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Turret mechanics: Difference between revisions

From EVE University Wiki
Damage: perfect hit / Wrecking shot
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In missions with slow battleship and dumb AI you can look at the velocity vector of your target either with tactical overlay or by looking at their ship model. You can then easily attempt to match velocity vector with them by manually aligning in same direction they are going. If the speed and velocity vector are matched angular velocity drops very low and hitting is much easier.
In missions with slow battleship and dumb AI you can look at the velocity vector of your target either with tactical overlay or by looking at their ship model. You can then easily attempt to match velocity vector with them by manually aligning in same direction they are going. If the speed and velocity vector are matched angular velocity drops very low and hitting is much easier.


From the point of view of a large ship struggling to hit small fast ships which are orbiting close to it, either in PvP or PvE, the solution is to reduce your target's angular velocity and/or increase their signature. If you can almost entirely reduce their angular velocity you won't need to worry about increasing their signature because (as described above) the effects of signature radius and resolution affect the tracking calculation within the chance to hit calculation, not the chance to hit calculation directly. Stasis Webifiers are a common solution. T1 webs reduce their target's speed by 50%, T2 webs by 60% ([[Overloading|overheating]] a webifier increases its range, which can help you snag a player who's dancing just beyond web range). Target Painters will help, though it is not as effective as web it has much greater range. You can also try boosting the tracking speed of your guns with Tracking Computers and Tracking Enhancers.
From the point of view of a large ship struggling to hit small fast ships which are orbiting close to it, either in PvP or PvE, the solution is to reduce your target's angular velocity and/or increase their signature. If you can almost entirely reduce their angular velocity you won't need to worry about increasing their signature because (as described above) the effects of signature radius and resolution affect the tracking calculation within the chance to hit calculation, not the chance to hit calculation directly. Stasis Webifiers are a common solution. T1 webs reduce their target's speed by 50%, T2 webs by 60% ([[Overloading|overheating]] a webifier increases its range, which can help you snag a player who's dancing just beyond web range). Target Painters will help, though it is not as effective as web but it has much greater range. You can also try boosting the tracking speed of your guns with Tracking Computers and Tracking Enhancers.


There are rigs and modules that improve tracking directly. However, since bigger targets are easier to track, a Target Painter will also make someone easier to track. A Target Painter is an active module and will require more micromanagement of its pilot, but the good thing is that the victim is easier to track for everyone.
There are rigs and modules that improve tracking directly. However, since bigger targets are easier to track, a Target Painter will also make someone easier to track. A Target Painter is an active module and will require more micromanagement of its pilot, but the good thing is that the victim is easier to track for everyone.