Difference between revisions of "Archive:Noob Night in the Hole Ship Fittings"

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Revision as of 08:28, 7 June 2022

This page is deprecated and no longer in use. There is no replacement information available.


This page is meant to be a basic guide for newer pilots who are planning on coming for a campus visit during a Noob Night in the Hole class (Introductory to W-Space and the Wormhole Campus).

General notes:

  • Use the following fittings as they are but if you have the skills/ISK for upgrades, focus on upgrading the tank first
  • Survivability in PvE (Sleeper Site running)
    • Battlecruisers: Good - if you call for reps once you start taking damage, you should be fine but align just in case and be ready to warp off if reps are not holding for some reason and you are in low armor
    • Cruisers: Good to Decent - all the actual armor ships (Gallente, Amarr, some Minmatar) should be able to survive just fine. Caldari ships will typically be fine as long as you don't burn straight at battleships and broadcast appropriately. Be aligned anyway.
    • Destroyers: Decent to Endangered - Destroyers are a lot less agile than Frigates without sporting a greatly increased tank. If you bring a Destroyer, make very sure you don't burn straight at Sleeper battleships, broadcast early, and review the "spiraling" technique to get close safely.
    • Frigates: Good to Decent - Frigates are actually surprisingly survivable against Sleeper fire due to their combination of high speed and low signature radius greatly reducing incoming damage if piloted properly. However, it is imperative that you do not fly in a straight line towards/away from sleeper battleships! Review how to spiral in on a target (recommended viewing) and apply it - or simply warp out to a celestial when targeted, then come back.


Click "NOTES" if available on a fit for ship cost and additional piloting guidelines