Difference between revisions of "Minmatar COSMOS"

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(Replaced detailed site descriptions with compact table and link to each site)
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==complexes, landmarks and combat sites==
+
==COSMOS sites==
  
===Barkrik System===
+
COSMOS sites can be found scattered around the COSMOS constellation. These sites are static and never change position.
  
==== [[Maekor's Plantation ]] (DED 5)====
+
These sites drop items needed in COSMOS missions and materials for making storyline modules. None of these sites are known to drop any faction or deadspace modules.
----
 
This complex in the Bakrik System has to be scanned down with probes. The complex is two pockets deep and allows all ships up to battleship size to enter. However, you need to bring an Imperial Navy Captain Insignia I to use the acceleration gate to the first pocket. The insignia is consumed on entering, but they are available in the market. MWDs work in the complex. You will face Imperial Navy forces in the complex and you will get a standing hit to the Amarr empire for shooting the ships. Beside that, it's a good place to farm Imperial Navy insignias, you also should be able to find a Captain Insignia to reenter the first gate another time. Typical for the Amarr the ships use laser weapons and missiles.
 
  
'''Defensive Barrier'''
+
{|class="wikitable apps sortable" style=text-align:center
 +
!colspan="1" style="background:#222222"| DED rating
 +
!colspan="1" style="background:#222222"| Type
 +
!colspan="1" style="background:#222222"| System
 +
!colspan="1" style="background:#222222"| Name
  
The first pocket. Amarr frigates and cruisers in 4 groups. The groups can be pulled individually. Imperial Navy Gamme Support and Imperial Navy Delta Support frigates web you when they get near. Nothing special in this pocket, the gate to the next pocket is not far from the entrance.
+
|-
 +
|5
 +
|Signature
 +
| Barkrik
 +
|[[Maekor's Plantation]]
  
'''The Plantation'''
+
|-
 +
|4
 +
|Beacon
 +
| Barkrik
 +
|[[Nefantar Ruins]]
  
Very similar to the first pocket. 4 groups of frigates and cruisers, Imperial Navy Gamma Support frigates web. Groups can again be pulled individually, but watch out for drone proximity aggro. The one spawn container in the pocket contains Bono Zakan Corpse, needed for a COSMOS agent mission. Beside that nothing fancy.
+
|-
 +
|Not site
 +
|Signature
 +
| Barkrik
 +
|Kyan Magdesh
  
<table width='90%' border='0' cellspacing='3' cellpadding='1' style='margin:20px; margin-top:5px; empty-cells:hide;' >
+
|-
 +
| -
 +
|Signature
 +
| Hjoramold
 +
|[[Bazeri Palen]]
  
<tr style='color:black; background:#BBBBBB;'>
+
|-
<th align='center' width='50%'>&nbsp;NPC, Deadspace Structure, Container</th>
+
|4
<th align='center' width='50%'>&nbsp;Loot</th>
+
|Beacon
</tr>
+
| Hjoramold
<tr style='color:white;'>
+
|[[Contested Minmatar Legendary Stronghold]]
<td align='left' valign='top'>Ship Wreckage</td>
 
<td align='left' valign='top'>Bono Zakan Corpse</td>
 
</tr>
 
</table>
 
  
==== [[Nefantar Ruins]] (DED 4)====
+
|-
----
+
|5
There are frigates and cruisers to fight in this pocket, but their numbers and thus the difficulty is low. You can enter with a battlecruiser but a cruiser should be sufficient enough. There are some spawn cans scattered in the room which need an analyzer module to access. Beside the cans this is a good place to collect Slices.
+
|Unmarked
 +
| Hjoramold
 +
|[[Ketta Tommin's Residence]]
  
<table width='90%' border='0' cellspacing='3' cellpadding='1' style='margin:20px; margin-top:5px; empty-cells:hide;' >
+
|-
 +
|5
 +
|Signature
 +
| Hjoramold
 +
|[[Maru Prison Facility]]
  
<tr style='color:black; background:#BBBBBB;'>
+
|-
<th align='center' width='50%'>&nbsp;NPC, Deadspace Structure, Container</th>
+
|5
<th align='center' width='50%'>&nbsp;Loot</th>
+
|Signature
</tr>
+
| Hjoramold
<tr style='color:white;'>
+
|[[Jakela Plantation]]
<td align='left' valign='top'>NPC: Minmatar Punk, Maru Punk</td>
 
<td align='left' valign='top'>Punk ID Slice</td>
 
</tr>
 
<tr style='color:white;'>
 
<td align='left' valign='top'>NPC: Maru Sniper</td>
 
<td align='left' valign='top'>Sniper ID Slice</td>
 
</tr>
 
<tr style='color:white;'>
 
<td align='left' valign='top'>NPC: Maru Spy</td>
 
<td align='left' valign='top'>Spy ID Slice</td>
 
</tr>
 
<tr style='color:white;'>
 
<td align='left' valign='top'>NPC: Maru Hacker</td>
 
<td align='left' valign='top'>Hacker ID Slice</td>
 
</tr>
 
<tr style='color:white;'>
 
<td align='left' valign='top'>Debris, Broken Engine Part (needs Relic Analyzer module)</td>
 
<td align='left' valign='top'>Ancient Nefantar Sculpture</td>
 
</tr>
 
</table>
 
  
===Hjoramold System===
+
|-
----
+
| -
====[[Bazeri Palen]]====
+
|Signature
----
+
| Hjoramold
It's a Trap!
+
|[[Rogue Drone Blockage]]
  
You have to probe this combat site before you can warp to it. If you warp to zero you will end in the middle of a pack of Maru battleships, cruisers and frigates. The frigates web and scramble you, so you can't get out while the larger ships will put your tank to the acid test. Better warp to a distance and kill the frigates first. Shooting one NPC aggroes all the rest, so drones don't have to fear anything. The named battleship "Bazeri Palen" has a strong shield tank, while the bounty is low for a ship of that size. Only take your time to kill it if you need the item it drops.
+
|-
 +
|5
 +
|Beacon
 +
| Hjoramold
 +
|[[Sispur's Estate]]
  
<table width='90%' border='0' cellspacing='3' cellpadding='1' style='margin:20px; margin-top:5px; empty-cells:hide;'>
+
|-
 +
| -
 +
|Signature
 +
| Hjoramold
 +
|[[ST 60 Hideout]]
  
<tr style='color:black; background:#BBBBBB;'>
+
|-
<th align='center' width='50%'>&nbsp;NPC, Deadspace Structure, Container</th>
+
|3
<th align='center' width='50%'>&nbsp;Loot</th>
+
|Beacon
</tr>
+
| Inder
<tr style='color:white;'>
+
|[[Contested Minmatar Military Depot]]
<td align='left' valign='top'>NPC: Maru Hacker</td>
 
<td align='left' valign='top'>Hacker ID Slice</td>
 
</tr>
 
<tr style='color:white;'>
 
<td align='left' valign='top'>NPC: Maru Mikado</td>
 
<td align='left' valign='top'>Mikado ID Slice</td>
 
</tr>
 
<tr style='color:white;'>
 
<td align='left' valign='top'>NPC: Bazeri Palen</td>
 
<td align='left' valign='top'>Hraldar's Sculpture</td>
 
</tr>
 
</table>
 
  
====[[Contested Minmatar Legendary Stronghold]] (DED 4)====
+
|-
----
+
|4
The complex has 5 pockets, 2 of them are dedicated to archaeology. You need a special item to access one of the pockets. MWDs work and the acceleration gates allow battlecruisers to enter. The opposing force is from the Angel faction mostly, so tank yourself against explosive and kinetic damage.
+
|Beacon
 +
| Traun
 +
|[[Contested Minmatar Army Complex]]
  
'''Harkin's Gate'''
+
|-
 +
|5
 +
|Beacon
 +
| Tvink
 +
|[[Contested Minmatar Guerilla Base]]
  
First pocket. You will face Angels in Destroyers, battlecruisers and battleships, including some sentry guns too. The whole pocket tends to aggro anyone shooting one of them (looks like only attacking sentries aggro all, other groups can be pulled seperately, as long as you accept all 4 sentries dpsing you), so be prepared for damage. All the Angels in this pocket have normal loot tables, so looting and salvaging may be lucrative. The pocket has two gates. The nearest at 11 km leads to the two archaeology sites, the other gate at 48 km to Hieron's Blaster base. No special NPCs or Structures in the pocket.
+
|}
 
 
'''Hieron's Blaster Base'''
 
 
 
Angels in all kind of ships, except battleships. Some Spider Drones on the field too, that are very fast and hard to hit, even with small drones. With careful pulling individual groups can be aggroed, pulling all results in dangerous damage output. All NPCs have normal loot tables for Angels. You land directly on the next acceleration gate to Hraldar's Overrun Station, but it is locked until all NPCs are dead. No special NPCs or structures in the pocket.
 
 
 
'''Hraldar's Overrun Station'''
 
 
 
Angel forces again, all kind of ships. On warp in you land in a pack of 4 cruisers, the rest of the pocket can be pulled in small groups. This pocket has one named battleship which drops items relevant to COSMOS agent missions, the rest of the NPCs have normal loot tables.
 
 
 
<table width='90%' border='0' cellspacing='3' cellpadding='1' style='margin:20px; margin-top:5px; empty-cells:hide;' >
 
 
 
<tr style='color:black; background:#BBBBBB;'>
 
<th align='center' width='50%'>&nbsp;NPC, Deadspace Structure, Container</th>
 
<th align='center' width='50%'>&nbsp;Loot</th>
 
</tr>
 
<tr style='color:white;'>
 
<td align='left' valign='top'>NPC: Arrak Nutan</td>
 
<td align='left' valign='top'>Gist Database, Ancient Vherokior Medaillon</td>
 
</tr>
 
</table>
 
 
 
'''Nefantar Ruins'''
 
 
 
Activating the first of the acceleration gates in the first pocket brings your ship to the Nefantar ruins. Two clusters of archaeology cans with cruiser and battleships rats guarding it. In the second cluster of cans two frigates lurk for unanware pilots to point them. The battleships have quite a large aggro range, the cruiser aggro range is rather small. Drones have a larger aggro range than your ship. The respawn rate is very low. All of the rats have poor loot tables. The next gate to the Relic Storage needs an Uni-Dimensional Algorithm Code to activate, which can be found in the archaeology cans in the pocket, but it is a very rare find.
 
 
 
<table width='90%' border='0' cellspacing='3' cellpadding='1' style='margin:20px; margin-top:5px; empty-cells:hide;' >
 
 
 
<tr style='color:black; background:#BBBBBB;'>
 
<th align='center' width='50%'>&nbsp;NPC, Deadspace Structure, Container</th>
 
<th align='center' width='50%'>&nbsp;Loot</th>
 
</tr>
 
<tr style='color:white;'>
 
<td align='left' valign='top'>NPC: Treasure Hunter</td>
 
<td align='left' valign='top'>Spy ID Slice</td>
 
</tr>
 
<tr style='color:white;'>
 
<td align='left' valign='top'>NPC: Ammatar Pilgrim</td>
 
<td align='left' valign='top'>Ninja ID Slice</td>
 
</tr>
 
<tr style='color:white;'>
 
<td align='left' valign='top'>Impaired Stasis Core, Relic Strongbox, Cracked Relic Strongbox, Ancient Stasis Core (needs Analyzer module)</td>
 
<td align='left' valign='top'>Sleeper Data Crystals, Sleeper Data Interface, Sleeper Technical Schematics, Sleeper Nanite Cluster, Sleeper Reintegration Control, Sleeper Thermal Regulator, Sleeper Micro Circuits, Sleeper Split Cables, Sleeper Virtual Energizer, Uni-Dimensional Algorithm Code (rare)</td>
 
</tr>
 
</table>
 
 
 
'''Relic Storage'''
 
 
 
Only reachable with the Uni-Dimensional Algorithm Code, which is consumed on entry. Frigates, cruisers and battleships to fight, which can deal a lot of damage. The frigates scram your ship. The pocket is an enhanced version of the pocket before it (Nefantar ruins), with one more cluster of archaeology cans. I only was there once and wasn't able to tank the damage, so no more info on the loot in the cans. A properly tanked Drake should do fine, though.
 
 
 
====[[Ketta Tommin's Residence]] (DED 5)====
 
----
 
The acceleration gate to this residence is in the Asteroid Belt 2 at planet 10. You will need a Mikado ID Slice to enter, which is consumed in the process. You will face NPCs named Maru in here, they can be treated like Angels, both for damage deal and damage receive. They will only drop ammunition, drones and booster charges. The site is easy to clear, only frigates and cruisers that popp quickly. On warp-in you land directly in a pack with autoaggro. Three more packs wait for you that can be pulled individually, but watch out for drone aggro. The named NPC in here drops an ID Card Generator. Only enter the site if you need this item, there is nothing else worth your time.
 
 
 
<table width='90%' border='0' cellspacing='3' cellpadding='1' style='margin:20px; margin-top:5px; empty-cells:hide;' >
 
 
 
<tr style='color:black; background:#BBBBBB;'>
 
<th align='center' width='50%'>&nbsp;NPC, Deadspace Structure, Container</th>
 
<th align='center' width='50%'>&nbsp;Loot</th>
 
</tr>
 
<tr style='color:white;'>
 
<td align='left' valign='top'>NPC: Ketta Tommin</td>
 
<td align='left' valign='top'>ID Card Generator</td>
 
</tr>
 
</table>
 
 
 
====[[Maru Prison Facility]] (DED 5)====
 
----
 
This Landmark has to be scanned down with probes. Allows battleship hulls to enter, but a cruiser should be sufficient. MWDs work. On warp in to the acceleration gate into to the actual landmark a Maru Prison Guard is waiting. Needs to be destroyed to allow the gate to function. Using the acceleration gate leads into a pocket with a bunch of frigates and a cruiser. The Maru Hacker on the warp in point webs your ship, the rest is about 50km away organised in 3 packs. The outer packs can be aggroed individually, shooting a NPC of the middle pack aggros all.
 
 
 
<table width='90%' border='0' cellspacing='3' cellpadding='1' style='margin:20px; margin-top:5px; empty-cells:hide;' >
 
 
 
<tr style='color:black; background:#BBBBBB;'>
 
<th align='center' width='50%'>&nbsp;NPC, Deadspace Structure, Container</th>
 
<th align='center' width='50%'>&nbsp;Loot</th>
 
</tr>
 
<tr style='color:white;'>
 
<td align='left' valign='top'>NPC: Maru Prison Guard</td>
 
<td align='left' valign='top'>Spy ID Slice</td>
 
</tr>
 
<tr style='color:white;'>
 
<td align='left' valign='top'>NPC: Maru Hacker</td>
 
<td align='left' valign='top'>Hacker ID Slice</td>
 
</tr>
 
<tr style='color:white;'>
 
<td align='left' valign='top'>NPC: Maru Punk</td>
 
<td align='left' valign='top'>Punk ID Slice, Drifter Spur</td>
 
</tr>
 
<tr style='color:white;'>
 
<td align='left' valign='top'>Maru Prison Facility</td>
 
<td align='left' valign='top'>Kardimo Palettan, Prisoners</td>
 
</tr>
 
</table>
 
 
 
====[[Jakela Plantation]] (DED 5)====
 
----
 
This complex has no beacon and has to be scanned down with probes. To top it, you also need a Hacker ID Slice to use the first acceleration gate and an Imperial Navy General Insignia II to use the third gate. You will face Amarr forces with lasor guns. A reconfiguration of the hardeners to resists EM and thermal damage might be a good idea. The damage output is high, a Drake can get in trouble, at least in the second pocket. The NPCs in the complex tend to drop poor loot - only ammunition, drones and booster charges. There are some exceptions, though. Many NPCs have bountys, but not all of them. MWDs work.
 
 
 
'''Rekker's Security Station'''
 
 
 
Needs a Hacker ID Slice to enter which is not consumed in the process. You will face Amarr frigates and cruisers organised in 3 packs. The side groups can be pulled alone, the middle group aggroes the whole room. Received damage is mediocre compared to the next pocjet, but can be dangerous to not properly tanked ships. Kurzum Wingman frigate scram and web your ship, kill them first if possible. One named NPC drops a keycard needed for a COSMOS agent mission. The next gate 84 km from the warp-in point is locked until all NPC ships in the pocket are destroyed.
 
 
 
<table width='90%' border='0' cellspacing='3' cellpadding='1' style='margin:20px; margin-top:5px; empty-cells:hide;'>
 
 
 
<tr style='color:black; background:#BBBBBB;'>
 
<th align='center' width='50%'>&nbsp;NPC, Deadspace Structure, Container</th>
 
<th align='center' width='50%'>&nbsp;Loot</th>
 
</tr>
 
<tr style='color:white;'>
 
<td align='left' valign='top'>NPC: Rekker Malkum</td>
 
<td align='left' valign='top'>Rekker's Keycard</td>
 
</tr>
 
</table>
 
 
 
'''The Prayer Point'''
 
 
 
Sentrys, cruisers and battleships with autoaggro on warp-in. You will land directly in their midth. The damage output is dangerous, even for a Drake, but at least no scrammin NPC ships in the pocket. The next gate is only 5 km away but is locked as long as there are still NPCs in the pocket. Additionally, you need a IMpüerial Navy general Insignia II to activate it, which is consumed on useage. No special NPCs or Structures in the pocket.
 
 
 
'''The Plantation'''
 
 
 
Battleships and cruisers with low respawns. The ships have no bountys and you get Amarr standing hits for killing them. Battleships drop modules, cruiser not. All of them drop Imperial Navy Insignias. Given the fact, the NPCs have very short respawn timers, it is a good place to farm these insignias, but nothing else here is worth your time.
 
 
 
====[[Rogue Drone Blockage]]====
 
----
 
This is a hidden site you can scan down with probes. Alternatively you can just warp to planet 13 and you will land on the same grid, you are even closer to the Rogue Drones you have to face here. The only special NPC is a Searcher Drone. The site can be cleared easily.
 
 
 
<table width='90%' border='0' cellspacing='3' cellpadding='1' style='margin:20px; margin-top:5px; empty-cells:hide;' >
 
 
 
<tr style='color:black; background:#BBBBBB;'>
 
<th align='center' width='50%'>&nbsp;NPC, Deadspace Structure, Container</th>
 
<th align='center' width='50%'>&nbsp;Loot</th>
 
</tr>
 
<tr style='color:white;'>
 
<td align='left' valign='top'>NPC: Searcher Drone</td>
 
<td align='left' valign='top'>Damaged Cloaking Device, Searcher Drone's Memory Chip</td>
 
</tr>
 
</table>
 
 
 
====[[Sispur's Estate]] (DED 5)====
 
----
 
You need a Sispur Estate Keycard to activate the acceleration gate into the pocket. The keycard will be consumed in the process. MWDs work in the pocket. You will face Minmatar forces of the Brutor tribe in here, but you receive no standing hits for attacking them. They use projectile turrets and missiles. They are organised in 4 packs of frigates and cruisers and can be pulled individually. There is a deadspace structure in the middle of the pocket, attacking it aggroes all the remaining NPCs. As long as you don't do that a battlecruiser has no issues in here, if all are aggroed the damage received can be quite high. The Brutor enforcer frigates web your ship. The loot from the NPCs is poor, you only get ammunition, drones and booster charges out of the wrecks. The only reason to go in here is when you need the deadspace structure loot.
 
 
 
<table width='90%' border='0' cellspacing='3' cellpadding='1' style='margin:20px; margin-top:5px; empty-cells:hide;' >
 
 
 
<tr style='color:black; background:#BBBBBB;'>
 
<th align='center' width='50%'>&nbsp;NPC, Deadspace Structure, Container</th>
 
<th align='center' width='50%'>&nbsp;Loot</th>
 
</tr>
 
<tr style='color:white;'>
 
<td align='left' valign='top'>Deadspace Structure: Sispur Estate Control Tower</td>
 
<td align='left' valign='top'>Sispur's Security Camera Logs</td>
 
</tr>
 
</table>
 
 
 
====[[ST 60 Hideout]]====
 
----
 
The Hideout of the ST 60 Drone is at Planet 12, Moon 1. On warp-in the drones are still quite far away, but you can grid warp to a structure the drones are clustered around. The drone pack is easy to clear.
 
 
 
<table width='90%' border='0' cellspacing='3' cellpadding='1' style='margin:20px; margin-top:5px; empty-cells:hide;' >
 
 
 
<tr style='color:black; background:#BBBBBB;'>
 
<th align='center' width='50%'>&nbsp;NPC, Deadspace Structure, Container</th>
 
<th align='center' width='50%'>&nbsp;Loot</th>
 
</tr>
 
<tr style='color:white;'>
 
<td align='left' valign='top'>NPC: ST 60</td>
 
<td align='left' valign='top'>ST 60 Memory Chip</td>
 
</tr>
 
</table>
 
 
 
===Inder System===
 
----
 
====[[Contested Minmatar Military Depot]] (DED 3)====
 
----
 
The Contested Minmatar Outpost complex is 3 pockets deep with an additional pocket reachable from the first pocket. The gates can only be activated with cruiser hulls and below, but no keycards are needed for any of the gates. You mostly have to deal with angel forces in the complex. There are no warp scrambling frigates in the complex.
 
 
 
'''Security Blockade'''
 
 
 
The first pocket in the complex. The gate to the bonus room "Ancient Wreckage" is nearby your landing point, the second gate deeper into the complex is around 60 km away. Beside some sentry guns, you will have to face frigates and cruisers in this pocket. Some of the NPCs will use target painters. If the whole room is aggroed, the damage is not be underestimated. The only special NPC in the pocket is Nanom Bassket in a frigate, who will web you if you are too close.
 
 
 
<table width='90%' border='0' cellspacing='3' cellpadding='1' style='margin:20px; margin-top:5px; empty-cells:hide;' >
 
 
 
<tr style='color:black; background:#BBBBBB;'>
 
<th align='center' width='50%'>&nbsp;NPC, Deadspace Structure, Container</th>
 
<th align='center' width='50%'>&nbsp;Loot</th>
 
</tr>
 
<tr style='color:white;'>
 
<td align='left' valign='top'>NPC: Nanom Bassket</td>
 
<td align='left' valign='top'>Nanom Bassket's Ship Logs</td>
 
</tr>
 
</table>
 
 
 
'''Seized Supply Depot'''
 
 
 
A rather uninteresting pocket of the complex. Angel frigates and cruisers, some of which target paint again. Beside that nothing interesting, one might as well go directly for the last pocket. The acceleration gate is 38 km away from the entrance point.
 
 
 
'''Overrun Headquarters'''
 
 
 
The third and most interesting pocket. 2 named NPC and one deadspace structure relavant for COSMOS agent missions. The frigate and cruiser NPCs are from the angel faction and target painting is used again. Both named NPC are flying cruisers and deal quite a punch, do not aggro both with their corresponding wingmates if you can't tank some serious damage.
 
 
 
<table width='90%' border='0' cellspacing='3' cellpadding='1' style='margin:20px; margin-top:5px; empty-cells:hide;' >
 
 
 
<tr style='color:black; background:#BBBBBB;'>
 
<th align='center' width='50%'>&nbsp;NPC, Deadspace Structure, Container</th>
 
<th align='center' width='50%'>&nbsp;Loot</th>
 
</tr>
 
<tr style='color:white;'>
 
<td align='left' valign='top'>NPC: Vanir Makono</td>
 
<td align='left' valign='top'>Vanir Makono's DNA</td>
 
</tr>
 
<tr style='color:white;'>
 
<td align='left' valign='top'>NPC: Lagaster Malotoff</td>
 
<td align='left' valign='top'>Lagaster Malotoff's Tag</td>
 
</tr>
 
<tr style='color:white;'>
 
<td align='left' valign='top'>Deadspace Structure: Scanner Tower</td>
 
<td align='left' valign='top'>Angel Cartel Scanner Data</td>
 
</tr>
 
</table>
 
 
 
'''Ancient Wreckage'''
 
 
 
The Bonus Room is dedicated to Archaeology, so you need an Analyzer module. Two Kind of NPC: "Local Poacher" in frigates and "Treasure Hunter" in cruisers. They are forming two packs of rats clustered around some debris and the cans. The respawn rate is incredibly low, you are basically targeted and shot by rats the whole time. Drones are your best friends in here, but keep an eye on them and recall them if they are targeted. The wrecks of the ships don't tend to drop interesting loot beside the Slices but they drop all about the constellation anyway. Don't bother with them. As of the Odyssey expansion, the drop rate of the Sleeper Technology skill book has increased significantly and the archaeology containers are refreshing endlessly every few minutes. That said if you fit a fairly sustainable tank (~120dps tank) and small guns to fend off the spawning enemy frigates/cruisers you are able to stay in the site looting cans for as long as you want, yielding considerable sustaining profit. Remember to grab all the data mini cans as only they contain the  Sleeper Technology skill book.
 
 
 
<table width='90%' border='0' cellspacing='3' cellpadding='1' style='margin:20px; margin-top:5px; empty-cells:hide;' >
 
 
 
<tr style='color:black; background:#BBBBBB;'>
 
<th align='center' width='50%'>&nbsp;NPC, Deadspace Structure, Container</th>
 
<th align='center' width='50%'>&nbsp;Loot</th>
 
</tr>
 
<tr style='color:white;'>
 
<td align='left' valign='top'>NPC: Treasure Hunter</td>
 
<td align='left' valign='top'>Spy ID Slice</td>
 
</tr>
 
<tr style='color:white;'>
 
<td align='left' valign='top'>NPC: Local Poacher</td>
 
<td align='left' valign='top'>Punk ID Slice</td>
 
</tr>
 
<tr style='color:white;'>
 
<td align='left' valign='top'>Remarkable Debris, Peculiar Debris, Ancient Data Fragment (needs Analyzer module)</td>
 
<td align='left' valign='top'>Sleeper Heat Nullifying Coil, Sleeper Nanite Cluster, Sleeper Data Crystals, Sleeper Manuscripts, Sleeper Foundation, Sleeper Micro Circuits, Sleeper Split Cables, Sleeper Technology Skillbook (rare)</td>
 
</tr>
 
</table>
 
 
 
===Traun System===
 
----
 
====[[Contested Minmatar Army Complex]] (DED 4)====
 
----
 
The acceleration gates allow battlecruisers and below to enter the complex. Mainly Angel Forces to fight, explosive resistance is a must. Microwarpdrives work in the complex. The last pocket needs a keycard to access. The keycard can be aquired from two different COSMOS agents: Bukar Robaerger and Poreg Murchor.
 
 
 
'''First Corridor'''
 
 
 
Sentry Guns, frigates and cruisers await you in this pocket, all clustered around a huge ruin. They are members of the Angel pirate faction, so be prepared for explosive damage. Gist Precursor Major frigates scram and web your ship, so be vigilant. Beside the Angels there is a pack of REF pilots in cruisers clustered around a ???. They aggro all together if you get to close or shoot on anything nearby (There is one sentry gun spawn nearby that aggros them when shot). They deal a lot of damage and have no bountys, try to avoid them. The gates to the next pockets are 16 km and 70 km out. You can fly right through the ruin to get to the far gate leading to the "Overrun Security Corridor", but that will aggro most of the NPC ships. The close acceleration gate leads to the bonus room "Angel Listening Post", dedicated to hacking. There are some deadspace structures and some cans called "Podded Pilot" that contain loot relevant for COSMOS agent missions. Some of the NPC ships drop slices, the REF pilots insignias.
 
 
 
<table width='90%' border='0' cellspacing='3' cellpadding='1' style='margin:20px; margin-top:5px; empty-cells:hide;' >
 
 
 
<tr style='color:black; background:#BBBBBB;'>
 
<th align='center' width='50%'>&nbsp;NPC, Deadspace Structure, Container</th>
 
<th align='center' width='50%'>&nbsp;Loot</th>
 
</tr>
 
<tr style='color:white;'>
 
<td align='left' valign='top'>NPC: Gist Harbinger</td>
 
<td align='left' valign='top'>Spy ID Slice, Sniper ID Slice</td>
 
</tr>
 
<tr style='color:white;'>
 
<td align='left' valign='top'>NPC: Gist Precursor Scout, Gist Skirmisher</td>
 
<td align='left' valign='top'>Punk ID Slice</td>
 
</tr>
 
<tr style='color:white;'>
 
<td align='left' valign='top'>NPC: Gist Precursor Major</td>
 
<td align='left' valign='top'>Hacker ID Slice</td>
 
</tr>
 
<tr style='color:white;'>
 
<td align='left' valign='top'>NPC: REF Pilot</td>
 
<td align='left' valign='top'>REF Insignia</td>
 
</tr>
 
<tr style='color:white;'>
 
<td align='left' valign='top'>Deadspace Structure: Gisti Repair Station</td>
 
<td align='left' valign='top'>Runic Table</td>
 
</tr>
 
<tr style='color:white;'>
 
<td align='left' valign='top'>Deadspace Structure: Comlink Scanner</td>
 
<td align='left' valign='top'>Broken Comlink, Destroyed Comlink</td>
 
</tr>
 
<tr style='color:white;'>
 
<td align='left' valign='top'>Podded Pilot</td>
 
<td align='left' valign='top'>Republic Pilot</td>
 
</table>
 
 
 
'''Overrun Security Corridor'''
 
 
 
The most interesting pocket in the whole COSMOS constellation! There are a lot of NPCs from different factions in here, but explosive damage seems to be the major damage dealt. You face mostly cruisers in here, but also some battleships and some frigates. With careful navigation you will be able to aggro small packs, the Cybertron ships aggro all together. Drones have no fun in this pocket, they usually get shot from a nearby group. The next gate is 40 km out but is locked as long as you don't bring a Repaired Keycard with you. A lot in here is relevant to COSMOS agent missions. Some of it can be tricky to get due to massive hitpoints (Damaged Portal) or a lot of NPCs to fight through (Unmarked Bestower).
 
 
 
<table width='90%' border='0' cellspacing='3' cellpadding='1' style='margin:20px; margin-top:5px; empty-cells:hide;' >
 
 
 
<tr style='color:black; background:#BBBBBB;'>
 
<th align='center' width='50%'>&nbsp;NPC, Deadspace Structure, Container</th>
 
<th align='center' width='50%'>&nbsp;Loot</th>
 
</tr>
 
<tr style='color:white;'>
 
<td align='left' valign='top'>NPC: Gisti Cutter</td>
 
<td align='left' valign='top'>Punk ID Slice</td>
 
</tr>
 
<tr style='color:white;'>
 
<td align='left' valign='top'>NPC: Jahir Okham</td>
 
<td align='left' valign='top'>Okham's Head</td>
 
</tr>
 
<tr style='color:white;'>
 
<td align='left' valign='top'>NPC: Thukker Nomad Chief</td>
 
<td align='left' valign='top'>Thukker Pest, Remains of Thukker Pest???</td>
 
</tr>
 
<tr style='color:white;'>
 
<td align='left' valign='top'>NPC: Cybertron</td>
 
<td align='left' valign='top'>Sample of Septicemic Agent</td>
 
</tr>
 
<tr style='color:white;'>
 
<td align='left' valign='top'>NPC: Thukker Scavanger</td>
 
<td align='left' valign='top'>Thukker Loot</td>
 
</tr>
 
<tr style='color:white;'>
 
<td align='left' valign='top'>Deadspace Structure: Old Nefantar Bunker</td>
 
<td align='left' valign='top'>Refugees</td>
 
</tr>
 
<tr style='color:white;'>
 
<td align='left' valign='top'>Deadspace Structure: Damaged Portal</td>
 
<td align='left' valign='top'>Mysterious Portal Parts</td>
 
</tr>
 
<tr style='color:white;'>
 
<td align='left' valign='top'>Deadspace Structure: Small Rebel Base</td>
 
<td align='left' valign='top'>Rebel Biomass</td>
 
</tr>
 
<tr style='color:white;'>
 
<td align='left' valign='top'>Deadspace Structure: Ummarked Bestower</td>
 
<td align='left' valign='top'>Sadry Damoklet's Head</td>
 
</tr>
 
<tr style='color:white;'>
 
<td align='left' valign='top'>Republic Navy Container</td>
 
<td align='left' valign='top'>Navy Issue Amplifier</td>
 
</table>
 
 
 
'''Destroyed Nefantar Base'''
 
 
 
You can only use the acceleration gate leading to the pocket if you have the "Repaired Keycard" in your cargohold. The keycard will not be consumed in the process. The inhabitants of the pocket are again angel forces, the difficulty of the pocket is lower than the two before. 2 Battleships, both dropping loot relevant to COSMOS agent missions, await to be shot. Beside those some cruisers and frigates, spread out around the pocket. You can fight most of them in small groups.
 
 
 
<table width='90%' border='0' cellspacing='3' cellpadding='1' style='margin:20px; margin-top:5px; empty-cells:hide;' >
 
 
 
<tr style='color:black; background:#BBBBBB;'>
 
<th align='center' width='50%'>&nbsp;NPC, Deadspace Structure, Container</th>
 
<th align='center' width='50%'>&nbsp;Loot</th>
 
</tr>
 
<tr style='color:white;'>
 
<td align='left' valign='top'>NPC: The Black Viper</td>
 
<td align='left' valign='top'>Transputer Orb</td>
 
</tr>
 
<tr style='color:white;'>
 
<td align='left' valign='top'>NPC: Norak Pakkul</td>
 
<td align='left' valign='top'>Norak Pakkul's DNA</td>
 
</table>
 
 
 
'''Angel Listening Outpost'''
 
 
 
The bonus room houses frigates and cruisers with an annoying respawn rate that guard 2 clusters of hacking cans. The NPC ships are weak and don't stand a lot of explosive damage, but their constant respawn keep you busy. They like to target drones when they respawn so watch out for them. The loot from the hacking cans is used in the production of modules out of the BPC you get from the COSMOS agents.
 
 
 
<table width='90%' border='0' cellspacing='3' cellpadding='1' style='margin:20px; margin-top:5px; empty-cells:hide;' >
 
 
 
<tr style='color:black; background:#BBBBBB;'>
 
<th align='center' width='50%'>&nbsp;NPC, Deadspace Structure, Container</th>
 
<th align='center' width='50%'>&nbsp;Loot</th>
 
</tr>
 
<tr style='color:white;'>
 
<td align='left' valign='top'>NPC: Angel Scavenger</td>
 
<td align='left' valign='top'>Punk ID Slice</td>
 
</tr>
 
<tr style='color:white;'>
 
<td align='left' valign='top'>NPC: Angel Guard</td>
 
<td align='left' valign='top'>Spy ID Slice</td>
 
</tr>
 
<tr style='color:white;'>
 
<td align='left' valign='top'>Angel Info Strata, Angel Deep Info Strata (needs Codebreaker module)</td>
 
<td align='left' valign='top'>Angel Simple Trigger, Angel Spatial Analyzer, Construction Alloy, Mechanic Parts, Electric Conduit</td>
 
</tr>
 
</table>
 
 
 
===Tvink System===
 
----
 
====[[Contested Minmatar Guerilla Base]] (DED 5)====
 
----
 
This complex is 3 pockets deep, with an additional pocket reachable from the second room. The gates allow battleships and below to enter. MWDs work in this complex. Mainly angel forces with some Minmatar narcotics officers. Damage type to resist is explosive, both projectile and missile weapons will be used against you. Bring a ship (preferably a battleship) with a strong tank. As the Angels tend so swarm you short range weapons with good tracking is recommended on battleships, smaller ships should kite. Teaming up is even better.
 
 
 
'''Contested Security Post'''
 
 
 
A bunch of Angel frigates and cruisers sit in the midth of the pocket, accompanied with some sentry guns. The difficulty of fighting them is relatively low compared to the packs deeper in the complex. They tend to aggro all together. The fastest way to the acceleration gate, which is 46 km from the entrance, leads right through them. There are 2 camps of Minmatar Republic Narcotics NPCs 50 km and 100 km from the entrance point, that can be fought seperately from the angel forces. These camps also have at least one battleship in their midth, but are rather easy to fight. No deadspace structures or Named NPCs in this pocket, although some NPCs drop some special Tags. The pocket is very big, but you can grid warp in here.
 
 
 
<table width='90%' border='0' cellspacing='3' cellpadding='1' style='margin:20px; margin-top:5px; empty-cells:hide;' >
 
 
 
<tr style='color:black; background:#BBBBBB;'>
 
<th align='center' width='50%'>&nbsp;NPC, Deadspace Structure, Container</th>
 
<th align='center' width='50%'>&nbsp;Loot</th>
 
</tr>
 
<tr style='color:white;'>
 
<td align='left' valign='top'>NPC: Minmatar Republic Narcotics Deputy/Officer 1st Rank/Officer 2nd Rank</td>
 
<td align='left' valign='top'>Minmatar Republic Narcotics Officer's Tag</td>
 
</tr>
 
<tr style='color:white;'>
 
<td align='left' valign='top'>NPC: Angel Drug Addict</td>
 
<td align='left' valign='top'>Angel Drug Addict Tag</td>
 
</tr>
 
</table>
 
 
 
'''Overrun Supply Bunker'''
 
 
 
Two gates in this pocket, 42 km and 55 km from the entrance point. Like in the first pocket there is a camp of angel frigates and cruisers in the midth of the pocket blocking the direct way to these acceleration gates. Unlike the first pocket the damage output of the NPC ships is considerable higher. They use a lot of missiles and target paint your ship. On top of that they tend to respawn very fast. Do not underestimate these rats. The pack of Minmatar Republic Narcotics NPCs 100 km from the entrance are by far easier to fight, even with the battleship in their midth. Scattered in this pocket you will find deadspace structures named "Deserted Nefantar Bunker" which contain Refugees. You can grid warp again.
 
 
 
<table width='90%' border='0' cellspacing='3' cellpadding='1' style='margin:20px; margin-top:5px; empty-cells:hide;' >
 
 
 
<tr style='color:black; background:#BBBBBB;'>
 
<th align='center' width='50%'>&nbsp;NPC, Deadspace Structure, Container</th>
 
<th align='center' width='50%'>&nbsp;Loot</th>
 
</tr>
 
<tr style='color:white;'>
 
<td align='left' valign='top'>NPC: Minmatar Republic Narcotics Deputy/Officer 1st Rank/Officer 2nd Rank</td>
 
<td align='left' valign='top'>Minmatar Republic Narcotics Officer's Tag</td>
 
</tr>
 
<tr style='color:white;'>
 
<td align='left' valign='top'>NPC: Angel Thief</td>
 
<td align='left' valign='top'>Godun Sakt's Questionable Holoreel, Godun Sakt's Diamond Drill</td>
 
</tr>
 
<tr style='color:white;'>
 
<td align='left' valign='top'>Deadspace Structure: Deserted Nefantar Bunker</td>
 
<td align='left' valign='top'>Refugees</td>
 
</tr>
 
<tr style='color:white;'>
 
<td align='left' valign='top'>Angel Hardware Storage</td>
 
<td align='left' valign='top'>Angel Cartel Computer Hardware</td>
 
</tr>
 
</table>
 
 
 
'''Overrun Military Depot'''
 
 
 
You have autoaggro the moment you land in this pocket. Frigates, cruisers and battleships from the angel cartel are your main opponents. There are also two Minmatar Republic Narcotics NPC groups present. Drones will draw aggro, so watch out for them. A named battleship ("Red Hammer") in here can tank a lot of damage and is hard to crack. The Deadspace structures "Abandoned Nefantar Bunker" scattered around the room don't drop anything. Grid warp possible.
 
 
 
<table width='90%' border='0' cellspacing='3' cellpadding='1' style='margin:20px; margin-top:5px; empty-cells:hide;' >
 
 
 
<tr style='color:black; background:#BBBBBB;'>
 
<th align='center' width='50%'>&nbsp;NPC, Deadspace Structure, Container</th>
 
<th align='center' width='50%'>&nbsp;Loot</th>
 
</tr>
 
<tr style='color:white;'>
 
<td align='left' valign='top'>NPC: Red Hammer</td>
 
<td align='left' valign='top'>Red Hammer's Personal Effects</td>
 
</tr>
 
<tr style='color:white;'>
 
<td align='left' valign='top'>NPC: Minmatar Republic Narcotics Deputy/Officer 1st Rank/Officer 2nd Rank</td>
 
<td align='left' valign='top'>Minmatar Republic Narcotics Officer's Tag</td>
 
</tr>
 
<tr style='color:white;'>
 
<td align='left' valign='top'>NPC: Angel Thief</td>
 
<td align='left' valign='top'>Godun Sakt's Questionable Holoreel, Godun Sakt's Diamond Drill</td>
 
</tr>
 
<tr style='color:white;'>
 
<td align='left' valign='top'>NPC: Gist General</td>
 
<td align='left' valign='top'>Ninja ID Slice</td>
 
</tr>
 
</table>
 
 
 
'''Angel Information Center'''
 
 
 
Two angel forces packs on both sides of the entrance point consisting of frigates, cruisers and battleships. Drones have a much larger aggro range than yourself, so watch out for them. The frigates scram and web your ship if they get close and the cruisers and battleships deal a dangerous amount of damage. To top it, they even tank better than any other ships in this complex. The respawn time in this pocket is again very low. You have to bring a ship with a good tank and which is able to deal a lot of damage. The loot from the wrecks is poor, only ammunition, drones and booster charges. The Deadspace structure in the pocket has a lot of hitpoints and drops nothing, so ignore it.
 
 
 
<table width='90%' border='0' cellspacing='3' cellpadding='1' style='margin:20px; margin-top:5px; empty-cells:hide;'>
 
 
 
<tr style='color:black; background:#BBBBBB;'>
 
<th align='center' width='50%'>&nbsp;NPC, Deadspace Structure, Container</th>
 
<th align='center' width='50%'>&nbsp;Loot</th>
 
</tr>
 
<tr style='color:white;'>
 
<td align='left' valign='top'>NPC: Angel Data Guard</td>
 
<td align='left' valign='top'>Sniper ID Slice</td>
 
</tr>
 
<tr style='color:white;'>
 
<td align='left' valign='top'>Angel File Cache, Angel Prime File Cache</td>
 
<td align='left' valign='top'>Angel Standard Trigger Mechanism, Angel Advanced Trigger Mechanism, Angel Dynamic Calibrator, Electric Conduit, Energy Cells, Data Processor</td>
 
</tr>
 
</table>
 
  
 
==Shopping list==
 
==Shopping list==

Revision as of 12:04, 4 September 2017

This page should be updated due to game changes.
Reason: Low and null security parts

The Minmatar COSMOS can be found in the Ani constellation and consists of 8 high-sec solar systems. The only entrance to the constellation is from Hek, the well known trade hub in the Metropolis region of the Minmatar empire. COSMOS constellations are meant to tell a good amount of lore about New Eden. The Minmatar COSMOS focuses on the aftermath of the Minmatar rebellion against the Amarr, the different Minmatar tribes, local pirates as well as on the ancient and now disappeared Sleeper race.

Like all of the other COSMOS constellations throughout New Eden, there are beacons in each solar system where you can find so-called COSMOS agents in space. All of these beacons are landmarks in the systems that each tell a story of its own. COMSOS agents belong to a NPC corporation in a faction, like the normal agents you find in stations, and offer series 2-5 mission long one-time mission chains. The reward of the missions are often storyline blueprint copies. Every series ends with an important storyline mission that will give a nice boost to faction standings. While some of these missions are like normal encounter or courier missions, most of the missions need a special item to finish. You have to search for these items in the various complexes and landmarks in the constellation.

Ship suggestions

The ship requirements and limits vary mission by mission. A guideline for encounter missions is to bring a frigate/destroyer for L1 missions, cruiser/battlecruiser for L2 and L3 missions and a battleship for L4 missions. Few missions will require you to cover a very long distance (+100 km) multiple times with very little combat so bring a frigate with MWD for those. You will also need a hauling ship for low volume hauling missions. An exploration frigate with cargo expanders works well but a instawarping ship is recommended for the low security courier missions.

You will be mostly facing Angel or Minmatar pirates so bring ships that excel in explosive and kinetic damage dealing and resisting. But there are few missions where you face rogue drone or Amarr ships so bring tank and ammo to cover EM and thermal too.

Agents

This list contains all agents in or directly connected to Minmatar COSMOS. These agents offer one or more missions that can be ran only once. Failing the mission or letting it to expire will prevent you from ever doing that mission or any mission that is in the same chain. Do not even talk to the agent unless you are going to run the mission, as soon as you talk to the agent you get a mission offer that expires in seven days.

The COSMOS demand the player to have high enough faction standing to gain the missions. Corp standing can not be used instead of faction standing. Additionally COSMOS missions require higher standing than normal missions. 2.00 for L2, 4.00 for L3 and 6.00 for L4 (normally 1.00 for L2, 3.00 for L3 and 5,00 for L4).

Barkrik System


Hjoramold Gate


Agent Level Corporation Faction
Makor Desto 4 Republic Parliament Minmatar Republic
Mission Reward
Acquire 30 Angel Diamond tags and 9.9 standings 2 run Tempest Fleet Issue BPC


Agent Level Corporation Faction
Thora Desto 4 Republic Fleet Minmatar Republic
Mission Reward
Acquire 30 Angel Gold tag and 9.20 standings 2 run Stabber Fleet Issue BPC


Agent Level Corporation Faction
Mutama Czeik 4 Republic Fleet Minmatar Republic
Mission Reward
Acquire 30 Angel Silver tags and 8.50 standings 2 run Republic Fleet Firetail BPC

The Carnival


Agent Level Corporation Faction
Dagras Kutill 3 Sebiestor Tribe Minmatar Republic
Mission Reward
Encounter 800000 Credits + 600000 Credits Bonus
Courier (0.1 m3) 500000 Credits + 250000 Credits Bonus
Aquire Machul's Head (Barkrik System - The Carnival) 3 run Blueprint Copy + +3 Attribute Implant as Bonus
Note: This agent maya not offer any missions to anyone


Agent Level Corporation Faction
Rozor Mothrus 3 Brutor Tribe Minmatar Republic
Mission Reward
Courier (100 m3) 300000 Credits + 200000 Credits Bonus
Encounter 3 run Blueprint Copy + 450000 Credits Bonus
Aquire Kutill's Data Chip (Kill Dagras Kutill in Barkrik System - The Carnival) +3 Attribute Implant + 3 run Blueprint Copy as Bonus


Agent Level Corporation Faction
Mazed Karadom 4 Joint Harvesting Amarr Empire
Mission Reward

The Hyperbole Nexus


Agent Level Corporation Faction
Jippon Frain 4 Sebiestor Tribe Minmatar Republic
Mission Reward
Aquire Gist Database Codes (Contested Minmatar Legendary Stronghold) 1000000 Credits + 500000 Credits Bonus
Courier (0.1 m3) 3 run Blueprint Copy + 1000 units of large Republic Fleet Projecile Ammunition
Encounter 10 units of Modified Laser Rifles + 3 run Blueprint Copy as Bonus


Agent Level Corporation Faction
Akraun Maertigor 2 Six Kin Development Minmatar Republic
Mission Reward
Repeateable: Aquire 4 Sleeper Manuscripts (Contested Minmatar Army Complex) 45000 Credits + 20000 Credits Bonus


Agent Level Corporation Faction
Mwaku Ristiger 3 Republic Parliament Minmatar Republic
Mission Reward
Courier (3 m3) 1000 units of Republic Fleet Medium Projectile Ammunition + 500000 Credits Bonus
Encounter 100 units of Medium Projectile Ammunition + 300000 Credits Bonus
Courier (2 m3) 800000 Credits + 500000 Credits Bonus
Aquire Bono Zakan Corpse (Maekor's Plantation) 3 run Blueprint Copy + 3 run Blueprint Copy as Bonus

Hjoramold System


Lord Bastion


Agent Level Corporation Faction
Sydri Namian 4 Carthum Conglomerate Amarr Empire
Mission Reward


Agent Level Corporation Faction
Sungur Tyrfin 3 Boundless Creation Minmatar Republic
Mission Reward
Encounter 500000 Credits + 250000 Credits Bonus
Courier (0.1 m3) 1000 units of Republic Fleet Medium Projectile Ammunition + +3 Attribute Implant as Bonus
Aquire ST 60 Memory Chip (ST 60 Hideout) 3 run Blueprint Copy + 1000 units of Republic Fleet Medium Projectile Ammunition as Bonus


Agent Level Corporation Faction
Abotur Kverkinn 2 Vherokior Tribe Minmatar Republic
Mission Reward
Repeateable: Aquire 2 Sleeper Nanite Cluster (Contested Minmatar Army Complex) 45000 Credits + 20000 Credits

Machine Head


Agent Level Corporation Faction
Ekdit Spitek 2 Urban Management Minmatar Republic
Mission Reward
Aquire Kardimo Palettan (Maru Prison Facility) 150000 credits + 100000 Credits Bonus
Aquire Searcher Drone's Memory Chip (Rogue Drone Blockage) 3 run Blueprint Copy + 200000 Credits Bonus
Encounter 3 run Blueprint Copy + Tier 2 Hardwiring Implant as Bonus


Agent Level Corporation Faction
Nabur Verkort 3 Brutor Tribe Minmatar Republic
Mission Reward
Encounter 500000 Credits + 200000 Credits Bonus
Courier (0.1 m3) 1000 units of Republic Fleet Medium Projectile Ammunition + 500000 Credits as Bonus
Aquire Sispur's Security Camera Logs (Sispur's Estate) 3 run Blueprint Copy + +3 Attributes Implant as Bonus


Agent Level Corporation Faction
Robikk Gurmurkur The Leisure Group Minmatar Republic
Mission Reward
This agent gives no missions

Inder System


Dream Port


Agent Level Corporation Faction
Vlas Taksen 2 Urban Management Minmatar Republic
Mission Reward
Courier (600 m3) 200000 Credits + 100000 Credits Bonus
Courier (120 m3) 250000 Credits + 1000 units of Republic Fleet small projectile ammunition as Bonus
Courier (900 m3) 3 run Blueprint Copy + +2 Attribute Implant as Bonus


Agent Level Corporation Faction
Sinogor Nitrut 2 Republic Fleet Minmatar Republic
Mission Reward
Encounter 303000 Credits + 332000 Credits Bonus
Courier (260 m3) Hardwiring Implant + 1000 units of Republic Fleet small projectile ammunition as Bonus
Aquire Angel Cartel Scanner Data (Contested Minmatar Military Depot) 3 run Blueprint Copy + 1000 units of Republic Fleet small projectile ammunition as Bonus


Agent Level Corporation Faction
Mattheu Rochet 2 Garoun Investment Bank Gallente Federation
Mission Reward
Courier (450 m3) 20000 Credits + 18000 Credits Bonus
Courier (360 m3) 28000 Credits + 37000 Credits Bonus
Courier (325 m3) 30000 Credits + 31000 Credits Bonus

Rich Man's Run


Agent Level Corporation Faction
Tauma Rikkiryo 1 Mercantile Club Caldari State
Mission Reward
Repeateable: Aquire Sleeper Split Cables (Contested Minmatar Military Depot or Market) 15000 Credits + 10000 Credits Bonus


Agent Level Corporation Faction
Nina Darrchien 2 The Sanctuary The Servant Sisters of EVE
Mission Reward
Courier (1.0 m3) 21000 Credits + 22000 Credits Bonus
Courier (375 m3) 37000 Credits + 34000 Credits Bonus
Courier (400 m3) 37000 Credits + 30000 Credits Bonus

Lanngisi System


Sanctum Psychosis


Agent Level Corporation Faction
Fara Bohk 1 Freedom Extension Minmatar Republic
Mission Reward
Repeateable: Aquire 4 Sleeper Manuscripts (Contested Minmatar Military Depot or market) 15000 Credits + 10000 Credits Bonus


Agent Level Corporation Faction
Beris Nitrus 1 Food Relief The Servant Sisters of EVE
Mission Reward
Courier (200 m3) 24000 Credits + 21000 Credits Bonus
Courier (2.5 m3) 3 run Blueprint Copy + 6000 Credits Bonus


Agent Level Corporation Faction
Remy Ouche 2 Eifyr & Co. Minmatar Republic
Mission Reward
Courier (0.1 m3) 78000 Credits + 78000 Credits Bonus
Courier (0.4 m3) 51000 Credits + 37000 Credits Bonus
Aquire 3 Refugees (Contested Minmatar Guerilla Base) 3 run Blueprint Copy + 327000 Credits Bonus

The Asylum


Before the Minmatar rebellion, this facility, among others, served as a treatment center for mentally ill individuals. The Asylum was formally named Compulsions, Obsessions and Mania Asylum, or COMA in short. It used highly questionable methods to treat those suffering from mental illnesses. Notably the neuro-shock therapy coupled with a dream-induced state, doctors at the facility claimed they were able to ‘transfer the conscious to a new level'. In recent years, the facility has served as a refugee center. Conflict in nearby systems has increased lately and the Sisters of Eve have taken the role of aiding those in need.


Agent Level Corporation Faction
Godun Sakt 3 Eifyr & Co. Minmatar Republic
Mission Reward
Aquire 4 Angel Drug Addict Tag (Contested Minmatar Guerilla Base) 247000 Credits + 309000 Credits Bonus
Aquire Godun Sakt's Diamond Drill (Contested Minmatar Guerilla Base) 227000 Credits + 255000 Credits Bonus
Aquire Godun Sakt's Questionable Holoreel (Contested Minmatar Guerilla Base) 26000 Credits + 21000 Credits Bonus
Courier (40 m3) 3 run Blueprint Copy + 25000 Credits Bonus


Agent Level Corporation Faction
Suky Karkinen 3 House of Records Caldari State
Mission Reward

Nakugard System


Glass Edge


Nakugard is the entry system into the Ani constellation, ancestral home of the Nefantar tribe. The constellation enjoyed great prominence while the Minmatars suffered under the Amarrian yoke. The Glass Edge served once as a surveillance outpost for the Nefantars, but today it serves as a reminder of what the Nefantars stood for. The tribe used its privileged position to gather great wealth here, sometimes by force, but more often through guile and veiled threats. That is the glass edge, it may not be hard or obvious, but it will make you bleed all the same.


Agent Level Corporation Faction
Kraimir Mork 1 The Leisure Group Minmatar Republic
Mission Reward
Courier (150 units of Oxygen). You can buy oxygen beforehand and give them instead of traveling. 45000 Credits + 42000 Credits Bonus
Encounter 15000 Credits + 16000 Credits Bonus


Agent Level Corporation Faction
Penda Rakken 2 Republic Parliament Minmatar Republic
Mission Reward
Courier (small arms 1000 m3). You can buy small arms beforehand and haul them for shorter travel (pickup is far). 200000 Credits + 50000 Credits Bonus
Aquire Ancient Nefantar Sculpture (Nefantar Ruins ) 3 run Blueprint Copy + 180000 Credits Bonus
Aquire Lagtaster Malotoff's Tag (Contested Minmatar Military Depot) 3 run Blueprint Copy + 1000 units of Republic Fleet small projectile ammunition as Bonus


Agent Level Corporation Faction
Them Burkur 2 Republic Security Services Minmatar Republic
Mission Reward
Courier (0.1 m3) 15000 Credits + 16000 Credits Bonus
Aquire Nanom Bassket's Ship Logs (Contested Minmatar Military Depot) 274000 Credits + 278000 Credits Bonus
Encounter 29000 Credits + 32000 Credits Bonus


Agent Level Corporation Faction
Dalkar Kersos 3 Krusual Tribe Minmatar Republic
Mission Reward
Aquire Rekker's Keycard (Jakela Plantation ) 3 run Blueprint Copy + 500000 Credits Bonus
Courier (1000 m3) 3 run Blueprint Copy + 1000 units of Republic Fleet small projectile ammunition as Bonus
Aquire Kyan Magdesh's DNA (Barkrik Asteroid Belt I/1) 3 run Blueprint Copy + 600000 Credits Bonus

Reactor Factory


Agent Level Corporation Faction
Tzumi Pokkolen 1 Poksu Mineral Group Caldari State
Mission Reward
Repeateable: Aquire 2 Sleeper Foundation Blocks (Contested Minmatar Outpost complex / market) 15000 Credits + 10000 Credits Bonus


Agent Level Corporation Faction
Mitsu Hekken 2 Sukuuvestaa Corporation Caldari State
Mission Reward
Aquire 8 units of Punk ID Slice (various complexes) 100000 Credits + 100000 Credits Bonus
Aquire 5 units of Recruitement Center Data Log 300000 Credits + 1000 units of Republic Fleet Small Projectile Ammunition as Bonus
Aquire Vanir Makono's DNA (Contested Minmatar Military Depot) 3 run Blueprint Copy + 200000 Credits Bonus

Traun System


Reclamation Wreck


Agent Level Corporation Faction
Beduim Quereg 3 Sarum Family Amarr Empire
Mission Reward


Agent Level Corporation Faction
Damos Ossiam 4 Kor-Azor Family Amarr Empire
Mission Reward

Sister Camp


Agent Level Corporation Faction
Fynnir Torsont 3 Sisters of EVE The Servant Sisters of EVE
Mission Reward
Courier (600 m3) 300000 Credits + 400000 Credits Bonus
Encounter +2 Attribute Implant + 200000 Credits Bonus
Aquire Sample of Septicemic Agent (Contested Minmatar Army Complex) 3 run Blueprint Copy + 500000 Credits Bonus


Agent Level Corporation Faction
Bukar Robaerger 3 Brutor Tribe Minmatar Republic
Mission Reward
Aquire Okham's Head (Contested Minmatar Army Complex) 500000 Credits + 250000 Credits Bonus
Aquire Cracked Keycard (Contested Minmatar Guerilla Base) Repaired Keycard + 3 run Blueprint Copy as Bonus
Aquire Transputer Orb (Contested Minmatar Army Complex) 3 run Blueprint Copy + 300000 Credits Bonus

Thin Red Line


Agent Level Corporation Faction
Eutor Jogmundt 2 Minmatar Mining Corporation Minmatar Republic
Mission Reward
Repeateable: Aquire 2 Angel Simple Trigger Mechanisms (Contested Minmatar Army Complex) 15000 Credits + 10000 Credits Bonus


Agent Level Corporation Faction
Poreg Murchor 4 Republic Fleet Minmatar Republic
Mission Reward
Aquire 5 units of Republic Pilot (Contested Minmatar Army Complex) 3000000 Credits + 2000000 Credits
Courier (20 m3) 2000000 Credits + 2000000 Credits Bonus
Encounter 1000 units of Republic Fleet Large Projectile Ammunition + 1000 units of Republic Fleet Large Projectile Ammunition as Bonus
Courier (1 m3) Repaired Keycard + 3 run Blueprint Copy as Bonus
Aquire Norak Pakkul's DNA (Contested Minmatar Army Complex) 3 run Blueprint Copy + 5000000 Credits Bonus


Agent Level Corporation Faction
Krag Hakkars 3 Republic Fleet Minmatar Republic
Mission Reward
Aquire 8 Hacker ID Slice (Nefantar Ruins landmark, various sites) 600000 Credits + 200000 Credits Bonus
Courier (250 m3) 1000 units of Republic Fleet Medium Projectile Ammunition + 250000 Credits Bonus
Aquire Broken ComLink Scanner (Contested Minmatar Army Complex) 3 run Blueprint Copy + 300000 Credits Bonus

Tvink System


The Crystal Dust Compound


Agent Level Corporation Faction
Hinrich Tekrawhol 3 Thukker Mix Thukker Tribe
Mission Reward
Courier (25 units of Antibiotics) 110000 Credits + 110000 Credits Bonus
Courier (10 m3) 89000 Credits + 116000 Credits Bonus
Aquire 4 Minmatar Republic Narcotic Officer's Tag (Contested Minmatar Guerilla Base) 295000 Credits + 373000 Credits Bonus
Courier (2 m3) 3 run Blueprint Copy + 38000 Credits Bonus


Agent Level Corporation Faction
Misnik Sarbaert 3 Thukker Mix Thukker Tribe
Mission Reward
Courier (16 m3) 157000 Credits + 151000 Credits
Courier (100 m3) 57000 Credits + 65000 Credits Bonus
Aquire Red Hammer's Personal Effects (Contested Minmatar Guerilla Base) 3 run Blueprint Copy + 834000 Credits Bonus


Agent Level Corporation Faction
Nassor Tromkurt 4 Guardian Angels The Angel Cartel
Mission Reward

Magins of Error


Agent Level Corporation Faction
Madri Asshala 4 Joint Harvesting Amarr Empire
Mission Reward


Agent Level Corporation Faction
Temer Rugaert 2 Sebiestor Tribe Minmatar Republic
Mission Reward
Repeateable: Aquire 2 Angel Spatial Analyzer (Contested Minmatar Army complex, market) 45000 Credits + 20000 Credits Bonus

Uriok System


Assassin's Overhang


Agent Level Corporation Faction
Aradin Ucham 3 Ministry of Internal Order Amarr Empire
Mission Reward


Agent Level Corporation Faction
Nafrid Sharum 2 Tash-Murkon Family Amarr Empire
Mission Reward

Culture Recess


Agent Level Corporation Faction
Sifor Patrenn 3 The Sanctuary The Servant Sisters of EVE
Mission Reward
Aquire 2 units of Runic Tablet (Contested Minmatar Army Complex) 1000 units of Republic Fleet Medium Projectile Ammunition + 300000 Credits Bonus
Courier (300 m3) 250000 Credits + 250000 Credits Bonus
Encounter (sometimes bugged) 500000 Credits + 3 run Blueprint Copy as Bonus
Aquire 3 units of Mysterious Portal Parts (Contested Minmatar Army Complex) 3 run Blueprint Copy + 250000 Credits Bonus


Agent Level Corporation Faction
Ramakell Tikrest 3 Vherokior Tribe Minmatar Republic
Mission Reward
Aquire Portable Power Generator (Drop in Asteroid Belt in System) 3 run Blueprint Copy + 300000 Credits Bonus
Courier (200 m3) 300000 Credits + 300000 Credits Bonus
Aquire Navy Issue Amplifier (Contested Minmatar Army Complex) 3 run Blueprint Copy + 300000 Credits Bonus

Insurgent Encampment


Agent Level Corporation Faction
Schebach Korten 3 Sebiestor Tribe Minmatar Republic
Mission Reward
Courier (0.5 m3) 350000 Credits + 450000 Credits Bonus
Aquire 3 units of Sniper ID Slice (cruisers in various sites) 1000 units of Republic Fleet Medium Projectile Ammunition + 200000 Credits Bonus
Encounter 3 run Blueprint Copy + 250000 Credits Bonus


Agent Level Corporation Faction
Tarak Horkund 3 Brutor Tribe Minmatar Republic
Mission Reward
Aquire 9 units of Finger Bones (Asteroid Belt Rats in Constellation) 3 run Blueprint Copy + 150000 Credits Bonus
Courier (0.1 m3) 300000 Credits + 300000 Credits Bonus
Courier (10 m3) 250000 Credits + 150000 Credits Bonus
Aquire Sadry Damoklet's Head (Contested Minmatar Army Complex) +4 Attribute Implant + 3 run Blueprint Copy as Bonus

COSMOS sites

COSMOS sites can be found scattered around the COSMOS constellation. These sites are static and never change position.

These sites drop items needed in COSMOS missions and materials for making storyline modules. None of these sites are known to drop any faction or deadspace modules.

DED rating Type System Name
5 Signature Barkrik Maekor's Plantation
4 Beacon Barkrik Nefantar Ruins
Not site Signature Barkrik Kyan Magdesh
- Signature Hjoramold Bazeri Palen
4 Beacon Hjoramold Contested Minmatar Legendary Stronghold
5 Unmarked Hjoramold Ketta Tommin's Residence
5 Signature Hjoramold Maru Prison Facility
5 Signature Hjoramold Jakela Plantation
- Signature Hjoramold Rogue Drone Blockage
5 Beacon Hjoramold Sispur's Estate
- Signature Hjoramold ST 60 Hideout
3 Beacon Inder Contested Minmatar Military Depot
4 Beacon Traun Contested Minmatar Army Complex
5 Beacon Tvink Contested Minmatar Guerilla Base

Shopping list

This list contains all items required for Gallente, Minmatar and Sisters of EVE missions in Minmatar COSMOS. This list may miss items requried for higher level Amarr, Caldari, Thukker and Angel missions. The items listed here can not be found in market but can be traded with contracts. If you are lucky you can buy some of them making the missions very fast.

Item Source Notes
30x Angel Diamond tags Arch Angel rats Mission requires 9.9 standings
30x Angel Gold tag Arch Angel rats Mission requires 9.20 standings
30x Angel Silver tags Arch Angel rats Mission requires 8.50 standings
Aquire Machul's Head Barkrik System - The Carnival This mission may not exist anymore
Kutill's Data Chip Kill Dagras Kutill (tight next to the mission agent) Prevents you from taking mission from Dagras Kutill. He may not offer it anyways.
Gist Database Codes Contested Minmatar Legendary Stronghold
Bono Zakan Corpse Maekor's Plantation
ST 60 Memory Chip ST 60 Hideout
Kardimo Palettan Maru Prison Facility
Searcher Drone's Memory Chip Rogue Drone Blockage
Sispur's Security Camera Logs Sispur's Estate
Angel Cartel Scanner Data Contested Minmatar Military Depot
3x Refugees Contested Minmatar Guerilla Base
4x Angel Drug Addict Tag Contested Minmatar Guerilla Base
Godun Sakt's Diamond Drill Contested Minmatar Guerilla Base
Godun Sakt's Questionable Holoreel Contested Minmatar Guerilla Base
Ancient Nefantar Sculpture Nefantar Ruins
Lagtaster Malotoff's Tag Contested Minmatar Military Depot
Nanom Bassket's Ship Logs Contested Minmatar Military Depot
Rekker's Keycard Jakela Plantation
Kyan Magdesh's DNA Barkrik Asteroid Belt I/1 Kyan Magdesh respawns occasionally.
8x units of Punk ID Slice Frigates in various COSMOS sites You will easily gather these by looting frigates while collecting other items.
5x Recruitment Center Data Log
Vanir Makono's DNA Contested Minmatar Military Depot
Sample of Septicemic Agent Contested Minmatar Army Complex
Okham's Head Contested Minmatar Army Complex
Cracked Keycard Contested Minmatar Army Complex
Transputer Orb Contested Minmatar Army Complex Requires a keycard that is rewarded during this mission chain. But the keycard can be shared.
2x Angel Simple Trigger Mechanisms Contested Minmatar Army Complex
5x of Republic Pilot Contested Minmatar Army Complex
Norak Pakkul's DNA Contested Minmatar Army Complex Requires a keycard that is rewarded during this mission chain. But the keycard can be shared.
8x Hacker ID Slice Elite COSMOS frigates in various sites. Loot elite frigates. You may need to farm them.
Broken ComLink Scanner Contested Minmatar Army Complex
4x Minmatar Republic Narcotic Officer's Tag Contested Minmatar Guerilla Base
Red Hammer's Personal Effects Contested Minmatar Guerilla Base
2x units of Runic Tablet Contested Minmatar Army Complex
3x Mysterious Portal Parts Contested Minmatar Army Complex Only one portal so you will need to wait for it to respawn.
Portable Power Generator Belt rats in Uriok system.
Navy Issue Amplifier Contested Minmatar Army Complex
3x Sniper ID Slice Angel COSMOS cruisers in various sites. Loot few while collecting other items.
9x Finger Bones Belt rats in constellation have a chance to drop.
Sadry Damoklet's Head Contested Minmatar Army Complex

Additionally you can bring 150x Oxygen and 450x Small Arms to skip two courier mission. There are also repeatable missions for minor cash reward and corp standings that require 4x Sleeper Manuscripts, 2x Sleeper Nanite Cluster, one Sleeper Split Cables, 2 Sleeper Foundation Blocks or 2 Angel Spatial Analyzer.

Low security Minmatar COSMOS

The low security part of Minmatar COSMOS is located in Tartatven constellation.

Agents

Agent Standing req Faction Location
Tagrina Angi 4.00 Minmatar Republic Audesder - The Alliance Barracks
Ison Tiadala 6.00 Minmatar Republic Audesder - The Alliance Barracks
Esordik Mitt 6.00 Minmatar Republic Audesder - The Alliance Barracks
Aville Ancare 6.00 Minmatar Republic Audesder - The Alliance Barracks
Daemire Adamia 6.00 Minmatar Republic Audesder - The Alliance Barracks
Wirdar Erazako 6.00 Minmatar Republic Audesder - The Alliance Barracks

COSMOS sites

No known COSMOS sites.

Null security Minmatar COSMOS

760-9C in Wicked Creek contains several Minmatar COSMOS agents in null security space. As with other nuill security COSMOS constellations there is not much information available. There also exists a lone agent in Great Wildlands in system UNJ-GX.

Agents

Agent Level Faction Location
Riluko Hik 1 Minmatar Republic J-RXYN on M3-KAQ gate
Ilkun Eiren 4 Minmatar Republic Duo-51 - The Tain
Lafuni Oduntra 4 Minmatar Republic Duo-51 - The Tain
Androver Hnill 4 Minmatar Republic Duo-51 - The Tain
Sigulo Ansa 4 Minmatar Republic Duo-51 - The Tain
Akelf Ortar 4 Minmatar Republic Duo-51 - The Tain
Zwod Aden ? Minmatar Republic GPD5-0
Uiswin Aurtur ? Minmatar Republic 07-SLO
Bakkla Viftuin 9.5 Thukker Tribe UNJ-GX

COSMOS sites

No known COSMOS sites.