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→Fitting for tackling: Infinity Point sig penalty |
→Fitting theory: combine certain info under weapons, and add a small comment on nosferatus. Otherwise this page looks awesome compared to years past! |
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For a lot of frigates it makes sense to use projectile turrets (autocannons or maybe artilleries) even though the ship might not give any bonus for them. Projectile weapons do not use any capacitor and ACs also require very little CPU and PG. Hybrids and lasers only make sense if your ship grants a reasonable bonus to damage, range or maybe tracking. | For a lot of frigates it makes sense to use projectile turrets (autocannons or maybe artilleries) even though the ship might not give any bonus for them. Projectile weapons do not use any capacitor and ACs also require very little CPU and PG. Hybrids and lasers only make sense if your ship grants a reasonable bonus to damage, range or maybe tracking. | ||
;No weapons | |||
There is another philosophy in tackle fitting, in which some tackle ships do not fit weapons ''at all'' in order to both save on fitting space (giving more room for defenses) and save on the thought processes of thinking about the weapons' activation, ammunition, and effective range. | There is another philosophy in tackle fitting, in which some tackle ships do not fit weapons ''at all'' in order to both save on fitting space (giving more room for defenses) and save on the thought processes of thinking about the weapons' activation, ammunition, and effective range. | ||
===Using drones=== | |||
Some Tech 1 frigates can use at least one small drone and they should utilize that, even if it won't make much difference individually. Not using the drone bay pretty much equals not using a slot on the ship. A simple combat drone like a hobgoblin or a warrior is fine, and if the tackler has trained up their drone skills they could maybe use an electronic warfare drone. Anything is fine really, as long as they use it. | |||
===Nosferatu=== | |||
Some Attack frigates have a utility high slot that cannot be filled with a weapon due to lack of hardpoints. If the enemy is expected to fit energy neutralisation modules, in this case a nosferatu may be useful as a way to siphon off capacitor energy to maintain the tackler's warp disruptor. | |||
==Tech 1 or Tech 2 modules?== | ==Tech 1 or Tech 2 modules?== | ||
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Most Tech 1 frigates that are used for tackling do not provide any bonus to a specific type of electronic warfare. However, electronic warfare modules such as tracking disruptors and remote sensor dampeners are still incredibly effective on any ship, even one with no bonuses to them. ECM jammer modules are the only exception to this rule, and are not recommended on a ship which does not have ECM bonuses (such as the griffin or blackbird). | Most Tech 1 frigates that are used for tackling do not provide any bonus to a specific type of electronic warfare. However, electronic warfare modules such as tracking disruptors and remote sensor dampeners are still incredibly effective on any ship, even one with no bonuses to them. ECM jammer modules are the only exception to this rule, and are not recommended on a ship which does not have ECM bonuses (such as the griffin or blackbird). | ||
=Skills for tackling= | =Skills for tackling= | ||