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==So you want to make ISK?== | ==So you want to make ISK?== | ||
One of the most common and largest questions in EVE Online is "How do I make ISK," which is really just asking "What can I do in EVE?" If you're only interested in making money, there's an option [[#I don't want to read all this!|here]], but if you're interested in making ISK doing things you enjoy, the questions you should be asking are "Who are you?" and "What do you want?" | |||
Some of the ways to make ISK in EVE aren't fun for everyone. If you grab a random guide from the Internet then you'll get that person's idea of a good time. If you enjoy being docked up, maybe industry is your thing. If you want to fly PvE for profit, Abyssals currently turn out good profits. If you like PvP, there's always something going on. If you don't like one of those options, please, don't do it no matter how much someone promises you it's the best way. | Some of the ways to make ISK in EVE aren't fun for everyone. If you grab a random guide from the Internet then you'll get that person's idea of a good time. If you enjoy being docked up, maybe industry is your thing. If you want to fly PvE for profit, Abyssals currently turn out good profits. If you like PvP, there's always something going on. If you don't like one of those options, please, don't do it no matter how much someone promises you it's the best way. | ||
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===What do you want?=== | ===What do you want?=== | ||
To fly a specific ship | ====To fly a specific ship==== | ||
Ships in EVE are both consumables and a complex combination of both character skills and player planning. Purchasing a ship is only part of the process. Every component on the ship costs money, and every part of this requires character skills. Nobody wants to hear about how "it's a journey," but fitting a ship can be a major task, and if you're struggling to pay for it, you shouldn't fly it. If you're pushing to pay for a specific fit, and you're certain you want to do it, find a less expensive ship for ISK generation that uses similar skills. Early grade rigs, weapons, and equipment are a fraction of the cost and require similar skills. | |||
An example is if you want to run the [[Golem]] Battleship as a missile boat, you can start with the [[Ibis]], move up to the [[Corax]] destroyer, the [[Caracal]] cruiser, and then the [[Drake]] battlecruiser. Each of these is a Caldari ship using a shield tank and missile weapons. By sticking with a specialty, your skills can be trained in a more targeted, meaning faster or cheaper, way, and you can field the heaviest ship you can afford to lose using similar tactics. Each new skill will improve your performance in each ship, and you'll be shockingly more effective when you finally field your chosen ship. | |||
====To be great in PvP==== | |||
Practice. Practice. Practice. | |||
Find a corp, find a [[#Fleets|fleet]], and do what they tell you. To be great means to know every ship, every fleet role, and every tactic used by and against you. This only comes with experience and that only starts when you jump in with a fleet. | |||
Flying with a fleet lets you learn from your allies as well as your foes, and often ends up making life easier with fitting or even financial support. Fly as often as you can with as many people as you can. | |||
If you want to break off on your own or into a small crew, that can come later, but the best way to gain experience is flying with people who've been there. Start in fleets, make your choice from there. | |||
====To be part of a community==== | |||
{{LessonLearned|In a Magic Merlin training flight in [[Safety_Tips_for_Operating_in_Low_Sec|low-sec]] a new player in an Ibis began firing at one of the Merlins. It wasn't a target until it fired on the fleet, but it didn't survive. One of the fleet (with the FC's go-ahead) contacted the player explaining the mistakes made.}}We've all heard (and maybe have seen) how toxic EVE can be, but usually you see nothing but friendly faces in your [[corporation]] and even in the public as a whole. Yes, you may get shot out of space on your first day, but the chances are if they notice you're new they'll let you know what you did wrong. | |||
Join a community sooner rather than later. No matter what you choose to do, someone's been there, and so many people are willing to help. Start on any path and people will help you become what you want to be. | |||
====To make an efficient business==== | |||
EVE Online is an amazing choice for people who like business management simulations. Pure [[Market|market]] systems exist, along with natural fluctuations, speculation, and manipulation, but from [[Mining|mining]] raw ore and [[Refining|refining]] it (or extracting it in [[Planetary Interaction|planetary interaction]]), [[Research|researching]] the blueprints to improve quality or yield, [[Manufacturing|manufacturing]] the goods, and [[Hauling|transporting]] goods to areas of high demand, the entire supply chain is player-driven. If you feel joy in making a deal or smile at the phrase "Vertical Integration," profit is yours for the taking. | |||
====To lead an army==== | |||
Get in a [[Corporation|corporation]], get in a [[#Fleets|fleet]], learn every step in the process, take notes on everything your commanders do right and what they do wrong. Be an expert. If you think you can do a job, volunteer. When they ask you to step up, step up. Be the person they'd ask to lead a mission. EVE Online has a way of rewarding good leaders and punishing those who seek to lead for the wrong reasons. | |||
Be exceptional. People will notice. | |||
==Mining== | ==Mining== | ||
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The fastest way to get into fleet actions is acting as tackle. These ships are part of the first contact, and are tasked with keeping the enemy from escaping once overwhelming firepower arrives. Electronic Warfare (EW, EWAR) makes the hostiles easier to hit and less likely to hit friendlies, while Logistics (Logi) keeps ships shielded and in repair. These become progressively more skill (player and character) intensive, but also more valuable to the fleet. | The fastest way to get into fleet actions is acting as tackle. These ships are part of the first contact, and are tasked with keeping the enemy from escaping once overwhelming firepower arrives. Electronic Warfare (EW, EWAR) makes the hostiles easier to hit and less likely to hit friendlies, while Logistics (Logi) keeps ships shielded and in repair. These become progressively more skill (player and character) intensive, but also more valuable to the fleet. | ||
Recon is a special branch of Tackle, designed to find targets and tackle them while the fleet is still outside of the system. Since smart targets will notice a fleet jumping in and decide to simply leave the area, recon is the difference between a good day's hunting and going home hungry (or meeting a superior force and not going home at all). | Recon is a special branch of Tackle, designed to find targets and tackle them while the fleet is still outside of the system. Since smart targets will notice a fleet jumping in and decide to simply leave the area, recon is the difference between a good day's hunting and going home hungry (or meeting a superior force and not going home at all). | ||