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== True security == | == True security == | ||
A given system's security level is actually a real number between -1.0 and 1.0 (this is known as the system's True Security Level, True-Sec, or Truesec). It is rounded and displayed as the system's security level according to the following rules. | A given system's security level is actually a real number between -1.0 and 1.0 to 5 decimal places (this is known as the system's True Security Level, True-Sec, or Truesec). It is rounded and displayed as the system's security level according to the following rules. | ||
* If the true security is in between 0.0 and 0.05 the security is rounded up to precision. | * If the true security is in between 0.0 and 0.05 the security is rounded up to precision. | ||
* Otherwise round to precision. | * Otherwise round to precision. | ||
Many security related mechanics use the true security instead of the rounded security status. | Many security related mechanics use the true security instead of the rounded security status, however. A lower True-Sec system has better mission pay-outs than a higher True-Sec system, even if the displayed sec status is the same. | ||
The true security is not visible anywhere in game, instead it can be found in the [https://community.eveonline.com/community/fansites/toolkit/ official datadump] or from [https://esi.tech.ccp.is/latest/#/ ESI API]. Many third party mapping tools such as [http://evemaps.dotlan.net/ Dotlan] also show the true security. | The true security is not visible anywhere in game, instead it can be found in the [https://community.eveonline.com/community/fansites/toolkit/ official datadump] or from [https://esi.tech.ccp.is/latest/#/ ESI API]. Many third party mapping tools such as [http://evemaps.dotlan.net/ Dotlan] also show the true security. | ||