Difference between revisions of "Angel Mineral Acquisition Outpost, 2nd Part"

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{{Update|Hostile names are an example and may not be accurate. Distances are missing.}}  
 
{{Update|Hostile names are an example and may not be accurate. Distances are missing.}}  
{{CMBSite | Angel Mineral Acquisition Outpost
+
{{CMBSite | Angel Mineral Acquisition Outpost}}
| Variation=
+
The Angel Mineral Acquisition Outpost, 2nd Part is an [[Combat_sites#Expeditions|escalation]] received from an [[Angel Mineral Acquisition Outpost]] found in [[Angel Cartel|Angel]] infested regions.
| OverviewSectionY/N= Y
 
    | OverviewSectionText= The Angel Mineral Acquisition Outpost, 2nd Part is an [[Combat_sites#Expeditions|escalation]] received from an [[Angel Mineral Acquisition Outpost]] found in [[Angel Cartel|Angel]] infested regions.
 
    | OverviewRecShips = Marauder or small Battleship Fleet.
 
    | OverviewEstPayout=
 
    | Diff&ShipRecSectionY/N=
 
        | Diff&ShipRecSectionText=
 
    | TotalExpEnemiesSectionY/N= Y
 
        | TotalExpEnemiesSectionText = 2 pockets' initial groups and 2 spawns each, for a total of 59 ships.
 
        | TotalExpFrigates          = 7
 
        | TotalExpDestroyers      = 7
 
        | TotalExpCruisers          = 10
 
        | TotalExpBattlecruisers = 8
 
        | TotalExpBattleships    = 27
 
        | TotalExpCapitals          =
 
        | TotalExpSentries          = 17
 
| WalkthroughSectionY/N= Y
 
    | WarpToSitePopupText=
 
    | WalkthroughSectionText= No Hostiles at initial gate.
 
    | Room1= 1st Pocket
 
        | Room1WarpToPopupText=
 
        | Room1Text=
 
        | Room1Group1              = Initial Defenders
 
            | Room1Group1Text    =
 
            | Room1Group1InLocal =
 
            | Room1Group1Table  =
 
{{NPCTable
 
|{{NPCTableRow|Destroyer|3|Gistior Defiler/ Seizer/ Trasher}}
 
|{{NPCTableRow|Cruiser|2|Gistum Liquidator/ Marauder}}
 
|{{NPCTableRow|Battlecruiser|5|Gistatis Legatus/ Praefectus/ Tribuni/ Tribunus}}
 
|{{NPCTableRow|Battleship|12|Gist Commander/ Warlord/ Seraphim/ Malakim}}
 
|{{NPCTableRow|Sentry|2|Angel Energy Neutralizer Tower|note=May not spawn|ewar=Neut}}
 
|{{NPCTableRow|Sentry|6|Angel Cruise Missile Battery}}
 
}}
 
        | Room1Group2                = 1st Reinforcement Spawn
 
            | Room1Group2Text        =
 
            | Room1Group2InLocal    =
 
            | Room1Group2Table      =
 
{{NPCTable
 
|{{NPCTableRow|Battleship|2|Gist Commander/ Warlord/ Seraphim/ Malakim}}
 
|{{NPCTableRow|Sentry|2|Angel Stasis Tower|note=May not spawn|ewar=Web}}
 
}}
 
        | Room1Group3                = 2nd Reinforcement Spawn
 
            | Room1Group3Text        =
 
            | Room1Group3InLocal    =
 
            | Room1Group3Table      =
 
{{NPCTable
 
|{{NPCTableRow|Elite Frigate|3|Arch Gistii Hijacker/ Impaler/ Raider/ Rogue}}
 
|{{NPCTableRow|Cruiser|3|Gistum Liquidator/ Marauder}}
 
|{{NPCTableRow|Battleship|2|Gist Commander/ Warlord/ Seraphim/ Malakim}}
 
}}
 
  | Room2                      = 2nd Pocket
 
        | Room2WarpToPopupText      =
 
        | Room2Text                  = It is possible to blitz this pocket by shooting the triggers, but expect high incoming damage.
 
        | Room2Image                =
 
        | Room2ImageCaption          =
 
        | Room2Structures            = 
 
  
        | Room2Group1                = Initial Defenders
+
==Walkthrough==
            | Room2Group1Text        =  
 
            | Room2Group1InLocal    =  
 
            | Room2Group1Table      =  
 
{{NPCTable
 
|{{NPCTableRow|Destroyer|2|Gistior Defiler/ Seizer/ Trasher}}
 
|{{NPCTableRow|Cruiser|2|Gistum Liquidator/ Marauder}}
 
|{{NPCTableRow|Battleship|5|Gist Commander/ Warlord/ Seraphim/ Malakim|trigger=Highest bounty}}
 
|{{NPCTableRow|Sentry|7|Angel Cruise Missile Battery}}
 
}}
 
        | Room2Group2                = 1st Reinforcement Spawn
 
            | Room2Group2Text        =
 
            | Room2Group2InLocal    =
 
            | Room2Group2Table      =
 
{{NPCTable
 
|{{NPCTableRow|Destroyer|2|Gistior Defiler/ Seizer/ Trasher}}
 
|{{NPCTableRow|Battlecruiser|3|Gistatis Legatus/ Praefectus/ Tribuni/ Tribunus}}
 
|{{NPCTableRow|Battleship|2|Gist Commander/ Warlord/ Seraphim/ Malakim|trigger=Highest bounty}}
 
}}
 
        | Room2Group3                =  2nd Reinforcement Spawn
 
            | Room2Group3Text        =
 
            | Room2Group3InLocal    =
 
            | Room2Group3Table      =
 
{{NPCTable
 
|{{NPCTableRow|Elite Frigate|4|Arch Gistii Hijacker/ Impaler/ Raider/ Rogue}}
 
|{{NPCTableRow|Cruiser|3|Gistum Liquidator/ Marauder}}
 
|{{NPCTableRow|Battleship|3|Gist Commander/ Warlord/ Seraphim/ Malakim}}
 
|{{NPCTableRow|Battleship|1|Hashi Keptzh|cargo=19th Tier Overseer's Personal Effects}}
 
}}
 
  
| RewardsSectionY/N =  
+
===1st pocket===
    | RewardsSectionText=
+
----
    | TotalBountyValue =  
+
{{NPCTableHead|Initial Defenders}}
    | TotalGeneralLootValue=  
+
{{NPCTableRow|Destroyer|3|Gistior Defiler/...}}
    | TotalSalvageValue =
+
{{NPCTableRow|Cruiser|2|Gistum Liquidator/Marauder}}
    | AverageRareLootValue=
+
{{NPCTableRow|Battlecruiser|5|Gistatis Legatus/...}}
    | ValuableLootTable =
+
{{NPCTableRow|Battleship|12|Gist Commander/...}}
    | ExplorationLogTable =
+
{{NPCTableRow|Sentry|2|Angel Energy Neutralizer Tower|note=May not spawn|ewar=Neut}}
    | FactionDropLootVaryY/N =
+
{{NPCTableRow|Sentry|6|Angel Cruise Missile Battery}}
}}
+
|}
 +
 
 +
{{NPCTableHead|1st Reinforcement Spawn}}
 +
{{NPCTableRow|Battleship|2|Gist Commander/...}}
 +
{{NPCTableRow|Sentry|2|Angel Stasis Tower|note=May not spawn|ewar=Web}}
 +
|}
 +
 
 +
{{NPCTableHead|2nd Reinforcement Spawn}}
 +
{{NPCTableRow|Elite Frigate|3|Arch Gistii Hijacker/...}}
 +
{{NPCTableRow|Cruiser|3|Gistum Liquidator/Marauder}}
 +
{{NPCTableRow|Battleship|2|Gist Commander/...}}
 +
|}
 +
 
 +
===2nd Pocket===
 +
----
 +
It is possible to blitz this pocket by shooting the triggers, but expect high incoming damage.
 +
 
 +
{{NPCTableHead|Initial Defenders}}
 +
{{NPCTableRow|Destroyer|2|Gistior Defiler/...}}
 +
{{NPCTableRow|Cruiser|2|Gistum Liquidator/Marauder}}
 +
{{NPCTableRow|Battleship|5|Gist Commander/...|trigger=Highest bounty}}
 +
{{NPCTableRow|Sentry|7|Angel Cruise Missile Battery}}
 +
|}
 +
 
 +
{{NPCTableHead|1st Reinforcement Spawn}}
 +
{{NPCTableRow|Destroyer|2|Gistior Defiler/...}}
 +
{{NPCTableRow|Battlecruiser|3|Gistatis Legatus/...}}
 +
{{NPCTableRow|Battleship|2|Gist Commander/...|trigger=Highest bounty}}
 +
|}
 +
 
 +
{{NPCTableHead|2nd Reinforcement Spawn}}
 +
{{NPCTableRow|Elite Frigate|4|Arch Gistii Hijacker/Impaler/Raider/Rogue}}
 +
{{NPCTableRow|Cruiser|3|Gistum Liquidator/Marauder}}
 +
{{NPCTableRow|Battleship|3|Gist Commander/...}}
 +
{{NPCTableRow|Battleship|1|Hashi Keptzh|cargo=19th Tier Overseer's Personal Effects}}
 +
|}
  
 
[[Category:Expeditions]]
 
[[Category:Expeditions]]

Revision as of 20:05, 24 July 2017

This page should be updated due to game changes.
Reason: Hostile names are an example and may not be accurate. Distances are missing.
Site Details
Angel Mineral Acquisition Outpost
Type DED Rated Complex
Rating DED 6/10
Found in Low/ Null
Max ship size T2 Battleship
Pirate faction Angel
Damage to deal Explosive damage Ex
Kinetic damage Kin
Damage to
Resist
62% Explosive damage Ex
22% Kinetic damage Kin
Sig. Strength 2.5% in Low Sec
10% in Null Sec

The Angel Mineral Acquisition Outpost, 2nd Part is an escalation received from an Angel Mineral Acquisition Outpost found in Angel infested regions.

Walkthrough

1st pocket


Initial Defenders
WD EWAR L


Destroyer 3 x Destroyer Gistior Defiler/...
Cruiser 2 x Cruiser Gistum Liquidator/Marauder
Battlecruiser 5 x Battlecruiser Gistatis Legatus/...
Battleship 12 x Battleship Gist Commander/...
Sentry 2 x Sentry Angel Energy Neutralizer Tower May not spawn Energy Neutralizer
Sentry 6 x Sentry Angel Cruise Missile Battery


1st Reinforcement Spawn
WD EWAR L


Battleship 2 x Battleship Gist Commander/...
Sentry 2 x Sentry Angel Stasis Tower May not spawn Stasis Webifier


2nd Reinforcement Spawn
WD EWAR L


Elite Frigate 3 x Elite Frigate Arch Gistii Hijacker/...
Cruiser 3 x Cruiser Gistum Liquidator/Marauder
Battleship 2 x Battleship Gist Commander/...

2nd Pocket


It is possible to blitz this pocket by shooting the triggers, but expect high incoming damage.


Initial Defenders
WD EWAR L


Destroyer 2 x Destroyer Gistior Defiler/...
Cruiser 2 x Cruiser Gistum Liquidator/Marauder
Battleship 5 x Battleship Gist Commander/... Highest bounty
Sentry 7 x Sentry Angel Cruise Missile Battery


1st Reinforcement Spawn
WD EWAR L


Destroyer 2 x Destroyer Gistior Defiler/...
Battlecruiser 3 x Battlecruiser Gistatis Legatus/...
Battleship 2 x Battleship Gist Commander/... Highest bounty


2nd Reinforcement Spawn
WD EWAR L


Elite Frigate 4 x Elite Frigate Arch Gistii Hijacker/Impaler/Raider/Rogue
Cruiser 3 x Cruiser Gistum Liquidator/Marauder
Battleship 3 x Battleship Gist Commander/...
Battleship 1 x Battleship Hashi Keptzh 19th Tier Overseer's Personal Effects