Difference between revisions of "User:Earl Reneshan/Old user page"
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− | {{structures}}This article covers the basics of anchoring an [[Upwell structures|Upwell structure]]. | + | {{structures}}This article covers the basics of anchoring an [[Upwell structures|Upwell structure]].<br /> |
+ | <small>''updated: October 23, 2019''</small> | ||
==Preparations== | ==Preparations== | ||
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# An unrestricted spot in space | # An unrestricted spot in space | ||
# A name for the structure | # A name for the structure | ||
− | # An ''EvE'' day of the week and time for the final vulnerability timer<br /> | + | # An ''EvE'' day of the week and time for the final [[red link|vulnerability timer]] <br /> |
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It takes 24½ hours from initial placement to when you can dock to fuel and fit it. <br /> | It takes 24½ hours from initial placement to when you can dock to fuel and fit it. <br /> | ||
− | When you first anchor your structure there will be a ''15 minute vulnerability timer'' during which it can be attacked directly on the hull HP (no shields or armor). After that, a ''24 hour anchoring timer'' in which it is invulnerable, but still can be found with scanning and probes. Finally, ''15 minute repair timer'' during which it is again vulnerable to direct attack on the hull HP (no shields or armor). Then, the structure becomes available to dock depending on [[red link|access lists]].<br /> | + | When you first anchor your structure there will be a ''15 minute vulnerability timer'' during which it can be attacked directly on the hull HP (no shields or armor).<br /> |
+ | After that, a ''24 hour anchoring timer'' in which it is invulnerable, but still can be found with scanning and probes.<br /> | ||
+ | Finally, ''15 minute repair timer'' during which it is again vulnerable to direct attack on the hull HP (no shields or armor).<br /> | ||
+ | Then, the structure becomes available to dock depending on [[red link|access lists]].<br /> | ||
=== Anchoring in Sovereignty Nullsec (Sov Null) === | === Anchoring in Sovereignty Nullsec (Sov Null) === | ||
− | If a | + | If a structure is anchored in a Sov Null system which contains an [[red link|Infrastructure Hub]] owned by another player alliance, the anchoring will take an extra 24 hours per level of ''Strategic Index'' for that system. <br /> |
*A system with a ''Strategic Index'' of 0, the anchoring would take the standard 24½ hours (24½ hours + ''0''(24 hours)). <br /> | *A system with a ''Strategic Index'' of 0, the anchoring would take the standard 24½ hours (24½ hours + ''0''(24 hours)). <br /> | ||
*A system with a ''Strategic Index'' of 3, the anchoring would take 96½ hours (24½ hours + ''3''(24 hours)).<br /> | *A system with a ''Strategic Index'' of 3, the anchoring would take 96½ hours (24½ hours + ''3''(24 hours)).<br /> | ||
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==Anchoring== | ==Anchoring== | ||
=== Restrictions === | === Restrictions === | ||
− | While you can anchor these structures mostly anywhere, there are a few restrictions | + | While you can anchor these structures mostly anywhere, there are a few restrictions to which systems can have them and where (in space) you can place them. |
<br /> | <br /> | ||
− | + | Structures cannot be anchored in: | |
* [https://support.eveonline.com/hc/en-us/articles/203209712 Starter Systems] | * [https://support.eveonline.com/hc/en-us/articles/203209712 Starter Systems] | ||
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* Shattered wormhole systems | * Shattered wormhole systems | ||
* [[Thera]] | * [[Thera]] | ||
− | * Deadspace | + | * Abyssal Deadspace<br /> |
− | + | Structures must be: | |
− | * | + | * placed between 50-75km away from the anchoring ship dependent on structure size. |
− | + | * placed at least 1000km away from an existing station, structure, or asteroid belt.<br /> | |
+ | |||
+ | Anchoring a structure at a moon is possible, but there are only 1-2 spots where a [[red link|moon drill]] will function.<br /> | ||
=== At Location === | === At Location === | ||
− | Once a location | + | ''in process of editing''<br /> |
+ | Once at a location, you can begin by right-clicking the packaged structure and selecting ''Launch for Corporation'' from the structure's context menu or just dragging the structure from the inventory window into space.<br /> | ||
+ | |||
* You can move the anchoring position on the x and z axis. To move the position on the Y-axis, move the anchoring ship. | * You can move the anchoring position on the x and z axis. To move the position on the Y-axis, move the anchoring ship. | ||
From the '''Deployment''' menu you can now move the outline of the structure around and rotate it. As structures such as citadels cannot be unanchored or repositioned care should be taken to ensure the citadel is in an optimal position, once finished proceed by pressing the '''Position''' button. | From the '''Deployment''' menu you can now move the outline of the structure around and rotate it. As structures such as citadels cannot be unanchored or repositioned care should be taken to ensure the citadel is in an optimal position, once finished proceed by pressing the '''Position''' button. | ||
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In the final menu you are now asked to set the '''Structure Name''', '''Profile''' and '''Vulnerability Hours'''. Profiles define the permissions allowed to different groups or individuals such as docking permissions however these are configured in the [[Structure Browser]] and new profiles can be assigned at anytime with the appropriate roles/permissions. | In the final menu you are now asked to set the '''Structure Name''', '''Profile''' and '''Vulnerability Hours'''. Profiles define the permissions allowed to different groups or individuals such as docking permissions however these are configured in the [[Structure Browser]] and new profiles can be assigned at anytime with the appropriate roles/permissions. | ||
− | ''' | + | ==Unanchoring == |
− | + | *You need the proper player corporation roles in order to unanchor (decommission) a structure | |
− | * | + | *It's done from space and right-clicking on structure or its name from a context menu. Then select ''Decommission" |
− | * | + | *''7 day timer'' from initializing decommission until the structure can be picked up by ''anyone'' |
+ | *Any modules, ammo, fighters, and fuel left on the structure at the end of the 7 days will drop separately and can be picked up by ''anyone'' | ||
+ | *Any player-owned ships or items will be transferred to [[red link|asset safety]] | ||
+ | *All rigs will be destroyed at the end of the 7 days | ||
+ | *It can be cancelled at anytime | ||
+ | *Should the structure be reinforced during the unanchoring process, the unanchoring process is cancelled and the structure follows its [[red link|vulnerability cycle]]. |
Revision as of 17:47, 23 October 2019
Upwell |
---|
Mechanics |
CCP's Helpdesk |
This article covers the basics of anchoring an Upwell structure.
updated: October 23, 2019
Preparations
In order to anchor a structure you'll need at a minimum:
- The proper role in the player-owned corporation
- A ship with the appropriately sized cargo bay or fleet hanger
- An unrestricted spot in space
- A name for the structure
- An EvE day of the week and time for the final vulnerability timer
It is recommended you also have the following before anchoring:
- Service module(s)
- Fuel to online those modules
- Fuel for the structure itself
- Fitting for the structure including:
- Modules
- Rigs
- Ammo
- Scripts
- Fighters
- Plan for orienting the strucuture undock during placement, to make use of insta-warp when departing
- Plan for anchoring timers
- A public description for the structure which could include:
- Services available
- Tax rates for each service (if applicable)
- Instructions for donations (if applicable)
- RP or Lore
Anchoring timers
Anchoring in Hisec, Lowsec, Empire Nullsec, or Wormhole
It takes 24½ hours from initial placement to when you can dock to fuel and fit it.
When you first anchor your structure there will be a 15 minute vulnerability timer during which it can be attacked directly on the hull HP (no shields or armor).
After that, a 24 hour anchoring timer in which it is invulnerable, but still can be found with scanning and probes.
Finally, 15 minute repair timer during which it is again vulnerable to direct attack on the hull HP (no shields or armor).
Then, the structure becomes available to dock depending on access lists.
Anchoring in Sovereignty Nullsec (Sov Null)
If a structure is anchored in a Sov Null system which contains an Infrastructure Hub owned by another player alliance, the anchoring will take an extra 24 hours per level of Strategic Index for that system.
- A system with a Strategic Index of 0, the anchoring would take the standard 24½ hours (24½ hours + 0(24 hours)).
- A system with a Strategic Index of 3, the anchoring would take 96½ hours (24½ hours + 3(24 hours)).
Anchoring
Restrictions
While you can anchor these structures mostly anywhere, there are a few restrictions to which systems can have them and where (in space) you can place them.
Structures cannot be anchored in:
- Starter Systems
- Career Agent Systems
- Trade hubs
- Shattered wormhole systems
- Thera
- Abyssal Deadspace
Structures must be:
- placed between 50-75km away from the anchoring ship dependent on structure size.
- placed at least 1000km away from an existing station, structure, or asteroid belt.
Anchoring a structure at a moon is possible, but there are only 1-2 spots where a moon drill will function.
At Location
in process of editing
Once at a location, you can begin by right-clicking the packaged structure and selecting Launch for Corporation from the structure's context menu or just dragging the structure from the inventory window into space.
- You can move the anchoring position on the x and z axis. To move the position on the Y-axis, move the anchoring ship.
From the Deployment menu you can now move the outline of the structure around and rotate it. As structures such as citadels cannot be unanchored or repositioned care should be taken to ensure the citadel is in an optimal position, once finished proceed by pressing the Position button.
Anchoring Interface
In the final menu you are now asked to set the Structure Name, Profile and Vulnerability Hours. Profiles define the permissions allowed to different groups or individuals such as docking permissions however these are configured in the Structure Browser and new profiles can be assigned at anytime with the appropriate roles/permissions.
Unanchoring
- You need the proper player corporation roles in order to unanchor (decommission) a structure
- It's done from space and right-clicking on structure or its name from a context menu. Then select Decommission"
- 7 day timer from initializing decommission until the structure can be picked up by anyone
- Any modules, ammo, fighters, and fuel left on the structure at the end of the 7 days will drop separately and can be picked up by anyone
- Any player-owned ships or items will be transferred to asset safety
- All rigs will be destroyed at the end of the 7 days
- It can be cancelled at anytime
- Should the structure be reinforced during the unanchoring process, the unanchoring process is cancelled and the structure follows its vulnerability cycle.