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The Big Sting (Caldari State): Difference between revisions

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name=The Big Sting, Level 5
{{NPCTableCSS}} {{MissionLinks}} {{TOC|limit= 2}}
__NOTOC__{{survival copy}}


====(Part 1 of 3)====
== Part 1 of 3 ==
{{Missiondetails
|Level= 5
|Type= Encounter
|Objective=
|Faction1= Caldari State
|DamageToDeal1=  
|DamageToResist1=  
|WebPoint= Elite frigates
|EWAR= Stasis webifier, Target jammer and Energy neutralizer
|ShipSizeLimit=
|ShipSuggestion= Maelstrom w/ passive tank and (1) Maelstrom w/ Shield Transporters
|Rewards=  
|StandingLoss=  
|Extra=  
}}
{{MissionBriefing
|Funny you should ask: I was just about to contact you. Since you're about our best independent capsuleer, I think we need you on this one.


Faction: Caldari<br>
We've been picking up strange distress signals coming from the site of an old starship battle in <System>, dating back about 8 years or so, where several of our ships were lost. Now, it's possible, though unlikely, that there were some survivors aboard one of those wrecked ships and that they've just recently been able to repair their communications systems enough to send out distress signals. I say it's possible.  
Mission type: Deadspace, no gate<br>
Web/Scramble: All Frigates have 25-50% chance of Web and/or Scramble<br>
Extras: (2) Caldari Energy Neutralizer Sentry IIIs, (2) ECM Jamming Cruisers<br>
Damage dealt: Kinetic 71% / Therm 29%<br>
Recommended damage dealing: Kinetic/Thermal <br>
Recommended ships: Can be completed in (1) Maelstrom w/ passive tank and (1) Maelstrom w/ Shield Transporters in under 2 hours.<br>


What's more likely, though, is that some explorers or salvage workers got trapped out there, or maybe even that some pirates have set up this phony distress call to lure unsuspecting rescuers out to their doom. In any case, I want it checked out, just in case there are actually some of our people still out there. Because of the potential danger, though, I'm only willing to send one of our best, most capable pilots out there. And that means you.
Go on out there and see what's causing this signal. You'll be well rewarded, as always.
}}
Direct warp into Deadspace. No gate.
Direct warp into Deadspace. No gate.


===Warp-In===
'''Blitz:''' Wait for the Special Forces Squadron, destroy them and get out.


**Note:** Only the Special Forces Squadron that appears at 8 minutes after warp-in needs to be destroyed to complete this mission. However, if you approach to under 10km from the Ghost Ship, it will trigger numerous additional spawns that are optional to destroy. Realize that sometimes this accidentally occurs at warp-in. The Warp-In Beacon is 12km from the Ghost Ship, and your exact warp-in spot can be + or – 2.5km from this beacon. If your warp-in does not land you within the 10km proximity, and if you don’t want to trigger these spawns, then be sure to head away from the Ghost Ship after warp-in.<br>
'''Tips:'''
* Special Forces Squadron deals 1301hp/s (Kin: 71%, Therm: 29%)
* If triggered, initial Ghost Ship spawns will deal an additional 1390 hp/s (Kin: 73%, Therm: 27%)
* Have the “Types” column available in your overview if you want to separately identify each Special Forces tower type and ship


{{image url="http://i609.photobucket.com/albums/tt174/climb22033/BigSting5ca1-1.jpg" title="Positions of all spawn groups and the Ghost Ship" alt="Positions of all spawn groups and the Ghost Ship"}}<br>
=== Warp-In ===
'''Note:''' Only the Special Forces Squadron that appears about 8 minutes after warp-in needs to be destroyed to complete this mission. However, if you approach to under 10km from the Ghost Ship, it will trigger numerous additional spawns that are optional to destroy. Realize that sometimes this accidentally occurs at warp-in. The Warp-In Beacon is 12km from the Ghost Ship, and your exact warp-in spot can be + or – 2.5km from this beacon. If your warp-in does not land you within the 10km proximity, and if you don’t want to trigger these spawns, then be sure to head away from the Ghost Ship after warp-in.


Objective Group:<br>
{{NPCTableHead|Structures}}
**Special Forces Squadron:** spawns at 35 – 45km away at 8 minutes after warp-in:<br>
{{NPCTableRow|Structure||Ghost Ship|trigger= triggers Ghost Ship spawn when approached to under 10km.}}
|}
Objective group:
{{NPCTableHead|Special Forces Squadron (35–45km away at 8 minutes after warp-in}}
{{NPCTableRow|Elite Frigate|4|Taibu State Nagasa/Shinai|point= yes|ewar= Web}}
{{NPCTableRow|Elite Cruiser|2|Taibu State Daimyo/Shugo|ewar= ECM}}
{{NPCTableRow|Elite Cruiser|4|Taibu State Bajo/Samurai}}
{{NPCTableRow|Battleship|6|State Shukuro Shogun}}
{{NPCTableRow|Sentry|4|Tower Sentry Caldari III}}
{{NPCTableRow|Sentry|2|Caldari Cruise Missile Battery}}
{{NPCTableRow|Sentry|2|Caldari Energy Neutralizer Sentry III|ewar= Neut}}
|}


4 x Frigates (Taibu State Nagasa/Shinai) orbits at 3k, '''Scramble/Web'''
2 x Cruisers (Taibu State Daimyo/Shugo) orbits at 18k, '''ECM Jammers'''
4 x Cruisers (Taibu State Bajo/Samurai) orbits at 33k
6 x Battleships (State Shukuro Shogun), orbits at 33k
4 x Tower Sentry Caldari III
2 x Caldari Cruise Missile Battery
2 x Caldari Energy Neutralizer Sentry III


Optional Spawns:<br>
Optional spawns:
**Ghost Ship Spawn **- Proximity Triggered: When you approach to under 10km from the Ghost Ship, there spawns:<br>


6 x Frigates (Taibu State Katana/Wakizashi/Nagasa/Shinai) orbits at 3-17k, '''Scramble/Web**, by just shooting a frigate **Triggers 1a'''
Proximity triggered: When you approach to under 10km from the Ghost Ship, there spawns:
3 x Cruisers (Taibu State Bajo/Samurai) orbits at 33k, by just shooting a cruiser '''Triggers 2a'''
{{NPCTableHead|Ghost Ship Spawn}}
{{NPCTableRow|Elite Frigate|6|Taibu State Katana/Wakizashi/Nagasa/Shinai|trigger= shooting a frigate triggers Ghost Ship reinforcement A1|point= yes|ewar= Web}}
{{NPCTableRow|Elite Cruiser|3|Taibu State Bajo/Samurai|trigger= shooting a cruiser triggers Ghost Ship reinforcement B1}}
|}


Spawn 1a:<br>
{{NPCTableHead|Ghost Ship Reinforcement A1}}
6 x Battleships (State Shukuro Shogun) orbits at 33k, '''Trigger 1b'''
{{NPCTableRow|Battleship|6|State Shukuro Shogun|trigger= Ghost Ship Reinforcement A2}}
|}
{{NPCTableHead|Ghost Ship Reinforcement A2}}
{{NPCTableRow|Elite Frigate|3|Taibu State Shirasaya/Suriage|point= yes|ewar= Web}}
{{NPCTableRow|Battlecruiser|3|State Shukuro Bajo/Samurai}}
{{NPCTableRow|Battleship|4|State Shukuro Bishamon/Shogun}}
|}


Spawn 1b:<br>
{{NPCTableHead|Ghost Ship Reinforcement B1}}
3 x Frigates (Taibu State Shirasaya/Suriage) orbits at 7k, '''Scramble/Web'''
{{NPCTableRow|Battleship|3|State Shukuro Shogun|trigger= Ghost Ship Reinforcement B2}}
3 x Battlecruisers (State Shukuro Bajo/Samurai) orbits at 23k
|}
4 x Battleships (State Shukuro Bishamon/Shogun) orbits at 33k
{{NPCTableHead|Ghost Ship Reinforcement B2}}
{{NPCTableRow|Elite Cruiser|2|Taibu State Bajo/Samurai}}
{{NPCTableRow|Battlecruiser|4|State Shukuro Bajo/Samurai}}
{{NPCTableRow|Battleship|4|State Shukuro Bishamon/Shogun}}
|}


Spawn 2a:<br>
3 x Battleships (State Shukuro Shogun) orbits at 33k, '''Trigger 2b'''


Spawn 2b:<br>
== Part 2 of 3 ==
2 x Cruisers (Taibu State Bajo/Samurai) orbits at 33k
{{Missiondetails
4 x Battlecruisers (State Shukuro Bajo/Samurai) orbits at 23k
|Name=
4 x Battleships (State Shukuro Bishamon/Shogun) orbits at 33k
|Level= 5
|Type= Encounter
|Objective= Retrieve 3 units of Citizens from the 3 Citizen Quarters (1000 {{m3}} each)
|Faction1= Caldari State
|DamageToDeal1=
|DamageToResist1=
|WebPoint= Frigates
|EWAR= Stasis webifier(Frigates), Target jamming(cruisers)
|ShipSizeLimit=
|ShipSuggestion=
|Rewards=
|StandingLoss=
|Extra=
}}
Space type: Deadspace, no initial gate


'''Tips:'''<br>
Direct warp into Deadspace. No initial gate.
- Special Forces Squadron deals 1301hp/s (Kin: 71%, Therm: 29%)<br><br>
- If triggered, initial Ghost Ship spawns will deal an additional 1390 hp/s (Kin: 73%, Therm: 27%)<br><br>
- Have the “Types” column available in your overview if you want to separately identify each Special Forces tower type and ship<br>


====(Part 2 of 3)====
'''Tips:'''
 
* No Energy Neutralizer Towers means this mission is Active Tank friendly
Faction: Caldari<br>
* Timed Spawns more often than not seem to aggro secondary teammates and drones
Mission type: Deadspace, no initial gate<br>
* Consider auto-targeting missiles and setting drones to “Aggressive” for when you are unable to target because of Jammers
Web/Scramble: All Frigates have 25-50% chance of Web and/or Scramble<br>
* Each pocket’s final spawn of Jammers + Scramblers can trap one in prolonged HEAVY damage
Extras: ECM Jamming Cruisers<br>
* Warp-in’s max damage dealing of all ships: 2,418 hp/s (Kin: 72%, Therm: 28%)
Damage dealt: Kinetic 75% / Therm 25%<br>
* Right hand gate pocket’s max damage dealing of all ships: 2,484 hp/s (Kin: 78%, Therm: 22%)
Recommended damage dealing: Kinetic/Thermal <br>
* Left hand gate pockets max damage dealing of all ships: 2,369 hp/s (Kin: 73%, Therm: 27%)
Recommended ships: <br>
 
Direct warp into Deadspace. No initial gate.


===Warp-In===
=== Warp-In ===
**//Pocket Summary://** Timed spawns of 40 ships (12 Battleships, 10 Cruisers, 3 Destroyers, 15 Frigates) - 2,418 hp/s (Kin: 72%, Therm: 28%)<br>
Timed spawns of 40 ships (15 Frigates, 3 Destroyers, 10 Cruisers, 12 Battleships) - 2,418 HP/s (Kin: 72%, Therm: 28%)<br>
Groups spawn at 2 minute intervals. Instant Aggro.
Groups spawn at 2 minute intervals. Instant Aggro.


{{image url="http://i609.photobucket.com/albums/tt174/climb22033/BigSting5ca2-1.jpg" title="Warp-in spawns at 2 minute intervals" alt="text"}}<br>
[https://i609.photobucket.com/albums/tt174/climb22033/BigSting5ca2-1.jpg Positions of timed spawns]
 
Group 1:<br><br>
Present at Warp-in at 50k:<br>


5 x Frigates (Taibu State Nagasa/Shinai) orbits at 3k, '''Scramble/Web'''
{{NPCTableHead|Initial}}
{{NPCTableRow|Elite Frigate|5|Taibu State Nagasa/Shinai|note= Orbits at 3km|point= yes|ewar= Web}}
|}


Group 2:<br><br>
After 2 minutes:
Spawns 2 minutes later at 25k:<br>
{{NPCTableHead|Reinforcement 1 (25km)}}
{{NPCTableRow|Elite Frigate|7|Taibu State Nagasa/Shinai/Yari Daito/Katana/Wakizashi|note= Orbits at 3-17km|point= yes|ewar= Web}}
{{NPCTableRow|Elite Cruiser|7|Taibu State Oni/Kanpaku/Bajo/Samurai|note= Orbits at 25-45km}}
|}


7 x Frigates (Taibu State Nagasa/Shinai/Yari Daito/Katana/Wakizashi) orbits at 3-17k, '''Scramble/Web'''
After 2 minutes:
7 x Cruisers (Taibu State Oni/Kanpaku/Bajo/Samurai) orbits at 25-45k
{{NPCTableHead|Reinforcement 2 (49km)}}
{{NPCTableRow|Destroyer|3|State Shukuro Kamikazi/Choji|note= Orbits at 17km}}
{{NPCTableRow|Battleship|7|State Shukuro Shogun/Bishamon/Daijo|note= Orbits at 33-35km}}
|}


Group 3:<br><br>
After 2 minutes:
Spawns 2 minutes later at 40k:<br>
{{NPCTableHead|Reinforcement 3 (55km)}}
{{NPCTableRow|Elite Frigate|3|Taibu State Nagasa/Shinai|point= yes|ewar= Web|note= orbits at 3km}}
{{NPCTableRow|Elite Cruiser|3|Taibu State Daimyo/Shugo|ewar= ECM|note= Orbits at 18km}}
{{NPCTableRow|Battleship|5|State Shukuro Shogun|note= Orbits at 33km}}
|}


3 x Destroyers (State Shukuro Kamikazi/Choji) orbits at 17k
7 x Battleships (State Shukuro Shogun/Bishamon/Daijo) Orbits at 33-35k


Group 4:<br><br>
=== Right hand gate pocket ===
Spawns 2 minutes later at 55k:<br>
Timed spawns of 35 ships (6 Frigates, 8 Cruisers, 6 Battlecruisers, 15 Battleships) - 2,484 HP/s (Kin: 78%, Therm: 22%)


3 x Frigates (Taibu State Nagasa/Shinai) orbits at 3k, '''Scramble/Web'''
Retrieve 3 units of Citizens from the 3 Citizen Quarters at 30km.
3 x Cruisers (Taibu State Daimyo/Shugo) orbits at 18k, '''ECM Jammers'''
5 x Battleships (State Shukuro Shogun) orbits at 33k


===Pocket 2 – Right Hand Gate===
{{NPCTableHead|Structures}}
**//Pocket Summary://** Timed spawns of 35 ships (15 Battleships, 6 Battlecruisers, 8 Cruisers, 6 Frigates) - 2,484 hp/s (Kin: 78%, Therm: 22%)<br>
{{NPCTableRow|Structure|3|Citizen Quarter|cargo= Citizens}}
|}


{{image url="http://i609.photobucket.com/albums/tt174/climb22033/BigSting5ca2-2.jpg" title="Position of Timed Spawns" alt="Position of Timed Spawns"}}<br>
[https://i609.photobucket.com/albums/tt174/climb22033/BigSting5ca2-2.jpg Position of Timed Spawns]<br>


Group 1::<br><br>
2 minutes after warp-in:
Spawns at 2 minutes after warp-in. Instant Aggro.
{{NPCTableHead|Spawn 1 (Instant aggro)}}
{{NPCTableRow|Elite Frigate|2|Taibu State Nagasa/Shinai|point= yes|ewar= Web|note= Orbits at 3km}}
{{NPCTableRow|Elite Cruiser|2|Taibu State Bajo/Samurai|note= Orbits at 33km}}
{{NPCTableRow|Battleship|5|State Zen/Oshiro / State Shukuro Shogun/Bishamon/Daijo|note= Orbits at 29-35Km}}
|}


2 x Frigates (Taibu State Nagasa/Shinai) orbits at 3k, '''Scramble/Web'''
After 1 minute
2 x Cruisers (Taibu State Bajo/Samurai) orbits at 33k
{{NPCTableHead|Spawn 2 (15km)}}
5 x Battleships (State Shukuro Shogun/Bishamon/Daijo/State Zen/Oshiro) orbits at 29-35K
{{NPCTableRow|Battlecruiser|3|State Shukuro Bajo/Samurai/Kanpaku|note= Orbits at 23km}}
{{NPCTableRow|Battleship|5|State Shukuro Shogun|note= Orbits at 33km}}
|}


Group 2:<br><br>
After 3 minutes
Spawns 1 minute later at 15km:<br>
{{NPCTableHead|Spawn 3 (30km)}}
{{NPCTableRow|Elite Frigate|4|Taibu State Shirasaya/Suriage|point= yes|ewar= Web|note= Orbits at 7km}}
{{NPCTableRow|Elite Cruiser|6|Taibu State Bajo/Samurai/Daimyo*/Shugo*|ewar= ECM|note= Orbits at 18-33km, Daimyo and Shugo jam}}
{{NPCTableRow|Battlecruiser|3|State Shukuro Bajo/Samurai|note= Orbits at 23km}}
|}


3 x Battlecruisers (State Shukuro Bajo/Samurai/Kanpaku) orbits at 23k
After ~1.5 minutes
5 x Battleships (State Shukuro Shogun) orbits at 33k
{{NPCTableHead|Spawn 4 (35km)}}
{{NPCTableRow|Battleship|5|State Zen / State Shukuro Daijo/Shogun|note= orbits at 33-35km}}
|}


Group 3:<br><br>
Spawns 3 minutes later at 30km:<br>


4 x Frigates (Taibu State Shirasaya/Suriage) orbits at 7k, '''Scramble/Web'''
=== Left hand gate pocket ===
6 x Cruisers (Taibu State Bajo/Samurai/Daimyo*/Shugo*) orbits at 18-33k, '''*ECM Jammers'''
Average 2 minute spawns totaling 38 ships (14 Frigates, 11 Cruisers, 13 Battleships) - 2,369 hp/s (Kin: 73%, Therm: 27%)<br>
3 x Battlecruisers (State Shukuro Bajo/Samurai) orbits at 23k


Group 4:<br><br>
[https://i609.photobucket.com/albums/tt174/climb22033/BigSting5ca2-3.jpg Position of Timed Spawns]
Spawns 1.5 minutes later at 35km:<br>


5 x Battleships (State Shukuro Daijo/Shogun/State Zen) orbits at 33-35k
2 minutes after warp-in
{{NPCTableHead|Spawn1 (10km, Instant aggro)}}
{{NPCTableRow|Elite Frigate|5|Taibu State Nagasa/Shinai|point= yes|ewar= Web|note= Orbits at 3km}}
{{NPCTableRow|Elite Cruiser|7|Taibu State Bajo/Samurai/Daimyo*/Shugo*|ewar= ECM|note= Orbits at 18-33km, Daimyo and Dhugo jam}}
|}


- Retrieve 3 units of Citizens from the 3 Citizen Quarters at 30km (1000 m3/each), '''//Objective//'''<br>
After 1 minute
{{NPCTableHead|Spawn 2 (20km)}}
{{NPCTableRow|Elite Frigate|3|Taibu State Nagasa/Shinai|point= yes|ewar= web|note= Orbits at 3km}}
{{NPCTableRow|Elite Cruiser|2|Taibu State Daimyo/Shugo|ewar= ECM|note= Orbits at 18km}}
{{NPCTableRow|Battleship|5|State Shukuro Bishamon/Shogun|note= Orbits at 33-35km}}
|}


===Pocket 3 - Left Hand Gate===
After 3 minutes
**//Pocket Summary://** Average 2 minute spawns totaling 38 ships (13 Battleships, 11 Cruisers, 14 Frigates) - 2,369 hp/s (Kin: 73%, Therm: 27%)<br>
{{NPCTableHead|Spawn 3 (15km)}}
{{NPCTableRow|Battleship|6|State Shukuro Bishamon/Shogun|note= Orbits at 33-35km}}
|}


{{image url="http://i609.photobucket.com/albums/tt174/climb22033/BigSting5ca2-3.jpg" title="Position of Timed Spawns" alt="Position of Timed Spawns"}}<br>
After 1 minute
{{NPCTableHead|Spawn 4 (35km)}}
{{NPCTableRow|Elite Frigate|6|Taibu State Katana/Wakizashi|point= yes|ewar= Web|note= Orbits at 17km}}
{{NPCTableRow|Elite Cruiser|2|Taibu State Bajo/Samurai|note= Orbits at 33km}}
{{NPCTableRow|Battleship|2|State Shukuro Shogun|note= Orbits at 33km}}
|}


Group 1::<br><br>
Spawns at 2 minutes after warp-in at 10km. Instant Aggro.


5 x Frigates (Taibu State Nagasa/Shinai) orbits at 3k, '''Scramble/Web'''
== Part 3 of 3 ==
7 x Cruisers (Taibu State Bajo/Samurai/Daimyo*/Shugo*) orbits at 18-33k, '''*ECM Jammers'''
{{Missiondetails
|Level= 5
|Type= Encounter
|Objective=
|Faction1= Caldari State
|DamageToDeal1=
|DamageToResist1=
|WebPoint= Frigates
|EWAR= Webifier and NOS
|ShipSizeLimit=
|ShipSuggestion= Completed in (1) Maelstrom w/ Passive Tank and (1) Maelstrom with Shield Transporters
|Rewards=
|StandingLoss=
|Extra=
}}
Space type: Normal Space, No Gates


Group 2:<br><br>
'''Tips:'''
Spawns 1 minute later at 20km:<br>
* Mission occurs in normal space, so you can always warp to distances and to bookmarks farther away from the NPCs.
* Warping to within 100km leaves plenty of distance that spreads out the aggro.
* Carriers NOS has a range of 150km.
* Fighters will immediately attack your drones when they spawn from the Carrier, but this can be used to your advantage
* Small Drones are invulnerable to the Fighters, as long as they are moving/attacking; and they are a great way to draw-off the Fighter's aggro.
* Have your small drones attacking the carrier when the fighters spawn.
* Mission is flagged complete after both Carriers are destroyed.


3 x Frigates (Taibu State Nagasa/Shinai) orbits at 3km, '''Scramble/Web'''
=== Warp-In ===
2 x Cruisers (Taibu State Daimyo/Shugo) orbits at 18k, '''ECM Jammers'''
5 x Battleships (State Shukuro Bishamon/Shogun) Orbits at 33-35k
 
Group 3:<br><br>
Spawns 3 minutes later at 15km:<br>
 
6 x Battleships (State Shukuro Bishamon/Shogun) Orbits at 33-35k
 
Group 4:<br><br>
Spawns 1 minute later at 35km:<br>
 
6 x Frigates (Taibu State Katana/Wakizashi) orbits at 17k, '''Scramble/Web'''
2 x Cruisers (Taibu State Bajo/Samurai) orbits at 33k
2 x Battleships (State Shukuro Shogun) orbits at 33k
 
- Retrieve 3 units of Citizens from the 3 Citizen Quarters at 25km (1000 m3/each), '''//Objective//'''<br>
 
'''Tips:'''<br>
 
- No Energy Neutralizer Towers means this mission is Active Tank friendly<br>
- Timed Spawns more often than not seem to aggro secondary teammates and drones<br>
- Consider FoF missiles and setting drones to “Aggressive” for when you are unable to target because of Jammers<br>
- Each pocket’s final spawn of Jammers + Scramblers can trap one in prolonged HEAVY damage<br>
- Pocket 1’s max damage dealing of all ships: 2,418 hp/s (Kin: 72%, Therm: 28%)<br><br>
- Pocket 2’s max damage dealing of all ships: 2,484 hp/s (Kin: 78%, Therm: 22%)<br><br>
- Pocket 3's max damage dealing of all ships: 2,369 hp/s (Kin: 73%, Therm: 27%)<br><br>
 
====(Part 3 of 3)====
 
Faction: Caldari<br>
Mission type: Encounter<br>
Space type: Normal Space, No Gates<br>
Web/Scramble: All Frigates<br>
Extras: NOS<br>
Damage dealt: Kin 75%, Therm 25%<br>
Recommended damage dealing: Kin/Therm<br>
Recommended ships: Completed in (1) Maelstrom w/ Passive Tank and (1) Maelstrom with Shield Transporters<br>
 
===Warp-In===
Distances to ships depends on your selected warp distance.
Distances to ships depends on your selected warp distance.


1 x Carrier (State Izanaki) NOS
{{NPCTableHead|Initial Carrier Group A}}
8 x Fighters (State Fighter) Fighter Group 1, orbits at 3k
{{NPCTableRow|Fighter|8|State Fighter (Fighter Group A1)|note= orbits at 3km}}
 
{{NPCTableRow|Carrier|1|State Izanaki|ewar= Neut|trigger= Damge triggers reinforcements}}
**After several minutes there spawns**
|}
 
14 x Frigates (Taibu State Nagasa/Shinai/Katana/Wakizashi) orbits of 3-17km, '''Web/Scramble''' 
12 x Battleships (State Shukuro Shogun/Bishamon) orbits at 33km
 
Carrier (A):<br>
As Shields are reduced a second Carrier (B) spawns and more Fighters as follows:<br>


**At 50% shields**
After several minutes there spawns
5 x Fighters (State Fighter) Fighter Group 2, orbits at 3k
{{NPCTableHead|Reinforcement 1}}
And a second Carrier (B) with its fighters
{{NPCTableRow|Elite Frigate|14|Taibu State Nagasa/Shinai/Katana/Wakizashi|point= yes|ewar= Web|note= Orbits of 3-17km}}
- 1 x Carrier (B) (State Izanaki) '''NOS'''<br>
{{NPCTableRow|Battleship|12|State Shukuro Shogun/Bishamon|note= Orbits at 33km}}
- 8 x Fighters (B) (State Fighter) Fighter Group 1<br>
|}


**At 10% Shields**
{{NPCTableHead|Reinforcements}}
5 x Fighters (State Fighter) Fighter Group 3
{{NPCTableSeparator|Carrier A shield to 50%}}
{{NPCTableSeparator|Carrier spawn B}}
{{NPCTableRow|Fighter|5|State Fighter (Fighter group A2)}}
{{NPCTableRow|Fighter|8|State Fighter (Fighter group B1)}}
{{NPCTableRow|Carrier|1|State Izanaki|ewar= Neut|trigger= Damge triggers reinforcements}}


**At 10% Armor**
{{NPCTableSeparator|Carrier A shield to 10%}}
5 x Fighters (State Fighter) Fighter Group 4
{{NPCTableRow|Fighter|5|State Fighter (Fighter group A3)}}


**At 50% Structure**
{{NPCTableSeparator|Carrier A armor to 10%}}
5 x Fighters (State Fighter) Fighter Group 5
{{NPCTableRow|Fighter|5|State Fighter (Fighter group A4)}}


Carrier (B):<br>
{{NPCTableSeparator|Carrier A hull to 50%}}
As the Second Carrier’s shields are reduced there spawns:<br>
{{NPCTableRow|Fighter|5|State Fighter (Fighter group A5)}}


**At 40% Shields**
{{NPCTableSeparator|Carrier B shield to 40%}}
5 x Fighters (State Fighter) Fighter Group 2 (B)
{{NPCTableRow|Fighter|5|State Fighter (Fighter group B2)}}


**At 50% Armor**
{{NPCTableSeparator|Carrier B armor to 50%}}
5 x Fighters (State Fighter) Fighter Group 3 (B)
{{NPCTableRow|Fighter|5|State Fighter (Fighter group B3)}}


**At 10% Armor**
{{NPCTableSeparator|Carrier B armor to 10%}}
5 x Fighters (State Fighter) Fighter Group 4 (B)
{{NPCTableRow|Fighter|5|State Fighter (Fighter group B4)}}


**At 50% Structure**
{{NPCTableSeparator|Carrier A hull to 50%}}
5 x Fighters (State Fighter) Fighter Group 5 (B)
{{NPCTableRow|Fighter|5|State Fighter (Fighter group B5)}}
|}


'''Tips:'''<br>
{{Missionrelated}}
- Mission occurs in normal space, so you can always warp to distances and to bookmarks farther away from the NPCs.<br>
- Warping to within 100km leaves plenty of distance that spreads out the aggro<br>
- Carriers NOS has a range of 150km<br>
- Fighters will immediately attack your drones when they spawn from the Carrier, but this can be used to your advantage <br>
- Small Drones are invulnerable to the Fighters, as long as they are moving/attacking; and they are a great way to draw-off the Fighter's aggro.<br>
- Have your small drones attacking the carrier when the fighters spawn. <br>
- Mission is flagged complete after both Carriers are destroyed<br>


[[Category:Mission reports]]
[[Category:Security missions]]