Difference between revisions of "User:Rayanth/Sandbox"
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Aura will provide you with 2x 125mm Railgun I and 1000 rounds of Iron Charge S ammunition. You will then be shown how to change the fittings on your ship, and equip these new weapons. | Aura will provide you with 2x 125mm Railgun I and 1000 rounds of Iron Charge S ammunition. You will then be shown how to change the fittings on your ship, and equip these new weapons. | ||
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+ | Don't forget to put the ammunition in your ship's cargo hold! | ||
{{Note box|Note: Unlike the Civilian Gatling Gun you've had up to now, the Railgun MUST be loaded with ammunition or it will not fire.}} | {{Note box|Note: Unlike the Civilian Gatling Gun you've had up to now, the Railgun MUST be loaded with ammunition or it will not fire.}} |
Revision as of 10:22, 19 February 2019
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EVE Online's tutorial (or New Player Experience, or even The Seekers Investigation) is a story-driven experience which introduces you to the very basics of playing EVE, especially as it pertains to piloting and Player vs. Environment (PvE) combat in space. Unless you're a returning player, it is recommended that you follow this tutorial as the game has many particular mechanics which are unique among most computer games and MMO's. This version of the tutorial was deployed in Aug 2018, replacing the previous one. The tutorial is currently available to all characters and each operation within it can be repeated infinitely, however bounties and operation rewards will only be paid out for the first completion, and loot is of negligible value (when it even exists)
In this article, we will provide an overview of what the New Player Experience teaches, what it does not teach, and what you will be up against for each of the operations contained within it.
Differences from normal game play
As with most video games, the tutorial is designed first and foremost to teach you the basic skills of the game, and is not focused upon survival or being true to what you will experience in normal game play.
The first notable difference is that the tutorial is comprised of a strict sequence of "operations" rather than random missions. In normal EVE game play, with the exception of epic arcs, you acquire missions by locating and talking to an agent who will assign you a random mission from a pool of missions that they have available based on several factors. Secondly, the tutorial operations are infinitely repeatable, any time you'd like. In normal game play, you may be given the same mission more than once and complete it more than once, but it depends entirely upon the random assignment from the agents, it is not by your choice.
Another notable difference is that you will face a wide variety of enemy ship classes and should have little trouble facing them even in your new-player corvette. In the tutorial, the ship classes you face don't seem to have a very large impact on how much damage it takes to kill them - typically, you will need larger ships to easily kill larger ships (while a Frigate can kill a Battleship normally, it is not typically quite so easy as it is in the tutorial)
Other differences:
- Payouts show up as operation bonuses in wallet, rather than mission rewards
- Rewards for some operations come in the form of a skill that is injected and/or trained up automatically for you. Typically, you may receive skill books as loot or rewards, but would have to inject them yourself and train them over time.
- With only a few exceptions, the only loot provided is in the form of metal scraps. This is not uncommon in normal play for drone type enemies (which is what you face in the tutorial), but typically enemies will drop a wide variety of loot. (Note: the tutorial does not teach you how to loot, and the loot available from it is without any significant value)
- In some particular cases, the tutorial will specifically point at an objective with a special box. This does not happen anywhere else in the game.
- Aura (the tutorial AI) exists only for the purpose of the tutorial. You will not find her elsewhere.
- The Seekers Investigation is the only entry in The Agency that can be removed from displaying in it.
- There are no standings to be gained/lost in the tutorial. This is normal for fighting drones, but killing most other types of NPC's will affect your standings with their faction, and completing a mission for an agent will normally increase your standings with that agent and their corp.
Introduction
When you first log in to the game as a new character, you will find yourself already in space in a corvette of your character's faction. Aura notifies you that a nearby research ship is under attack from Seeker drones and recommends that you attempt to rescue them.
Once you click "Continue" you find that you are too late. The research ship has been destroyed, but you may be able to recover the data.
Throughout the rest of this objective, Aura will teach you the following basic controls of the game:
- Moving the camera
- Selecting an object in space
- Approaching an object/enemy
- Orbiting an object/enemy
- Targeting an object/enemy
- Shooting a target
WD | EWAR | L
| ||
---|---|---|---|---|
1 x Cruiser Circadian Seeker |
When you have destroyed the enemy, you will then be tasked with docking at a nearby NPC Station.
Once you have docked, Aura introduces you to the Agency window as the primary tool to discover opportunities available in New Eden. She asks you to open the Agency window and select The Seekers Investigation and activate the first task.
The Seekers Investigation
The Seekers Investigation is a branching tree of objectives that progress the player through learning the basic concepts of combat in Eve. Each step along the "trunk" teaches the player a new concept. Upon completion of the trunk objective, two additional "branches" are provided to give the player an opportunity to practice their new skill, and a new trunk objective also opens up. The branching objectives can be skipped in favor of completing only the trunk objectives, but doing so gives up a decent amount of income and a relatively safe way to practice skills.
Concepts covered
The basic concepts covered by the objectives, in order, are as follows:
- Basic Combat
- Weapon Range
- Mobility and Weapon Tracking
- Ship's Speed / Propulsion Module
- Ship Fitting / Weapon Upgrades
- Putting it All Together
Objective tree
- Begin the Investigation
- The Sleeping Menace
- Hidden in the Clouds
- Fortress in the Rocks
- The Abandoned Colony
- Trouble at the Mine
- Measuring the Threat
- Secret Laboratory
- Ancient Mysteries
- A Rift in Space, upon finish receive faction combat frigate, weapon and ammo upon
- Radiation Hazard
- The Chase
- Upgrades
- Battle in the Ruins
- The Dreaming Stones
- Madness or Genius?
Below the tree there are 4 separate nodes which point to 4 of the 5 career agents series:
- Your Military Needs You (Military Career Agent)
- The Exploration of Space (Exploration Career Agent)
- Taking Care of Business (Business Career Agent)
- The Engines of Industry (Industry Career Agent)
(The Advanced Military career agent does not appear on this screen.)
Basic Combat
Your first objective along the trunk of The Seekers Investigation will let you practice the basics of combat. This includes Targeting an enemy, orbiting an enemy, and shooting an enemy to kill it.
Trunk Objective: Begin The Investigation
Defeat all three enemies to continue.
WD | EWAR | L
| ||
---|---|---|---|---|
3 x Cruiser Circadian Seeker |
Rewards:
30,000 ISK from Bounty
Branch Objective: The Sleeping Menace
Defeat all waves of enemies to continue.
The fourth wave will spawn when all ships from Group 1 of the third wave are destroyed.
WD | EWAR | L
| ||
---|---|---|---|---|
1 x Frigate Seeker Retainer |
WD | EWAR | L
| ||
---|---|---|---|---|
2 x Cruiser Circadian Seeker |
WD | EWAR | L | ||
---|---|---|---|---|
Group 1 | ||||
1 x Frigate Seeker Retainer | ||||
1 x Destroyer Seeker Escort | ||||
Group 2 | ||||
1 x Frigate Seeker Retainer | ||||
1 x Destroyer Seeker Escort |
WD | EWAR | L
| ||
---|---|---|---|---|
1 x Cruiser Seeker Guardian |
Rewards:
50,000 ISK from Objective Completion Reward
80,000 ISK from Bounties
Branch Objective: Hidden in the Clouds
WD | EWAR | L
| ||
---|---|---|---|---|
1 x Destroyer Seeker Escort | ||||
2 x Cruiser Circadian Seeker |
WD | EWAR | L
| ||
---|---|---|---|---|
1 x Destroyer Seeker Escort | ||||
2 x Cruiser Circadian Seeker |
WD | EWAR | L
| ||
---|---|---|---|---|
1 x Cruiser Circadian Seeker | ||||
1 x Frigate Seeker Retainer |
Rewards:
50,000 ISK from Objective Completion Reward
80,000 ISK from Bounties
Weapon Range
The second learning objective teaches you about your weapon range. It will show you how to see what your weapon range is, and why it is important to know this range, and your range to the target.
Trunk Objective: Fortress in the Skies
Bug: | The in-space display for this objective is identified as "Fortress in the Rocks" instead of "Fortress in the Skies" |
WD | EWAR | L
| ||
---|---|---|---|---|
2 x Sentry Sentry Tower |
Rewards:
(Faction) Frigate injected and trained to level 1
Small Hybrid Turret injected and trained to level 1
Branch Objective: The Abandoned Colony
WD | EWAR | L
| ||
---|---|---|---|---|
1 x Frigate Seeker Retainer |
WD | EWAR | L
| ||
---|---|---|---|---|
1 x Frigate Seeker Retainer | ||||
2 x Cruiser Circadian Seeker |
WD | EWAR | L
| ||
---|---|---|---|---|
2 x Cruiser Circadian Seeker |
Rewards:
50,000 ISK from Objective Completion Reward
60,000 ISK from Bounties
Branch Objective: Trouble at the Mine
WD | EWAR | L
| ||
---|---|---|---|---|
1 x Cruiser Circadian Seeker Sniper |
Rewards:
50,000 ISK from Objective Completion Reward
10,000 ISK from Bounty
Mobility and Weapon Tracking
In the third learning objective, you will learn that it is harder to hit smaller and faster targets than larger or slower ones. You will also continue to apply some of the skills from the prior objective regarding weapon range.
Trunk Objective: Measuring the Threat
WD | EWAR | L
| ||
---|---|---|---|---|
1 x Cruiser Circadian Seeker |
WD | EWAR | L
| ||
---|---|---|---|---|
1 x Frigate Seeker Eluder |
Rewards:
Target Management trained to level III
20,000 ISK from Bounty
Branch Objective: Secret Laboratory
WD | EWAR | L
| ||
---|---|---|---|---|
1 x Frigate Seeker Elite Interceptor | ||||
2 x Frigate Seeker Retainer |
Rewards:
50,000 ISK from Objective Completion Reward
30,000 ISK from Bounties
Branch Objective: Ancient Mysteries
WD | EWAR | L
| ||
---|---|---|---|---|
2 x Cruiser Circadian Seeker | ||||
1 x Frigate Seeker Eluder | ||||
2 x Battleship Seeker Upholder |
Rewards:
50,000 ISK from Objective Completion Reward
50,000 ISK from Bounties
Ship's Speed
Trunk Objective: A Rift in Space
Before you warp to the site (and after undocking), Aura will show you how to use your afterburner.
WD | EWAR | L
| ||
---|---|---|---|---|
1 x Frigate Seeker Pacekeeper |
Rewards:
Long Range Targeting trained to Level II
10,000 ISK from Bounty
Branch Objective: Radiation Hazard
There are no active enemies in this pocket. Your target is a derelict station, but you will be receiving about 10 damage every 10 seconds from the radiation.
Use your afterburner to reach the station quickly.
Reward:
50,000 ISK from Objective Completion Reward
Branch Objective: The Chase
These enemies will warp off if you do not kill them in 5 minutes. Use your afterburner to get to them more quickly and buy yourself some time. (They will return after a while, if you do not kill them in time.)
WD | EWAR | L
| ||
---|---|---|---|---|
3 x Cruiser Circadian Seeker |
Rewards:
50,000 ISK from Objective Completion Reward
30,000 ISK from Bounties
Upgrades and Fitting
Trunk Objective: Upgrades
Aura will provide you with 2x 125mm Railgun I and 1000 rounds of Iron Charge S ammunition. You will then be shown how to change the fittings on your ship, and equip these new weapons.
Don't forget to put the ammunition in your ship's cargo hold!
Rewards:
Signature Analysis trained to Level II
Putting it All Together
You've come a long way. Now it's time to put all of your skills together, and see how far they can take you!
In the coming battles, you will face multiple enemies, at multiple ranges and speeds. You will need to manage:
- Your velocity (to get/keep in range) with afterburner
- Your tracking speed (while using afterburner, it will be much harder to hit the target)
- Your targets
- Reloading ammunition
Trunk Objective: Battle in the Ruins
WD | EWAR | L
| ||
---|---|---|---|---|
2 x Sentry Sentry Tower |
WD | EWAR | L
| ||
---|---|---|---|---|
1 x Frigate Seeker Eluder |
WD | EWAR | L
| ||
---|---|---|---|---|
1 x Frigate Seeker Pacekeeper |
WD | EWAR | L
| ||
---|---|---|---|---|
1 x ?? Seeker Aurora | ||||
1 x ?? Seeker Flare | ||||
1 x ?? Seeker Nova | ||||
1 x ?? Seeker Trauma |
Rewards:
Immediately upon killing the final enemy: Warp Drive Operation trained to Level II
60,000 ISK from Bounties
Branch Objective: The Dreaming Stones
Branch Objective: Madness or Genius
Conclusion
Notes for experienced players
- Some structures can be destroyed, but provide no loot. In "Sleeping Menace" for example, four of the structures were destructible (with 200,000 health each) but provided no loot.
- The wrecks can be looted and salvaged, but provide only low-value items.
- The objectives can be repeated indefinitely, but provide no payouts or other rewards past the first completion.