Difference between revisions of "User:Falling Snow KumaMoto/Old user page"

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(Created page with "{{Campus Group Navbar}} {| | valign="top" | __TOC__ | valign="top" |     280px |} == Community goals == {{quote|The goal of the...")
 
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We recognize that Eve University is first and foremost a place of learning. With that in mind, some of the roles in the department can be done with next to no training and minimal skill points. Other industrial jobs require months or even years of dedicated training for both the character and the human player. The following pages provide some general information regarding the deep complexity of industry in Eve Online:
 
We recognize that Eve University is first and foremost a place of learning. With that in mind, some of the roles in the department can be done with next to no training and minimal skill points. Other industrial jobs require months or even years of dedicated training for both the character and the human player. The following pages provide some general information regarding the deep complexity of industry in Eve Online:
  
* [[Preparing for Incursions]], lists all the skills required to fly, both for damage dealers and logistics, as well as hacker/scouts and pickets.
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* [[Industry]], gives basic information regarding industry and the ingame industry window in Eve Online.
* [[Vanguard Incursion fits]], has all the minimum fits for running vanguards with us (don't worry about [[Assault Incursion fits|assault fits]] when you're new).
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* [[Manufacturing]], explains how to build things.
* [[Incursions checklist]], explains all the safeguards we have, what we do to keep safe while running.
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* [[Research]], provides instructions for improving blueprint originals in terms of time efficiency and material efficiency. Also describes the procedure for copying blueprint originals to produce blueprint copies, and why a person would want to do this.
* [[Roles in Incursions]], goes into more detail for each role, so you can come prepared knowing what is expected of you.
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* [[Invention]], takes the reader on a trip down the rabbit hole that produces advanced T2 modules, drones, ammunition, and ships.
  
==== Nomadic lifestyle ====
 
Incursions are nomadic in nature with a single focus lasting from anywhere between a day up to a week, but usually only for a few days, forcing the community to constantly move in order to continue taking part of the content. We use the '''mailing list''' to let people know where we are. See [[Incursions#Longevity|longevity]] for more information on how long an incursion usually lasts and [[EUNIC: Selecting a focus|selecting a focus]] for a guide on how to decide on where to move and how to inform everyone, as that is a communal effort.
 
  
Since '''EVE University''' is often at war, this means that unistas need to take care while [[How_to_find_Incursions#Moving between Incursions|moving between incursions]] and we run with [[Roles in Incursions#Picket|pickets]] to ensure that war targets can't sneak up on us. See [[How_to_find_Incursions#Wartime_logistics|wartime logistics]] for more information on how to safely move your ship between focuses (then move your main unista safely in [[Travel_fits#Using_dedicated_ships_for_moving_around|dedicated ships for moving around]] like shuttles and travel-atrons which are often available in campuses) and if you temporarily need help moving your ship while training the [[Preparing_for_Incursions#Valet_alt|valet alt]], let us know ingame or on slack.
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==== Skill Points ====
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The links provided above discuss some skill point investments that are relevant for specific tasks. Players are strongly encouraged to train skills that support the activities they enjoy doing in the game. In general, the following skills are most useful for unistas who wish to support the production department:
  
Being in high security space, people with {{icon|tag below zero|9}} '''low security status''' will need to be aware of the effects of low security status, such as [[Security_status#Travel_restrictions|travel restrictions]].
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* [[Skills:Production#Industry]], reduces manufacturing time, and is also a pre-requisite for a great many production-related tasks ingame.
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* [[Skills:Production#Advanced_Industry]], further reduces manufacturing time, and also reduces research time.
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* [[Skills:Production#Mass_Production]] and [[Skills:Production#Advanced_Mass_Production]], allow additional manufacturing job slots.
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* [[Roles in Incursions]], goes into more detail for each role, so you can come prepared knowing what is expected of you.
  
==== Forming fleets ====
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advanced ships
Most fleets form on the fly using the ingame '''chat channel''' and by pinging '''Slack'''. When we have enough people to start running we'll continuously keep people up to date on the status of the fleet in the chat channel. Planned fleets are announced through the '''mailing list''' as well as '''Slack'''.
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drug manufacturing
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supply chain management for convenience
  
The more people who schedule or form fleets, the more interest and activity we get, so see the [[EUNIC: Forming a fleet|forming a fleet]] guide for more information on how you can do this and aid us in our communal effort to create more content.
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It should be noted that most of the above skills rely on attributes of Intelligence and Memory, for those students who are familiar with neural remapping ([[Skills_and_learning#Neural_Remaps]])
  
  
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| {{co|grey|John Parmelee}}<br>(Assistant Coordinator)
 
| {{co|grey|John Parmelee}}<br>(Assistant Coordinator)
 
|}
 
|}
The '''assistant''' answer to the '''coordinator''', who in turn answers to the [[Management#Director_of_Special_Projects_-_AMC.2C_HSC.2C_Incursions_and_WHC|Director of Special Projects]] (also referred to as '''Campus Coordinators'''). General complaints about the behaviour of EVE University members can also go through the [[Student Advocate]].
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The '''assistant''' answers to the '''manager''', who in turn answers to the [[Management#Director_of_Logistics|Director of Logistics]]. General complaints about the behaviour of EVE University members can also go through the [[Student Advocate]].
 
[[Category:EVE University Incursion Community]]
 
[[Category:EVE University Incursion Community]]

Revision as of 14:26, 27 March 2019

    Incursionlogo.png

Community goals

The goal of the EVE University Production Department is to build stuff for students to lose to gate guns.

Joining the Production Department

The production department regularly recruits new members at various levels to ensure the smooth operation of the university logistical services. During recruitment drives, the department manager will post on the Eve University forums and/or send out a corporation-wide evemail with information regarding the open position(s) and directions on how to apply. There are no official clone state, title, or skill point requirements for positions. As you might imagine, the production department necessarily has access to corporation assets and isk. With the proliferation of spies, saboteurs, thieves, and other nefarious creatures in Eve Online, the department must place a heavy emphasis on proven trustworthiness when reviewing applications. We are here solely to provide logistical support to unistas and to the corporation as a whole. Our department is open to current unistas only, from any campus.

During those times when the production department is not recruiting, players with a strong interest in industry who wish to support the production needs of Eve University are encouraged to contact the department manager to see if there are any momentary tasks that could use extra industrial character slots.

Communication

From time to time, production department personnel may request help from or offer services to the university-wide community using the ingame chat channels or the forums. Additionally, we use the following EVE University services for communication:

  • Ingame mailing list production.E-UNI (current unistas can join freely, ex-unistas needs to ask the community leaders for permission).
  • Production Department Slack Members of the department will gain access to a dedicated slack channel through the department Manager (see this post for instructions on how to set it up).


Requirements

We recognize that Eve University is first and foremost a place of learning. With that in mind, some of the roles in the department can be done with next to no training and minimal skill points. Other industrial jobs require months or even years of dedicated training for both the character and the human player. The following pages provide some general information regarding the deep complexity of industry in Eve Online:

  • Industry, gives basic information regarding industry and the ingame industry window in Eve Online.
  • Manufacturing, explains how to build things.
  • Research, provides instructions for improving blueprint originals in terms of time efficiency and material efficiency. Also describes the procedure for copying blueprint originals to produce blueprint copies, and why a person would want to do this.
  • Invention, takes the reader on a trip down the rabbit hole that produces advanced T2 modules, drones, ammunition, and ships.


Skill Points

The links provided above discuss some skill point investments that are relevant for specific tasks. Players are strongly encouraged to train skills that support the activities they enjoy doing in the game. In general, the following skills are most useful for unistas who wish to support the production department:

advanced ships drug manufacturing supply chain management for convenience

It should be noted that most of the above skills rely on attributes of Intelligence and Memory, for those students who are familiar with neural remapping (Skills_and_learning#Neural_Remaps)


Community leaders

Since the community is nomadic and doesn't have a lot of services or anything else requiring actual managers, we have an Incursion Coordinator and Assistant Coordinator to help ensure that we stay true to the spirit of EVE University and our mission statement. So if you have any questions or looking to give feedback or suggestions that you think could be helpful for our community, don't hesitate to contact us. We are also the people you turn to if you have any concerns about the community or have an issue with any of its members.

96369748_256.jpg 90554865_256.jpg
Ian Tucenghi
(Coordinator)
John Parmelee
(Assistant Coordinator)

The assistant answers to the manager, who in turn answers to the Director of Logistics. General complaints about the behaviour of EVE University members can also go through the Student Advocate.