Difference between revisions of "Aeon"
Drebin 679 (talk | contribs) (Updated to account for the Surgical Strike changes. Added Patch History. Modified summary to reflect it not being that popular nor as tanky.) |
Lee Menson (talk | contribs) m (Removed support fighters from description as supercarriers aren't able to launch them anymore) |
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| heavyfightersquadlimit=4 | | heavyfightersquadlimit=4 | ||
| info=Ships like the Aeon have been with the Empire for a long time. They have remained a mainstay of Amarr expansion as, hopeful for a new beginning beyond the blasted horizon, whole cities of settlers sojourn from their time-worn homesteads to try their luck on infant worlds. The Aeon represents the largest ship of its kind in the history of the Empire, capable of functioning as a mobile citadel in addition to fielding powerful wings of fighter bombers.<br> | | info=Ships like the Aeon have been with the Empire for a long time. They have remained a mainstay of Amarr expansion as, hopeful for a new beginning beyond the blasted horizon, whole cities of settlers sojourn from their time-worn homesteads to try their luck on infant worlds. The Aeon represents the largest ship of its kind in the history of the Empire, capable of functioning as a mobile citadel in addition to fielding powerful wings of fighter bombers.<br> | ||
− | | bonuses=<b>Amarr Carrier bonuses (per skill level):</b><br>5% bonus to Fighter damage<br>4% bonus to all armor resistances<br>5+ bonus to ship warp core strength<br>5% reduction in Weapon Disruption Burst Projector cycle time<br>2% bonus to Armored Command and Information Command burst strength and duration<br><b>Role Bonus:</b><br>• Can fit Networked Sensor Array<br>• Can fit Burst Projectors<br>• Can use two Command Burst modules<br>200% bonus to Command Burst area of effect range<br>• Can launch Light | + | | bonuses=<b>Amarr Carrier bonuses (per skill level):</b><br>5% bonus to Fighter damage<br>4% bonus to all armor resistances<br>5+ bonus to ship warp core strength<br>5% reduction in Weapon Disruption Burst Projector cycle time<br>2% bonus to Armored Command and Information Command burst strength and duration<br><b>Role Bonus:</b><br>• Can fit Networked Sensor Array<br>• Can fit Burst Projectors<br>• Can use two Command Burst modules<br>200% bonus to Command Burst area of effect range<br>• Can launch Light and Heavy Fighters<br>• Can lock at extended ranges<br>200% bonus to Armor Plates and Shield Extenders<br>50% bonus to Remote Sensor Dampener resistance<br>50% bonus to Stasis effect resistance<br>50% increase to Remote Electronic Assistance impedance<br>5x penalty to Entosis Link duration<br> |
| structurehp=270,000 HP | | structurehp=270,000 HP | ||
| shieldhp=230,000 HP | | shieldhp=230,000 HP |
Revision as of 00:43, 15 July 2020
RELATED UNI-WIKI REFERENCES
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Ships like the Aeon have been with the Empire for a long time. They have remained a mainstay of Amarr expansion as, hopeful for a new beginning beyond the blasted horizon, whole cities of settlers sojourn from their time-worn homesteads to try their luck on infant worlds. The Aeon represents the largest ship of its kind in the history of the Empire, capable of functioning as a mobile citadel in addition to fielding powerful wings of fighter bombers. SHIP BONUSES
Amarr Carrier bonuses (per skill level):
Ship Attributes
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Summary
The Aeon is the Amarr supercarrier. With a 4% bonus to armor resistances per level allowing the Aeon to mount a tank upwards of 15 million EHP, the Aeon sees some use among null-sec and low-sec alliances. In huge capital brawls its immense tank makes it relatively unfavorable to engage versus other ships which do more damage or are more expensive vessels. Like the Archon, it is decisively inferior for use as a ratting carrier.
Skills
Further information about additional or recommended skills to pilot Aeon for a specific or it's common role(s) can be written here.
Fitting
Tactics
No sub-article about Aeon roles or piloting tactics. You can write them here.
Patch History
A long, long time ago... |
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18.04 Release - Build: 1706308 - 2020-04-15 - "Surgical Strike" Update (Patch Notes) There is a vision for a Capital ecosystem with clear escalation steps based on distinct roles for each class. Part of that vision relies on moving Super Carriers and Titans away from all-purpose damage to a specific focus on Capital and structure killing. You will have seen one big step in this direction recently with the removal of High Angle Weapons from Titans. Now, substantial changes are being made to Super Carriers as well, but there is also an acknowledgement that Super Carriers need more to set them apart from Titans and Dreadnaughts as Capital killers before their Subcapital damage application can be fully removed. For now, their fighter tube loadout will be rearranged to promote more class diversity in your local Super umbrella and decrease long range Heavy Fighter damage application. -Surgical Strike Dev Blog
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Notes
You can write additional notes for Aeon here.