Difference between revisions of "User:Koris the Second"

From EVE University Wiki
Jump to: navigation, search
(Created page with "Personal notebook. Nothing to see here, move along. === How to make ISK as a new player? === This question gets asked quite often so I created a nice little overview of the...")
 
Line 3: Line 3:
 
=== How to make ISK as a new player? ===
 
=== How to make ISK as a new player? ===
  
This question gets asked quite often so I created a nice little overview of the activities that can be done to make ISK relatively early in a player's career. So, what can people do?
+
This question gets asked quite often so I created a nice little overview of the activities that can be done to make ISK relatively early in a player's career. So, what can people do? I'll stick to E-UNI compliant ways of making ISK here, so yes, some activites are missing and won't be added or mentioned.
  
  
 
==== [[Exploration]] gets recommended quite often.====
 
==== [[Exploration]] gets recommended quite often.====
 +
 +
Initial investment: A Tech 1 Exploration frigate can be fit for about 2-6M ISK, depending on if you want your ship to be able to cloak or not.
  
 
===== Pros =====
 
===== Pros =====
Line 19: Line 21:
  
  
==== If you're more into shooting things instead of being shot at, there's several things you can do. Let's start with [[Missions|missions]]. ====
+
==== If you're more into shooting things instead of being shot at, there's several things you can do. Let's start with [[Missions|missions]] in high-sec space. ====
 +
 
 +
Initial investment: A Destroyer for running L1 missions can be fit for 2-3M ISK. A Cruiser fit capable of handling L2 missions will cost you around 20-25M ISK.
  
 
===== Pros: =====
 
===== Pros: =====
Line 35: Line 39:
  
 
==== Missions are too boring for you and you want something more dynamic? In this case, [[Combat sites]] might be more of your thing. ====
 
==== Missions are too boring for you and you want something more dynamic? In this case, [[Combat sites]] might be more of your thing. ====
 +
 +
Initial investment: A Destroyer capable of handling DED 2/10 can be fit for around 10-15M ISK, a cruiser capable of handling DED 3/10 can be fit for around 20-25M ISK.
  
 
===== Pros: =====
 
===== Pros: =====
Line 47: Line 53:
  
 
==== Combat sites are too random for you and you'd like something more steady? You're not afraid to risk your ship and pod? In that case take a look at [[Abyssal Deadspace]]. ====
 
==== Combat sites are too random for you and you'd like something more steady? You're not afraid to risk your ship and pod? In that case take a look at [[Abyssal Deadspace]]. ====
 +
 +
Initial investment: About 5M for a Frigate, about 10-15M for a Destroyer, about 20-25M for a Cruiser.
  
 
===== Pros: =====
 
===== Pros: =====
Line 60: Line 68:
 
* Due to the factors mentioned above, if you get interrupted often while playing or have an unstable Internet connection - you will die. You will need to set aside 15-20 minutes of uninterrupted time.
 
* Due to the factors mentioned above, if you get interrupted often while playing or have an unstable Internet connection - you will die. You will need to set aside 15-20 minutes of uninterrupted time.
 
* The ships and fits you need to move up the Abyssal tiers become exponentially expensive. If you want to run Abyssals as your main income source, be prepared to reinvest huge amounts and risk it every time you do a run.
 
* The ships and fits you need to move up the Abyssal tiers become exponentially expensive. If you want to run Abyssals as your main income source, be prepared to reinvest huge amounts and risk it every time you do a run.
 +
 +
==== Missions aren't for you and you don't like instanced PvE in EVE? Well, feel free to go [[Ratting at NSC|ratting at our Null Security Campus]]! ====
 +
 +
Initial investment: About 20-25M ISK for a Newbro Ratting Vexor NSC edition.
 +
 +
===== Pros: =====
 +
* Steady payouts due to each NPC giving you a direct bounty.
 +
* Reward optimisation possible with smart looting/salvaging.
 +
* The Cruiser DD Basic skill plan is enough to start it off.
 +
* Ratting in 0.0 space will teach you about sharing/looking out for intel, watching Local and staying safe in a semi-hostile environment.
 +
* Sometimes, faction NPCs with valuable loot will spawn, further increasing your ISK/h.
 +
 +
===== Cons: =====
 +
* As mentioned, NSC is semi-friendly. Neutrals sometimes roam the pocket looking for targets, you're always at risk.
 +
* The NPCs hit harder and are more numerous compared to high-/lowsec and missions. If you don't pay attention as a new player, it's entirely possible to lose your ship to them.
 +
 +
==== Combat is not your thing? How about some [[Mining|mining]] then? ====
 +
 +
Initial investment: 2-3M for a Venture, 50M for a Mining Barge.
 +
 +
===== Pros: =====
 +
* When done in highsec it can be done semi-afk. As long as you look at Local and your screen every minute or two and don't mine in a populated system, you should be safe.
 +
* Constant, predictable amount of ISK/h. If you mine X units of ore Y and refine it, it will sell for a set amount.
 +
* Mining in lowsec or in nullsec is, compared to mining in highsec, a decent amount of ISK/h - '''if''' you can get out alive.
 +
* Moon mining can also be done in highsec, for a solo miner it is more profitable than highsec ores.
 +
* Industrialists in E-UNI buy ore regularly, so even if you don't want to use the Market you can sell your product.
 +
* E-UNI features many "perfect refiners", so you can focus on investing skill points into getting the most ore out of the rocks and have others refine it for you.
 +
 +
===== Cons: =====
 +
* Solo mining in highsec, especially if done in a Venture, is one of the lowest ISK/h activities in the game.
 +
* Due to being able to mine in a Venture only, this is not an activity well-suited for Alpha pilots.
 +
* Mining skills only apply to mining, so unless you really enjoy grinding rocks it may feel like wasted skill points after a while.

Revision as of 22:06, 3 April 2022

Personal notebook. Nothing to see here, move along.

How to make ISK as a new player?

This question gets asked quite often so I created a nice little overview of the activities that can be done to make ISK relatively early in a player's career. So, what can people do? I'll stick to E-UNI compliant ways of making ISK here, so yes, some activites are missing and won't be added or mentioned.


Exploration gets recommended quite often.

Initial investment: A Tech 1 Exploration frigate can be fit for about 2-6M ISK, depending on if you want your ship to be able to cloak or not.

Pros
  • Can be done from the first day with only minimal training. Complete the Short Skill Plan and you're set.
  • Very good learning experience - the big payouts are in Wormholes, so you will need to learn about traversing them safely and creating your own bookmarks. To survive hostile space you will need to get used to using D-Scan.
  • Minimal investment required - a cheap Tech 1 frigate with an Exploration fit only costs a couple million ISK, which is quickly affordable for new players and doesn't hurt too much if lost.
Cons:
  • The payouts for Exploration are based on luck. One day you dive into a wormhole and come home with 15 times the worth of your ship, the next day you spend an hour scanning only to get killed by a cloaked hunter.
  • As an explorer you're never the hunter, always the hunted. Forget about fighting back, the best you can do is escape.
  • The skills you train for Exploration are, with very few exceptions, only used in Exploration. You will specialise in a very particular set of ships and skills.


If you're more into shooting things instead of being shot at, there's several things you can do. Let's start with missions in high-sec space.

Initial investment: A Destroyer for running L1 missions can be fit for 2-3M ISK. A Cruiser fit capable of handling L2 missions will cost you around 20-25M ISK.

Pros:
  • Steady payouts. You always get the Loyalty Points, you always get the ISK rewards.
  • Possibility to optimise your earnings (in higher level missions) through smart looting and salvaging.
  • No preparation time required, you can instantly run missions whenever you want.
  • Missions for non-pirate factions give you Security Status, so if you enjoy PvP in lowsec they can be used to fix it.
  • Teaches you how to fit ships for PvE combat and fight against NPCs.
Cons:
  • Low-level missions are, compared to other activities you could do, very low ISK/h. If you're looking to make the most ISK quickly, missions may not be the right choice for you.
  • To realise the full earning potential of missions you need to optimise your looting/salvaging and convert Loyalty Points into items, then sell those items on the market.
  • Missions handed out are random - you may get several missions against Empire factions in a row, which you (usually) don't want to run. In that case, you simply can't use that agent for four hours unless you take a massive standings loss.
  • To get access to higher level missions you will need to grind corporation standings and think ahead for which L2/L3/L4 agent you want to run.

Missions are too boring for you and you want something more dynamic? In this case, Combat sites might be more of your thing.

Initial investment: A Destroyer capable of handling DED 2/10 can be fit for around 10-15M ISK, a cruiser capable of handling DED 3/10 can be fit for around 20-25M ISK.

Pros:
  • High earning potential. Easy anomalies in high security space can escalate to DED 2/10 or 3/10 sites which can have very good module drops.
  • Low skill requirements. Completing the Cruiser DD Basic skill plan allows you to put together a fit that can handle sites up to DED 3/10.
  • Teaches you how to fit ships for PvE combat and fight against NPCs.
Cons:
  • Combat anomalies and signatures are often contested. Especially in high activity systems/time zones you can expect to have your site contested and stolen.
  • The earning potential is high, but also very random. Drop values can vary from 70M ISK (or more) to 7M ISK for a DED 3/10.
  • Escalations from combat signatures in high security space can send you into low security space, putting you in danger.

Combat sites are too random for you and you'd like something more steady? You're not afraid to risk your ship and pod? In that case take a look at Abyssal Deadspace.

Initial investment: About 5M for a Frigate, about 10-15M for a Destroyer, about 20-25M for a Cruiser.

Pros:
  • High and steady payouts with huge upward spikes. Even the lowest level filaments earn very respectable amounts of ISK.
  • Teaches you many valuable skills like manual piloting, fitting optimisation and keeping cool under pressure.
  • Instanced PvE, you will never get contested by other players (you can still be ganked after exiting the filament!).
  • A journey into the Abyss is always over after 20 minutes as that's the time limit to complete a run.
  • Entry-level ships are cheap and can be flown after a couple days of training.
Cons:
  • The Abyss punishes mistakes immediately and harshly. You make too many, you lose your ship and pod.
  • Even if you're well-prepared and know what you are doing, it is still possible (even though unlikely) to get a "death room" which almost certainly kills you.
  • Due to the factors mentioned above, if you get interrupted often while playing or have an unstable Internet connection - you will die. You will need to set aside 15-20 minutes of uninterrupted time.
  • The ships and fits you need to move up the Abyssal tiers become exponentially expensive. If you want to run Abyssals as your main income source, be prepared to reinvest huge amounts and risk it every time you do a run.

Missions aren't for you and you don't like instanced PvE in EVE? Well, feel free to go ratting at our Null Security Campus!

Initial investment: About 20-25M ISK for a Newbro Ratting Vexor NSC edition.

Pros:
  • Steady payouts due to each NPC giving you a direct bounty.
  • Reward optimisation possible with smart looting/salvaging.
  • The Cruiser DD Basic skill plan is enough to start it off.
  • Ratting in 0.0 space will teach you about sharing/looking out for intel, watching Local and staying safe in a semi-hostile environment.
  • Sometimes, faction NPCs with valuable loot will spawn, further increasing your ISK/h.
Cons:
  • As mentioned, NSC is semi-friendly. Neutrals sometimes roam the pocket looking for targets, you're always at risk.
  • The NPCs hit harder and are more numerous compared to high-/lowsec and missions. If you don't pay attention as a new player, it's entirely possible to lose your ship to them.

Combat is not your thing? How about some mining then?

Initial investment: 2-3M for a Venture, 50M for a Mining Barge.

Pros:
  • When done in highsec it can be done semi-afk. As long as you look at Local and your screen every minute or two and don't mine in a populated system, you should be safe.
  • Constant, predictable amount of ISK/h. If you mine X units of ore Y and refine it, it will sell for a set amount.
  • Mining in lowsec or in nullsec is, compared to mining in highsec, a decent amount of ISK/h - if you can get out alive.
  • Moon mining can also be done in highsec, for a solo miner it is more profitable than highsec ores.
  • Industrialists in E-UNI buy ore regularly, so even if you don't want to use the Market you can sell your product.
  • E-UNI features many "perfect refiners", so you can focus on investing skill points into getting the most ore out of the rocks and have others refine it for you.
Cons:
  • Solo mining in highsec, especially if done in a Venture, is one of the lowest ISK/h activities in the game.
  • Due to being able to mine in a Venture only, this is not an activity well-suited for Alpha pilots.
  • Mining skills only apply to mining, so unless you really enjoy grinding rocks it may feel like wasted skill points after a while.