Difference between revisions of "Template:Missiondetails"

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(Added Thukker Tribe)
m (Fix typo.)
 
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<includeonly>{{#if:{{{Name|}}}|{{{!}}style="margin-left:1em;text-align:left"
+
<includeonly>{{#css:
{{!}}'''{{{Name}}}'''
+
table.MssnDtls {
{{!}}}|}}<table style="width:125px;border-spacing:0px 2px;margin-left:1em;border:1px solid #606060; width:900px">{{#if:{{{Level|}}}
+
  margin-left: 1em;
|<tr><td style="width:125px;background:#191616;padding:0px 1em">Level</td><td style="padding:2px 0 2px 5px;">{{{Level}}}</td></tr> |}}{{#if:{{{Type|}}}
+
  border: 1px solid #606060;
|<tr><td style="width:125px;background:#191616;padding:0px 1em">Type</td><td style="padding:2px 0 2px 5px;">{{{Type}}}</td></tr> |}}{{#if:{{{Objective|}}}
+
  width: 880px;
|<tr><td style="width:125px;background:#191616;padding:0px 1em">Objective</td><td style="padding:2px 0 2px 5px;">{{{Objective}}}</td></tr>|}}{{#if:{{{Faction|}}}
+
  border-spacing: 0px 2px;
|<tr><td style="width:125px;background:#191616;padding:0px 1em">Faction</td><td style="padding:2px 0 2px 5px;">{{{Faction}}}</td></tr>|{{#if: {{{Faction1|}}}  
+
}
|<tr><td style="background:#191616;padding:0px 1em">{{#if:{{{Faction2|}}}| Factions | Faction }}</td><td style="padding:2px 0 2px 5px;"><span style="width:155px;display:inline-block">{{{Faction1}}}</span>{{#if: {{{Faction2|}}} |<span style="width:155px;display:inline-block">{{{Faction2}}}</span>|}}{{#if: {{{Faction3|}}} |<span style="width:155px;display:inline-block">{{{Faction3}}}</span>|}}{{#if: {{{Faction4|}}} |<span style="width:155px;display:inline-block">{{{Faction4}}}</span>|}} </td></tr> |}} }}{{#if:{{{DamageToDeal|}}}
+
 
|<tr><td style="width:125px;background:#191616;padding:0px 1em">Best damage to deal</td><td style="padding:2px 0 2px 5px;">{{{DamageToDeal}}}</td></tr> |{{#if: {{{Faction1|}}} | <tr><td style="background:#191616;padding:0px 1em">Best damage to deal</td><td style="padding:2px 0 2px 5px;"><span style="width:155px;display:inline-block">{{#if:{{{DamageToDeal1|}}}|{{{DamageToDeal1}}}|{{#switch: {{{Faction1}}}
+
.MssnDtls caption {
| Serpentis = {{Damagetype|Kin|Th}}
+
  text-align: left;
| Angel
+
  font-weight: bold;
| Angel Cartel = {{Damagetype|Ex|Kin}}
+
}
| Syndicate
+
 
| The Syndicate = {{Damagetype|Kin|Th}}
+
.MssnDtls-label {
| Guristas pirates
+
  width: 120px;
| Guristas = {{Damagetype|Kin|Th}}
+
  background: #202020;
| Sansha
+
  padding: 0 1em;
| Sansha's Nation = {{Damagetype|Em|Th}}
+
}
| Blood Raider Covenant
+
 
| Blood Raiders = {{Damagetype|Em|Th}}
+
.MssnDtls-data {
| Mordu's
+
  padding: 2px 1em 2px 5px;
| Mordu's Legion = {{Damagetype|Kin|Em}}
+
}
| EOM
+
 
| Equilibrium of Mankind = {{Damagetype|Kin}}
+
.MssnDtls-factioninfo {
| CONCORD = {{Damagetype|Kin|Th}}
+
  display: inline-block;
| Amarr Empire
+
  width: 155px;
| Amarr = {{Damagetype|Em|Th}}
+
}
| Ammatar = {{Damagetype|Em|Th}}
+
}}
| Minmatar Republic
+
<table class="MssnDtls">
| Thukker Tribe
+
{{#if:{{{Name|}}}
| Minmatar = {{Damagetype|Ex|Kin}}
+
| <caption>{{{Name}}}</caption>
| Gallente Federation
+
}}
| Gallente = {{Damagetype|Kin|Th}}
+
{{#if: {{{Level|}}} {{{Storyline|}}}
| Caldari State
+
|<tr> <td class="MssnDtls-label">Level</td> <td class="MssnDtls-data">{{{Level}}} {{#ifeq: {{lc: {{{Storyline}}} }} | yes | Storyline }}</td> </tr>
| Caldari = {{Damagetype|Kin|Th}}
+
}} {{#if: {{{Type|}}}
| Khanid Kingdom
+
|<tr> <td class="MssnDtls-label">Type</td> <td class="MssnDtls-data">{{{Type}}}</td> </tr>
| Khanid = {{Damagetype|Em|Th}}
+
}} {{#if:{{{Objective|}}}  
| Mercenaries = {{Damagetype|Kin|Th}}
+
|<tr> <td class="MssnDtls-label">Objective</td> <td class="MssnDtls-data">{{{Objective}}}</td> </tr>
  | Rogue Drones = {{Damagetype|Em|Th}}
+
}} {{#if: {{{Faction|}}}
| Damage to deal not defined for faction 1
+
|<tr> <td class="MssnDtls-label">Faction</td> <td class="MssnDtls-data">{{{Faction}}}</td> </tr>
}}}}</span>{{#if: {{{Faction2|}}} | <span style="width:155px;display:inline-block">{{#if:{{{DamageToDeal2|}}}|{{{DamageToDeal2}}}|{{#switch: {{{Faction2}}}
+
|{{#if: {{{Faction1|}}}|
| Serpentis = {{Damagetype|Kin|Th}}
+
  <tr>
| Angel
+
    <td class="MssnDtls-label"> {{#if: {{{Faction2|}}}| Factions | Faction }}</td>
| Angel Cartel = {{Damagetype|Ex|Kin}}
+
    <td class="MssnDtls-data"> <span class="MssnDtls-factioninfo">{{{Faction1}}}</span>{{#if: {{{Faction2|}}}
| Syndicate
+
    |<span class="MssnDtls-factioninfo">{{{Faction2}}}</span>}}{{#if: {{{Faction3|}}}
| The Syndicate = {{Damagetype|Kin|Th}}
+
    |<span class="MssnDtls-factioninfo">{{{Faction3}}}</span>}}{{#if: {{{Faction4|}}}
| Guristas pirates
+
    |<span class="MssnDtls-factioninfo">{{{Faction4}}}</span>}}</td>
| Guristas = {{Damagetype|Kin|Th}}
+
  </tr>
| Sansha
+
  }}
| Sansha's Nation = {{Damagetype|Em|Th}}
+
}} {{#if: {{{DamageToDeal|}}}
| Blood Raider Covenant
+
|<tr> <td class="MssnDtls-label">Best damage to deal</td> <td class="MssnDtls-data">{{{DamageToDeal}}}</td> </tr>
| Blood Raiders = {{Damagetype|Em|Th}}
+
|{{#if: {{{Faction1|}}} |  
| Mordu's
+
  <tr>
| Mordu's Legion = {{Damagetype|Kin|Em}}
+
  <td class="MssnDtls-label">Best damage to deal</td>
| EOM
+
  <td class="MssnDtls-data"><span class="MssnDtls-factioninfo">{{#if: {{{DamageToDeal1|}}}
| Equilibrium of Mankind = {{Damagetype|Kin}}
+
    | {{{DamageToDeal1}}}
| CONCORD = {{Damagetype|Kin|Th}}
+
    | {{Damage to deal| {{{Faction1}}}
| Amarr Empire
+
  }}
| Amarr = {{Damagetype|Em|Th}}
+
  }}</span>{{#if: {{{Faction2|}}}
| Ammatar = {{Damagetype|Em|Th}}
+
            |<span class="MssnDtls-factioninfo">{{#if: {{{DamageToDeal2|}}}
| Minmatar Republic
+
            | {{{DamageToDeal2}}}
| Thukker Tribe
+
            | {{Damage to deal| {{{Faction2}}}
| Minmatar = {{Damagetype|Ex|Kin}}
+
  }}
| Gallente Federation
+
  }}</span>}}{{#if: {{{Faction3|}}}
| Gallente = {{Damagetype|Kin|Th}}
+
              |<span class="MssnDtls-factioninfo">{{#if: {{{DamageToDeal3|}}}
| Caldari State
+
                | {{{DamageToDeal3}}}
| Caldari = {{Damagetype|Kin|Th}}
+
                | {{Damage to deal| {{{Faction3}}}
| Khanid Kingdom
+
  }}
| Khanid = {{Damagetype|Em|Th}}
+
  }}</span>}}{{#if: {{{Faction4|}}}
| Mercenaries = {{Damagetype|Kin|Th}}
+
              |<span class="MssnDtls-factioninfo">{{#if: {{{DamageToDeal4|}}}
| Rogue Drones = {{Damagetype|Em|Th}}
+
                | {{{DamageToDeal4}}}
| Damage to deal not defined for faction 2
+
                | {{Damage to deal| {{{Faction4}}}
}}}}</span>|}}{{#if: {{{Faction3|}}} |<span style="width:155px;display:inline-block">{{#if:{{{DamageToDeal3|}}}|{{{DamageToDeal3}}}|{{#switch: {{{Faction3}}}
+
  }}
| Serpentis = {{Damagetype|Kin|Th}}
+
  }}</span>}}{{#if: {{{Faction1|}}}
| Angel
+
              | </td> </tr>
| Angel Cartel = {{Damagetype|Ex|Kin}}
+
              }}
  | Syndicate
+
  }}
| The Syndicate = {{Damagetype|Kin|Th}}
+
}} {{#if: {{{DamageToResist|}}}
| Guristas pirates
+
| <tr> <td class="MssnDtls-label">Damage to resist</td> <td class="MssnDtls-data">{{{DamageToResist}}}</td> </tr>
| Guristas = {{Damagetype|Kin|Th}}
+
|{{#if: {{{Faction1|}}} |  
| Sansha
+
  <tr>
| Sansha's Nation = {{Damagetype|Em|Th}}
+
  <td class="MssnDtls-label">Damage to resist</td>
| Blood Raider Covenant
+
  <td class="MssnDtls-data"><span class="MssnDtls-factioninfo">{{#if: {{{DamageToResist1|}}}
| Blood Raiders = {{Damagetype|Em|Th}}
+
    | {{{DamageToResist1}}}
  | Mordu's
+
    | {{Damage to resist| {{{Faction1}}}  
| Mordu's Legion = {{Damagetype|Kin|Em}}
+
  }}
| EOM
+
  }}</span>{{#if: {{{Faction2|}}}
| Equilibrium of Mankind = {{Damagetype|Kin}}
+
            |<span class="MssnDtls-factioninfo">{{#if: {{{DamageToResist2|}}}
| CONCORD = {{Damagetype|Kin|Th}}
+
            | {{{DamageToResist2}}}
| Amarr Empire
+
            | {{Damage to resist| {{{Faction2}}}  
| Amarr = {{Damagetype|Em|Th}}
+
            }}
  | Ammatar = {{Damagetype|Em|Th}}
+
  }}</span>}}{{#if: {{{Faction3|}}}
| Minmatar Republic
+
              |<span class="MssnDtls-factioninfo">{{#if: {{{DamageToResist3|}}}
| Thukker Tribe
+
              | {{{DamageToResist3}}}
| Minmatar = {{Damagetype|Ex|Kin}}
+
              | {{Damage to resist| {{{Faction3}}}  
| Gallente Federation
+
              }}
| Gallente = {{Damagetype|Kin|Th}}
+
  }}</span>}}{{#if: {{{Faction4|}}}
  | Caldari State
+
              |<span class="MssnDtls-factioninfo">{{#if: {{{DamageToResist4|}}}
| Caldari = {{Damagetype|Kin|Th}}
+
                | {{{DamageToResist4}}}
| Khanid Kingdom
+
                | {{Damage to resist| {{{Faction4}}}
| Khanid = {{Damagetype|Em|Th}}
+
              }}
| Mercenaries = {{Damagetype|Kin|Th}}
+
  }}</span>|}}{{#if: {{{Faction1|}}}
| Rogue Drones = {{Damagetype|Em|Th}}
+
              | </td> </tr>
  | Damage to deal not defined for faction 3
+
              }}
}}}}</span>|}}{{#if: {{{Faction4|}}} |<span style="width:155px;display:inline-block">{{#if:{{{DamageToDeal4|}}}|{{{DamageToDeal4}}}|{{#switch: {{{Faction4}}}
+
}}
| Serpentis = {{Damagetype|Kin|Th}}
+
}} {{#if: {{{WebPoint|}}}
| Angel
+
| <tr> <td class="MssnDtls-label">Warp disruption</td> <td class="MssnDtls-data">{{{WebPoint}}}</td> </tr>
| Angel Cartel = {{Damagetype|Ex|Kin}}
+
}} {{#if: {{{EWAR|}}}
| Syndicate
+
  | <tr> <td class="MssnDtls-label">EWAR</td> <td class="MssnDtls-data">{{{EWAR}}}</td> </tr>
| The Syndicate = {{Damagetype|Kin|Th}}
+
}} {{#if: {{{ShipSizeLimit|}}}
| Guristas pirates
+
  | <tr> <td class="MssnDtls-label">Ship size limit</td> <td class="MssnDtls-data">{{{ShipSizeLimit}}}</td> </tr>
| Guristas = {{Damagetype|Kin|Th}}
+
}} {{#if: {{{ShipSuggestion|}}}
| Sansha
+
  | <tr> <td class="MssnDtls-label">Ship suggestion</td> <td class="MssnDtls-data">{{{ShipSuggestion}}}</td> </tr>
| Sansha's Nation = {{Damagetype|Em|Th}}
+
}} {{#if: {{{Rewards|}}}
| Blood Raider Covenant
+
  | <tr> <td class="MssnDtls-label">Rewards</td> <td class="MssnDtls-data">{{{Rewards}}}</td> </tr>
| Blood Raiders = {{Damagetype|Em|Th}}
+
}} {{#if: {{{StandingLoss|}}}
| Mordu's
+
  | <tr> <td class="MssnDtls-label">Standing loss</td> <td class="MssnDtls-data">{{{StandingLoss}}}</td> </tr>
| Mordu's Legion = {{Damagetype|Kin|Em}}
+
}} {{#if: {{{Extra|}}}
| EOM
+
| <tr> <td class="MssnDtls-label">Extra</td> <td class="MssnDtls-data">{{{Extra}}}</td> </tr>
| Equilibrium of Mankind = {{Damagetype|Kin}}
+
}}
| CONCORD = {{Damagetype|Kin|Th}}
+
</table></includeonly>
| Amarr Empire
+
<noinclude>{{documentation}}<!-- Please add categories and interwikis to the bottom of the templates /doc, not here --></noinclude>
| Amarr = {{Damagetype|Em|Th}}
 
| Ammatar = {{Damagetype|Em|Th}}
 
| Minmatar Republic
 
| Thukker Tribe
 
| Minmatar = {{Damagetype|Ex|Kin}}
 
| Gallente Federation
 
| Gallente = {{Damagetype|Kin|Th}}
 
| Caldari State
 
| Caldari = {{Damagetype|Kin|Th}}
 
| Khanid Kingdom
 
| Khanid = {{Damagetype|Em|Th}}
 
| Mercenaries = {{Damagetype|Kin|Th}}
 
| Rogue Drones = {{Damagetype|Em|Th}}
 
| Damage to deal not defined for faction 4
 
}}}}</span>|}}{{#if:{{{Faction1|}}}| </td></tr> |}} |}} }}{{#if:{{{DamageToResist|}}}
 
| <tr><td style="background:#191616;padding:0px 1em">Damage to resist</td><td style="padding:2px 0 2px 5px;">{{{DamageToResist}}}</td></tr> |{{#if: {{{Faction1|}}} | <tr><td style="background:#191616;padding:0px 1em">Damage to resist</td><td style="padding:2px 0 2px 5px;"><span style="width:155px;display:inline-block">{{#if:{{{DamageToResist1|}}}|{{{DamageToResist1}}}|{{#switch: {{{Faction1}}}
 
| Serpentis = {{Damagetype|Th|Kin}}
 
| Angel
 
| Angel Cartel = {{Damagetype|Ex|Kin}}
 
| Syndicate
 
| The Syndicate = {{Damagetype|Kin|Th}}
 
| Guristas pirates
 
| Guristas = {{Damagetype|Kin|Th}}
 
| Sansha
 
| Sansha's Nation = {{Damagetype|Em|Th}}
 
| Blood Raider Covenant
 
| Blood Raiders = {{Damagetype|Em|Th}}
 
| Mordu's
 
| Mordu's Legion = {{Damagetype|Kin|th}}{{icon|small info|16|Battleships deal almost purely kinetic damage. Smaller things deal both kinetic and thermal}}
 
| EOM
 
| Equilibrium of Mankind = {{Damagetype|Kin|Th}}
 
| CONCORD = {{Damagetype|Omni}}
 
| Amarr Empire
 
| Amarr = {{Damagetype|Em|Th}}
 
| Ammatar = {{Damagetype|Em|Th}}
 
| Minmatar Republic
 
| Thukker Tribe
 
| Minmatar = {{Damagetype|Ex|Kin}}
 
| Gallente Federation
 
| Gallente = {{Damagetype|Kin|Th}}
 
| Caldari State
 
| Caldari = {{Damagetype|Kin|Th}}
 
| Khanid Kingdom
 
| Khanid = {{Damagetype|Th|Em}}
 
| Mercenaries = {{Damagetype|Kin|Th}}
 
| Rogue Drones = {{Damagetype|Ex|Kin|Th}}
 
| Damage to resist not defined for faction 1
 
}}}}</span>{{#if: {{{Faction2|}}} |<span style="width:155px;display:inline-block">{{#if:{{{DamageToResist2|}}}|{{{DamageToResist2}}}|{{#switch: {{{Faction2}}}
 
| Serpentis = {{Damagetype|Th|Kin}}
 
| Angel
 
| Angel Cartel = {{Damagetype|Ex|Kin}}
 
| Syndicate
 
| The Syndicate = {{Damagetype|Kin|Th}}
 
| Guristas pirates
 
| Guristas = {{Damagetype|Kin|Th}}
 
| Sansha
 
| Sansha's Nation = {{Damagetype|Em|Th}}
 
| Blood Raider Covenant
 
| Blood Raiders = {{Damagetype|Em|Th}}
 
| Mordu's
 
| Mordu's Legion = {{Damagetype|Kin|th}}{{icon|small info|16|Battleships deal almost purely kinetic damage. Smaller things deal both kinetic and thermal}}
 
| EOM
 
| Equilibrium of Mankind = {{Damagetype|Kin|Th}}
 
| CONCORD = {{Damagetype|Omni}}
 
| Amarr Empire
 
| Amarr = {{Damagetype|Em|Th}}
 
| Ammatar = {{Damagetype|Em|Th}}
 
| Minmatar Republic
 
| Thukker Tribe
 
| Minmatar = {{Damagetype|Ex|Kin}}
 
| Gallente Federation
 
| Gallente = {{Damagetype|Kin|Th}}
 
| Caldari State
 
| Caldari = {{Damagetype|Kin|Th}}
 
| Khanid Kingdom
 
| Khanid = {{Damagetype|Th|Em}}
 
| Mercenaries = {{Damagetype|Kin|Th}}
 
| Rogue Drones = {{Damagetype|Ex|Kin|Th}}
 
| Damage to resist not defined for faction 2
 
}}}}</span>|}}{{#if: {{{Faction3|}}} |<span style="width:155px;display:inline-block">{{#if:{{{DamageToResist3|}}}|{{{DamageToResist3}}}|{{#switch: {{{Faction3}}}
 
| Serpentis = {{Damagetype|Th|Kin}}
 
| Angel
 
| Angel Cartel = {{Damagetype|Ex|Kin}}
 
| Syndicate
 
| The Syndicate = {{Damagetype|Kin|Th}}
 
| Guristas pirates
 
| Guristas = {{Damagetype|Kin|Th}}
 
| Sansha
 
| Sansha's Nation = {{Damagetype|Em|Th}}
 
| Blood Raider Covenant
 
| Blood Raiders = {{Damagetype|Em|Th}}
 
| Mordu's
 
| Mordu's Legion = {{Damagetype|Kin|th}}{{icon|small info|16|Battleships deal almost purely kinetic damage. Smaller things deal both kinetic and thermal}}
 
| EOM
 
| Equilibrium of Mankind = {{Damagetype|Kin|Th}}
 
| CONCORD = {{Damagetype|Omni}}
 
| Amarr Empire
 
| Amarr = {{Damagetype|Em|Th}}
 
| Ammatar = {{Damagetype|Em|Th}}
 
| Minmatar Republic
 
| Thukker Tribe
 
| Minmatar = {{Damagetype|Ex|Kin}}
 
| Gallente Federation
 
| Gallente = {{Damagetype|Kin|Th}}
 
| Caldari State
 
| Caldari = {{Damagetype|Kin|Th}}
 
| Khanid Kingdom
 
| Khanid = {{Damagetype|Th|Em}}
 
| Mercenaries = {{Damagetype|Kin|Th}}
 
| Rogue Drones = {{Damagetype|Ex|Kin|Th}}
 
| Damage to resist not defined for faction 3
 
}}}}</span>|}}{{#if: {{{Faction4|}}} |<span style="width:155px;display:inline-block">{{#if:{{{DamageToResist4|}}}|{{{DamageToResist4}}}|{{#switch: {{{Faction4}}}
 
| Serpentis = {{Damagetype|Th|Kin}}
 
| Angel
 
| Angel Cartel = {{Damagetype|Ex|Kin}}
 
| Syndicate
 
| The Syndicate = {{Damagetype|Kin|Th}}
 
| Guristas pirates
 
| Guristas = {{Damagetype|Kin|Th}}
 
| Sansha
 
| Sansha's Nation = {{Damagetype|Em|Th}}
 
| Blood Raider Covenant
 
| Blood Raiders = {{Damagetype|Em|Th}}
 
| Mordu's
 
| Mordu's Legion = {{Damagetype|Kin|th}}{{icon|small info|16|Battleships deal almost purely kinetic damage. Smaller things deal both kinetic and thermal}}
 
| EOM
 
| Equilibrium of Mankind = {{Damagetype|Kin|Th}}
 
| CONCORD = {{Damagetype|Omni}}
 
| Amarr Empire
 
| Amarr = {{Damagetype|Em|Th}}
 
| Ammatar = {{Damagetype|Em|Th}}
 
| Minmatar Republic
 
| Thukker Tribe
 
| Minmatar = {{Damagetype|Ex|Kin}}
 
| Gallente Federation
 
| Gallente = {{Damagetype|Kin|Th}}
 
| Caldari State
 
| Caldari = {{Damagetype|Kin|Th}}
 
| Khanid Kingdom
 
| Khanid = {{Damagetype|Th|Em}}
 
| Mercenaries = {{Damagetype|Kin|Th}}
 
| Rogue Drones = {{Damagetype|Ex|Kin|Th}}
 
| Damage to resist not defined for faction 4
 
}}}}</span>|}}{{#if:{{{Faction1|}}}| </td></tr> |}}  |}} }}{{#if:{{{WebPoint|}}}
 
| <tr><td style="background:#191616;padding:0px 1em">Warp disruption</td><td style="padding:2px 0 2px 5px;">{{{WebPoint}}}</td></tr> |}}{{#if:{{{EWAR|}}}
 
| <tr><td style="background:#191616;padding:0px 1em">EWAR</td><td style="padding:2px 0 2px 5px;">{{{EWAR}}}</td></tr> |}}{{#if:{{{ShipSizeLimit|}}}
 
| <tr><td style="background:#191616;padding:0px 1em">Ship size limit</td><td style="padding:2px 0 2px 5px;">{{{ShipSizeLimit}}}</td></tr> |}}{{#if:{{{ShipSuggestion|}}}
 
| <tr><td style="background:#191616;padding:0px 1em">Ship suggestion</td><td style="padding:2px 0 2px 5px;">{{{ShipSuggestion}}}</td></tr> |}}{{#if:{{{Rewards|}}}
 
| <tr><td style="background:#191616;padding:0px 1em">Rewards</td><td style="padding:2px 0 2px 5px;">{{{Rewards}}}</td></tr> |}}{{#if:{{{StandingLoss|}}}
 
| <tr><td style="width:125px;background:#191616;padding:0px 1em">Standing loss</td><td style="padding:2px 0 2px 5px;">{{{StandingLoss}}}</td></tr> |}}{{#if:{{{Extra|}}}
 
| <tr><td style="width:125px;background:#191616;padding:0px 1em">Extra</td><td style="padding:2px 0 2px 5px;">{{{Extra}}}</td></tr> |}}
 
</table></includeonly><noinclude>
 
{{documentation}}
 
</noinclude>
 

Latest revision as of 16:16, 18 June 2023

Template documentation (for the above template, sometimes hidden or invisible)
Description
This template is meant for creating the short summary info for missions. It should be used at the beginning of all mission report articles.
Dependencies
Uses
{{Damage to deal}}
{{Damage to resist}}
Syntax
Usage: At the beginning of the article add the following and fill the mission info to it.
{{Missiondetails
|Name= 
|Level= 
|Storyline= 
|Type= 
|Objective= 
|Faction1= 
|DamageToDeal1= 
|DamageToResist1= 
|WebPoint= 
|EWAR= 
|ShipSizeLimit= 
|ShipSuggestion= 
|Rewards= 
|StandingLoss= 
|Extra= 
}}
Parameters
Name
Name of the mission. Spelled and capitalized exactly as written in-game. Not intended to be used on mission articles.
Level
Level of the mission. For standard missions this is the level of the agent. For storyline missions this is the level of the standard missions the mission is awarded for.
Storyline
yes if the mission is a storyline mission e.g. the "extra" mission offered for completing 16 missions of the same level for the same faction. Omit if not.
Type
Type of the mission (Courier, Encounter, Mining, Trade, Talk to Agent(Travel), Agent Interaction(Branch) — Industry, Exploration). This can be found in the mission journal.

With the Viridian expansion the mission journal was removed from the Neocom and the short-cut settings. Its keyboard short-cut was assigned to the newly introduced opportunities window.

However, for the time being as of 7 September 2024, the mission journal can still be called using the slash command /open journal in any of the chat windows.

Objective
Mission objective. Kill everything, retrieve X, do a thing etc. Can be found on the right side of the agent dialog window.
Faction<x>
x is 1 to 4. Opposing faction (automatic damage when using a well known faction).
Faction
Overrides all Faction<x> choices and does not align damage/resist profiles properly. use this if the faction need long explanations.
DamageToDeal<x>
x is 1 to 4. The damage typ(s) to deal. Overrides default damage to deal for well known factions. Use {{Damagetype}}. Only visible when there is an actual Faction<x>.
DamageToDeal
Overrides all automatic damage info and does not align to many factions. Use if long explanation for best damage.
DamageToResist<x>
x is 1 to 4. The damage type(s) to resist against. Overrides default damage to resist for well known factions. Use {{Damagetype}}. Only visible when there is an actual Faction<x>.
DamageToResist
Overrides all automatic resistDamageToResist<x> info and does not align with multiple factions. Use if long explanation is needed.
WebPoint
Points or scrams in the mission. Web is in name only due to historical reasons and webs should be in EWAR section.
EWAR
EWAR in the mission.
ShipSizeLimit
Limit on ship size. Only fill if mission has special limits (normal missions allow all subcapital ships).
ShipSuggestion
Ship recommendations. Only fill this in if there is a special reason to use suggested ships instead of a normal mission-running ship.
Rewards
Rewards. Only fill if mission has special rewards. Normal ISK and LP payouts are not constant and change over time.
StandingLoss
Only use if a significant standing loss is incurred. Mainly for empire faction standing loss.
Extra
Fill if there is something extra noteworthy. For example, a mission requiring a salvager, a mission with time limits, or unusual dangers.
Sample
Simple sample: Just put in the info for mission and leave damage and resist fields empty to use automatic info.
{{Missiondetails
|Level= 4
|Type= Encounter
|Objective= Retrieve Damsel in Distress
|Faction1= Mercenaries
|DamageToDeal1=
|DamageToResist1=
|WebPoint= Elite frigates point
|EWAR=
|ShipSizeLimit=
|ShipSuggestion= Battleship
|Rewards= 
|Extra= 
}}

Gives:

Level 4
Type Encounter
Objective Retrieve Damsel in Distress
Faction Mercenaries
Best damage to deal Kinetic damage KinThermal damage Th
Damage to resist Kinetic damage KinThermal damage Th
Warp disruption Elite frigates point
Ship suggestion Battleship


Example: Mixing manual and automatic info
{{Missiondetails
|Level= 4
|Type= Encounter
|Objective= Retrieve Damsel in Distress
|Faction1= Mercenaries
|DamageToDeal1=
|DamageToResist1= {{Damagetype|Em}}
|Faction2= Serpentis
|DamageToResist2=
|DamageToDeal2=
|Faction3= Local Pirates
|DamageToDeal3= {{Damagetype|Em|th}}
|DamageToResist3= {{Damagetype|Omni}}
|WebPoint=
|EWAR=
|ShipSizeLimit=
|ShipSuggestion= Battleship
|Rewards= 
|Extra= 
}}

Gives:

Level 4
Type Encounter
Objective Retrieve Damsel in Distress
Factions MercenariesSerpentisLocal Pirates
Best damage to deal Kinetic damage KinThermal damage ThKinetic damage KinThermal damage ThElectromagnetic damage EMThermal damage Th
Damage to resist Electromagnetic damage EMThermal damage ThKinetic damage KinElectromagnetic damageThermal damageKinetic damageExplosive damage Omni
Ship suggestion Battleship


Example: Complex factions and damage profiles
{{Missiondetails
|Level=
|Type= Encounter
|Objective= Retrieve The Ringmaster (1.0 m3)
|Faction= Consumption Junkies and Lustadores (Serpentis ships), Sinful Saints (Angel ships)
|DamageToDeal= {{Damagetype|Kin|th}} (Serpentis ships) and {{Damagetype|Ex|Kin}} (Angel ships)
|DamageToResist= {{Damagetype|Ex|Kin|th}}
|WebPoint=
|EWAR= Target painters and very strong dampening
|ShipSizeLimit=
|ShipSuggestion= 
|Rewards= 
|Extra= 
}}

Gives:

Type Encounter
Objective Retrieve The Ringmaster (1.0 m3)
Faction Consumption Junkies and Lustadores (Serpentis ships), Sinful Saints (Angel ships)
Best damage to deal Kinetic damage KinThermal damage Th (Serpentis ships) and Explosive damage ExKinetic damage Kin (Angel ships)
Damage to resist Explosive damage ExKinetic damage KinThermal damage Th
EWAR Target painters and very strong dampening
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