Difference between revisions of "Combat Interceptors"

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{{FCC Doctrine Links}}
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In the [https://www.eveonline.com/article/pg4q8e/patch-notes-for-october-2018-release October release 2018] the interdiction nullification got removed from combat interceptors. With that the doctrine below lost its key feature and most groups changed to assault frigates with hyperspatial rigs instead.
==Combat 'Ceptors==
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 +
== Combat 'Ceptors ==
 
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==Implementation==
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== Implementation ==
  
 
The basic tactic is to move very quickly between systems, and, once approaching a promising system where ratting activity is suspected (due to Dotlan intel or otherwise) the fleet will jump into system en-masse, and immediately “Shotgun” the system - where each pilot chooses a random combat anomaly site and warps to it. Any ship which finds a ratting ship at their destination immediately tackles it, then calls for reinforcements by putting “www” in fleet chat
 
The basic tactic is to move very quickly between systems, and, once approaching a promising system where ratting activity is suspected (due to Dotlan intel or otherwise) the fleet will jump into system en-masse, and immediately “Shotgun” the system - where each pilot chooses a random combat anomaly site and warps to it. Any ship which finds a ratting ship at their destination immediately tackles it, then calls for reinforcements by putting “www” in fleet chat
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The Combat Ceptors are generally long range fitted. This reduces the overall DPS slightly, however is overall more survivable than brawling in close, where a single scram can deactivate your MWD, and leave you vulnerable
 
The Combat Ceptors are generally long range fitted. This reduces the overall DPS slightly, however is overall more survivable than brawling in close, where a single scram can deactivate your MWD, and leave you vulnerable
  
For efficiency, at least 20-30 Interceptors is encouraged, so as to quickly kill any ratting ship smaller than a Carrier, before swiftly moving on to the next system. Moving quickly is key to circumvent the Intel chats which most major Alliances maintain in their Sovereign space in order to warn their members of incoming fleets such as this  
+
For efficiency, at least 20-30 Interceptors is encouraged, so as to quickly kill any ratting ship smaller than a Carrier, before swiftly moving on to the next system. Moving quickly is key to circumvent the Intel chats which most major Alliances maintain in their Sovereign space in order to warn their members of incoming fleets such as this
  
A Combat Ceptor fleet should avoid any kind of pitched fleet battle, unless there is the option to harass and pick off stragglers. Your low damage and tank means that you will get decimated by any actual fleet or small gang who is equipped to fight. Your ideal targets are a lone ratting cruisers such as a [[Vexor Navy Issue]] or [[Gila]]. With enough numbers you might think about a ratting [[Rattlesnake]], however this is generally a tough opponent for any fleet less than 50  
+
A Combat Ceptor fleet should avoid any kind of pitched fleet battle, unless there is the option to harass and pick off stragglers. Your low damage and tank means that you will get decimated by any actual fleet or small gang who is equipped to fight. Your ideal targets are a lone ratting cruisers such as a [[Vexor Navy Issue]] or [[Gila]]. With enough numbers you might think about a ratting [[Rattlesnake]], however this is generally a tough opponent for any fleet less than 50
  
 
It should be noted that there are slight variations on this fleet which use T3 Destroyers as their base to add more firepower, with Logi, EWAR and Combat Probers to provide more comprehensive options for hunting down ratters. These fleets are often able to punch up to kill even Carrier sized ratting ships, however they move slower (typically around 4.5AU vs the 8AU of an Interceptor) and lose the flexibility of bubble immunity. While equally fun, they are generally slightly less suited for roaming deep in enemy Sov Null
 
It should be noted that there are slight variations on this fleet which use T3 Destroyers as their base to add more firepower, with Logi, EWAR and Combat Probers to provide more comprehensive options for hunting down ratters. These fleets are often able to punch up to kill even Carrier sized ratting ships, however they move slower (typically around 4.5AU vs the 8AU of an Interceptor) and lose the flexibility of bubble immunity. While equally fun, they are generally slightly less suited for roaming deep in enemy Sov Null
  
==Fits and Fleet Composition==
+
== Fits and Fleet Composition ==
  
 
Credit for most of these fits goes to Dizzop of Spectre Fleet who is an enthusiastic FC of this doctrine, and has refined these fits over the years
 
Credit for most of these fits goes to Dizzop of Spectre Fleet who is an enthusiastic FC of this doctrine, and has refined these fits over the years
  
===Mainline Ships===
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=== Mainline Ships ===
  
Fleet composition is generally just a combination of Combat Interceptors from the 4 races, fitted with their racial long range weapon.  
+
Fleet composition is generally just a combination of Combat Interceptors from the 4 races, fitted with their racial long range weapon.
{{ShipFitting
+
| ship=Crusader
+
| shipTypeID=11184
 
| fitName=Combat Crusader
 
| fitID=Combat-Crusader
 
| low1name=Micro Auxiliary Power Core I
 
| low1typeID=11563
 
| low2name=IFFA Compact Damage Control
 
| low2typeID=5839
 
| low3name=Small Ancillary Armor Repairer
 
| low3typeID=33076
 
| low4name=Adaptive Nano Plating II
 
| low4typeID=1306
 
| mid1name=5MN Y-T8 Compact Microwarpdrive
 
| mid1typeID=5973
 
| mid2name=Faint Scoped Warp Disruptor
 
| mid2typeID=5403
 
| high1name=Small Focused Beam Laser II
 
| high1typeID=3033
 
| high2name=Small Focused Beam Laser II
 
| high2typeID=3033
 
| high3name=Small Focused Beam Laser II
 
| high3typeID=3033
 
| high4name=Small Focused Beam Laser II
 
| high4typeID=3033
 
| rig1name=Small Processor Overclocking Unit I
 
| rig1typeID=26929
 
| rig2name=Small Energy Collision Accelerator I
 
| rig2typeID=31454
 
| charge1name=Gleam S x8
 
| charge1typeID=12557
 
| charge2name=Aurora S x8
 
| charge2typeID=12559
 
| charge3name=Imperial Navy Multifrequency S x4
 
| charge3typeID=23071
 
| charge4name=Imperial Navy Standard S x4
 
| charge4typeID=23079
 
| charge5name=Nanite Repair Paste x75
 
| charge5typeID=28668
 
| skills=
 
| showSKILLS=N
 
| notes=
 
| showNOTES=N
 
| difficulty=0
 
| warsop=A
 
| warsopReason=
 
| version=LATEST
 
| showTOC=Y
 
| shipDNA=11184:11563;1:5839;1:33076;1:1306;1:5973;1:5403;1:3033;4:26929;1:31454;1:12557;8:12559;8:23071;4:23079;4:28668;75::
 
| fleetup=
 
| alphacanuse=N
 
}} {{ShipFitting
 
| ship=Claw
 
| shipTypeID=11196
 
| fitName=Combat Claw
 
| fitID=Combat-Claw
 
| low1name=Gyrostabilizer II
 
| low1typeID=519
 
| low2name=IFFA Compact Damage Control
 
| low2typeID=5839
 
| low3name=Small Ancillary Armor Repairer
 
| low3typeID=33076
 
| low4name=Adaptive Nano Plating II
 
| low4typeID=1306
 
| mid1name=Warp Disruptor II
 
| mid1typeID=3244
 
| mid2name=5MN Y-T8 Compact Microwarpdrive
 
| mid2typeID=5973
 
| high1name=250mm Light Artillery Cannon II
 
| high1typeID=2905
 
| high2name=250mm Light Artillery Cannon II
 
| high2typeID=2905
 
| high3name=250mm Light Artillery Cannon II
 
| high3typeID=2905
 
| rig1name=Small Ionic Field Projector II
 
| rig1typeID=31280
 
| rig2name=Small Polycarbon Engine Housing II
 
| rig2typeID=31183
 
| charge1name=Quake S x700
 
| charge1typeID=12631
 
| charge2name=Tremor S x700
 
| charge2typeID=12633
 
| charge3name=Republic Fleet EMP S x700
 
| charge3typeID=21898
 
| charge4name=Nanite Repair Paste x64
 
| charge4typeID=28668
 
| high4name=open
 
| charge5name=open
 
| skills=
 
| showSKILLS=N
 
| notes=
 
| showNOTES=N
 
| difficulty=0
 
| warsop=A
 
| warsopReason=
 
| version=LATEST
 
| showTOC=Y
 
| shipDNA=11196:519;1:5839;1:33076;1:1306;1:3244;1:5973;1:2905;3:31280;1:31183;1:12631;700:12633;700:21898;700:28668;64::
 
| fleetup=
 
| alphacanuse=N
 
}}
 
{{ShipFitting
 
| ship=Taranis
 
| shipTypeID=11200
 
| fitName=Combat Taranis
 
| fitID=Combat-Taranis
 
| low1name=Damage Control II
 
| low1typeID=2048
 
| low2name=Micro Auxiliary Power Core I
 
| low2typeID=11563
 
| low3name=Small Ancillary Armor Repairer
 
| low3typeID=33076
 
| mid1name=Warp Disruptor II
 
| mid1typeID=3244
 
| mid2name=F-90 Compact Sensor Booster
 
| mid2typeID=6160
 
| mid3name=5MN Y-T8 Compact Microwarpdrive
 
| mid3typeID=5973
 
| high1name=150mm Railgun II
 
| high1typeID=3074
 
| high2name=150mm Railgun II
 
| high2typeID=3074
 
| high3name=150mm Railgun II
 
| high3typeID=3074
 
| rig1name=Small Polycarbon Engine Housing I
 
| rig1typeID=31177
 
| rig2name=Small Hybrid Collision Accelerator II
 
| rig2typeID=31544
 
| drone1name=Hobgoblin II x2
 
| drone1typeID=2456
 
| charge1name=Spike S x2123
 
| charge1typeID=12618
 
| charge2name=Javelin S x2500
 
| charge2typeID=12620
 
| charge3name=Caldari Navy Antimatter Charge S x2764
 
| charge3typeID=23009
 
| charge4name=Nanite Repair Paste x81
 
| charge4typeID=28668
 
| charge5name=Targeting Range Script x1
 
| charge5typeID=29009
 
| charge6name=Scan Resolution Script x1
 
| charge6typeID=29011
 
| high4name=open
 
| drone2name=open
 
| drone3name=open
 
| drone4name=open
 
| drone5name=open
 
| skills=
 
| showSKILLS=N
 
| notes=
 
| showNOTES=N
 
| difficulty=0
 
| warsop=A
 
| warsopReason=
 
| version=LATEST
 
| showTOC=Y
 
| shipDNA=11200:2048;1:11563;1:33076;1:3244;1:6160;1:5973;1:3074;3:31177;1:31544;1:2456;2:12618;2123:12620;2500:23009;2764:28668;81:29009;1:29011;1::
 
| fleetup=
 
| alphacanuse=N
 
}} {{ShipFitting
 
| ship=Raptor
 
| shipTypeID=11178
 
| fitName=Combat Raptor
 
| fitID=Combat-Raptor
 
| low1name=Magnetic Field Stabilizer II
 
| low1typeID=10190
 
| low2name=IFFA Compact Damage Control
 
| low2typeID=5839
 
| low3name=Micro Auxiliary Power Core II
 
| low3typeID=4254
 
| mid1name=Medium F-S9 Regolith Compact Shield Extender
 
| mid1typeID=8517
 
| mid2name=5MN Y-T8 Compact Microwarpdrive
 
| mid2typeID=5973
 
| mid3name=Fleeting Compact Stasis Webifier
 
| mid3typeID=4027
 
| mid4name=Initiated Compact Warp Scrambler
 
| mid4typeID=5445
 
| high1name=125mm Railgun II
 
| high1typeID=10680
 
| high2name=125mm Railgun II
 
| high2typeID=10680
 
| high3name=125mm Railgun II
 
| high3typeID=10680
 
| rig1name=Small Anti-EM Screen Reinforcer II
 
| rig1typeID=31722
 
| rig2name=Small Hybrid Collision Accelerator II
 
| rig2typeID=31544
 
| charge1name=Spike S x2000
 
| charge1typeID=12618
 
| charge2name=Javelin S x2000
 
| charge2typeID=12620
 
| charge3name=Caldari Navy Antimatter Charge S x2000
 
| charge3typeID=23009
 
| charge4name=Nanite Repair Paste x50
 
| charge4typeID=28668
 
| charge5name=open
 
| skills=
 
| showSKILLS=N
 
| notes=
 
| showNOTES=N
 
| difficulty=0
 
| warsop=A
 
| warsopReason=
 
| version=LATEST
 
| showTOC=Y
 
| shipDNA=11178:10190;1:5839;1:4254;1:8517;1:5973;1:4027;1:5445;1:10680;3:31722;1:31544;1:12618;2000:12620;2000:23009;2000:28668;50::
 
| fleetup=
 
| alphacanuse=N
 
}}
 
  
===Alpha Fits===
+
=== Alpha Fits ===
  
 
It should be noted that low skilled players can also join in, flying T1 Fast Tackle ships fitted with Hyperspatial Velocity Optimizer Rigs to help them reach the warp speed to catch up to the rest of the fleet. Such ships do lack bubble immunity though, and should be aware of the risk going into the fleet
 
It should be noted that low skilled players can also join in, flying T1 Fast Tackle ships fitted with Hyperspatial Velocity Optimizer Rigs to help them reach the warp speed to catch up to the rest of the fleet. Such ships do lack bubble immunity though, and should be aware of the risk going into the fleet
{{ShipFitting
+
| ship=Atron
 
| shipTypeID=608
 
| fitName=Speed Atron
 
| fitID=Speed-Atron
 
| low1name=IFFA Compact Damage Control
 
| low1typeID=5839
 
| low2name=Micro Auxiliary Power Core I
 
| low2typeID=11563
 
| low3name=Vortex Compact Magnetic Field Stabilizer
 
| low3typeID=11105
 
| mid1name=5MN Y-T8 Compact Microwarpdrive
 
| mid1typeID=5973
 
| mid2name=Small Azeotropic Restrained Shield Extender
 
| mid2typeID=8427
 
| mid3name=Initiated Compact Warp Disruptor
 
| mid3typeID=5405
 
| high1name=125mm Prototype Gauss Gun
 
| high1typeID=10694
 
| high2name=125mm Prototype Gauss Gun
 
| high2typeID=10694
 
| high3name=125mm Prototype Gauss Gun
 
| high3typeID=10694
 
| rig1name=Small Hyperspatial Velocity Optimizer I
 
| rig1typeID=31159
 
| rig2name=Small Hyperspatial Velocity Optimizer I
 
| rig2typeID=31159
 
| rig3name=Small Processor Overclocking Unit I
 
| rig3typeID=26929
 
| charge1name=Caldari Navy Antimatter Charge S x1500
 
| charge1typeID=23009
 
| charge2name=Caldari Navy Iron Charge S x1500
 
| charge2typeID=23023
 
| charge3name=Nanite Repair Paste x25
 
| charge3typeID=28668
 
| high4name=open
 
| charge4name=open
 
| charge5name=open
 
| skills=
 
| showSKILLS=N
 
| notes=
 
| showNOTES=N
 
| difficulty=0
 
| warsop=A
 
| warsopReason=
 
| version=LATEST
 
| showTOC=Y
 
| shipDNA=608:5839;1:11563;1:11105;1:5973;1:8427;1:5405;1:10694;3:31159;2:26929;1:23009;1500:23023;1500:28668;25::
 
| fleetup=
 
| alphacanuse=N
 
}} {{ShipFitting
 
| ship=Condor
 
| shipTypeID=583
 
| fitName=Speed Condor
 
| fitID=Speed-Condor
 
| low1name=IFFA Compact Damage Control
 
| low1typeID=5839
 
| low2name=Micro Auxiliary Power Core I
 
| low2typeID=11563
 
| mid1name=5MN Y-T8 Compact Microwarpdrive
 
| mid1typeID=5973
 
| mid2name=Small Azeotropic Restrained Shield Extender
 
| mid2typeID=8427
 
| mid3name=Initiated Compact Warp Disruptor
 
| mid3typeID=5405
 
| mid4name=Initiated Compact Warp Scrambler
 
| mid4typeID=5445
 
| high1name=TE-2100 Ample Light Missile Launcher
 
| high1typeID=8091
 
| high2name=TE-2100 Ample Light Missile Launcher
 
| high2typeID=8091
 
| high3name=TE-2100 Ample Light Missile Launcher
 
| high3typeID=8091
 
| rig1name=Small Hyperspatial Velocity Optimizer I
 
| rig1typeID=31159
 
| rig2name=Small Hyperspatial Velocity Optimizer I
 
| rig2typeID=31159
 
| rig3name=Small Hyperspatial Velocity Optimizer I
 
| rig3typeID=31159
 
| charge1name=Caldari Navy Nova Light Missile x1000
 
| charge1typeID=27381
 
| charge2name=Caldari Navy Mjolnir Light Missile x1000
 
| charge2typeID=27387
 
| charge3name=Nanite Repair Paste x25
 
| charge3typeID=28668
 
| high4name=open
 
| charge4name=open
 
| charge5name=open
 
| skills=
 
| showSKILLS=N
 
| notes=
 
| showNOTES=N
 
| difficulty=0
 
| warsop=A
 
| warsopReason=
 
| version=LATEST
 
| showTOC=Y
 
| shipDNA=583:5839;1:11563;1:5973;1:8427;1:5405;1:5445;1:8091;3:31159;3:27381;1000:27387;1000:28668;25::
 
| fleetup=
 
| alphacanuse=N
 
}}
 
  
===Support===
+
=== Support ===
  
 
Given no other ship (except T3Cs) share the Interceptors bubble immunity, it is quite acceptable to have a fleet of only Interceptors. However should you want to add some support, it needs to have a similar (8 AU) warp speed in order not to slow down the fleet. Luckily a Sabre (for bubbles) and a Bifrost (for boosh) can achieve this quite comfortably with the right rigs, providing some nice additional options for catching prey, if you have pilots who can fly them
 
Given no other ship (except T3Cs) share the Interceptors bubble immunity, it is quite acceptable to have a fleet of only Interceptors. However should you want to add some support, it needs to have a similar (8 AU) warp speed in order not to slow down the fleet. Luckily a Sabre (for bubbles) and a Bifrost (for boosh) can achieve this quite comfortably with the right rigs, providing some nice additional options for catching prey, if you have pilots who can fly them
{{ShipFitting
+
| ship=Sabre
 
| shipTypeID=22456
 
| fitName=SpeedSabre
 
| fitID=SpeedSabre
 
| low1name=Damage Control II
 
| low1typeID=2048
 
| low2name=Nanofiber Internal Structure II
 
| low2typeID=2605
 
| mid1name=Initiated Compact Warp Scrambler
 
| mid1typeID=5445
 
| mid2name=5MN Y-T8 Compact Microwarpdrive
 
| mid2typeID=5973
 
| mid3name=Medium Shield Extender II
 
| mid3typeID=3831
 
| mid4name=Medium Shield Extender II
 
| mid4typeID=3831
 
| high1name=Prototype Cloaking Device I
 
| high1typeID=11370
 
| high2name=125mm Light Gallium Machine Gun
 
| high2typeID=8787
 
| high3name=125mm Light Gallium Machine Gun
 
| high3typeID=8787
 
| high4name=125mm Light Gallium Machine Gun
 
| high4typeID=8787
 
| high5name=125mm Light Gallium Machine Gun
 
| high5typeID=8787
 
| high6name=125mm Light Gallium Machine Gun
 
| high6typeID=8787
 
| high7name=125mm Light Gallium Machine Gun
 
| high7typeID=8787
 
| high8name=Interdiction Sphere Launcher I
 
| high8typeID=22782
 
| rig1name=Small Hyperspatial Velocity Optimizer II
 
| rig1typeID=31165
 
| rig2name=Small Hyperspatial Velocity Optimizer II
 
| rig2typeID=31165
 
| charge1name=Republic Fleet EMP S x2000
 
| charge1typeID=21898
 
| charge2name=Republic Fleet Fusion S x2000
 
| charge2typeID=21906
 
| charge3name=Republic Fleet Proton S x2000
 
| charge3typeID=21931
 
| charge4name=Warp Disrupt Probe x75
 
| charge4typeID=22778
 
| charge5name=Republic Fleet Depleted Uranium S x2000
 
| charge5typeID=28336
 
| charge6name=Nanite Repair Paste x58
 
| charge6typeID=28668
 
| skills=
 
| showSKILLS=N
 
| notes=
 
| showNOTES=N
 
| difficulty=0
 
| warsop=A
 
| warsopReason=
 
| version=LATEST
 
| showTOC=Y
 
| shipDNA=22456:2048;1:2605;1:5445;1:5973;1:3831;2:11370;1:8787;6:22782;1:31165;2:21898;2000:21906;2000:21931;2000:22778;75:28336;2000:28668;58::
 
| fleetup=
 
| alphacanuse=N
 
}} {{ShipFitting
 
| ship=Bifrost
 
| shipTypeID=37480
 
| fitName=Speed Bifrost
 
| fitID=Speed-Bifrost
 
| low1name=Damage Control II
 
| low1typeID=2048
 
| low2name=Power Diagnostic System II
 
| low2typeID=1541
 
| low3name=Nanofiber Internal Structure II
 
| low3typeID=2605
 
| mid1name=Micro Jump Field Generator
 
| mid1typeID=37479
 
| mid2name=Adaptive Invulnerability Field II
 
| mid2typeID=2281
 
| mid3name=5MN Y-T8 Compact Microwarpdrive
 
| mid3typeID=5973
 
| mid4name=Republic Fleet Medium Shield Extender
 
| mid4typeID=31928
 
| mid5name=Initiated Compact Warp Scrambler
 
| mid5typeID=5445
 
| high1name=Arbalest Compact Light Missile Launcher
 
| high1typeID=8089
 
| high2name=Arbalest Compact Light Missile Launcher
 
| high2typeID=8089
 
| high3name=Arbalest Compact Light Missile Launcher
 
| high3typeID=8089
 
| high4name=Arbalest Compact Light Missile Launcher
 
| high4typeID=8089
 
| high5name=Arbalest Compact Light Missile Launcher
 
| high5typeID=8089
 
| high6name=Skirmish Command Burst II
 
| high6typeID=43556
 
| rig1name=Small Core Defense Field Extender II
 
| rig1typeID=31794
 
| rig2name=Small Hyperspatial Velocity Optimizer II
 
| rig2typeID=31165
 
| charge1name=Caldari Navy Nova Light Missile x2120
 
| charge1typeID=27381
 
| charge2name=Caldari Navy Mjolnir Light Missile x1800
 
| charge2typeID=27387
 
| charge3name=Nanite Repair Paste x50
 
| charge3typeID=28668
 
| charge4name=Evasive Maneuvers Charge x300
 
| charge4typeID=42838
 
| charge5name=Interdiction Maneuvers Charge x300
 
| charge5typeID=42839
 
| charge6name=Rapid Deployment Charge x300
 
| charge6typeID=42840
 
| skills=
 
| showSKILLS=N
 
| notes=
 
| showNOTES=N
 
| difficulty=0
 
| warsop=A
 
| warsopReason=
 
| version=LATEST
 
| showTOC=Y
 
| shipDNA=37480:2048;1:1541;1:2605;1:37479;1:2281;1:5973;1:31928;1:5445;1:8089;5:43556;1:31794;1:31165;1:27381;2120:27387;1800:28668;50:42838;300:42839;300:42840;300::
 
| fleetup=
 
| alphacanuse=N
 
}}
 
  
==Fozzie Claws/Windrunners==
+
== Fozzie Claws/Windrunners ==
  
 
A more focused variant of the Combat Interceptor fleet is often seen flown by Sov Null alliances which focuses exclusively on the Claw. The doctrine has been called “Fozzie Claws” due (apparently) to CCP Fozzie who introduced the Interceptor bubble immunity which makes this doctrine possible. Most Null Sec corps have slight variations of this doctrine, however the below is a common fit:
 
A more focused variant of the Combat Interceptor fleet is often seen flown by Sov Null alliances which focuses exclusively on the Claw. The doctrine has been called “Fozzie Claws” due (apparently) to CCP Fozzie who introduced the Interceptor bubble immunity which makes this doctrine possible. Most Null Sec corps have slight variations of this doctrine, however the below is a common fit:
{{ShipFitting
 
| ship=Claw
 
| shipTypeID=11196
 
| fitName=FozzieClaw
 
| fitID=FozzieClaw
 
| low1name=Gyrostabilizer II
 
| low1typeID=519
 
| low2name=Gyrostabilizer II
 
| low2typeID=519
 
| low3name=Inertial Stabilizers II
 
| low3typeID=1405
 
| low4name=Inertial Stabilizers II
 
| low4typeID=1405
 
| mid1name=5MN Y-T8 Compact Microwarpdrive
 
| mid1typeID=5973
 
| mid2name=Initiated Compact Warp Disruptor
 
| mid2typeID=5405
 
| high1name=280mm Howitzer Artillery II
 
| high1typeID=2977
 
| high2name=280mm Howitzer Artillery II
 
| high2typeID=2977
 
| high3name=280mm Howitzer Artillery II
 
| high3typeID=2977
 
| rig1name=Small Low Friction Nozzle Joints II
 
| rig1typeID=31171
 
| rig2name=Small Projectile Collision Accelerator II
 
| rig2typeID=31686
 
| charge1name=Republic Fleet EMP S x180
 
| charge1typeID=21898
 
| charge2name=Republic Fleet Fusion S x180
 
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These ships take advantage of the Claw’s volley damage with Artillery, which is quite impressive for its size (1k+ Damage per volley), combined with two Inertia Stabilizers in its lows alongside 2 Gyrostabilisers. Combined with a single rig slot devoted to agility, a Claw fit this way can achieve a sub 3s align time, which is close to insta-warp, while still being immune to bubbles, and packing fairly short range, but high volley damage which can be instantly applied to an opponent
 
These ships take advantage of the Claw’s volley damage with Artillery, which is quite impressive for its size (1k+ Damage per volley), combined with two Inertia Stabilizers in its lows alongside 2 Gyrostabilisers. Combined with a single rig slot devoted to agility, a Claw fit this way can achieve a sub 3s align time, which is close to insta-warp, while still being immune to bubbles, and packing fairly short range, but high volley damage which can be instantly applied to an opponent
  
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For third partying a fight however, given the unrivalled warp speed and align times, Fozzie Claws in large numbers are fantastic skirmishers, harassing larger fleets with ease, and picking them apart over multiple jumps as they try to flee back to their own sovereign space
 
For third partying a fight however, given the unrivalled warp speed and align times, Fozzie Claws in large numbers are fantastic skirmishers, harassing larger fleets with ease, and picking them apart over multiple jumps as they try to flee back to their own sovereign space
 
Due to Fozzie Claw’s being used primarily for Sov Null warfare, and the large numbers required to be effective, this is not a common doctrine for EVE University , and FCs may want to stick to the standard Combat Ceptor fleet above. However it is an interesting fleet concept to note
 
Due to Fozzie Claw’s being used primarily for Sov Null warfare, and the large numbers required to be effective, this is not a common doctrine for EVE University , and FCs may want to stick to the standard Combat Ceptor fleet above. However it is an interesting fleet concept to note
[[Category:Doctrines]]
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[[Category:Old Doctrines]]

Latest revision as of 17:59, 15 January 2023

This article is deprecated and no longer in use. There is no replacement information available.

In the October release 2018 the interdiction nullification got removed from combat interceptors. With that the doctrine below lost its key feature and most groups changed to assault frigates with hyperspatial rigs instead.

Combat 'Ceptors

4races.jpg
Interceptors are incredibly fun ships. Their immunity to bubbles, and insane warp speeds mean they are unique in their ability to cover vast areas of Null Sec rapidly and relatively safely. The Combat variants of these ships (Combat Interceptors) also pack a surprisingly good punch for their size. This makes them ideal for Null Sec raiding fleets, aiming to go deep into enemy territory to pick off lone ratting ships

Implementation

The basic tactic is to move very quickly between systems, and, once approaching a promising system where ratting activity is suspected (due to Dotlan intel or otherwise) the fleet will jump into system en-masse, and immediately “Shotgun” the system - where each pilot chooses a random combat anomaly site and warps to it. Any ship which finds a ratting ship at their destination immediately tackles it, then calls for reinforcements by putting “www” in fleet chat

As most scouts already know, with the ridiculous speed and tiny signature radius of an Interceptor, most ships will struggle to hit an un-tackled Interceptor orbing them at 20km, letting the fleet grind down their prey at their leisure

The Combat Ceptors are generally long range fitted. This reduces the overall DPS slightly, however is overall more survivable than brawling in close, where a single scram can deactivate your MWD, and leave you vulnerable

For efficiency, at least 20-30 Interceptors is encouraged, so as to quickly kill any ratting ship smaller than a Carrier, before swiftly moving on to the next system. Moving quickly is key to circumvent the Intel chats which most major Alliances maintain in their Sovereign space in order to warn their members of incoming fleets such as this

A Combat Ceptor fleet should avoid any kind of pitched fleet battle, unless there is the option to harass and pick off stragglers. Your low damage and tank means that you will get decimated by any actual fleet or small gang who is equipped to fight. Your ideal targets are a lone ratting cruisers such as a Vexor Navy Issue or Gila. With enough numbers you might think about a ratting Rattlesnake, however this is generally a tough opponent for any fleet less than 50

It should be noted that there are slight variations on this fleet which use T3 Destroyers as their base to add more firepower, with Logi, EWAR and Combat Probers to provide more comprehensive options for hunting down ratters. These fleets are often able to punch up to kill even Carrier sized ratting ships, however they move slower (typically around 4.5AU vs the 8AU of an Interceptor) and lose the flexibility of bubble immunity. While equally fun, they are generally slightly less suited for roaming deep in enemy Sov Null

Fits and Fleet Composition

Credit for most of these fits goes to Dizzop of Spectre Fleet who is an enthusiastic FC of this doctrine, and has refined these fits over the years

Mainline Ships

Fleet composition is generally just a combination of Combat Interceptors from the 4 races, fitted with their racial long range weapon.


Alpha Fits

It should be noted that low skilled players can also join in, flying T1 Fast Tackle ships fitted with Hyperspatial Velocity Optimizer Rigs to help them reach the warp speed to catch up to the rest of the fleet. Such ships do lack bubble immunity though, and should be aware of the risk going into the fleet


Support

Given no other ship (except T3Cs) share the Interceptors bubble immunity, it is quite acceptable to have a fleet of only Interceptors. However should you want to add some support, it needs to have a similar (8 AU) warp speed in order not to slow down the fleet. Luckily a Sabre (for bubbles) and a Bifrost (for boosh) can achieve this quite comfortably with the right rigs, providing some nice additional options for catching prey, if you have pilots who can fly them


Fozzie Claws/Windrunners

A more focused variant of the Combat Interceptor fleet is often seen flown by Sov Null alliances which focuses exclusively on the Claw. The doctrine has been called “Fozzie Claws” due (apparently) to CCP Fozzie who introduced the Interceptor bubble immunity which makes this doctrine possible. Most Null Sec corps have slight variations of this doctrine, however the below is a common fit: These ships take advantage of the Claw’s volley damage with Artillery, which is quite impressive for its size (1k+ Damage per volley), combined with two Inertia Stabilizers in its lows alongside 2 Gyrostabilisers. Combined with a single rig slot devoted to agility, a Claw fit this way can achieve a sub 3s align time, which is close to insta-warp, while still being immune to bubbles, and packing fairly short range, but high volley damage which can be instantly applied to an opponent

A good Fozzie Claw fleet will rarely stay still, using their interdiction immunity, plus insta-warp align times, to land on grid, volley off a ship or two, then immediately shift into warp to reposition for another volley. They combine very well therefore with a combat prober who can provide warp-ins directly onto enemy ships

As Fozzie Claws generally do not fit any tank, they are incredibly fragile as soon as they are targeted, which makes them utterly unsuitable for a pitched battle, and they rely on being able to quickly volley an opponent within 1-2 volleys then leave before the opponent has time to react – meaning that large numbers is the hallmark of the Fozzie Claw fleet

For third partying a fight however, given the unrivalled warp speed and align times, Fozzie Claws in large numbers are fantastic skirmishers, harassing larger fleets with ease, and picking them apart over multiple jumps as they try to flee back to their own sovereign space Due to Fozzie Claw’s being used primarily for Sov Null warfare, and the large numbers required to be effective, this is not a common doctrine for EVE University , and FCs may want to stick to the standard Combat Ceptor fleet above. However it is an interesting fleet concept to note