |||
|} | |||
{{NPCTableHead|Wave 3}} | |||
{{NPCTableRow|Battleship|6|Independent Abaddon/Armageddon/Apocalypse|trigger=Last ship destroyed completes the mission objective}} | |||
|} | |||
{{StructureTable| | |||
{{StructureTableRow|Structure|1|Amarr Chapel}} | |||
}} | |||
Mina Darabi spawns near the Amarr Chapel. | |||
===Additional Spawn=== | |||
If the mission is not completed within 30 minutes after Mina Darabi is collected, the following message will appear: | |||
{{MessageBox|Pop-up message: | |||
|I know salvaging is fun, but there are several hostile ships inbound. I suggest we retreat now. Mina Darabi is too valuable an informant to lose.}} | |||
Approximately 5-10 seconds after that message appears, a new battle group will spawn. There are no bounties and relatively poor salvage from this spawn. | |||
{{NPCTableHead|Additional Spawn}} | |||
{{NPCTableRow|Elite Frigate|6|Independent Veteran Crucifier/Inquisitor|point=yes|ewar={{icon|web|24|Stasis webifier}}}} | |||
{{NPCTableRow|Elite Cruiser|6|Independent Veteran Omen/Maller/Augoror|ewar={{icon|td|24|Tracking disruption}}|ewar2={{icon|neut|24|Energy neutralizer}}}} | |||
{{NPCTableRow|Elite Battleship|6|Independent Veteran Armageddon/Apocalypse/Abaddon|ewar={{icon|neut|24|Energy neutralizer}}}} | |||
|} | |||
This spawn is incredibly strong. It is suggested that pilots bring additional fleet members with logistics. Ships do not award bounties, but may drop faction tags and loot/salvage. | |||
==Mission 11 - Hunting the Hunter== | ==Mission 11 - Hunting the Hunter== | ||
[[Image:Amarr_epic_12.jpg|thumb|right]] | |||
'''Type:''' Encounter (Sansha's Nation) | |||
'''Summary:''' Progress through the rooms and obtain 1 x Rahsa, Sansha Commander (1.0 m3). | |||
===Acceleration Gate Entrance=== | |||
{{NPCTableHead}} | |||
{{NPCTableRow|Elite Cruiser|6|Centum Loyal Fiend/Hellhound}} | |||
{{NPCTableRow|Battleship|3|Centus Dark Lord/Dread Lord}} | |||
{{NPCTableRow|Sentry|6|Sansha Heavy Missile Battery|note=Mjolnir missiles (EM)}} | |||
|} | |||
===Room 1=== | |||
{{NPCTableHead|Initial Group}} | |||
{{NPCTableRow|Sentry|1|Sansha Energy Neutralizer I|ewar={{icon|neut|24|Energy neutralizer = 100km range}}}} | |||
{{NPCTableRow|Sentry|2|Sansha Sentry III}} | |||
{{NPCTableRow|Elite Frigate|2|Centii Loyal Savage/Slavehunter|ewar={{icon|td|24|Tracking disruption}}}} | |||
{{NPCTableRow|Elite Cruiser|3|Centum Loyal Mutilator/Torturer}} | |||
{{NPCTableRow|Battlecruiser|4|Centatis Devil/Daemon|trigger=Last ship destroyed triggers Wave 1}} | |||
{{NPCTableRow|Battleship|4|Centus Tyrant/Dread Lord|trigger=Last ship destroyed triggers Wave 2}} | |||
{{NPCTableRow|Battleship|3|Centus Beast Lord/Savage Lord/Overlord|ewar={{icon|td|24|Tracking disruption}}}} | |||
|} | |||
{{NPCTableHead|Wave 1}} | |||
{{NPCTableRow|Elite Cruiser|3|Centum Loyal Execrator/Slaughterer|ewar={{icon|td|24|Tracking disruption}}}} | |||
|} | |||
{{NPCTableHead|Wave 2}} | |||
{{NPCTableRow|Elite Frigate|3|Centii Loyal Plague/Butcher}} | |||
{{NPCTableRow|Battleship|3|Centus Beast Lord/Plague Lord|ewar=TD}} | |||
|} | |||
{{StructureTable| | |||
{{StructureTableRow|Accl Gate|1|Acceleration Gate|note=Locked - Requires Rahsa's Security Card}} | |||
{{StructureTableRow|Structure|1|Sansha Battletower|note=Destroying unlocks the Acceleration Gate}} | |||
}} | |||
===Room 2=== | |||
On warp in, you will receive a message from Rahsa: | |||
{{MessageBox|Message from Rahsa: | |||
|A Deal: Well, you're quite the formidable one, aren't you? I have a proposal for you. When you report back to your agent, tell him that you've destroyed my forces, and that I should be executed. Yes, I'm a capsuleer too, but he doesn't need to know that. Do this and I'll make sure you get introduced to one of my friends. The Nation treats its friends well.}} | |||
{{NPCTableHead}} | |||
{{NPCTableRow|Battleship|1|Rahsa's Battleship|cargo=1 x Rahsa, Sansha Commander}} | |||
|} | |||
{{StructureTable| | |||
{{StructureTableRow|Structure|1|Rahsa's Habitation Module|cargo=Basic trade goods}} | |||
}} | |||
Destroying Rahsa's Battleship completes the mission objective. | |||
==Mission 12 - Fate of a Madman== | ==Mission 12 - Fate of a Madman== | ||
[[Image:Aralin Jick.jpg|thumb|right|128px|Aralin Jick]] | |||
'''Type:''' Branch | |||
'''Summary:''' You must choose your path. | |||
*Choose ''Interrogation: Catching the Scent'' to work for the Amarr Empire. This guide follows this choice. | |||
*Choose ''Silence Rahsa: The Nation's Path'' to work for Sansha's Nation. | |||
Revision as of 18:32, 15 July 2017
Half of the missions in this chapter are in the Nishah solar system, and only one is outside the Gebem constellation.
Mission 5 - Aralin Jick

Type: Courier
Destination: Nishah (4 jumps)
Summary: Travel to Nishah, the second mission hub.
Mission 6 - Background Check

Type: Encounter (Sansha's Nation)
Summary: Destroy all enemy ships.
Tips:
- Attacking each wave will trigger the next reinforcement.
- It will help to destroy the waves in the order they spawn. If you form a fleet with yourself, you can tag waves of ships as they appear to keep track of them.
| WD | EWAR | L
| ||
|---|---|---|---|---|
| |
3 x Elite Cruiser Centum Loyal Mutilator/Hellhound | |||
| |
2 x Battleship Centus Dread Lord/Tyrant | |||
| WD | EWAR | L
| ||
|---|---|---|---|---|
| |
2 x Battlecruiser Centatis Devil/Wraith | |||
| WD | EWAR | L
| ||
|---|---|---|---|---|
| |
3 x Elite Frigate Centii Loyal Minion/Servant | |
|
|
| WD | EWAR | L
| ||
|---|---|---|---|---|
| |
2 x Elite Cruiser Centum Loyal Mutilator/Hellhound | |||
| |
3 x Battleship Centus Tyrant | |||
| WD | EWAR | L
| ||
|---|---|---|---|---|
| |
2 x Battlecruiser Centatis Devil/Wraith | |||
| WD | EWAR | L
| ||
|---|---|---|---|---|
| |
1 x Elite Frigate Centii Loyal Servant/Minion | |
|
|
| WD | EWAR | L
| ||
|---|---|---|---|---|
| |
2 x Elite Cruiser Centum Loyal Torturer/Mutilator/Fiend | |||
| |
3 x Battleship Centus Dread Lord/Tyrant | |||
The last ship destroyed in Wave 6 completes the mission objective.
| WD | EWAR | L
| ||
|---|---|---|---|---|
| |
2 x Battlecruiser Centatis Wraith/Devil | |||
| WD | EWAR | L
| ||
|---|---|---|---|---|
| |
2 x Elite Frigate Centii Loyal Minion/Servant | |
|
|
Mission 7 - Longing Leman

Type: Encounter (Amarr Empire/No combat)
Summary: Retrieve the Communications Logs (0.1 m3)
Tips:
- You will need a Data Analyzer module to hack the Encrypted Communications Array. The mission does not provide you with one, so you'll have to get one yourself.
- This is not a combat mission. It is not necessary to destroy any NPC ships.
| WD | EWAR | L
| ||
|---|---|---|---|---|
| |
5 x Fighter Outpost Defender (Equite) | |||
| |
4 x Elite Frigate Divine Imperial Imran/Sixtus | |
|
|
| |
6 x Battlecruiser Imperial Templar Phalanx | |||
| |
7 x Battleship Imperial Templar Diviner/Judgement | |
||
Mission 8 - Languishing Lord

Type: Encounter (Amarr Empire/No combat)
Summary: No combat.
Tips:
- You'll be told to fly to a structure (about 20k away). Then you watch for a minute, and the mission completes. Do not engage any of the ships that appear.
| WD | EWAR | L
| ||
|---|---|---|---|---|
| |
1 x Battleship Lord Manik | |||
| |
1 x Battleship Mercenary | |||
Mission objective is completed after Lord Manik and the mercenary leave the area.
Misison 9 - Razing the Outpost

Type: Encounter (Mercenaries - Mordu's Legion ships)
Summary: Destroy all enemy ships and The Outpost.
Tips:
- Switch your tank to Kinetic/Thermal, and your damage to Kinetic (Thermal secondary) if possible.
Acceleration Gate Entrance
| WD | EWAR | L
| ||
|---|---|---|---|---|
| |
3 x Frigate Mordus Bounty Hunter | |
|
|
| |
3 x Cruiser Mordus Lion | |||
| |
4 x Battleship Mordus Gigamar/Phanti | |||
| |
3 x Sentry Caldari Cruise Missile Battery |
|||
Room 1
| WD | EWAR | L
| ||
|---|---|---|---|---|
| |
6 x Cruiser Mordus Puma/Leopard | |||
| |
4 x Battleship Mordus Gigamar/Phanti/Mammoth | |||
| |
3 x Sentry Caldari Cruise Missile Battery |
|||
Room 2
| WD | EWAR | L
| ||
|---|---|---|---|---|
| |
2 x Frigate Mordus Bounty Hunter | |
|
|
| |
4 x Cruiser Mordus Bobcat | |||
| |
2 x Battleship Mordus Gigamar |
|||
| |
3 x Sentry Caldari Heavy Missile Battery |
|||
| |
3 x Sentry Caldari Cruise Missile Battery |
|||
| WD | EWAR | L
| ||
|---|---|---|---|---|
| |
2 x Frigate Mordus Bounty Hunter | |
|
|
| |
4 x Cruiser Mordus Leopard | |||
| |
4 x Battleship Mordus Gigamar/Mammoth |
|||
| WD | EWAR | L
| ||
|---|---|---|---|---|
| |
4 x Frigate Mordus Bounty Hunter | |
|
|
| |
3 x Cruiser Mordus Lion | |||
| |
8 x Battleship Mordus Gigamar/Phanti/Mammoth | |||
Mission 10 - Ascending Nobles

Type: Encounter (Mercenaries - Amarr ships)
Destination: Reteka (7 jumps)
Summary: Destroy enemy ships, then loot Mina Darabi near the Amarr Chapel.
Tips:
- All spawns start approximately 80k from warp in.
- The Veteran battleships do heavy damage if you let them get close (They orbit ~49k).
The last ship destroyed in each group will trigger the next wave.
| WD | EWAR | L
| ||
|---|---|---|---|---|
| |
5 x Battleship Independent Veteran Abaddon/Armageddon/Apocalypse | |||
| |
2 x Sentry Amarr Light Missile Battery |
|||
| |
2 x Sentry Amarr Cruise Missile Battery |
|||
| WD | EWAR | L
| ||
|---|---|---|---|---|
| |
8 x Cruiser Independent Veteran Omen/Augoror/Maller/Arbitrator | |
||
| WD | EWAR | L
| ||
|---|---|---|---|---|
| |
7 x Battleship Independent Green-Crewed Abaddon/Armageddon/Apocalypse | |||
| WD | EWAR | L
| ||
|---|---|---|---|---|
| |
6 x Battleship Independent Abaddon/Armageddon/Apocalypse |
|||
Mina Darabi spawns near the Amarr Chapel.
Additional Spawn
If the mission is not completed within 30 minutes after Mina Darabi is collected, the following message will appear:
| Pop-up message: |
|---|
| I know salvaging is fun, but there are several hostile ships inbound. I suggest we retreat now. Mina Darabi is too valuable an informant to lose. |
Approximately 5-10 seconds after that message appears, a new battle group will spawn. There are no bounties and relatively poor salvage from this spawn.
| WD | EWAR | L
| ||
|---|---|---|---|---|
| |
6 x Elite Frigate Independent Veteran Crucifier/Inquisitor | |
|
|
| |
6 x Elite Cruiser Independent Veteran Omen/Maller/Augoror | |
||
| |
6 x Elite Battleship Independent Veteran Armageddon/Apocalypse/Abaddon | |
||
This spawn is incredibly strong. It is suggested that pilots bring additional fleet members with logistics. Ships do not award bounties, but may drop faction tags and loot/salvage.
Mission 11 - Hunting the Hunter

Type: Encounter (Sansha's Nation)
Summary: Progress through the rooms and obtain 1 x Rahsa, Sansha Commander (1.0 m3).
Acceleration Gate Entrance
| WD | EWAR | L
| ||
|---|---|---|---|---|
| |
6 x Elite Cruiser Centum Loyal Fiend/Hellhound | |||
| |
3 x Battleship Centus Dark Lord/Dread Lord | |||
| |
6 x Sentry Sansha Heavy Missile Battery |
|||
Room 1
| WD | EWAR | L
| ||
|---|---|---|---|---|
| |
3 x Elite Cruiser Centum Loyal Execrator/Slaughterer | |
||
| WD | EWAR | L
| ||
|---|---|---|---|---|
| |
3 x Elite Frigate Centii Loyal Plague/Butcher | |||
| |
3 x Battleship Centus Beast Lord/Plague Lord | |
||
Room 2
On warp in, you will receive a message from Rahsa:
| Message from Rahsa: |
|---|
| A Deal: Well, you're quite the formidable one, aren't you? I have a proposal for you. When you report back to your agent, tell him that you've destroyed my forces, and that I should be executed. Yes, I'm a capsuleer too, but he doesn't need to know that. Do this and I'll make sure you get introduced to one of my friends. The Nation treats its friends well. |
| WD | EWAR | L
| ||
|---|---|---|---|---|
| |
1 x Battleship Rahsa's Battleship | |
||
Destroying Rahsa's Battleship completes the mission objective.
Mission 12 - Fate of a Madman

Type: Branch
Summary: You must choose your path.
- Choose Interrogation: Catching the Scent to work for the Amarr Empire. This guide follows this choice.
- Choose Silence Rahsa: The Nation's Path to work for Sansha's Nation.